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-rw-r--r--src/datavisualization/engine/surface3drenderer.cpp68
1 files changed, 46 insertions, 22 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp
index c1a23493..f5f05498 100644
--- a/src/datavisualization/engine/surface3drenderer.cpp
+++ b/src/datavisualization/engine/surface3drenderer.cpp
@@ -50,6 +50,7 @@ Surface3DRenderer::Surface3DRenderer(Surface3DController *controller)
m_labelShader(0),
m_heightNormalizer(0.0f),
m_scaleX(0.0f),
+ m_scaleY(0.0f),
m_scaleZ(0.0f),
m_scaleXWithBackground(0.0f),
m_scaleYWithBackground(0.0f),
@@ -70,9 +71,6 @@ Surface3DRenderer::Surface3DRenderer(Surface3DController *controller)
m_selectionTexturesDirty(false),
m_noShadowTexture(0)
{
- m_axisCacheY.setScale(2.0f);
- m_axisCacheY.setTranslate(-1.0f);
-
// Check if flat feature is supported
ShaderHelper tester(this, QStringLiteral(":/shaders/vertexSurfaceFlat"),
QStringLiteral(":/shaders/fragmentSurfaceFlat"));
@@ -834,7 +832,7 @@ void Surface3DRenderer::drawSlicedScene()
glCullFace(GL_BACK);
// Grid lines
- if (m_cachedTheme->isGridEnabled() && m_heightNormalizer) {
+ if (m_cachedTheme->isGridEnabled()) {
#if !(defined QT_OPENGL_ES_2)
ShaderHelper *lineShader = m_backgroundShader;
#else
@@ -1257,7 +1255,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
// Draw the surface
if (!m_renderCacheList.isEmpty()) {
- // For surface we can see climpses from underneath
+ // For surface we can see glimpses from underneath
glDisable(GL_CULL_FACE);
bool drawGrid = false;
@@ -1303,10 +1301,24 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
shader->setUniformValue(shader->lightColor(), lightColor);
GLuint gradientTexture;
- if (cache->colorStyle() == Q3DTheme::ColorStyleUniform)
+ if (cache->colorStyle() == Q3DTheme::ColorStyleUniform) {
gradientTexture = cache->baseUniformTexture();
- else
+ shader->setUniformValue(shader->gradientMin(), 0.0f);
+ shader->setUniformValue(shader->gradientHeight(), 0.0f);
+ } else {
gradientTexture = cache->baseGradientTexture();
+ if (cache->colorStyle() == Q3DTheme::ColorStyleObjectGradient) {
+ float objMin = cache->surfaceObject()->minYValue();
+ float objMax = cache->surfaceObject()->maxYValue();
+ float objRange = objMax - objMin;
+ shader->setUniformValue(shader->gradientMin(), -(objMin / objRange));
+ shader->setUniformValue(shader->gradientHeight(), 1.0f / objRange);
+ } else {
+ shader->setUniformValue(shader->gradientMin(), 0.5f);
+ shader->setUniformValue(shader->gradientHeight(),
+ 1.0f / (m_scaleY * 2.0f));
+ }
+ }
#if !defined(QT_OPENGL_ES_2)
if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
@@ -1433,7 +1445,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
QVector3D gridLineScaleZ(gridLineWidth, gridLineWidth, m_scaleZWithBackground);
QVector3D gridLineScaleY(gridLineWidth, m_scaleYWithBackground, gridLineWidth);
- if (m_cachedTheme->isGridEnabled() && m_heightNormalizer) {
+ if (m_cachedTheme->isGridEnabled()) {
#if !(defined QT_OPENGL_ES_2)
ShaderHelper *lineShader = m_backgroundShader;
#else
@@ -1947,7 +1959,7 @@ void Surface3DRenderer::drawLabels(bool drawSelection, const Q3DCamera *activeCa
if (m_polarGraph) {
float direction = m_zFlipped ? -1.0f : 1.0f;
labelTrans.setZ((m_axisCacheZ.formatter()->labelPositions().at(label)
- * -m_graphAspectRatio
+ * -m_polarRadius
+ m_drawer->scaledFontSize() + gridLineWidth) * direction);
