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-rw-r--r--src/datavisualization/engine/abstract3dcontroller.cpp327
-rw-r--r--src/datavisualization/engine/abstract3dcontroller_p.h93
-rw-r--r--src/datavisualization/engine/abstract3drenderer.cpp133
-rw-r--r--src/datavisualization/engine/abstract3drenderer_p.h48
-rw-r--r--src/datavisualization/engine/axisrendercache.cpp10
-rw-r--r--src/datavisualization/engine/axisrendercache_p.h14
-rw-r--r--src/datavisualization/engine/bars3dcontroller.cpp269
-rw-r--r--src/datavisualization/engine/bars3dcontroller_p.h43
-rw-r--r--src/datavisualization/engine/bars3drenderer.cpp433
-rw-r--r--src/datavisualization/engine/bars3drenderer_p.h28
-rw-r--r--src/datavisualization/engine/drawer.cpp110
-rw-r--r--src/datavisualization/engine/drawer_p.h12
-rw-r--r--src/datavisualization/engine/engine.pri6
-rw-r--r--src/datavisualization/engine/engine.qrc2
-rw-r--r--src/datavisualization/engine/meshes/arrowFlat.obj403
-rw-r--r--src/datavisualization/engine/meshes/arrowSmooth.obj422
-rw-r--r--src/datavisualization/engine/q3dbars.cpp283
-rw-r--r--src/datavisualization/engine/q3dbars.h92
-rw-r--r--src/datavisualization/engine/q3dbars_p.h16
-rw-r--r--src/datavisualization/engine/q3dbox.cpp12
-rw-r--r--src/datavisualization/engine/q3dbox.h180
-rw-r--r--src/datavisualization/engine/q3dcamera.cpp9
-rw-r--r--src/datavisualization/engine/q3dcamera.h9
-rw-r--r--src/datavisualization/engine/q3dcamera_p.h8
-rw-r--r--src/datavisualization/engine/q3dlight.cpp6
-rw-r--r--src/datavisualization/engine/q3dlight.h8
-rw-r--r--src/datavisualization/engine/q3dlight_p.h8
-rw-r--r--src/datavisualization/engine/q3dobject.cpp10
-rw-r--r--src/datavisualization/engine/q3dobject.h9
-rw-r--r--src/datavisualization/engine/q3dobject_p.h8
-rw-r--r--src/datavisualization/engine/q3dscatter.cpp215
-rw-r--r--src/datavisualization/engine/q3dscatter.h74
-rw-r--r--src/datavisualization/engine/q3dscatter_p.h16
-rw-r--r--src/datavisualization/engine/q3dscene.cpp83
-rw-r--r--src/datavisualization/engine/q3dscene.h16
-rw-r--r--src/datavisualization/engine/q3dscene_p.h9
-rw-r--r--src/datavisualization/engine/q3dsurface.cpp205
-rw-r--r--src/datavisualization/engine/q3dsurface.h70
-rw-r--r--src/datavisualization/engine/q3dsurface_p.h17
-rw-r--r--src/datavisualization/engine/q3dwindow.cpp250
-rw-r--r--src/datavisualization/engine/q3dwindow.h65
-rw-r--r--src/datavisualization/engine/qabstract3dgraph.cpp512
-rw-r--r--src/datavisualization/engine/qabstract3dgraph.h130
-rw-r--r--src/datavisualization/engine/qabstract3dgraph_p.h (renamed from src/datavisualization/engine/q3dwindow_p.h)29
-rw-r--r--src/datavisualization/engine/scatter3dcontroller.cpp176
-rw-r--r--src/datavisualization/engine/scatter3dcontroller_p.h47
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp209
-rw-r--r--src/datavisualization/engine/scatter3drenderer_p.h22
-rw-r--r--src/datavisualization/engine/selectionpointer.cpp35
-rw-r--r--src/datavisualization/engine/selectionpointer_p.h28
-rw-r--r--src/datavisualization/engine/seriesrendercache.cpp20
-rw-r--r--src/datavisualization/engine/seriesrendercache_p.h12
-rw-r--r--src/datavisualization/engine/shaders/colorOnY.frag5
-rw-r--r--src/datavisualization/engine/shaders/colorOnY_ES2.frag5
-rw-r--r--src/datavisualization/engine/shaders/default.frag5
-rw-r--r--src/datavisualization/engine/shaders/default_ES2.frag5
-rw-r--r--src/datavisualization/engine/shaders/shadow.frag27
-rw-r--r--src/datavisualization/engine/shaders/shadowNoTex.frag44
-rw-r--r--src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag26
-rw-r--r--src/datavisualization/engine/shaders/surface.frag5
-rw-r--r--src/datavisualization/engine/shaders/surfaceFlat.frag5
-rw-r--r--src/datavisualization/engine/shaders/surfaceShadowFlat.frag8
-rw-r--r--src/datavisualization/engine/shaders/surfaceShadowNoTex.frag8
-rw-r--r--src/datavisualization/engine/shaders/surface_ES2.frag5
-rw-r--r--src/datavisualization/engine/surface3dcontroller.cpp148
-rw-r--r--src/datavisualization/engine/surface3dcontroller_p.h21
-rw-r--r--src/datavisualization/engine/surface3drenderer.cpp244
-rw-r--r--src/datavisualization/engine/surface3drenderer_p.h26
68 files changed, 3579 insertions, 2259 deletions
diff --git a/src/datavisualization/engine/abstract3dcontroller.cpp b/src/datavisualization/engine/abstract3dcontroller.cpp
index 9835dbe4..4989ddb5 100644
--- a/src/datavisualization/engine/abstract3dcontroller.cpp
+++ b/src/datavisualization/engine/abstract3dcontroller.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -18,9 +18,9 @@
#include "abstract3dcontroller_p.h"
#include "camerahelper_p.h"
-#include "q3dabstractaxis_p.h"
-#include "q3dvalueaxis.h"
-#include "q3dcategoryaxis.h"
+#include "qabstract3daxis_p.h"
+#include "qvalue3daxis.h"
+#include "qcategory3daxis.h"
#include "abstract3drenderer_p.h"
#include "q3dcamera.h"
#include "q3dlight.h"
@@ -29,18 +29,21 @@
#include "qtouch3dinputhandler.h"
#include "qabstract3dseries_p.h"
#include "thememanager_p.h"
+#include "q3dtheme_p.h"
#include "q3dscene_p.h"
+#include "q3dscene.h"
#include <QThread>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
-Abstract3DController::Abstract3DController(QRect initialViewport, QObject *parent) :
+Abstract3DController::Abstract3DController(QRect initialViewport, Q3DScene *scene,
+ QObject *parent) :
QObject(parent),
m_themeManager(new ThemeManager(this)),
- m_selectionMode(QDataVis::SelectionItem),
- m_shadowQuality(QDataVis::ShadowQualityMedium),
- m_scene(new Q3DScene()),
+ m_selectionMode(QAbstract3DGraph::SelectionItem),
+ m_shadowQuality(QAbstract3DGraph::ShadowQualityMedium),
+ m_scene(scene),
m_activeInputHandler(0),
m_axisX(0),
m_axisY(0),
@@ -51,8 +54,13 @@ Abstract3DController::Abstract3DController(QRect initialViewport, QObject *paren
m_isSeriesVisualsDirty(true),
m_renderPending(false)
{
+ if (!m_scene)
+ m_scene = new Q3DScene;
+
// Set initial theme
- setTheme(new Q3DTheme(Q3DTheme::ThemeQt));
+ Q3DTheme *defaultTheme = new Q3DTheme(Q3DTheme::ThemeQt);
+ defaultTheme->d_ptr->setDefaultTheme(true);
+ setActiveTheme(defaultTheme);
m_scene->d_ptr->setViewport(initialViewport);
@@ -64,8 +72,8 @@ Abstract3DController::Abstract3DController(QRect initialViewport, QObject *paren
inputHandler = new QTouch3DInputHandler();
inputHandler->d_ptr->m_isDefaultHandler = true;
setActiveInputHandler(inputHandler);
- connect(inputHandler, &QAbstract3DInputHandler::inputStateChanged, this,
- &Abstract3DController::handleInputStateChanged);
+ connect(inputHandler, &QAbstract3DInputHandler::inputViewChanged, this,
+ &Abstract3DController::handleInputViewChanged);
connect(inputHandler, &QAbstract3DInputHandler::positionChanged, this,
&Abstract3DController::handleInputPositionChanged);
connect(m_scene->d_ptr.data(), &Q3DScenePrivate::needRender, this,
@@ -94,15 +102,30 @@ void Abstract3DController::setRenderer(Abstract3DRenderer *renderer)
void Abstract3DController::addSeries(QAbstract3DSeries *series)
{
- if (series && !m_seriesList.contains(series)) {
- int oldSize = m_seriesList.size();
- m_seriesList.append(series);
- series->d_ptr->setController(this);
- QObject::connect(series, &QAbstract3DSeries::visibilityChanged,
- this, &Abstract3DController::handleSeriesVisibilityChanged);
+ insertSeries(m_seriesList.size(), series);
+}
+
+void Abstract3DController::insertSeries(int index, QAbstract3DSeries *series)
+{
+ if (series) {
+ if (m_seriesList.contains(series)) {
+ int oldIndex = m_seriesList.indexOf(series);
+ if (index != oldIndex) {
+ m_seriesList.removeOne(series);
+ if (oldIndex < index)
+ index--;
+ m_seriesList.insert(index, series);
+ }
+ } else {
+ int oldSize = m_seriesList.size();
+ m_seriesList.insert(index, series);
+ series->d_ptr->setController(this);
+ QObject::connect(series, &QAbstract3DSeries::visibilityChanged,
+ this, &Abstract3DController::handleSeriesVisibilityChanged);
+ series->d_ptr->resetToTheme(*m_themeManager->activeTheme(), oldSize, false);
+ }
if (series->isVisible())
handleSeriesVisibilityChangedBySender(series);
- series->d_ptr->resetToTheme(*m_themeManager->theme(), oldSize, false);
}
}
@@ -129,13 +152,20 @@ QList<QAbstract3DSeries *> Abstract3DController::seriesList()
*/
void Abstract3DController::synchDataToRenderer()
{
- // If we don't have a renderer, don't do anything
- if (!m_renderer)
- return;
+ // Subclass implementations check for renderer validity already, so no need to check here.
+
+ // If there is a pending click from renderer, handle that first.
+ if (m_renderer->isClickPending()) {
+ handlePendingClick();
+ m_renderer->clearClickPending();
+ }
+
+ startRecordingRemovesAndInserts();
- m_renderer->updateScene(m_scene);
+ if (m_scene->d_ptr->m_sceneDirty)
+ m_renderer->updateScene(m_scene);
- m_renderer->updateTheme(m_themeManager->theme());
+ m_renderer->updateTheme(m_themeManager->activeTheme());
if (m_changeTracker.shadowQualityChanged) {
m_renderer->updateShadowQuality(m_shadowQuality);
@@ -148,144 +178,144 @@ void Abstract3DController::synchDataToRenderer()
}
if (m_changeTracker.axisXTypeChanged) {
- m_renderer->updateAxisType(Q3DAbstractAxis::AxisOrientationX, m_axisX->type());
+ m_renderer->updateAxisType(QAbstract3DAxis::AxisOrientationX, m_axisX->type());
m_changeTracker.axisXTypeChanged = false;
}
if (m_changeTracker.axisYTypeChanged) {
- m_renderer->updateAxisType(Q3DAbstractAxis::AxisOrientationY, m_axisY->type());
+ m_renderer->updateAxisType(QAbstract3DAxis::AxisOrientationY, m_axisY->type());
m_changeTracker.axisYTypeChanged = false;
}
if (m_changeTracker.axisZTypeChanged) {
- m_renderer->updateAxisType(Q3DAbstractAxis::AxisOrientationZ, m_axisZ->type());
+ m_renderer->updateAxisType(QAbstract3DAxis::AxisOrientationZ, m_axisZ->type());
m_changeTracker.axisZTypeChanged = false;
}
if (m_changeTracker.axisXTitleChanged) {
- m_renderer->updateAxisTitle(Q3DAbstractAxis::AxisOrientationX, m_axisX->title());
+ m_renderer->updateAxisTitle(QAbstract3DAxis::AxisOrientationX, m_axisX->title());
m_changeTracker.axisXTitleChanged = false;
}
if (m_changeTracker.axisYTitleChanged) {
- m_renderer->updateAxisTitle(Q3DAbstractAxis::AxisOrientationY, m_axisY->title());
+ m_renderer->updateAxisTitle(QAbstract3DAxis::AxisOrientationY, m_axisY->title());
m_changeTracker.axisYTitleChanged = false;
}
if (m_changeTracker.axisZTitleChanged) {
- m_renderer->updateAxisTitle(Q3DAbstractAxis::AxisOrientationZ, m_axisZ->title());
+ m_renderer->updateAxisTitle(QAbstract3DAxis::AxisOrientationZ, m_axisZ->title());
m_changeTracker.axisZTitleChanged = false;
}
if (m_changeTracker.axisXLabelsChanged) {
- m_renderer->updateAxisLabels(Q3DAbstractAxis::AxisOrientationX, m_axisX->labels());
+ m_renderer->updateAxisLabels(QAbstract3DAxis::AxisOrientationX, m_axisX->labels());
m_changeTracker.axisXLabelsChanged = false;
}
if (m_changeTracker.axisYLabelsChanged) {
- m_renderer->updateAxisLabels(Q3DAbstractAxis::AxisOrientationY, m_axisY->labels());
+ m_renderer->updateAxisLabels(QAbstract3DAxis::AxisOrientationY, m_axisY->labels());
m_changeTracker.axisYLabelsChanged = false;
}
if (m_changeTracker.axisZLabelsChanged) {
- m_renderer->updateAxisLabels(Q3DAbstractAxis::AxisOrientationZ, m_axisZ->labels());
+ m_renderer->updateAxisLabels(QAbstract3DAxis::AxisOrientationZ, m_axisZ->labels());
m_changeTracker.axisZLabelsChanged = false;
}
if (m_changeTracker.axisXRangeChanged) {
- m_renderer->updateAxisRange(Q3DAbstractAxis::AxisOrientationX, m_axisX->min(),
+ m_renderer->updateAxisRange(QAbstract3DAxis::AxisOrientationX, m_axisX->min(),
m_axisX->max());
m_changeTracker.axisXRangeChanged = false;
}
if (m_changeTracker.axisYRangeChanged) {
- m_renderer->updateAxisRange(Q3DAbstractAxis::AxisOrientationY, m_axisY->min(),
+ m_renderer->updateAxisRange(QAbstract3DAxis::AxisOrientationY, m_axisY->min(),
m_axisY->max());
m_changeTracker.axisYRangeChanged = false;
}
if (m_changeTracker.axisZRangeChanged) {
- m_renderer->updateAxisRange(Q3DAbstractAxis::AxisOrientationZ, m_axisZ->min(),
+ m_renderer->updateAxisRange(QAbstract3DAxis::AxisOrientationZ, m_axisZ->min(),
m_axisZ->max());
m_changeTracker.axisZRangeChanged = false;
}
if (m_changeTracker.axisXSegmentCountChanged) {
m_changeTracker.axisXSegmentCountChanged = false;
- if (m_axisX->type() & Q3DAbstractAxis::AxisTypeValue) {
- Q3DValueAxis *valueAxisX = static_cast<Q3DValueAxis *>(m_axisX);
- m_renderer->updateAxisSegmentCount(Q3DAbstractAxis::AxisOrientationX,
+ if (m_axisX->type() & QAbstract3DAxis::AxisTypeValue) {
+ QValue3DAxis *valueAxisX = static_cast<QValue3DAxis *>(m_axisX);
+ m_renderer->updateAxisSegmentCount(QAbstract3DAxis::AxisOrientationX,
valueAxisX->segmentCount());
}
}
if (m_changeTracker.axisYSegmentCountChanged) {
m_changeTracker.axisYSegmentCountChanged = false;
- if (m_axisY->type() & Q3DAbstractAxis::AxisTypeValue) {
- Q3DValueAxis *valueAxisY = static_cast<Q3DValueAxis *>(m_axisY);
- m_renderer->updateAxisSegmentCount(Q3DAbstractAxis::AxisOrientationY,
+ if (m_axisY->type() & QAbstract3DAxis::AxisTypeValue) {
+ QValue3DAxis *valueAxisY = static_cast<QValue3DAxis *>(m_axisY);
+ m_renderer->updateAxisSegmentCount(QAbstract3DAxis::AxisOrientationY,
valueAxisY->segmentCount());
}
}
if (m_changeTracker.axisZSegmentCountChanged) {
m_changeTracker.axisZSegmentCountChanged = false;
- if (m_axisZ->type() & Q3DAbstractAxis::AxisTypeValue) {
- Q3DValueAxis *valueAxisZ = static_cast<Q3DValueAxis *>(m_axisZ);
- m_renderer->updateAxisSegmentCount(Q3DAbstractAxis::AxisOrientationZ,
+ if (m_axisZ->type() & QAbstract3DAxis::AxisTypeValue) {
