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-rw-r--r--src/datavisualization/engine/shaders/texture.frag6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavisualization/engine/shaders/texture.frag b/src/datavisualization/engine/shaders/texture.frag
index 69509a3f..41c4259b 100644
--- a/src/datavisualization/engine/shaders/texture.frag
+++ b/src/datavisualization/engine/shaders/texture.frag
@@ -10,12 +10,12 @@ uniform highp vec3 lightPosition_wrld;
uniform highp sampler2D textureSampler;
uniform highp float lightStrength;
uniform highp float ambientStrength;
-uniform highp vec3 lightColor;
+uniform highp vec4 lightColor;
void main() {
highp vec3 materialDiffuseColor = texture2D(textureSampler, UV).rgb;
- highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor;
- highp vec3 materialSpecularColor = lightColor;
+ highp vec3 materialAmbientColor = lightColor.rgb * ambientStrength * materialDiffuseColor;
+ highp vec3 materialSpecularColor = lightColor.rgb;
highp float distance = length(lightPosition_wrld - position_wrld);