} else {
labelTrans.setZ(m_axisCacheZ.labelPosition(label));
@@ -1968,7 +1980,7 @@ void Surface3DRenderer::drawLabels(bool drawSelection, const Q3DCamera *activeCa
}
if (!drawSelection && m_axisCacheZ.isTitleVisible()) {
if (m_polarGraph) {
- float titleZ = -m_graphAspectRatio / 2.0f;
+ float titleZ = -m_polarRadius / 2.0f;
if (m_zFlipped)
titleZ = -titleZ;
labelTrans.setZ(titleZ);
@@ -2106,8 +2118,8 @@ void Surface3DRenderer::drawLabels(bool drawSelection, const Q3DCamera *activeCa
continue;
float labelPosition = labelPositions.at(label);
qreal angle = labelPosition * M_PI * 2.0;
- labelTrans.setX((m_graphAspectRatio + labelMargin) * float(qSin(angle)));
- labelTrans.setZ(-(m_graphAspectRatio + labelMargin) * float(qCos(angle)));
+ labelTrans.setX((m_polarRadius + labelMargin) * float(qSin(angle)));
+ labelTrans.setZ(-(m_polarRadius + labelMargin) * float(qCos(angle)));
// Alignment depends on label angular position, as well as flips
Qt::AlignmentFlag vAlignment = Qt::AlignCenter;
Qt::AlignmentFlag hAlignment = Qt::AlignCenter;
@@ -2152,7 +2164,7 @@ void Surface3DRenderer::drawLabels(bool drawSelection, const Q3DCamera *activeCa
totalRotation *= m_zRightAngleRotationNeg;
if (m_yFlippedForGrid)
totalRotation *= QQuaternion::fromAxisAndAngle(0.0f, 0.0f, 1.0f, -180.0f);
- labelTrans.setZ(-m_graphAspectRatio);
+ labelTrans.setZ(-m_polarRadius);
radial = true;
}
drawAxisTitleX(labelRotation, labelTrans, totalRotation, m_dummyRenderItem,
@@ -2415,19 +2427,31 @@ void Surface3DRenderer::calculateSceneScalingFactors()
areaSize.setWidth(horizontalAspectRatio);
}
+ float horizontalMaxDimension;
+ if (m_graphAspectRatio > 2.0f) {
+ horizontalMaxDimension = 2.0f;
+ m_scaleY = 2.0f / m_graphAspectRatio;
+ } else {
+ horizontalMaxDimension = m_graphAspectRatio;
+ m_scaleY = 1.0f;
+ }
+ if (m_polarGraph)
+ m_polarRadius = horizontalMaxDimension;
+
float scaleFactor = qMax(areaSize.width(), areaSize.height());
- m_scaleX = m_graphAspectRatio * areaSize.width() / scaleFactor;
- m_scaleZ = m_graphAspectRatio * areaSize.height() / scaleFactor;
+ m_scaleX = horizontalMaxDimension * areaSize.width() / scaleFactor;
+ m_scaleZ = horizontalMaxDimension * areaSize.height() / scaleFactor;
m_scaleXWithBackground = m_scaleX + m_hBackgroundMargin;
+ m_scaleYWithBackground = m_scaleY + m_vBackgroundMargin;
m_scaleZWithBackground = m_scaleZ + m_hBackgroundMargin;
- m_scaleYWithBackground = m_vBackgroundMargin + 1.0f;
- float factorScaler = 2.0f * m_graphAspectRatio / scaleFactor;
- m_axisCacheX.setScale(factorScaler * areaSize.width());
- m_axisCacheZ.setScale(-factorScaler * areaSize.height());
- m_axisCacheX.setTranslate(-m_axisCacheX.scale() / 2.0f);
- m_axisCacheZ.setTranslate(-m_axisCacheZ.scale() / 2.0f);
+ m_axisCacheX.setScale(m_scaleX * 2.0f);
+ m_axisCacheY.setScale(m_scaleY * 2.0f);
+ m_axisCacheZ.setScale(m_scaleZ * 2.0f);
+ m_axisCacheX.setTranslate(-m_scaleX);
+ m_axisCacheY.setTranslate(-m_scaleY);
+ m_axisCacheZ.setTranslate(-m_scaleZ);
}
void Surface3DRenderer::checkFlatSupport(SurfaceSeriesRenderCache *cache)
@@ -2848,7 +2872,7 @@ QVector3D Surface3DRenderer::convertPositionToTranslation(const QVector3D &posit
yTrans = m_axisCacheY.positionAt(position.y());
} else {
xTrans = position.x() * m_scaleX;
- yTrans = position.y();
+ yTrans = position.y() * m_scaleY;
zTrans = position.z() * m_scaleZ;
}
return QVector3D(xTrans, yTrans, zTrans);