+ QValue3DAxis *valueAxisZ = static_cast<QValue3DAxis *>(m_axisZ);
+ m_renderer->updateAxisSegmentCount(QAbstract3DAxis::AxisOrientationZ,
valueAxisZ->segmentCount());
}
}
if (m_changeTracker.axisXSubSegmentCountChanged) {
m_changeTracker.axisXSubSegmentCountChanged = false;
- if (m_axisX->type() & Q3DAbstractAxis::AxisTypeValue) {
- Q3DValueAxis *valueAxisX = static_cast<Q3DValueAxis *>(m_axisX);
- m_renderer->updateAxisSubSegmentCount(Q3DAbstractAxis::AxisOrientationX,
+ if (m_axisX->type() & QAbstract3DAxis::AxisTypeValue) {
+ QValue3DAxis *valueAxisX = static_cast<QValue3DAxis *>(m_axisX);
+ m_renderer->updateAxisSubSegmentCount(QAbstract3DAxis::AxisOrientationX,
valueAxisX->subSegmentCount());
}
}
if (m_changeTracker.axisYSubSegmentCountChanged) {
m_changeTracker.axisYSubSegmentCountChanged = false;
- if (m_axisY->type() & Q3DAbstractAxis::AxisTypeValue) {
- Q3DValueAxis *valueAxisY = static_cast<Q3DValueAxis *>(m_axisY);
- m_renderer->updateAxisSubSegmentCount(Q3DAbstractAxis::AxisOrientationY,
+ if (m_axisY->type() & QAbstract3DAxis::AxisTypeValue) {
+ QValue3DAxis *valueAxisY = static_cast<QValue3DAxis *>(m_axisY);
+ m_renderer->updateAxisSubSegmentCount(QAbstract3DAxis::AxisOrientationY,
valueAxisY->subSegmentCount());
}
}
if (m_changeTracker.axisZSubSegmentCountChanged) {
m_changeTracker.axisZSubSegmentCountChanged = false;
- if (m_axisZ->type() & Q3DAbstractAxis::AxisTypeValue) {
- Q3DValueAxis *valueAxisZ = static_cast<Q3DValueAxis *>(m_axisZ);
- m_renderer->updateAxisSubSegmentCount(Q3DAbstractAxis::AxisOrientationZ,
+ if (m_axisZ->type() & QAbstract3DAxis::AxisTypeValue) {
+ QValue3DAxis *valueAxisZ = static_cast<QValue3DAxis *>(m_axisZ);
+ m_renderer->updateAxisSubSegmentCount(QAbstract3DAxis::AxisOrientationZ,
valueAxisZ->subSegmentCount());
}
}
if (m_changeTracker.axisXLabelFormatChanged) {
m_changeTracker.axisXLabelFormatChanged = false;
- if (m_axisX->type() & Q3DAbstractAxis::AxisTypeValue) {
- Q3DValueAxis *valueAxisX = static_cast<Q3DValueAxis *>(m_axisX);
- m_renderer->updateAxisLabelFormat(Q3DAbstractAxis::AxisOrientationX,
+ if (m_axisX->type() & QAbstract3DAxis::AxisTypeValue) {
+ QValue3DAxis *valueAxisX = static_cast<QValue3DAxis *>(m_axisX);
+ m_renderer->updateAxisLabelFormat(QAbstract3DAxis::AxisOrientationX,
valueAxisX->labelFormat());
}
}
if (m_changeTracker.axisYLabelFormatChanged) {
m_changeTracker.axisYLabelFormatChanged = false;
- if (m_axisY->type() & Q3DAbstractAxis::AxisTypeValue) {
- Q3DValueAxis *valueAxisY = static_cast<Q3DValueAxis *>(m_axisY);
- m_renderer->updateAxisLabelFormat(Q3DAbstractAxis::AxisOrientationY,
+ if (m_axisY->type() & QAbstract3DAxis::AxisTypeValue) {
+ QValue3DAxis *valueAxisY = static_cast<QValue3DAxis *>(m_axisY);
+ m_renderer->updateAxisLabelFormat(QAbstract3DAxis::AxisOrientationY,
valueAxisY->labelFormat());
}
}
if (m_changeTracker.axisZLabelFormatChanged) {
m_changeTracker.axisZLabelFormatChanged = false;
- if (m_axisZ->type() & Q3DAbstractAxis::AxisTypeValue) {
- Q3DValueAxis *valueAxisZ = static_cast<Q3DValueAxis *>(m_axisZ);
- m_renderer->updateAxisLabelFormat(Q3DAbstractAxis::AxisOrientationZ,
+ if (m_axisZ->type() & QAbstract3DAxis::AxisTypeValue) {
+ QValue3DAxis *valueAxisZ = static_cast<QValue3DAxis *>(m_axisZ);
+ m_renderer->updateAxisLabelFormat(QAbstract3DAxis::AxisOrientationZ,
valueAxisZ->labelFormat());
}
}
@@ -446,37 +476,62 @@ void Abstract3DController::handleThemeMultiHighlightGradientChanged(const QLinea
markSeriesVisualsDirty();
}
-void Abstract3DController::setAxisX(Q3DAbstractAxis *axis)
+void Abstract3DController::handleThemeTypeChanged(Q3DTheme::Theme theme)
{
- setAxisHelper(Q3DAbstractAxis::AxisOrientationX, axis, &m_axisX);
+ Q_UNUSED(theme)
+
+ // Changing theme type is logically equivalent of changing the entire theme
+ // object, so reset all attached series to the new theme.
+
+ Q3DTheme *activeTheme = m_themeManager->activeTheme();
+ for (int i = 0; i < m_seriesList.size(); i++)
+ m_seriesList.at(i)->d_ptr->resetToTheme(*activeTheme, i, true);
+ markSeriesVisualsDirty();
+}
+
+void Abstract3DController::setAxisX(QAbstract3DAxis *axis)
+{
+ // Setting null axis will always create new default axis
+ if (!axis || axis != m_axisX) {
+ setAxisHelper(QAbstract3DAxis::AxisOrientationX, axis, &m_axisX);
+ emit axisXChanged(m_axisX);
+ }
}
-Q3DAbstractAxis *Abstract3DController::axisX()
+QAbstract3DAxis *Abstract3DController::axisX()
{
return m_axisX;
}
-void Abstract3DController::setAxisY(Q3DAbstractAxis *axis)
+void Abstract3DController::setAxisY(QAbstract3DAxis *axis)
{
- setAxisHelper(Q3DAbstractAxis::AxisOrientationY, axis, &m_axisY);
+ // Setting null axis will always create new default axis
+ if (!axis || axis != m_axisY) {
+ setAxisHelper(QAbstract3DAxis::AxisOrientationY, axis, &m_axisY);
+ emit axisYChanged(m_axisY);
+ }
}
-Q3DAbstractAxis *Abstract3DController::axisY()
+QAbstract3DAxis *Abstract3DController::axisY()
{
return m_axisY;
}
-void Abstract3DController::setAxisZ(Q3DAbstractAxis *axis)
+void Abstract3DController::setAxisZ(QAbstract3DAxis *axis)
{
- setAxisHelper(Q3DAbstractAxis::AxisOrientationZ, axis, &m_axisZ);
+ // Setting null axis will always create new default axis
+ if (!axis || axis != m_axisZ) {
+ setAxisHelper(QAbstract3DAxis::AxisOrientationZ, axis, &m_axisZ);
+ emit axisZChanged(m_axisZ);
+ }
}
-Q3DAbstractAxis *Abstract3DController::axisZ()
+QAbstract3DAxis *Abstract3DController::axisZ()
{
return m_axisZ;
}
-void Abstract3DController::addAxis(Q3DAbstractAxis *axis)
+void Abstract3DController::addAxis(QAbstract3DAxis *axis)
{
Q_ASSERT(axis);
Abstract3DController *owner = qobject_cast<Abstract3DController *>(axis->parent());
@@ -488,7 +543,7 @@ void Abstract3DController::addAxis(Q3DAbstractAxis *axis)
m_axes.append(axis);
}
-void Abstract3DController::releaseAxis(Q3DAbstractAxis *axis)
+void Abstract3DController::releaseAxis(QAbstract3DAxis *axis)
{
if (axis && m_axes.contains(axis)) {
// Clear the default status from released default axes
@@ -497,13 +552,13 @@ void Abstract3DController::releaseAxis(Q3DAbstractAxis *axis)
// If the axis is in use, replace it with a temporary one
switch (axis->orientation()) {
- case Q3DAbstractAxis::AxisOrientationX:
+ case QAbstract3DAxis::AxisOrientationX:
setAxisX(0);
break;
- case Q3DAbstractAxis::AxisOrientationY:
+ case QAbstract3DAxis::AxisOrientationY:
setAxisY(0);
break;
- case Q3DAbstractAxis::AxisOrientationZ:
+ case QAbstract3DAxis::AxisOrientationZ:
setAxisZ(0);
break;
default:
@@ -515,7 +570,7 @@ void Abstract3DController::releaseAxis(Q3DAbstractAxis *axis)
}
}
-QList<Q3DAbstractAxis *> Abstract3DController::axes() const
+QList<QAbstract3DAxis *> Abstract3DController::axes() const
{
return m_axes;
}
@@ -525,7 +580,8 @@ void Abstract3DController::addInputHandler(QAbstract3DInputHandler *inputHandler
Q_ASSERT(inputHandler);
Abstract3DController *owner = qobject_cast<Abstract3DController *>(inputHandler->parent());
if (owner != this) {
- Q_ASSERT_X(!owner, "addInputHandler", "Input handler already attached to another component.");
+ Q_ASSERT_X(!owner, "addInputHandler",
+ "Input handler already attached to another component.");
inputHandler->setParent(this);
}
@@ -582,6 +638,11 @@ QAbstract3DInputHandler* Abstract3DController::activeInputHandler()
return m_activeInputHandler;
}
+QList<QAbstract3DInputHandler *> Abstract3DController::inputHandlers() const
+{
+ return m_inputHandlers;
+}
+
int Abstract3DController::zoomLevel()
{
return m_scene->activeCamera()->zoomLevel();
@@ -595,25 +656,46 @@ void Abstract3DController::setZoomLevel(int zoomLevel)
emitNeedRender();
}
-void Abstract3DController::setTheme(Q3DTheme *theme)
+void Abstract3DController::addTheme(Q3DTheme *theme)
+{
+ m_themeManager->addTheme(theme);
+}
+
+void Abstract3DController::releaseTheme(Q3DTheme *theme)
+{
+ Q3DTheme *oldTheme = m_themeManager->activeTheme();
+
+ m_themeManager->releaseTheme(theme);
+
+ if (oldTheme != m_themeManager->activeTheme())
+ emit activeThemeChanged(m_themeManager->activeTheme());
+}
+QList<Q3DTheme *> Abstract3DController::themes() const
+{
+ return m_themeManager->themes();
+}
+
+void Abstract3DController::setActiveTheme(Q3DTheme *theme)
{
- if (theme != m_themeManager->theme()) {
- m_themeManager->setTheme(theme);
+ if (theme != m_themeManager->activeTheme()) {
+ m_themeManager->setActiveTheme(theme);
m_changeTracker.themeChanged = true;
+ // Default theme can be created by theme manager, so ensure we have correct theme
+ Q3DTheme *newActiveTheme = m_themeManager->activeTheme();
// Reset all attached series to the new theme
for (int i = 0; i < m_seriesList.size(); i++)
- m_seriesList.at(i)->d_ptr->resetToTheme(*theme, i, true);
+ m_seriesList.at(i)->d_ptr->resetToTheme(*newActiveTheme, i, true);
markSeriesVisualsDirty();
- emit themeChanged(theme);
+ emit activeThemeChanged(newActiveTheme);
}
}
-Q3DTheme *Abstract3DController::theme() const
+Q3DTheme *Abstract3DController::activeTheme() const
{
- return m_themeManager->theme();
+ return m_themeManager->activeTheme();
}
-void Abstract3DController::setSelectionMode(QDataVis::SelectionFlags mode)
+void Abstract3DController::setSelectionMode(QAbstract3DGraph::SelectionFlags mode)
{
if (mode != m_selectionMode) {
m_selectionMode = mode;
@@ -623,12 +705,12 @@ void Abstract3DController::setSelectionMode(QDataVis::SelectionFlags mode)
}
}
-QDataVis::SelectionFlags Abstract3DController::selectionMode() const
+QAbstract3DGraph::SelectionFlags Abstract3DController::selectionMode() const
{
return m_selectionMode;
}
-void Abstract3DController::setShadowQuality(QDataVis::ShadowQuality quality)
+void Abstract3DController::setShadowQuality(QAbstract3DGraph::ShadowQuality quality)
{
if (quality != m_shadowQuality) {
m_shadowQuality = quality;
@@ -638,7 +720,7 @@ void Abstract3DController::setShadowQuality(QDataVis::ShadowQuality quality)
}
}
-QDataVis::ShadowQuality Abstract3DController::shadowQuality() const
+QAbstract3DGraph::ShadowQuality Abstract3DController::shadowQuality() const
{
return m_shadowQuality;
}
@@ -776,7 +858,7 @@ void Abstract3DController::handleAxisAutoAdjustRangeChanged(bool autoAdjust)
if (sender != m_axisX && sender != m_axisY && sender != m_axisZ)
return;
- Q3DAbstractAxis *axis = static_cast<Q3DAbstractAxis*>(sender);
+ QAbstract3DAxis *axis = static_cast<QAbstract3DAxis*>(sender);
handleAxisAutoAdjustRangeChangedInOrientation(axis->orientation(), autoAdjust);
}
@@ -786,15 +868,15 @@ void Abstract3DController::handleAxisLabelFormatChanged(const QString &format)
handleAxisLabelFormatChangedBySender(sender());
}
-void Abstract3DController::handleInputStateChanged(QAbstract3DInputHandler::InputState state)
+void Abstract3DController::handleInputViewChanged(QAbstract3DInputHandler::InputView view)
{
- // When in automatic slicing mode, input state change to overview disables slice mode
- if (m_selectionMode.testFlag(QDataVis::SelectionSlice)
- && state == QAbstract3DInputHandler::InputStateOnPrimaryView) {
+ // When in automatic slicing mode, input view change to primary disables slice mode
+ if (m_selectionMode.testFlag(QAbstract3DGraph::SelectionSlice)
+ && view == QAbstract3DInputHandler::InputViewOnPrimary) {
setSlicingActive(false);
}
- m_changeTracker.inputStateChanged = true;
+ m_changeTracker.inputViewChanged = true;
emitNeedRender();
}
@@ -813,7 +895,7 @@ void Abstract3DController::handleSeriesVisibilityChanged(bool visible)
handleSeriesVisibilityChangedBySender(sender());
}
-void Abstract3DController::handleRequestShadowQuality(QDataVis::ShadowQuality quality)
+void Abstract3DController::handleRequestShadowQuality(QAbstract3DGraph::ShadowQuality quality)
{
setShadowQuality(quality);
}
@@ -845,15 +927,15 @@ void Abstract3DController::handleSeriesVisibilityChangedBySender(QObject *sender
emitNeedRender();
}
-void Abstract3DController::setAxisHelper(Q3DAbstractAxis::AxisOrientation orientation,
- Q3DAbstractAxis *axis, Q3DAbstractAxis **axisPtr)
+void Abstract3DController::setAxisHelper(QAbstract3DAxis::AxisOrientation orientation,
+ QAbstract3DAxis *axis, QAbstract3DAxis **axisPtr)
{
// Setting null axis indicates using default axis
if (!axis)
axis = createDefaultAxis(orientation);
// If old axis is default axis, delete it
- Q3DAbstractAxis *oldAxis = *axisPtr;
+ QAbstract3DAxis *oldAxis = *axisPtr;
if (oldAxis) {
if (oldAxis->d_ptr->isDefaultAxis()) {
m_axes.removeAll(oldAxis);
@@ -862,7 +944,7 @@ void Abstract3DController::setAxisHelper(Q3DAbstractAxis::AxisOrientation orient
} else {
// Disconnect the old axis from use
QObject::disconnect(oldAxis, 0, this, 0);
- oldAxis->d_ptr->setOrientation(Q3DAbstractAxis::AxisOrientationNone);
+ oldAxis->d_ptr->setOrientation(QAbstract3DAxis::AxisOrientationNone);
}
}
@@ -874,20 +956,20 @@ void Abstract3DController::setAxisHelper(Q3DAbstractAxis::AxisOrientation orient
axis->d_ptr->setOrientation(orientation);
- QObject::connect(axis, &Q3DAbstractAxis::titleChanged,
+ QObject::connect(axis, &QAbstract3DAxis::titleChanged,
this, &Abstract3DController::handleAxisTitleChanged);
- QObject::connect(axis, &Q3DAbstractAxis::labelsChanged,
+ QObject::connect(axis, &QAbstract3DAxis::labelsChanged,
this, &Abstract3DController::handleAxisLabelsChanged);
- QObject::connect(axis, &Q3DAbstractAxis::rangeChanged,
+ QObject::connect(axis, &QAbstract3DAxis::rangeChanged,
this, &Abstract3DController::handleAxisRangeChanged);
- QObject::connect(axis, &Q3DAbstractAxis::autoAdjustRangeChanged,
+ QObject::connect(axis, &QAbstract3DAxis::autoAdjustRangeChanged,
