diff options
Diffstat (limited to 'src/datavisualization/engine/shaders/texture.frag')
-rw-r--r-- | src/datavisualization/engine/shaders/texture.frag | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavisualization/engine/shaders/texture.frag b/src/datavisualization/engine/shaders/texture.frag index 69509a3f..41c4259b 100644 --- a/src/datavisualization/engine/shaders/texture.frag +++ b/src/datavisualization/engine/shaders/texture.frag @@ -10,12 +10,12 @@ uniform highp vec3 lightPosition_wrld; uniform highp sampler2D textureSampler; uniform highp float lightStrength; uniform highp float ambientStrength; -uniform highp vec3 lightColor; +uniform highp vec4 lightColor; void main() { highp vec3 materialDiffuseColor = texture2D(textureSampler, UV).rgb; - highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor; - highp vec3 materialSpecularColor = lightColor; + highp vec3 materialAmbientColor = lightColor.rgb * ambientStrength * materialDiffuseColor; + highp vec3 materialSpecularColor = lightColor.rgb; highp float distance = length(lightPosition_wrld - position_wrld); |