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-rw-r--r--src/datavisualization/engine/surface3drenderer_p.h17
1 files changed, 2 insertions, 15 deletions
diff --git a/src/datavisualization/engine/surface3drenderer_p.h b/src/datavisualization/engine/surface3drenderer_p.h
index c2a5b237..e8d8bf35 100644
--- a/src/datavisualization/engine/surface3drenderer_p.h
+++ b/src/datavisualization/engine/surface3drenderer_p.h
@@ -48,13 +48,6 @@ class QT_DATAVISUALIZATION_EXPORT Surface3DRenderer : public Abstract3DRenderer
{
Q_OBJECT
-public:
- // Visual parameters
- QRect m_boundingRect;
- bool m_labelBackground;
- QFont m_font;
- bool m_isGridEnabled;
-
private:
bool m_cachedIsSlicingActivated;
@@ -85,7 +78,6 @@ private:
ObjectHelper *m_backgroundObj;
ObjectHelper *m_gridLineObj;
ObjectHelper *m_labelObj;
- SurfaceObject *m_surfaceObj;
GLuint m_depthTexture;
GLuint m_depthModelTexture;
GLuint m_depthFrameBuffer;
@@ -93,7 +85,6 @@ private:
GLuint m_selectionDepthBuffer;
GLuint m_selectionResultTexture;
GLfloat m_shadowQualityToShader;
- bool m_cachedFlatShading;
bool m_flatSupported;
SelectionPointer *m_selectionPointer;
bool m_selectionActive;
@@ -101,15 +92,11 @@ private:
bool m_zFlipped;
bool m_yFlipped;
AbstractRenderItem m_dummyRenderItem;
- QSurfaceDataArray m_dataArray;
- QRect m_sampleSpace;
GLint m_shadowQualityMultiplier;
QSizeF m_areaSize;
- uint m_clickedPointId;
bool m_hasHeightAdjustmentChanged;
QPoint m_selectedPoint;
const QSurface3DSeries *m_selectedSeries;
- QVector3D m_uniformGradientTextureColor;
QPoint m_clickedPosition;
QHash<QSurface3DSeries *, SurfaceSeriesRenderCache *> m_renderCacheList;
bool m_selectionTexturesDirty;
@@ -123,8 +110,8 @@ public:
void updateSeries(const QList<QAbstract3DSeries *> &seriesList, bool updateVisibility);
void updateSelectionMode(QAbstract3DGraph::SelectionFlags mode);
void modifiedSeriesList(const QVector<QSurface3DSeries *> &seriesList);
- void updateRows(const QVector<int> &rows);
- void updateItem(const QVector<QPoint> &points);
+ void updateRows(const QVector<Surface3DController::ChangeRow> &rows);
+ void updateItem(const QVector<Surface3DController::ChangeItem> &points);
void updateScene(Q3DScene *scene);
void updateSlicingActive(bool isSlicing);
void updateSelectedPoint(const QPoint &position, const QSurface3DSeries *series);