this, &Abstract3DController::handleAxisAutoAdjustRangeChanged);
- if (orientation == Q3DAbstractAxis::AxisOrientationX)
+ if (orientation == QAbstract3DAxis::AxisOrientationX)
m_changeTracker.axisXTypeChanged = true;
- else if (orientation == Q3DAbstractAxis::AxisOrientationY)
+ else if (orientation == QAbstract3DAxis::AxisOrientationY)
m_changeTracker.axisYTypeChanged = true;
- else if (orientation == Q3DAbstractAxis::AxisOrientationZ)
+ else if (orientation == QAbstract3DAxis::AxisOrientationZ)
m_changeTracker.axisZTypeChanged = true;
handleAxisTitleChangedBySender(axis);
@@ -896,13 +978,13 @@ void Abstract3DController::setAxisHelper(Q3DAbstractAxis::AxisOrientation orient
handleAxisAutoAdjustRangeChangedInOrientation(axis->orientation(),
axis->isAutoAdjustRange());
- if (axis->type() & Q3DAbstractAxis::AxisTypeValue) {
- Q3DValueAxis *valueAxis = static_cast<Q3DValueAxis *>(axis);
- QObject::connect(valueAxis, &Q3DValueAxis::segmentCountChanged,
+ if (axis->type() & QAbstract3DAxis::AxisTypeValue) {
+ QValue3DAxis *valueAxis = static_cast<QValue3DAxis *>(axis);
+ QObject::connect(valueAxis, &QValue3DAxis::segmentCountChanged,
this, &Abstract3DController::handleAxisSegmentCountChanged);
- QObject::connect(valueAxis, &Q3DValueAxis::subSegmentCountChanged,
+ QObject::connect(valueAxis, &QValue3DAxis::subSegmentCountChanged,
this, &Abstract3DController::handleAxisSubSegmentCountChanged);
- QObject::connect(valueAxis, &Q3DValueAxis::labelFormatChanged,
+ QObject::connect(valueAxis, &QValue3DAxis::labelFormatChanged,
this, &Abstract3DController::handleAxisLabelFormatChanged);
handleAxisSegmentCountChangedBySender(valueAxis);
@@ -911,33 +993,38 @@ void Abstract3DController::setAxisHelper(Q3DAbstractAxis::AxisOrientation orient
}
}
-Q3DAbstractAxis *Abstract3DController::createDefaultAxis(Q3DAbstractAxis::AxisOrientation orientation)
+QAbstract3DAxis *Abstract3DController::createDefaultAxis(QAbstract3DAxis::AxisOrientation orientation)
{
Q_UNUSED(orientation)
// The default default axis is a value axis. If the graph type has a different default axis
// for some orientation, this function needs to be overridden.
- Q3DAbstractAxis *defaultAxis = createDefaultValueAxis();
+ QAbstract3DAxis *defaultAxis = createDefaultValueAxis();
return defaultAxis;
}
-Q3DValueAxis *Abstract3DController::createDefaultValueAxis()
+QValue3DAxis *Abstract3DController::createDefaultValueAxis()
{
// Default value axis has single segment, empty label format, and auto scaling
- Q3DValueAxis *defaultAxis = new Q3DValueAxis;
+ QValue3DAxis *defaultAxis = new QValue3DAxis;
defaultAxis->d_ptr->setDefaultAxis(true);
return defaultAxis;
}
-Q3DCategoryAxis *Abstract3DController::createDefaultCategoryAxis()
+QCategory3DAxis *Abstract3DController::createDefaultCategoryAxis()
{
// Default category axis has no labels
- Q3DCategoryAxis *defaultAxis = new Q3DCategoryAxis;
+ QCategory3DAxis *defaultAxis = new QCategory3DAxis;
defaultAxis->d_ptr->setDefaultAxis(true);
return defaultAxis;
}
+void Abstract3DController::startRecordingRemovesAndInserts()
+{
+ // Default implementation does nothing
+}
+
void Abstract3DController::emitNeedRender()
{
if (!m_renderPending) {
@@ -946,4 +1033,4 @@ void Abstract3DController::emitNeedRender()
}
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/abstract3dcontroller_p.h b/src/datavisualization/engine/abstract3dcontroller_p.h
index c56b8a72..cac46ddf 100644
--- a/src/datavisualization/engine/abstract3dcontroller_p.h
+++ b/src/datavisualization/engine/abstract3dcontroller_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -30,7 +30,7 @@
#define ABSTRACT3DCONTROLLER_P_H
#include "datavisualizationglobal_p.h"
-#include "q3dabstractaxis.h"
+#include "qabstract3daxis.h"
#include "drawer_p.h"
#include "qabstract3dinputhandler.h"
#include "qabstractdataproxy.h"
@@ -42,7 +42,7 @@
class QFont;
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class CameraHelper;
class Abstract3DRenderer;
@@ -76,7 +76,7 @@ struct Abstract3DChangeBitField {
bool axisXLabelFormatChanged : 1;
bool axisYLabelFormatChanged : 1;
bool axisZLabelFormatChanged : 1;
- bool inputStateChanged : 1;
+ bool inputViewChanged : 1;
bool inputPositionChanged : 1;
Abstract3DChangeBitField() :
@@ -136,20 +136,20 @@ private:
GLfloat m_horizontalRotation;
GLfloat m_verticalRotation;
ThemeManager *m_themeManager;
- QDataVis::SelectionFlags m_selectionMode;
- QDataVis::ShadowQuality m_shadowQuality;
- Q3DScene *m_scene;
+ QAbstract3DGraph::SelectionFlags m_selectionMode;
+ QAbstract3DGraph::ShadowQuality m_shadowQuality;
protected:
+ Q3DScene *m_scene;
QList<QAbstract3DInputHandler *> m_inputHandlers; // List of all added input handlers
QAbstract3DInputHandler *m_activeInputHandler;
CameraHelper *m_cameraHelper;
// Active axes
- Q3DAbstractAxis *m_axisX;
- Q3DAbstractAxis *m_axisY;
- Q3DAbstractAxis *m_axisZ;
+ QAbstract3DAxis *m_axisX;
+ QAbstract3DAxis *m_axisY;
+ QAbstract3DAxis *m_axisZ;
- QList<Q3DAbstractAxis *> m_axes; // List of all added axes
+ QList<QAbstract3DAxis *> m_axes; // List of all added axes
Abstract3DRenderer *m_renderer;
bool m_isDataDirty;
bool m_isSeriesVisibilityDirty;
@@ -158,10 +158,10 @@ protected:
QList<QAbstract3DSeries *> m_seriesList;
- explicit Abstract3DController(QRect initialViewport, QObject *parent = 0);
- virtual ~Abstract3DController();
+ explicit Abstract3DController(QRect initialViewport, Q3DScene *scene, QObject *parent = 0);
public:
+ virtual ~Abstract3DController();
inline bool isInitialized() { return (m_renderer != 0); }
virtual void synchDataToRenderer();
@@ -170,35 +170,40 @@ public:
void setRenderer(Abstract3DRenderer *renderer);
virtual void addSeries(QAbstract3DSeries *series);
+ virtual void insertSeries(int index, QAbstract3DSeries *series);
virtual void removeSeries(QAbstract3DSeries *series);
QList<QAbstract3DSeries *> seriesList();
- virtual void setAxisX(Q3DAbstractAxis *axis);
- virtual Q3DAbstractAxis *axisX();
- virtual void setAxisY(Q3DAbstractAxis *axis);
- virtual Q3DAbstractAxis *axisY();
- virtual void setAxisZ(Q3DAbstractAxis *axis);
- virtual Q3DAbstractAxis *axisZ();
- virtual void addAxis(Q3DAbstractAxis *axis);
- virtual void releaseAxis(Q3DAbstractAxis *axis);
- virtual QList<Q3DAbstractAxis *> axes() const; // Omits default axes
+ virtual void setAxisX(QAbstract3DAxis *axis);
+ virtual QAbstract3DAxis *axisX();
+ virtual void setAxisY(QAbstract3DAxis *axis);
+ virtual QAbstract3DAxis *axisY();
+ virtual void setAxisZ(QAbstract3DAxis *axis);
+ virtual QAbstract3DAxis *axisZ();
+ virtual void addAxis(QAbstract3DAxis *axis);
+ virtual void releaseAxis(QAbstract3DAxis *axis);
+ virtual QList<QAbstract3DAxis *> axes() const; // Omits default axes
virtual void addInputHandler(QAbstract3DInputHandler *inputHandler);
virtual void releaseInputHandler(QAbstract3DInputHandler *inputHandler);
virtual void setActiveInputHandler(QAbstract3DInputHandler *inputHandler);
virtual QAbstract3DInputHandler *activeInputHandler();
+ virtual QList<QAbstract3DInputHandler *> inputHandlers() const;
virtual int zoomLevel();
virtual void setZoomLevel(int zoomLevel);
- virtual void setTheme(Q3DTheme *theme);
- virtual Q3DTheme *theme() const;
+ virtual void addTheme(Q3DTheme *theme);
+ virtual void releaseTheme(Q3DTheme *theme);
+ virtual void setActiveTheme(Q3DTheme *theme);
+ virtual Q3DTheme *activeTheme() const;
+ virtual QList<Q3DTheme *> themes() const;
- virtual void setSelectionMode(QDataVis::SelectionFlags mode);
- virtual QDataVis::SelectionFlags selectionMode() const;
+ virtual void setSelectionMode(QAbstract3DGraph::SelectionFlags mode);
+ virtual QAbstract3DGraph::SelectionFlags selectionMode() const;
- virtual void setShadowQuality(QDataVis::ShadowQuality quality);
- virtual QDataVis::ShadowQuality shadowQuality() const;
+ virtual void setShadowQuality(QAbstract3DGraph::ShadowQuality quality);
+ virtual QAbstract3DGraph::ShadowQuality shadowQuality() const;
bool isSlicingActive() const;
void setSlicingActive(bool isSlicing);
@@ -210,6 +215,8 @@ public:
void emitNeedRender();
+ virtual void clearSelection() = 0;
+
virtual void mouseDoubleClickEvent(QMouseEvent *event);
virtual void touchEvent(QTouchEvent *event);
virtual void mousePressEvent(QMouseEvent *event, const QPoint &mousePos);
@@ -223,9 +230,10 @@ public:
virtual void handleAxisSegmentCountChangedBySender(QObject *sender);
virtual void handleAxisSubSegmentCountChangedBySender(QObject *sender);
virtual void handleAxisAutoAdjustRangeChangedInOrientation(
- Q3DAbstractAxis::AxisOrientation orientation, bool autoAdjust) = 0;
+ QAbstract3DAxis::AxisOrientation orientation, bool autoAdjust) = 0;
virtual void handleAxisLabelFormatChangedBySender(QObject *sender);
virtual void handleSeriesVisibilityChangedBySender(QObject *sender);
+ virtual void handlePendingClick() = 0;
public slots:
void handleAxisTitleChanged(const QString &title);
@@ -235,7 +243,7 @@ public slots:
void handleAxisSubSegmentCountChanged(int count);
void handleAxisAutoAdjustRangeChanged(bool autoAdjust);
void handleAxisLabelFormatChanged(const QString &format);
- void handleInputStateChanged(QAbstract3DInputHandler::InputState state);
+ void handleInputViewChanged(QAbstract3DInputHandler::InputView view);
void handleInputPositionChanged(const QPoint &position);
void handleSeriesVisibilityChanged(bool visible);
@@ -246,29 +254,34 @@ public slots:
void handleThemeSingleHighlightGradientChanged(const QLinearGradient &gradient);
void handleThemeMultiHighlightColorChanged(const QColor &color);
void handleThemeMultiHighlightGradientChanged(const QLinearGradient &gradient);
+ void handleThemeTypeChanged(Q3DTheme::Theme theme);
// Renderer callback handlers
- void handleRequestShadowQuality(QDataVis::ShadowQuality quality);
+ void handleRequestShadowQuality(QAbstract3DGraph::ShadowQuality quality);
signals:
- void shadowQualityChanged(QDataVis::ShadowQuality quality);
+ void shadowQualityChanged(QAbstract3DGraph::ShadowQuality quality);
void activeInputHandlerChanged(QAbstract3DInputHandler *inputHandler);
- void themeChanged(Q3DTheme *theme);
- void selectionModeChanged(QDataVis::SelectionFlags mode);
+ void activeThemeChanged(Q3DTheme *activeTheme);
+ void selectionModeChanged(QAbstract3DGraph::SelectionFlags mode);
void needRender();
+ void axisXChanged(QAbstract3DAxis *axis);
+ void axisYChanged(QAbstract3DAxis *axis);
+ void axisZChanged(QAbstract3DAxis *axis);
protected:
- virtual Q3DAbstractAxis *createDefaultAxis(Q3DAbstractAxis::AxisOrientation orientation);
- Q3DValueAxis *createDefaultValueAxis();
- Q3DCategoryAxis *createDefaultCategoryAxis();
+ virtual QAbstract3DAxis *createDefaultAxis(QAbstract3DAxis::AxisOrientation orientation);
+ QValue3DAxis *createDefaultValueAxis();
+ QCategory3DAxis *createDefaultCategoryAxis();
+ virtual void startRecordingRemovesAndInserts();
private:
- void setAxisHelper(Q3DAbstractAxis::AxisOrientation orientation, Q3DAbstractAxis *axis,
- Q3DAbstractAxis **axisPtr);
+ void setAxisHelper(QAbstract3DAxis::AxisOrientation orientation, QAbstract3DAxis *axis,
+ QAbstract3DAxis **axisPtr);
friend class Bars3DController;
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
#endif
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp
index 74088b7c..7824000e 100644
--- a/src/datavisualization/engine/abstract3drenderer.cpp
+++ b/src/datavisualization/engine/abstract3drenderer.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -17,7 +17,7 @@
****************************************************************************/
#include "abstract3drenderer_p.h"
-#include "q3dvalueaxis.h"
+#include "qvalue3daxis.h"
#include "texturehelper_p.h"
#include "utils_p.h"
#include "q3dscene_p.h"
@@ -27,27 +27,28 @@
#include "q3dtheme_p.h"
#include "objecthelper_p.h"
-Q_DECLARE_METATYPE(QtDataVisualization::QDataVis::ShadowQuality)
-
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
Abstract3DRenderer::Abstract3DRenderer(Abstract3DController *controller)
: QObject(0),
m_hasNegativeValues(false),
m_cachedTheme(new Q3DTheme()),
m_drawer(new Drawer(m_cachedTheme)),
- m_cachedShadowQuality(QDataVis::ShadowQualityMedium),
+ m_cachedShadowQuality(QAbstract3DGraph::ShadowQualityMedium),
m_autoScaleAdjustment(1.0f),
- m_cachedSelectionMode(QDataVis::SelectionNone),
+ m_cachedSelectionMode(QAbstract3DGraph::SelectionNone),
m_textureHelper(0),
m_cachedScene(new Q3DScene()),
m_selectionDirty(true),
m_selectionState(SelectNone),
- m_devicePixelRatio(1.0f)
- #ifdef DISPLAY_RENDER_SPEED
+ m_devicePixelRatio(1.0f),
+ m_selectionLabelDirty(true),
+ m_clickPending(false),
+ m_clickedSeries(0)
+#ifdef DISPLAY_RENDER_SPEED
, m_isFirstFrame(true),
m_numFrames(0)
- #endif
+#endif
{
QObject::connect(m_drawer, &Drawer::drawerChanged, this, &Abstract3DRenderer::updateTextures);
@@ -85,9 +86,9 @@ void Abstract3DRenderer::initializeOpenGL()
m_textureHelper = new TextureHelper();
m_drawer->initializeOpenGL();
- axisCacheForOrientation(Q3DAbstractAxis::AxisOrientationX).setDrawer(m_drawer);
- axisCacheForOrientation(Q3DAbstractAxis::AxisOrientationY).setDrawer(m_drawer);
- axisCacheForOrientation(Q3DAbstractAxis::AxisOrientationZ).setDrawer(m_drawer);
+ axisCacheForOrientation(QAbstract3DAxis::AxisOrientationX).setDrawer(m_drawer);
+ axisCacheForOrientation(QAbstract3DAxis::AxisOrientationY).setDrawer(m_drawer);
+ axisCacheForOrientation(QAbstract3DAxis::AxisOrientationZ).setDrawer(m_drawer);
}
void Abstract3DRenderer::render(const GLuint defaultFboHandle)
@@ -102,7 +103,8 @@ void Abstract3DRenderer::render(const GLuint defaultFboHandle)
// Measure speed (as milliseconds per frame)
m_numFrames++;
if (m_lastFrameTime.elapsed() >= 1000) { // print only if last measurement was more than 1s ago
- qDebug() << float(m_lastFrameTime.elapsed()) / float(m_numFrames) << "ms/frame (=" << float(m_numFrames) << "fps)";
+ qDebug() << float(m_lastFrameTime.elapsed()) / float(m_numFrames) << "ms/frame (="
+ << float(m_numFrames) << "fps)";
m_numFrames = 0;
m_lastFrameTime.restart();
}
@@ -122,9 +124,15 @@ void Abstract3DRenderer::render(const GLuint defaultFboHandle)
m_viewport.y(),
m_viewport.width(),
m_viewport.height());
+ glScissor(m_viewport.x(),
+ m_viewport.y(),
+ m_viewport.width(),
+ m_viewport.height());
+ glEnable(GL_SCISSOR_TEST);
QVector3D clearColor = Utils::vectorFromColor(m_cachedTheme->windowColor());
glClearColor(clearColor.x(), clearColor.y(), clearColor.z(), 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDisable(GL_SCISSOR_TEST);
}
QString Abstract3DRenderer::generateValueLabel(const QString &format, float value)
@@ -145,7 +153,8 @@ void Abstract3DRenderer::updateInputPosition(const QPoint &position)
m_inputPosition = position;
}
-void Abstract3DRenderer::initGradientShaders(const QString &vertexShader, const QString &fragmentShader)
+void Abstract3DRenderer::initGradientShaders(const QString &vertexShader,
+ const QString &fragmentShader)
{
// Do nothing by default
Q_UNUSED(vertexShader)
@@ -155,14 +164,10 @@ void Abstract3DRenderer::initGradientShaders(const QString &vertexShader, const
void Abstract3DRenderer::updateTheme(Q3DTheme *theme)
{
// Synchronize the controller theme with renderer
- bool changed = theme->d_ptr->sync(*m_cachedTheme->d_ptr);
+ bool updateDrawer = theme->d_ptr->sync(*m_cachedTheme->d_ptr);
- if (changed) {
- // Update drawer if sync changed something
+ if (updateDrawer)
m_drawer->setTheme(m_cachedTheme);
- // Re-initialize shaders
- reInitShaders();
- }
}
void Abstract3DRenderer::updateScene(Q3DScene *scene)
@@ -189,11 +194,15 @@ void Abstract3DRenderer::updateScene(Q3DScene *scene)
updateInputPosition(QPoint(logicalPixelPosition.x() * m_devicePixelRatio,
logicalPixelPosition.y() * m_devicePixelRatio));
+ // Synchronize the renderer scene to controller scene
+ scene->d_ptr->sync(*m_cachedScene->d_ptr);
+
if (Q3DScene::invalidSelectionPoint() == logicalPixelPosition) {
updateSelectionState(SelectNone);
} else {
// Selections are one-shot, reset selection active to false before processing
scene->setSelectionQueryPosition(Q3DScene::invalidSelectionPoint());
+ m_clickPending = true;
if (scene->isSlicingActive()) {
if (scene->isPointInPrimarySubView(logicalPixelPosition))
@@ -206,15 +215,12 @@ void Abstract3DRenderer::updateScene(Q3DScene *scene)
updateSelectionState(SelectOnScene);
}
}
-
- // Synchronize the controller scene with renderer
- scene->d_ptr->sync(*m_cachedScene->d_ptr);
}
void Abstract3DRenderer::reInitShaders()
{
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
initGradientShaders(QStringLiteral(":/shaders/vertexShadow"),
QStringLiteral(":/shaders/fragmentShadowNoTexColorOnY"));
initShaders(QStringLiteral(":/shaders/vertexShadow"),
@@ -244,15 +250,15 @@ void Abstract3DRenderer::handleShadowQualityChange()
reInitShaders();
#if defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality != QDataVis::ShadowQualityNone) {
- emit requestShadowQuality(QDataVis::ShadowQualityNone);
+ if (m_cachedShadowQuality != QAbstract3DGraph::ShadowQualityNone) {
+ emit requestShadowQuality(QAbstract3DGraph::ShadowQualityNone);
qWarning("Shadows are not yet supported for OpenGL ES2");
- m_cachedShadowQuality = QDataVis::ShadowQualityNone;
+ m_cachedShadowQuality = QAbstract3DGraph::ShadowQualityNone;
}
#endif
}
-void Abstract3DRenderer::updateSelectionMode(QDataVis::SelectionFlags mode)
+void Abstract3DRenderer::updateSelectionMode(QAbstract3DGraph::SelectionFlags mode)
{
m_cachedSelectionMode = mode;
m_selectionDirty = true;
@@ -280,39 +286,46 @@ void Abstract3DRenderer::handleResize()
#endif
}
-void Abstract3DRenderer::updateAxisType(Q3DAbstractAxis::AxisOrientation orientation, Q3DAbstractAxis::AxisType type)
+void Abstract3DRenderer::updateAxisType(QAbstract3DAxis::AxisOrientation orientation,
+ QAbstract3DAxis::AxisType type)
{
axisCacheForOrientation(orientation).setType(type);
}
-void Abstract3DRenderer::updateAxisTitle(Q3DAbstractAxis::AxisOrientation orientation, const QString &title)
+void Abstract3DRenderer::updateAxisTitle(QAbstract3DAxis::AxisOrientation orientation,
+ const QString &title)
{
axisCacheForOrientation(orientation).setTitle(title);
}
-void Abstract3DRenderer::updateAxisLabels(Q3DAbstractAxis::AxisOrientation orientation, const QStringList &labels)
+void Abstract3DRenderer::updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation,
+ const QStringList &labels)
{
axisCacheForOrientation(orientation).setLabels(labels);
}
-void Abstract3DRenderer::updateAxisRange(Q3DAbstractAxis::AxisOrientation orientation, float min, float max)
+void Abstract3DRenderer::updateAxisRange(QAbstract3DAxis::AxisOrientation orientation,
+ float min, float max)
{
AxisRenderCache &cache = axisCacheForOrientation(orientation);
cache.setMin(min);
cache.setMax(max);
}
-void Abstract3DRenderer::updateAxisSegmentCount(Q3DAbstractAxis::AxisOrientation orientation, int count)
+void Abstract3DRenderer::updateAxisSegmentCount(QAbstract3DAxis::AxisOrientation orientation,
+ int count)
{
axisCacheForOrientation(orientation).setSegmentCount(count);
}
-void Abstract3DRenderer::updateAxisSubSegmentCount(Q3DAbstractAxis::AxisOrientation orientation, int count)
+void Abstract3DRenderer::updateAxisSubSegmentCount(QAbstract3DAxis::AxisOrientation orientation,
+ int count)
{
axisCacheForOrientation(orientation).setSubSegmentCount(count);
}
-void Abstract3DRenderer::updateAxisLabelFormat(Q3DAbstractAxis::AxisOrientation orientation, const QString &format)
+void Abstract3DRenderer::updateAxisLabelFormat(QAbstract3DAxis::AxisOrientation orientation,
+ const QString &format)
{
axisCacheForOrientation(orientation).setLabelFormat(format);
}
@@ -348,19 +361,26 @@ void Abstract3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesLi
visibleCount = 0;
}
foreach (QAbstract3DSeries *current, seriesList) {
- if (current->isVisible())
+ if (current->isVisible()) {
+ // Item selection label may need update
+ if (current->d_ptr->m_changeTracker.nameChanged
+ || current->d_ptr->m_changeTracker.itemLabelFormatChanged) {
+ m_selectionLabelDirty = true;
+ }
m_visibleSeriesList[visibleCount++].populate(current, this);
+ }
}
}
-AxisRenderCache &Abstract3DRenderer::axisCacheForOrientation(Q3DAbstractAxis::AxisOrientation orientation)
+AxisRenderCache &Abstract3DRenderer::axisCacheForOrientation(
+ QAbstract3DAxis::AxisOrientation orientation)
{
switch (orientation) {
- case Q3DAbstractAxis::AxisOrientationX:
+ case QAbstract3DAxis::AxisOrientationX:
return m_axisCacheX;
- case Q3DAbstractAxis::AxisOrientationY:
+ case QAbstract3DAxis::AxisOrientationY:
return m_axisCacheY;
- case Q3DAbstractAxis::AxisOrientationZ:
+ case QAbstract3DAxis::AxisOrientationZ:
return m_axisCacheZ;
default:
qFatal("Abstract3DRenderer::axisCacheForOrientation");
@@ -370,32 +390,32 @@ AxisRenderCache &Abstract3DRenderer::axisCacheForOrientation(Q3DAbstractAxis::Ax
void Abstract3DRenderer::lowerShadowQuality()
{
- QDataVis::ShadowQuality newQuality = QDataVis::ShadowQualityNone;
+ QAbstract3DGraph::ShadowQuality newQuality = QAbstract3DGraph::ShadowQualityNone;
switch (m_cachedShadowQuality) {
- case QDataVis::ShadowQualityHigh:
+ case QAbstract3DGraph::ShadowQualityHigh:
qWarning("Creating high quality shadows failed. Changing to medium quality.");
- newQuality = QDataVis::ShadowQualityMedium;
+ newQuality = QAbstract3DGraph::ShadowQualityMedium;
break;
- case QDataVis::ShadowQualityMedium:
+ case QAbstract3DGraph::ShadowQualityMedium:
qWarning("Creating medium quality shadows failed. Changing to low quality.");
- newQuality = QDataVis::ShadowQualityLow;
+ newQuality = QAbstract3DGraph::ShadowQualityLow;
break;
- case QDataVis::ShadowQualityLow:
+ case QAbstract3DGraph::ShadowQualityLow:
qWarning("Creating low quality shadows failed. Switching shadows off.");
- newQuality = QDataVis::ShadowQualityNone;
+ newQuality = QAbstract3DGraph::ShadowQualityNone;
break;
- case QDataVis::ShadowQualitySoftHigh:
+ case QAbstract3DGraph::ShadowQualitySoftHigh:
qWarning("Creating soft high quality shadows failed. Changing to soft medium quality.");
- newQuality = QDataVis::ShadowQualitySoftMedium;
+ newQuality = QAbstract3DGraph::ShadowQualitySoftMedium;
break;
- case QDataVis::ShadowQualitySoftMedium:
+ case QAbstract3DGraph::ShadowQualitySoftMedium:
qWarning("Creating soft medium quality shadows failed. Changing to soft low quality.");
- newQuality = QDataVis::ShadowQualitySoftLow;
+ newQuality = QAbstract3DGraph::ShadowQualitySoftLow;
break;
- case QDataVis::ShadowQualitySoftLow:
+ case QAbstract3DGraph::ShadowQualitySoftLow:
qWarning("Creating soft low quality shadows failed. Switching shadows off.");
- newQuality = QDataVis::ShadowQualityNone;
+ newQuality = QAbstract3DGraph::ShadowQualityNone;
break;
default:
// You'll never get here
@@ -406,7 +426,8 @@ void Abstract3DRenderer::lowerShadowQuality()
updateShadowQuality(newQuality);
}
-void Abstract3DRenderer::fixGradientAndGenerateTexture(QLinearGradient *gradient, GLuint *gradientTexture)
+void Abstract3DRenderer::fixGradientAndGenerateTexture(QLinearGradient *gradient,
+ GLuint *gradientTexture)
{
// Readjust start/stop to match gradient texture size
gradient->setStart(qreal(gradientTextureWidth), qreal(gradientTextureHeight));
@@ -420,4 +441,4 @@ void Abstract3DRenderer::fixGradientAndGenerateTexture(QLinearGradient *gradient
*gradientTexture = m_textureHelper->createGradientTexture(*gradient);
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/abstract3drenderer_p.h b/src/datavisualization/engine/abstract3drenderer_p.h
index 17a55ac9..e7591a10 100644
--- a/src/datavisualization/engine/abstract3drenderer_p.h
+++ b/src/datavisualization/engine/abstract3drenderer_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -29,9 +29,12 @@
#ifndef ABSTRACT3DRENDERER_P_H
#define ABSTRACT3DRENDERER_P_H
+//#define DISPLAY_RENDER_SPEED
+
#include <QtGui/QOpenGLFunctions>
-#include <QtGui/QFont>
+#ifdef DISPLAY_RENDER_SPEED
#include <QTime>
+#endif
#include "datavisualizationglobal_p.h"
#include "abstract3dcontroller_p.h"
@@ -39,9 +42,7 @@
#include "qabstractdataproxy.h"
#include "seriesrendercache_p.h"
-//#define DISPLAY_RENDER_SPEED
-
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class TextureHelper;
class Theme;
@@ -70,7 +71,7 @@ public:
virtual void render(GLuint defaultFboHandle);
virtual void updateTheme(Q3DTheme *theme);
- virtual void updateSelectionMode(QDataVis::SelectionFlags newMode);
+ virtual void updateSelectionMode(QAbstract3DGraph::SelectionFlags newMode);
virtual void updateScene(Q3DScene *scene);
virtual void updateTextures() = 0;
virtual void initSelectionBuffer() = 0;
@@ -80,24 +81,28 @@ public:
#if !defined(QT_OPENGL_ES_2)
virtual void updateDepthBuffer() = 0;
#endif
- virtual void updateShadowQuality(QDataVis::ShadowQuality quality) = 0;
+ virtual void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) = 0;
virtual void initShaders(const QString &vertexShader, const QString &fragmentShader) = 0;
virtual void initGradientShaders(const QString &vertexShader, const QString &fragmentShader);
virtual void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader) = 0;
- virtual void updateAxisType(Q3DAbstractAxis::AxisOrientation orientation, Q3DAbstractAxis::AxisType type);
- virtual void updateAxisTitle(Q3DAbstractAxis::AxisOrientation orientation, const QString &title);
- virtual void updateAxisLabels(Q3DAbstractAxis::AxisOrientation orientation, const QStringList &labels);
- virtual void updateAxisRange(Q3DAbstractAxis::AxisOrientation orientation, float min, float max);
- virtual void updateAxisSegmentCount(Q3DAbstractAxis::AxisOrientation orientation, int count);
- virtual void updateAxisSubSegmentCount(Q3DAbstractAxis::AxisOrientation orientation, int count);
- virtual void updateAxisLabelFormat(Q3DAbstractAxis::AxisOrientation orientation, const QString &format);
+ virtual void updateAxisType(QAbstract3DAxis::AxisOrientation orientation, QAbstract3DAxis::AxisType type);
+ virtual void updateAxisTitle(QAbstract3DAxis::AxisOrientation orientation, const QString &title);
+ virtual void updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation, const QStringList &labels);
+ virtual void updateAxisRange(QAbstract3DAxis::AxisOrientation orientation, float min, float max);
+ virtual void updateAxisSegmentCount(QAbstract3DAxis::AxisOrientation orientation, int count);
+ virtual void updateAxisSubSegmentCount(QAbstract3DAxis::AxisOrientation orientation, int count);
+ virtual void updateAxisLabelFormat(QAbstract3DAxis::AxisOrientation orientation, const QString &format);
virtual void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh);
void fixGradientAndGenerateTexture(QLinearGradient *gradient, GLuint *gradientTexture);
+ inline bool isClickPending() { return m_clickPending; }
+ inline void clearClickPending() { m_clickPending = false; }
+ inline QAbstract3DSeries *clickedSeries() const { return m_clickedSeries; }
+
signals:
void needRender(); // Emit this if something in renderer causes need for another render pass.
- void requestShadowQuality(QDataVis::ShadowQuality quality); // For automatic quality adjustments
+ void requestShadowQuality(QAbstract3DGraph::ShadowQuality quality); // For automatic quality adjustments
protected:
Abstract3DRenderer(Abstract3DController *controller);
@@ -108,7 +113,7 @@ protected:
virtual void handleShadowQualityChange();
virtual void handleResize();
- AxisRenderCache &axisCacheForOrientation(Q3DAbstractAxis::AxisOrientation orientation);
+ AxisRenderCache &axisCacheForOrientation(QAbstract3DAxis::AxisOrientation orientation);
virtual void lowerShadowQuality();
@@ -118,10 +123,10 @@ protected:
Q3DTheme *m_cachedTheme;
Drawer *m_drawer;
QRect m_viewport;
- QDataVis::ShadowQuality m_cachedShadowQuality;
+ QAbstract3DGraph::ShadowQuality m_cachedShadowQuality;
GLfloat m_autoScaleAdjustment;
- QDataVis::SelectionFlags m_cachedSelectionMode;
+ QAbstract3DGraph::SelectionFlags m_cachedSelectionMode;
AxisRenderCache m_axisCacheX;
AxisRenderCache m_axisCacheY;
@@ -137,6 +142,9 @@ protected:
QRect m_primarySubViewport;
QRect m_secondarySubViewport;
float m_devicePixelRatio;
+ bool m_selectionLabelDirty;
+ bool m_clickPending;
+ QAbstract3DSeries *m_clickedSeries;
#ifdef DISPLAY_RENDER_SPEED
bool m_isFirstFrame;
@@ -145,6 +153,6 @@ protected:
#endif
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
-#endif // ABSTRACT3DRENDERER_P_H
+#endif
diff --git a/src/datavisualization/engine/axisrendercache.cpp b/src/datavisualization/engine/axisrendercache.cpp
index f7960b2b..c1c2d5bd 100644
--- a/src/datavisualization/engine/axisrendercache.cpp
+++ b/src/datavisualization/engine/axisrendercache.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -20,10 +20,10 @@
#include "qmath.h"
#include <QFontMetrics>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
AxisRenderCache::AxisRenderCache()
- : m_type(Q3DAbstractAxis::AxisTypeNone),
+ : m_type(QAbstract3DAxis::AxisTypeNone),
m_min(0.0f),
m_max(10.0f),
m_segmentCount(5),
@@ -51,7 +51,7 @@ void AxisRenderCache::setDrawer(Drawer *drawer)
}
}
-void AxisRenderCache::setType(Q3DAbstractAxis::AxisType type)
+void AxisRenderCache::setType(QAbstract3DAxis::AxisType type)
{
m_type = type;
@@ -183,4 +183,4 @@ int AxisRenderCache::maxLabelWidth(const QStringList &labels) const
return labelWidth;
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/axisrendercache_p.h b/src/datavisualization/engine/axisrendercache_p.h
index cddc7839..e1c51e7c 100644
--- a/src/datavisualization/engine/axisrendercache_p.h
+++ b/src/datavisualization/engine/axisrendercache_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -31,10 +31,10 @@
#include "datavisualizationglobal_p.h"
#include "labelitem_p.h"
-#include "q3dabstractaxis_p.h"
+#include "qabstract3daxis_p.h"
#include "drawer_p.h"
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class AxisRenderCache : public QObject
{
@@ -45,8 +45,8 @@ public:
void setDrawer(Drawer *drawer);
- void setType(Q3DAbstractAxis::AxisType type);
- inline Q3DAbstractAxis::AxisType type() const { return m_type; }
+ void setType(QAbstract3DAxis::AxisType type);
+ inline QAbstract3DAxis::AxisType type() const { return m_type; }
void setTitle(const QString &title);
inline const QString &title() { return m_title; }
void setLabels(const QStringList &labels);
@@ -76,7 +76,7 @@ private:
int maxLabelWidth(const QStringList &labels) const;
// Cached axis values
- Q3DAbstractAxis::AxisType m_type;
+ QAbstract3DAxis::AxisType m_type;
QString m_title;
QStringList m_labels;
float m_min;
@@ -96,6 +96,6 @@ private:
Q_DISABLE_COPY(AxisRenderCache)
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
#endif
diff --git a/src/datavisualization/engine/bars3dcontroller.cpp b/src/datavisualization/engine/bars3dcontroller.cpp
index 5232a566..5bd37ccf 100644
--- a/src/datavisualization/engine/bars3dcontroller.cpp
+++ b/src/datavisualization/engine/bars3dcontroller.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -19,9 +19,9 @@
#include "bars3dcontroller_p.h"
#include "bars3drenderer_p.h"
#include "camerahelper_p.h"
-#include "q3dabstractaxis_p.h"
-#include "q3dvalueaxis_p.h"
-#include "q3dcategoryaxis_p.h"
+#include "qabstract3daxis_p.h"
+#include "qvalue3daxis_p.h"
+#include "qcategory3daxis_p.h"
#include "qbardataproxy_p.h"
#include "qbar3dseries_p.h"
#include "thememanager_p.h"
@@ -30,12 +30,14 @@
#include <QMatrix4x4>
#include <qmath.h>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
-Bars3DController::Bars3DController(QRect boundRect)
- : Abstract3DController(boundRect),
+Bars3DController::Bars3DController(QRect boundRect, Q3DScene *scene)
+ : Abstract3DController(boundRect, scene),
m_selectedBar(invalidSelectionPosition()),
m_selectedBarSeries(0),
+ m_primarySeries(0),
+ m_isMultiSeriesUniform(false),
m_isBarSpecRelative(true),
m_barThicknessRatio(1.0f),
m_barSpacing(QSizeF(1.0, 1.0)),
@@ -64,15 +66,16 @@ void Bars3DController::initializeOpenGL()
setRenderer(m_renderer);
synchDataToRenderer();
- QObject::connect(m_renderer, &Bars3DRenderer::barClicked, this,
- &Bars3DController::handleBarClicked, Qt::QueuedConnection);
emitNeedRender();
}
void Bars3DController::synchDataToRenderer()
{
+ if (!isInitialized())
+ return;
+
// Background change requires reloading the meshes in bar graphs, so dirty the series visuals
- if (m_themeManager->theme()->d_ptr->m_dirtyBits.backgroundEnabledDirty) {
+ if (m_themeManager->activeTheme()->d_ptr->m_dirtyBits.backgroundEnabledDirty) {
m_isSeriesVisualsDirty = true;
foreach (QAbstract3DSeries *series, m_seriesList)
series->d_ptr->m_changeTracker.meshChanged = true;
@@ -80,10 +83,12 @@ void Bars3DController::synchDataToRenderer()
Abstract3DController::synchDataToRenderer();
- if (!isInitialized())
- return;
-
// Notify changes to renderer
+ if (m_changeTracker.multiSeriesScalingChanged) {
+ m_renderer->updateMultiSeriesScaling(m_isMultiSeriesUniform);
+ m_changeTracker.multiSeriesScalingChanged = false;
+ }
+
if (m_changeTracker.barSpecsChanged) {
m_renderer->updateBarSpecs(m_barThicknessRatio, m_barSpacing, m_isBarSpecRelative);
m_changeTracker.barSpecsChanged = false;
@@ -98,8 +103,11 @@ void Bars3DController::synchDataToRenderer()
void Bars3DController::handleArrayReset()
{
- adjustAxisRanges();
- m_isDataDirty = true;
+ QBar3DSeries *series = static_cast<QBarDataProxy *>(sender())->series();
+ if (series->isVisible()) {
+ adjustAxisRanges();
+ m_isDataDirty = true;
+ }
// Clear selection unless still valid
setSelectedBar(m_selectedBar, m_selectedBarSeries);
emitNeedRender();
@@ -109,8 +117,11 @@ void Bars3DController::handleRowsAdded(int startIndex, int count)
{
Q_UNUSED(startIndex)
Q_UNUSED(count)
- adjustAxisRanges();
- m_isDataDirty = true;
+ QBar3DSeries *series = static_cast<QBarDataProxy *>(sender())->series();
+ if (series->isVisible()) {
+ adjustAxisRanges();
+ m_isDataDirty = true;
+ }
emitNeedRender();
}
@@ -118,8 +129,11 @@ void Bars3DController::handleRowsChanged(int startIndex, int count)
{
Q_UNUSED(startIndex)
Q_UNUSED(count)
- adjustAxisRanges();
- m_isDataDirty = true;
+ QBar3DSeries *series = static_cast<QBarDataProxy *>(sender())->series();
+ if (series->isVisible()) {
+ adjustAxisRanges();
+ m_isDataDirty = true;
+ }
emitNeedRender();
}
@@ -127,11 +141,25 @@ void Bars3DController::handleRowsRemoved(int startIndex, int count)
{
Q_UNUSED(startIndex)
Q_UNUSED(count)
- adjustAxisRanges();
- m_isDataDirty = true;
- // Clear selection unless still valid
- setSelectedBar(m_selectedBar, m_selectedBarSeries);
+ QBar3DSeries *series = static_cast<QBarDataProxy *>(sender())->series();
+ if (series == m_selectedBarSeries) {
+ // If rows removed from selected series before the selection, adjust the selection
+ int selectedRow = m_selectedBar.x();
+ if (startIndex <= selectedRow) {
+ if ((startIndex + count) > selectedRow)
+ selectedRow = -1; // Selected row removed
+ else
+ selectedRow -= count; // Move selected row down by amount of rows removed
+
+ setSelectedBar(QPoint(selectedRow, m_selectedBar.y()), m_selectedBarSeries);
+ }
+ }
+
+ if (series->isVisible()) {
+ adjustAxisRanges();
+ m_isDataDirty = true;
+ }
emitNeedRender();
}
@@ -140,8 +168,21 @@ void Bars3DController::handleRowsInserted(int startIndex, int count)
{
Q_UNUSED(startIndex)
Q_UNUSED(count)
- adjustAxisRanges();
- m_isDataDirty = true;
+ QBar3DSeries *series = static_cast<QBarDataProxy *>(sender())->series();
+ if (series == m_selectedBarSeries) {
+ // If rows inserted to selected series before the selection, adjust the selection
+ int selectedRow = m_selectedBar.x();
+ if (startIndex <= selectedRow) {
+ selectedRow += count;
+ setSelectedBar(QPoint(selectedRow, m_selectedBar.y()), m_selectedBarSeries);
+ }
+ }
+
+ if (series->isVisible()) {
+ adjustAxisRanges();
+ m_isDataDirty = true;
+ }
+
emitNeedRender();
}
@@ -149,50 +190,44 @@ void Bars3DController::handleItemChanged(int rowIndex, int columnIndex)
{
Q_UNUSED(rowIndex)
Q_UNUSED(columnIndex)
- adjustAxisRanges();
- m_isDataDirty = true;
+ QBar3DSeries *series = static_cast<QBarDataProxy *>(sender())->series();
+ if (series->isVisible()) {
+ adjustAxisRanges();
+ m_isDataDirty = true;
+ }
emitNeedRender();
}
void Bars3DController::handleDataRowLabelsChanged()
{
- QBar3DSeries *firstSeries = 0;
- if (m_seriesList.size())
- firstSeries = static_cast<QBar3DSeries *>(m_seriesList.at(0));
- if (m_axisZ && firstSeries && firstSeries->dataProxy()) {
+ if (m_axisZ) {
// Grab a sublist equal to data window (no need to have more labels in axis)
int min = int(m_axisZ->min());
int count = int(m_axisZ->max()) - min + 1;
- QStringList subList = firstSeries->dataProxy()->rowLabels().mid(min, count);
- static_cast<Q3DCategoryAxis *>(m_axisZ)->dptr()->setDataLabels(subList);
+ QStringList subList;
+ if (m_primarySeries && m_primarySeries->dataProxy())
+ subList = m_primarySeries->dataProxy()->rowLabels().mid(min, count);
+ static_cast<QCategory3DAxis *>(m_axisZ)->dptr()->setDataLabels(subList);
}
}
void Bars3DController::handleDataColumnLabelsChanged()
{
- QBar3DSeries *firstSeries = 0;
- if (m_seriesList.size())
- firstSeries = static_cast<QBar3DSeries *>(m_seriesList.at(0));
- if (m_axisX && firstSeries && firstSeries->dataProxy()) {
+ if (m_axisX) {
// Grab a sublist equal to data window (no need to have more labels in axis)
int min = int(m_axisX->min());
int count = int(m_axisX->max()) - min + 1;
- QStringList subList = static_cast<QBarDataProxy *>(firstSeries->dataProxy())
- ->columnLabels().mid(min, count);
- static_cast<Q3DCategoryAxis *>(m_axisX)->dptr()->setDataLabels(subList);
+ QStringList subList;
+ if (m_primarySeries && m_primarySeries->dataProxy()) {
+ subList = static_cast<QBarDataProxy *>(m_primarySeries->dataProxy())
+ ->columnLabels().mid(min, count);
+ }
+ static_cast<QCategory3DAxis *>(m_axisX)->dptr()->setDataLabels(subList);
}
}
-void Bars3DController::handleBarClicked(const QPoint &position, QBar3DSeries *series)
-{
- setSelectedBar(position, series);
-
- // TODO: pass clicked to parent. (QTRD-2517)
- // TODO: Also hover needed? (QTRD-2131)
-}
-
void Bars3DController::handleAxisAutoAdjustRangeChangedInOrientation(
- Q3DAbstractAxis::AxisOrientation orientation, bool autoAdjust)
+ QAbstract3DAxis::AxisOrientation orientation, bool autoAdjust)
{
Q_UNUSED(orientation)
Q_UNUSED(autoAdjust)
@@ -203,63 +238,120 @@ void Bars3DController::handleSeriesVisibilityChangedBySender(QObject *sender)
{
Abstract3DController::handleSeriesVisibilityChangedBySender(sender);
+ adjustAxisRanges();
+
// Visibility changes may require disabling/enabling slicing,
// so just reset selection to ensure everything is still valid.
setSelectedBar(m_selectedBar, m_selectedBarSeries);
}
+void Bars3DController::handlePendingClick()
+{
+ // This function is called while doing the sync, so it is okay to query from renderer
+ QPoint position = m_renderer->clickedPosition();
+ QBar3DSeries *series = static_cast<QBar3DSeries *>(m_renderer->clickedSeries());
+
+ setSelectedBar(position, series);
+
+ m_renderer->resetClickedStatus();
+}
+
QPoint Bars3DController::invalidSelectionPosition()
{
static QPoint invalidSelectionPos(-1, -1);
return invalidSelectionPos;
}
-void Bars3DController::setAxisX(Q3DAbstractAxis *axis)
+void Bars3DController::setAxisX(QAbstract3DAxis *axis)
{
Abstract3DController::setAxisX(axis);
handleDataColumnLabelsChanged();
}
-void Bars3DController::setAxisZ(Q3DAbstractAxis *axis)
+void Bars3DController::setAxisZ(QAbstract3DAxis *axis)
{
Abstract3DController::setAxisZ(axis);
handleDataRowLabelsChanged();
}
-void Bars3DController::addSeries(QAbstract3DSeries *series)
+void Bars3DController::setPrimarySeries(QBar3DSeries *series)
{
- Q_ASSERT(series && series->type() == QAbstract3DSeries::SeriesTypeBar);
-
- bool firstAdded = !m_seriesList.size();
-
- Abstract3DController::addSeries(series);
-
- if (firstAdded) {
- adjustAxisRanges();
+ if (!series) {
+ if (m_seriesList.size())
+ series = static_cast<QBar3DSeries *>(m_seriesList.at(0));
+ } else if (!m_seriesList.contains(series)) {
+ // Add nonexistent series.
+ addSeries(series);
+ }
+ if (m_primarySeries != series) {
+ m_primarySeries = series;
handleDataRowLabelsChanged();
handleDataColumnLabelsChanged();
+ emit primarySeriesChanged(m_primarySeries);
}
+}
+
+QBar3DSeries *Bars3DController::primarySeries() const
+{
+ return m_primarySeries;
+}
- QBar3DSeries *barSeries = static_cast<QBar3DSeries *>(series);
- if (barSeries->selectedBar() != invalidSelectionPosition())
- setSelectedBar(barSeries->selectedBar(), barSeries);
+void Bars3DController::addSeries(QAbstract3DSeries *series)
+{
+ insertSeries(m_seriesList.size(), series);
}
void Bars3DController::removeSeries(QAbstract3DSeries *series)
{
- bool firstRemoved = (m_seriesList.size() && m_seriesList.at(0) == series);
+ bool wasVisible = (series && series->d_ptr->m_controller == this && series->isVisible());
Abstract3DController::removeSeries(series);
if (m_selectedBarSeries == series)
setSelectedBar(invalidSelectionPosition(), 0);
- if (firstRemoved) {
+ if (wasVisible)
adjustAxisRanges();
+ // If primary series is removed, reset it to default
+ if (series == m_primarySeries) {
+ if (m_seriesList.size())
+ m_primarySeries = static_cast<QBar3DSeries *>(m_seriesList.at(0));
+ else
+ m_primarySeries = 0;
+
handleDataRowLabelsChanged();
handleDataColumnLabelsChanged();
+
+ emit primarySeriesChanged(m_primarySeries);
+ }
+}
+
+void Bars3DController::insertSeries(int index, QAbstract3DSeries *series)
+{
+ Q_ASSERT(series && series->type() == QAbstract3DSeries::SeriesTypeBar);
+
+ int oldSize = m_seriesList.size();
+
+ Abstract3DController::insertSeries(index, series);
+
+ if (oldSize != m_seriesList.size()) {
+ if (series->isVisible())
+ adjustAxisRanges();
+
+ QBar3DSeries *barSeries = static_cast<QBar3DSeries *>(series);
+ if (!oldSize) {
+ m_primarySeries = barSeries;
+ handleDataRowLabelsChanged();
+ handleDataColumnLabelsChanged();
+ }
+
+ if (barSeries->selectedBar() != invalidSelectionPosition())
+ setSelectedBar(barSeries->selectedBar(), barSeries);
+
+ if (!oldSize)
+ emit primarySeriesChanged(m_primarySeries);
}
}
@@ -292,6 +384,19 @@ void Bars3DController::handleAxisRangeChangedBySender(QObject *sender)
setSelectedBar(m_selectedBar, m_selectedBarSeries);
}
+void Bars3DController::setMultiSeriesScaling(bool uniform)
+{
+ m_isMultiSeriesUniform = uniform;
+
+ m_changeTracker.multiSeriesScalingChanged = true;
+ emitNeedRender();
+}
+
+bool Bars3DController::multiSeriesScaling() const
+{
+ return m_isMultiSeriesUniform;
+}
+
void Bars3DController::setBarSpecs(GLfloat thicknessRatio, const QSizeF &spacing, bool relative)
{
m_barThicknessRatio = thicknessRatio;
@@ -317,13 +422,14 @@ bool Bars3DController::isBarSpecRelative()
return m_isBarSpecRelative;
}
-void Bars3DController::setSelectionMode(QDataVis::SelectionFlags mode)
+void Bars3DController::setSelectionMode(QAbstract3DGraph::SelectionFlags mode)
{
- if (mode.testFlag(QDataVis::SelectionSlice)
- && (mode.testFlag(QDataVis::SelectionRow) == mode.testFlag(QDataVis::SelectionColumn))) {
+ if (mode.testFlag(QAbstract3DGraph::SelectionSlice)
+ && (mode.testFlag(QAbstract3DGraph::SelectionRow)
+ == mode.testFlag(QAbstract3DGraph::SelectionColumn))) {
qWarning("Must specify one of either row or column selection mode in conjunction with slicing mode.");
} else {
- QDataVis::SelectionFlags oldMode = selectionMode();
+ QAbstract3DGraph::SelectionFlags oldMode = selectionMode();
Abstract3DController::setSelectionMode(mode);
@@ -334,8 +440,8 @@ void Bars3DController::setSelectionMode(QDataVis::SelectionFlags mode)
// Special case: Always deactivate slicing when changing away from slice
// automanagement, as this can't be handled in setSelectedBar.
- if (!mode.testFlag(QDataVis::SelectionSlice)
- && oldMode.testFlag(QDataVis::SelectionSlice)) {
+ if (!mode.testFlag(QAbstract3DGraph::SelectionSlice)
+ && oldMode.testFlag(QAbstract3DGraph::SelectionSlice)) {
scene()->setSlicingActive(false);
}
}
@@ -353,7 +459,7 @@ void Bars3DController::setSelectedBar(const QPoint &position, QBar3DSeries *seri
adjustSelectionPosition(pos, series);
- if (selectionMode().testFlag(QDataVis::SelectionSlice)) {
+ if (selectionMode().testFlag(QAbstract3DGraph::SelectionSlice)) {
// If the selected bar is outside data window, or there is no visible selected bar, disable slicing
if (pos.x() < m_axisZ->min() || pos.x() > m_axisZ->max()
|| pos.y() < m_axisX->min() || pos.y() > m_axisX->max()
@@ -383,11 +489,16 @@ void Bars3DController::setSelectedBar(const QPoint &position, QBar3DSeries *seri
}
}
+void Bars3DController::clearSelection()
+{
+ setSelectedBar(invalidSelectionPosition(), 0);
+}
+
void Bars3DController::adjustAxisRanges()
{
- Q3DCategoryAxis *categoryAxisZ = static_cast<Q3DCategoryAxis *>(m_axisZ);
- Q3DCategoryAxis *categoryAxisX = static_cast<Q3DCategoryAxis *>(m_axisX);
- Q3DValueAxis *valueAxis = static_cast<Q3DValueAxis *>(m_axisY);
+ QCategory3DAxis *categoryAxisZ = static_cast<QCategory3DAxis *>(m_axisZ);
+ QCategory3DAxis *categoryAxisX = static_cast<QCategory3DAxis *>(m_axisX);
+ QValue3DAxis *valueAxis = static_cast<QValue3DAxis *>(m_axisY);
bool adjustZ = (categoryAxisZ && categoryAxisZ->isAutoAdjustRange());
bool adjustX = (categoryAxisX && categoryAxisX->isAutoAdjustRange());
@@ -493,11 +604,11 @@ void Bars3DController::adjustSelectionPosition(QPoint &pos, const QBar3DSeries *
}
}
-Q3DAbstractAxis *Bars3DController::createDefaultAxis(Q3DAbstractAxis::AxisOrientation orientation)
+QAbstract3DAxis *Bars3DController::createDefaultAxis(QAbstract3DAxis::AxisOrientation orientation)
{
- Q3DAbstractAxis *defaultAxis = 0;
+ QAbstract3DAxis *defaultAxis = 0;
- if (orientation == Q3DAbstractAxis::AxisOrientationY)
+ if (orientation == QAbstract3DAxis::AxisOrientationY)
defaultAxis = createDefaultValueAxis();
else
defaultAxis = createDefaultCategoryAxis();
@@ -505,4 +616,4 @@ Q3DAbstractAxis *Bars3DController::createDefaultAxis(Q3DAbstractAxis::AxisOrient
return defaultAxis;
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/bars3dcontroller_p.h b/src/datavisualization/engine/bars3dcontroller_p.h
index 54385571..e704aea1 100644
--- a/src/datavisualization/engine/bars3dcontroller_p.h
+++ b/src/datavisualization/engine/bars3dcontroller_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -32,20 +32,20 @@
#include "datavisualizationglobal_p.h"
#include "abstract3dcontroller_p.h"
-//#define DISPLAY_RENDER_SPEED
-
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Bars3DRenderer;
class QBar3DSeries;
struct Bars3DChangeBitField {
- bool slicingActiveChanged : 1;
- bool barSpecsChanged : 1;
- bool selectedBarChanged : 1;
+ bool slicingActiveChanged : 1;
+ bool multiSeriesScalingChanged : 1;
+ bool barSpecsChanged : 1;
+ bool selectedBarChanged : 1;
Bars3DChangeBitField() :
slicingActiveChanged(true),
+ multiSeriesScalingChanged(true),
barSpecsChanged(true),
selectedBarChanged(true)
{
@@ -63,8 +63,10 @@ private:
QPoint m_selectedBar; // Points to row & column in data window.
QBar3DSeries *m_selectedBarSeries; // Points to the series for which the bar is selected in
// single series selection cases.
+ QBar3DSeries *m_primarySeries; // Category axis labels are taken from the primary series
// Look'n'feel
+ bool m_isMultiSeriesUniform;
bool m_isBarSpecRelative;
GLfloat m_barThicknessRatio;
QSizeF m_barSpacing;
@@ -73,12 +75,15 @@ private:
Bars3DRenderer *m_renderer;
public:
- explicit Bars3DController(QRect rect);
+ explicit Bars3DController(QRect rect, Q3DScene *scene = 0);
~Bars3DController();
virtual void initializeOpenGL();
virtual void synchDataToRenderer();
+ void setMultiSeriesScaling(bool uniform);
+ bool multiSeriesScaling() const;
+
// bar thickness, spacing between bars, and is spacing relative to thickness or absolute
// y -component sets the thickness/spacing of z -direction
// With relative 0.0f means side-to-side, 1.0f = one thickness in between
@@ -89,19 +94,24 @@ public:
QSizeF barSpacing();
bool isBarSpecRelative();
- void setSelectionMode(QDataVis::SelectionFlags mode);
+ void setSelectionMode(QAbstract3DGraph::SelectionFlags mode);
void setSelectedBar(const QPoint &position, QBar3DSeries *series);
+ virtual void clearSelection();
- virtual void handleAxisAutoAdjustRangeChangedInOrientation(Q3DAbstractAxis::AxisOrientation orientation, bool autoAdjust);
+ virtual void handleAxisAutoAdjustRangeChangedInOrientation(QAbstract3DAxis::AxisOrientation orientation, bool autoAdjust);
virtual void handleSeriesVisibilityChangedBySender(QObject *sender);
+ virtual void handlePendingClick();
static QPoint invalidSelectionPosition();
- virtual void setAxisX(Q3DAbstractAxis *axis);
- virtual void setAxisZ(Q3DAbstractAxis *axis);
+ virtual void setAxisX(QAbstract3DAxis *axis);
+ virtual void setAxisZ(QAbstract3DAxis *axis);
+ virtual void setPrimarySeries(QBar3DSeries *series);
+ virtual QBar3DSeries *primarySeries() const;
virtual void addSeries(QAbstract3DSeries *series);
virtual void removeSeries(QAbstract3DSeries *series);
+ virtual void insertSeries(int index, QAbstract3DSeries *series);
virtual QList<QBar3DSeries *> barSeriesList();
virtual void handleAxisRangeChangedBySender(QObject *sender);
@@ -116,11 +126,11 @@ public slots:
void handleDataRowLabelsChanged();
void handleDataColumnLabelsChanged();
- // Renderer callback handlers
- void handleBarClicked(const QPoint &position, QBar3DSeries *series);
+signals:
+ void primarySeriesChanged(QBar3DSeries *series);
protected:
- virtual Q3DAbstractAxis *createDefaultAxis(Q3DAbstractAxis::AxisOrientation orientation);
+ virtual QAbstract3DAxis *createDefaultAxis(QAbstract3DAxis::AxisOrientation orientation);
private:
void adjustAxisRanges();
@@ -130,7 +140,6 @@ private:
};
-
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
#endif
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp
index f13b6e79..664dbabd 100644
--- a/src/datavisualization/engine/bars3drenderer.cpp
+++ b/src/datavisualization/engine/bars3drenderer.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -38,12 +38,13 @@
// You should see the scene from where the light is
//#define SHOW_DEPTH_TEXTURE_SCENE
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
const GLfloat labelMargin = 0.05f;
const GLfloat gridLineWidth = 0.005f;
-const bool sliceGridLabels = true; // TODO: Make this user controllable (QTRD-2546)
+const bool sliceGridLabels = true;
+const QQuaternion identityQuaternion;
Bars3DRenderer::Bars3DRenderer(Bars3DController *controller)
: Abstract3DRenderer(controller),
@@ -89,9 +90,12 @@ Bars3DRenderer::Bars3DRenderer(Bars3DController *controller)
m_selectedBarPos(Bars3DController::invalidSelectionPosition()),
m_selectedBarSeries(0),
m_noZeroInRange(false),
- m_seriesScale(0.0f),
+ m_seriesScaleX(0.0f),
+ m_seriesScaleZ(0.0f),
m_seriesStep(0.0f),
- m_seriesStart(0.0f)
+ m_seriesStart(0.0f),
+ m_clickedPosition(Bars3DController::invalidSelectionPosition()),
+ m_keepSeriesUniform(false)
{
initializeOpenGLFunctions();
initializeOpenGL();
@@ -159,11 +163,17 @@ void Bars3DRenderer::updateData()
if (m_renderingArrays.size() != seriesCount) {
m_renderingArrays.resize(seriesCount);
- m_seriesScale = 1.0f / float(seriesCount);
+ m_seriesScaleX = 1.0f / float(seriesCount);
m_seriesStep = 1.0f / float(seriesCount);
m_seriesStart = -((float(seriesCount) - 1.0f) / 2.0f) * m_seriesStep;
}
+
+ if (m_keepSeriesUniform)
+ m_seriesScaleZ = m_seriesScaleX;
+ else
+ m_seriesScaleZ = 1.0f;
+
if (m_cachedRowCount != newRows || m_cachedColumnCount != newColumns) {
// Force update for selection related items
m_sliceCache = 0;
@@ -181,12 +191,13 @@ void Bars3DRenderer::updateData()
}
for (int series = 0; series < seriesCount; series++) {
- if (newRows != m_renderingArrays.at(series).size()
- || newColumns != m_renderingArrays.at(series).at(0).size()) {
+ BarRenderItemArray &renderArray = m_renderingArrays[series];
+ if (newRows != renderArray.size()
+ || newColumns != renderArray.at(0).size()) {
// Destroy old render items and reallocate new array
- m_renderingArrays[series].resize(newRows);
+ renderArray.resize(newRows);
for (int i = 0; i < newRows; i++)
- m_renderingArrays[series][i].resize(newColumns);
+ renderArray[i].resize(newColumns);
}
// Update cached data window
@@ -199,10 +210,10 @@ void Bars3DRenderer::updateData()
GLfloat heightValue = 0.0f;
for (int i = 0; i < newRows; i++) {
int j = 0;
+ BarRenderItemRow &renderRow = renderArray[i];
if (dataRowIndex < dataRowCount) {
const QBarDataRow *dataRow = dataProxy->rowAt(dataRowIndex);
- updateSize = qMin((dataRow->size() - minCol),
- m_renderingArrays.at(series).at(i).size());
+ updateSize = qMin((dataRow->size() - minCol), renderRow.size());
if (dataRow) {
int dataColIndex = minCol;
for (; j < updateSize ; j++) {
@@ -221,15 +232,24 @@ void Bars3DRenderer::updateData()
heightValue = 0.0f;
}
}
- m_renderingArrays[series][i][j].setValue(value);
- m_renderingArrays[series][i][j].setHeight(heightValue / m_heightNormalizer);
+ renderRow[j].setValue(value);
+ renderRow[j].setHeight(heightValue / m_heightNormalizer);
+ float angle = dataRow->at(dataColIndex).rotation();
+ if (angle) {
+ renderRow[j].setRotation(
+ QQuaternion::fromAxisAndAngle(
+ upVector, angle));
+ } else {
+ renderRow[j].setRotation(identityQuaternion);
+ }
dataColIndex++;
}
}
}
for (; j < m_renderingArrays.at(series).at(i).size(); j++) {
- m_renderingArrays[series][i][j].setValue(0.0f);
- m_renderingArrays[series][i][j].setHeight(0.0f);
+ renderRow[j].setValue(0.0f);
+ renderRow[j].setHeight(0.0f);
+ renderRow[j].setRotation(identityQuaternion);
}
dataRowIndex++;
}
@@ -239,9 +259,20 @@ void Bars3DRenderer::updateData()
updateSelectedBar(m_selectedBarPos, m_selectedBarSeries);
}
+void Bars3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesList, bool updateVisibility)
+{
+ Abstract3DRenderer::updateSeries(seriesList, updateVisibility);
+
+ // Fix the series rotations - ignore any rotations that are not along Y-axis
+ for (int series = 0; series < m_visibleSeriesList.size(); series++) {
+ QVector3D vector = m_visibleSeriesList.at(series).meshRotation().vector();
+ if (vector.x() || vector.z())
+ m_visibleSeriesList[series].setMeshRotation(identityQuaternion);
+ }
+}
+
void Bars3DRenderer::updateScene(Q3DScene *scene)
{
- // TODO: See QTRD-2374
if (m_hasNegativeValues)
scene->activeCamera()->setMinYRotation(-90.0);
else
@@ -274,6 +305,8 @@ void Bars3DRenderer::drawSlicedScene()
{
GLfloat barPosX = 0;
QVector3D lightPos;
+ QVector3D lightColor = Utils::vectorFromColor(m_cachedTheme->lightColor());
+ static QQuaternion ninetyDegreeRotation = QQuaternion::fromAxisAndAngle(upVector, 90.0f);
// Specify viewport
glViewport(m_secondarySubViewport.x(),
@@ -283,7 +316,7 @@ void Bars3DRenderer::drawSlicedScene()
// Set up projection matrix
QMatrix4x4 projectionMatrix;
- projectionMatrix.perspective(40.0f, (GLfloat)m_secondarySubViewport.width()
+ projectionMatrix.perspective(35.0f, (GLfloat)m_secondarySubViewport.width()
/ (GLfloat)m_secondarySubViewport.height(), 0.1f, 100.0f);
// Set view matrix
@@ -300,16 +333,18 @@ void Bars3DRenderer::drawSlicedScene()
const Q3DCamera *activeCamera = m_cachedScene->activeCamera();
// Draw the selected row / column
- GLfloat barPosYAdjustment = -0.8f; // Positives only -> translate to -1.0 + 0.2 for row/column labels
- if (m_hasNegativeValues) {
- if (m_noZeroInRange)
- barPosYAdjustment = 1.2f; // Negatives only -> translate to 1.0 + 0.2 for row/column labels
- else
- barPosYAdjustment = 0.2f; // Both -> translate to 0.0 + 0.2 for row/column labels
- }
QMatrix4x4 projectionViewMatrix = projectionMatrix * viewMatrix;
- bool rowMode = m_cachedSelectionMode.testFlag(QDataVis::SelectionRow);
- bool itemMode = m_cachedSelectionMode.testFlag(QDataVis::SelectionItem);
+ bool rowMode = m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionRow);
+ bool itemMode = m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionItem);
+
+ GLfloat barPosYAdjustment = -0.8f; // Translate to -1.0 + 0.2 for row/column labels
+ GLfloat scaleFactor = 0.0f;
+ GLfloat barLabelYPos = barPosYAdjustment - 0.4f - labelMargin; // 0.4 for labels
+ GLfloat zeroPosAdjustment = 0.0f;
+ if (!m_noZeroInRange)
+ zeroPosAdjustment = 2.0f * m_axisCacheY.min() / m_heightNormalizer;
+ else if (m_hasNegativeValues)
+ zeroPosAdjustment = -2.0f;
// Draw grid lines
if (m_cachedTheme->isGridEnabled()) {
@@ -323,24 +358,20 @@ void Bars3DRenderer::drawSlicedScene()
lineShader->setUniformValue(lineShader->lightP(), lightPos);
lineShader->setUniformValue(lineShader->view(), viewMatrix);
lineShader->setUniformValue(lineShader->color(), lineColor);
- lineShader->setUniformValue(lineShader->ambientS(), m_cachedTheme->ambientLightStrength() * 2.0f);
- lineShader->setUniformValue(lineShader->lightS(), 0.25f);
+ lineShader->setUniformValue(lineShader->ambientS(),
+ m_cachedTheme->ambientLightStrength() * 2.3f);
+ lineShader->setUniformValue(lineShader->lightS(), 0.0f);
+ lineShader->setUniformValue(lineShader->lightColor(), lightColor);
- GLfloat scaleFactor = 0.0f;
if (rowMode)
scaleFactor = (1.1f * m_rowWidth) / m_scaleFactor;
else
scaleFactor = (1.1f * m_columnDepth) / m_scaleFactor;
- GLfloat startLine = 0.0f;
- if (m_noZeroInRange)
- startLine = 2.0f * (m_axisCacheY.min() - m_axisCacheY.max()) / m_heightNormalizer;
- else
- startLine = 2.0f * m_axisCacheY.min() / m_heightNormalizer;
-
GLfloat gridStep = (2.0f * m_axisCacheY.subSegmentStep()) / m_heightNormalizer;
- GLfloat gridPos = startLine + barPosYAdjustment;
+ GLfloat gridPos = barPosYAdjustment;
int lastSegment = m_axisCacheY.subSegmentCount() * m_axisCacheY.segmentCount();
+ // Use the position of the bottom grid line as the base y position for bar labels
// Horizontal lines
if (m_axisCacheY.segmentCount() > 0) {
@@ -365,7 +396,8 @@ void Bars3DRenderer::drawSlicedScene()
// Draw the object
m_drawer->drawObject(lineShader, m_gridLineObj);
- if (gridPos == barPosYAdjustment)
+ // Check if we have a line at zero position already
+ if (gridPos == (barPosYAdjustment + zeroPosAdjustment))
noZero = false;
gridPos += gridStep;
@@ -373,7 +405,7 @@ void Bars3DRenderer::drawSlicedScene()
// Draw a line at zero, if none exists
if (!m_noZeroInRange && noZero) {
QMatrix4x4 modelMatrix;
- modelMatrix.translate(0.0f, barPosYAdjustment, 0.0f);
+ modelMatrix.translate(0.0f, barPosYAdjustment - zeroPosAdjustment, 0.0f);
modelMatrix.scale(gridLineScale);
itModelMatrix = modelMatrix;
MVPMatrix = projectionViewMatrix * modelMatrix;
@@ -391,7 +423,6 @@ void Bars3DRenderer::drawSlicedScene()
}
}
- // TODO: Make user controllable (QTRD-2546)
if (sliceGridLabels) {
// Bind label shader
m_labelShader->bind();
@@ -404,7 +435,7 @@ void Bars3DRenderer::drawSlicedScene()
int labelNbr = 0;
int labelCount = m_axisCacheY.labels().size();
gridStep = (2.0f * m_axisCacheY.segmentStep()) / m_heightNormalizer;
- gridPos = startLine + barPosYAdjustment;
+ gridPos = barPosYAdjustment;
QVector3D backLabelRotation(0.0f, 0.0f, 0.0f);
QVector3D labelTrans = QVector3D(scaleFactor + labelMargin, 0.0f, 0.0f);
@@ -428,26 +459,28 @@ void Bars3DRenderer::drawSlicedScene()
}
// Draw bars
- QVector3D modelMatrixScaler(m_scaleX, 0.0f, m_scaleZ);
- if (rowMode)
- modelMatrixScaler.setX(m_scaleX * m_seriesScale);
- else
- modelMatrixScaler.setZ(m_scaleZ * m_seriesScale);
+ QVector3D modelMatrixScaler(m_scaleX * m_seriesScaleX, 0.0f, m_scaleZ * m_seriesScaleZ);
+ if (!rowMode) {
+ modelMatrixScaler.setX(m_scaleZ * m_seriesScaleZ);
+ modelMatrixScaler.setZ(m_scaleX * m_seriesScaleX);
+ }
// Set common bar shader bindings
m_barShader->bind();
m_barShader->setUniformValue(m_barShader->lightP(), lightPos);
m_barShader->setUniformValue(m_barShader->view(), viewMatrix);
- m_barShader->setUniformValue(m_barShader->lightS(), 0.5f);
+ m_barShader->setUniformValue(m_barShader->lightS(), 0.15f);
m_barShader->setUniformValue(m_barShader->ambientS(),
- m_cachedTheme->ambientLightStrength() * 2.0f);
+ m_cachedTheme->ambientLightStrength() * 2.3f);
+ m_barShader->setUniformValue(m_barShader->lightColor(), lightColor);
m_barGradientShader->bind();
m_barGradientShader->setUniformValue(m_barGradientShader->lightP(), lightPos);
m_barGradientShader->setUniformValue(m_barGradientShader->view(), viewMatrix);
- m_barGradientShader->setUniformValue(m_barGradientShader->lightS(), 0.5f);
+ m_barGradientShader->setUniformValue(m_barGradientShader->lightS(), 0.15f);
m_barGradientShader->setUniformValue(m_barGradientShader->ambientS(),
- m_cachedTheme->ambientLightStrength() * 2.0f);
+ m_cachedTheme->ambientLightStrength() * 2.3f);
m_barGradientShader->setUniformValue(m_barGradientShader->gradientMin(), 0.0f);
+ m_barGradientShader->setUniformValue(m_barGradientShader->lightColor(), lightColor);
// Default to uniform shader
ShaderHelper *barShader = m_barShader;
@@ -457,10 +490,10 @@ void Bars3DRenderer::drawSlicedScene()
Q3DTheme::ColorStyle previousColorStyle = Q3DTheme::ColorStyleUniform;
Q3DTheme::ColorStyle colorStyle = Q3DTheme::ColorStyleUniform;
ObjectHelper *barObj = 0;
- QVector3D barHighlightColor;
- QVector3D rowHighlightColor;
- GLuint barGradientTexture = 0;
- GLuint rowGradientTexture = 0;
+ QVector3D highlightColor;
+ QVector3D baseColor;
+ GLuint highlightGradientTexture = 0;
+ GLuint baseGradientTexture = 0;
const SeriesRenderCache *currentSeries = 0;
bool colorStyleIsUniform = true;
@@ -470,6 +503,8 @@ void Bars3DRenderer::drawSlicedScene()
if (!item)
continue;
+ QQuaternion seriesRotation;
+
if (item->seriesIndex() != currentSeriesIndex) {
currentSeriesIndex = item->seriesIndex();
currentSeries = &(m_visibleSeriesList.at(currentSeriesIndex));
@@ -477,11 +512,11 @@ void Bars3DRenderer::drawSlicedScene()
colorStyle = currentSeries->colorStyle();
colorStyleIsUniform = (colorStyle == Q3DTheme::ColorStyleUniform);
if (colorStyleIsUniform) {
- barHighlightColor = currentSeries->singleHighlightColor();
- rowHighlightColor = currentSeries->multiHighlightColor();
+ highlightColor = currentSeries->singleHighlightColor();
+ baseColor = currentSeries->baseColor();
} else {
- barGradientTexture = currentSeries->singleHighlightGradientTexture();
- rowGradientTexture = currentSeries->multiHighlightGradientTexture();
+ highlightGradientTexture = currentSeries->singleHighlightGradientTexture();
+ baseGradientTexture = currentSeries->baseGradientTexture();
}
// Rebind shader if it has changed
@@ -500,6 +535,7 @@ void Bars3DRenderer::drawSlicedScene()
}
previousColorStyle = colorStyle;
+ seriesRotation = currentSeries->meshRotation();
}
if (item->height() < 0)
@@ -510,20 +546,27 @@ void Bars3DRenderer::drawSlicedScene()
QMatrix4x4 MVPMatrix;
QMatrix4x4 modelMatrix;
QMatrix4x4 itModelMatrix;
- GLfloat barRotation = 0.0f;
- GLfloat barPosY = item->translation().y() + barPosYAdjustment;
+ QQuaternion barRotation = item->rotation();
+ GLfloat barPosY = item->translation().y() + barPosYAdjustment - zeroPosAdjustment;
if (rowMode) {
barPosX = item->translation().x();
} else {
barPosX = -(item->translation().z()); // flip z; frontmost bar to the left
- barRotation = 90.0f;
+ barRotation *= ninetyDegreeRotation;
}
modelMatrix.translate(barPosX, barPosY, 0.0f);
modelMatrixScaler.setY(item->height());
- modelMatrix.rotate(barRotation, 0.0f, 1.0f, 0.0f);
- itModelMatrix.rotate(barRotation, 0.0f, 1.0f, 0.0f);
+
+ if (!seriesRotation.isIdentity())
+ barRotation *= seriesRotation;
+
+ if (!barRotation.isIdentity()) {
+ modelMatrix.rotate(barRotation);
+ itModelMatrix.rotate(barRotation);
+ }
+
modelMatrix.scale(modelMatrixScaler);
itModelMatrix.scale(modelMatrixScaler);
@@ -535,14 +578,14 @@ void Bars3DRenderer::drawSlicedScene()
if (itemMode && m_visualSelectedBarPos.x() == item->position().x()
&& m_visualSelectedBarPos.y() == item->position().y()) {
if (colorStyleIsUniform)
- barColor = barHighlightColor;
+ barColor = highlightColor;
else
- gradientTexture = barGradientTexture;
+ gradientTexture = highlightGradientTexture;
} else {
if (colorStyleIsUniform)
- barColor = rowHighlightColor;
+ barColor = baseColor;
else
- gradientTexture = rowGradientTexture;
+ gradientTexture = baseGradientTexture;
}
if (item->height() != 0) {
@@ -578,66 +621,79 @@ void Bars3DRenderer::drawSlicedScene()
QVector3D positionComp(0.0f, m_autoScaleAdjustment, 0.0f);
// Draw labels for bars
- QVector3D valuePositionComp = zeroVector;
- if (!m_hasNegativeValues)
- valuePositionComp.setY(2.0f);
- else if (m_noZeroInRange)
- valuePositionComp.setY(-2.0f);
QVector3D sliceValueRotation(0.0f, 0.0f, 90.0f);
QVector3D sliceLabelRotation(0.0f, 0.0f, -45.0f);
+ int lastLabel = m_sliceCache->labelItems().size() - 1;
+
+ for (int labelNo = 0; labelNo <= lastLabel; labelNo++) {
+ // Get labels from first series only
+ BarRenderItem *item = m_sliceSelection.at(labelNo);
+ m_dummyBarRenderItem.setTranslation(QVector3D(item->translation().x(),
+ barLabelYPos,
+ item->translation().z()));
+ // Draw labels
+ m_drawer->drawLabel(m_dummyBarRenderItem, *m_sliceCache->labelItems().at(labelNo),
+ viewMatrix, projectionMatrix, positionComp, sliceLabelRotation,
+ 0, m_cachedSelectionMode, m_labelShader,
+ m_labelObj, activeCamera, false, false, Drawer::LabelMid,
+ Qt::AlignRight, true);
+ }
+
for (int col = 0; col < sliceItemCount; col++) {
BarRenderItem *item = m_sliceSelection.at(col);
- // TODO: Make user controllable (QTRD-2546)
if (!sliceGridLabels) {
// Draw values
if (item->height() != 0.0f || (!m_noZeroInRange && item->value() == 0.0f)) {
// Create label texture if we need it
- if (item->sliceLabel().isNull()) {
- item->setSliceLabel(generateValueLabel(m_axisCacheY.labelFormat(), item->value()));
+ if (item->sliceLabel().isNull() || m_updateLabels) {
+ item->setSliceLabel(generateValueLabel(m_axisCacheY.labelFormat(),
+ item->value()));
m_drawer->generateLabelItem(item->sliceLabelItem(), item->sliceLabel());
+ m_updateLabels = false;
}
- m_drawer->drawLabel(*item, item->sliceLabelItem(), viewMatrix, projectionMatrix,
- valuePositionComp, sliceValueRotation, item->height(),
- m_cachedSelectionMode, m_labelShader, m_labelObj, activeCamera,
- false, false, Drawer::LabelOver, Qt::AlignTop, true);
+ Qt::AlignmentFlag alignment = (item->height() < 0) ? Qt::AlignBottom : Qt::AlignTop;
+ Drawer::LabelPosition labelPos = (item->height() < 0) ? Drawer::LabelBelow : Drawer::LabelOver;
+ m_dummyBarRenderItem.setTranslation(QVector3D(item->translation().x(),
+ barPosYAdjustment - zeroPosAdjustment
+ + item->height(),
+ item->translation().z()));
+
+ m_drawer->drawLabel(m_dummyBarRenderItem, item->sliceLabelItem(), viewMatrix,
+ projectionMatrix, zeroVector, sliceValueRotation,
+ item->height(), m_cachedSelectionMode, m_labelShader,
+ m_labelObj, activeCamera, false, false, labelPos,
+ alignment, true);
}
} else {
// Only draw value for selected item when grid labels are on
- // TODO: Maybe use selection label instead of value? Should it be user controllable
- // as well? (QTRD-2546)
if (itemMode && m_visualSelectedBarPos.x() == item->position().x()
&& m_visualSelectedBarPos.y() == item->position().y()
&& item->seriesIndex() == m_visualSelectedBarSeriesIndex) {
// Create label texture if we need it
- if (item->sliceLabel().isNull()) {
- item->setSliceLabel(generateValueLabel(m_axisCacheY.labelFormat(), item->value()));
+ if (item->sliceLabel().isNull() || m_updateLabels) {
+ item->setSliceLabel(generateValueLabel(m_axisCacheY.labelFormat(),
+ item->value()));
m_drawer->generateLabelItem(item->sliceLabelItem(), item->sliceLabel());
+ m_updateLabels = false;
}
- m_drawer->drawLabel(*item, item->sliceLabelItem(), viewMatrix, projectionMatrix,
- valuePositionComp, sliceValueRotation, item->height(),
- m_cachedSelectionMode, m_labelShader, m_labelObj, activeCamera,
- false, false, Drawer::LabelOver, Qt::AlignTop, true);
+ Qt::AlignmentFlag alignment = (item->height() < 0) ? Qt::AlignBottom : Qt::AlignTop;
+ Drawer::LabelPosition labelPos = (item->height() < 0) ? Drawer::LabelBelow : Drawer::LabelOver;
+ m_dummyBarRenderItem.setTranslation(QVector3D(item->translation().x(),
+ barPosYAdjustment - zeroPosAdjustment
+ + item->height(),
+ item->translation().z()));
+
+ m_drawer->drawLabel(m_dummyBarRenderItem, item->sliceLabelItem(), viewMatrix,
+ projectionMatrix, zeroVector, sliceValueRotation,
+ item->height(), m_cachedSelectionMode, m_labelShader,
+ m_labelObj, activeCamera, false, false, labelPos,
+ alignment, true);
}
}
}
- int lastLabel = m_sliceCache->labelItems().size() - 1;
-
- for (int labelNo = 0; labelNo <= lastLabel; labelNo++) {
- // Get labels from first series only
- BarRenderItem *item = m_sliceSelection.at(labelNo);
- // TODO: Make user controllable (QTRD-2546)
- // Draw labels
- m_drawer->drawLabel(*item, *m_sliceCache->labelItems().at(labelNo), viewMatrix,
- projectionMatrix, positionComp, sliceLabelRotation,
- item->height(), m_cachedSelectionMode, m_labelShader,
- m_labelObj, activeCamera, false, false, Drawer::LabelBelow,
- Qt::AlignCenter, true);
- }
-
- // TODO: Make user controllable (QTRD-2546)
// Draw labels for axes
if (rowMode) {
if (m_sliceTitleItem) {
@@ -662,10 +718,13 @@ void Bars3DRenderer::drawSlicedScene()
Qt::AlignCenter, true);
}
}
- m_drawer->drawLabel(*dummyItem, m_axisCacheY.titleItem(), viewMatrix, projectionMatrix,
- positionComp, QVector3D(0.0f, 0.0f, 90.0f), 0,
+ // Y-axis label
+ QVector3D labelTrans = QVector3D(-scaleFactor - labelMargin, 0.2f, 0.0f); // y = 0.2 for row/column labels (see barPosYAdjustment)
+ m_dummyBarRenderItem.setTranslation(labelTrans);
+ m_drawer->drawLabel(m_dummyBarRenderItem, m_axisCacheY.titleItem(), viewMatrix,
+ projectionMatrix, zeroVector, QVector3D(0.0f, 0.0f, 90.0f), 0,
m_cachedSelectionMode, m_labelShader, m_labelObj, activeCamera,
- false, false, Drawer::LabelLeft, Qt::AlignCenter, true);
+ false, false, Drawer::LabelMid, Qt::AlignHCenter);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
@@ -690,6 +749,8 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
GLfloat colPos = 0;
GLfloat rowPos = 0;
+ QVector3D lightColor = Utils::vectorFromColor(m_cachedTheme->lightColor());
+
int seriesCount = m_visibleSeriesList.size();
const Q3DCamera *activeCamera = m_cachedScene->activeCamera();
@@ -701,7 +762,8 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
// Set up projection matrix
QMatrix4x4 projectionMatrix;
- GLfloat viewPortRatio = (GLfloat)m_primarySubViewport.width() / (GLfloat)m_primarySubViewport.height();
+ GLfloat viewPortRatio = (GLfloat)m_primarySubViewport.width()
+ / (GLfloat)m_primarySubViewport.height();
projectionMatrix.perspective(45.0f, viewPortRatio, 0.1f, 100.0f);
// Get the view matrix
@@ -760,10 +822,10 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
QMatrix4x4 projectionViewMatrix = projectionMatrix * viewMatrix;
- bool rowMode = m_cachedSelectionMode.testFlag(QDataVis::SelectionRow);
+ bool rowMode = m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionRow);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Render scene into a depth texture for using with shadow mapping
// Enable drawing to depth framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, m_depthFrameBuffer);
@@ -784,19 +846,17 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
zeroVector, 0.0f, 3.5f / m_autoScaleAdjustment);
depthViewMatrix.lookAt(depthLightPos, zeroVector, upVector);
- // TODO: Why does depthViewMatrix.column(3).y() goes to zero when we're directly above?
- // That causes the scene to be not drawn from above -> must be fixed
- // qDebug() << lightPos << depthViewMatrix << depthViewMatrix.column(3);
-
// Set the depth projection matrix
depthProjectionMatrix.perspective(10.0f, viewPortRatio, 3.0f, 100.0f);
depthProjectionViewMatrix = depthProjectionMatrix * depthViewMatrix;
// Draw bars to depth buffer
- QVector3D shadowScaler(m_scaleX * m_seriesScale * 0.9f, 0.0f, m_scaleZ * 0.9f);
+ QVector3D shadowScaler(m_scaleX * m_seriesScaleX * 0.9f, 0.0f,
+ m_scaleZ * m_seriesScaleZ * 0.9f);
float seriesPos = m_seriesStart;
for (int series = 0; series < seriesCount; series++) {
ObjectHelper *barObj = m_visibleSeriesList.at(series).object();
+ QQuaternion seriesRotation(m_visibleSeriesList.at(series).meshRotation());
for (int row = startRow; row != stopRow; row += stepRow) {
for (int bar = startBar; bar != stopBar; bar += stepBar) {
GLfloat shadowOffset = 0.0f;
@@ -828,6 +888,8 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
(m_columnDepth - rowPos) / m_scaleFactor);
// Scale the bars down in X and Z to reduce self-shadowing issues
shadowScaler.setY(item.height());
+ if (!seriesRotation.isIdentity() || !item.rotation().isIdentity())
+ modelMatrix.rotate(seriesRotation * item.rotation());
modelMatrix.scale(shadowScaler);
MVPMatrix = depthProjectionViewMatrix * modelMatrix;
@@ -860,19 +922,6 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
// Disable drawing to depth framebuffer (= enable drawing to screen)
glBindFramebuffer(GL_FRAMEBUFFER, defaultFboHandle);
-#if 0 // Use this if you want to see what is being drawn to the framebuffer
- // You'll also have to comment out GL_COMPARE_R_TO_TEXTURE -line in texturehelper (if using it)
- m_labelShader->bind();
- glCullFace(GL_BACK);
- glEnable(GL_TEXTURE_2D);
- QMatrix4x4 modelMatrix;
- QMatrix4x4 viewmatrix;
- viewmatrix.lookAt(QVector3D(0.0f, 0.0f, 2.5f), zeroVector, upVector);
- QMatrix4x4 MVPMatrix = projectionViewMatrix * modelMatrix;
- m_labelShader->setUniformValue(m_labelShader->MVP(), MVPMatrix);
- m_drawer->drawObject(m_labelShader, m_labelObj, m_depthTexture);
- glDisable(GL_TEXTURE_2D);
-#endif
// Reset culling to normal
glCullFace(GL_BACK);
@@ -884,9 +933,8 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
}
#endif
- // TODO: Selection must be enabled currently to support clicked signal. (QTRD-2517)
// Skip selection mode drawing if we're slicing or have no selection mode
- if (!m_cachedIsSlicingActivated && m_cachedSelectionMode > QDataVis::SelectionNone
+ if (!m_cachedIsSlicingActivated && m_cachedSelectionMode > QAbstract3DGraph::SelectionNone
&& m_selectionState == SelectOnScene && seriesCount > 0) {
// Bind selection shader
m_selectionShader->bind();
@@ -904,6 +952,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
float seriesPos = m_seriesStart;
for (int series = 0; series < seriesCount; series++) {
ObjectHelper *barObj = m_visibleSeriesList.at(series).object();
+ QQuaternion seriesRotation(m_visibleSeriesList.at(series).meshRotation());
for (int row = startRow; row != stopRow; row += stepRow) {
for (int bar = startBar; bar != stopBar; bar += stepBar) {
const BarRenderItem &item = m_renderingArrays.at(series).at(row).at(bar);
@@ -924,21 +973,17 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
modelMatrix.translate((colPos - m_rowWidth) / m_scaleFactor,
item.height(),
(m_columnDepth - rowPos) / m_scaleFactor);
- modelMatrix.scale(QVector3D(m_scaleX * m_seriesScale,
+ if (!seriesRotation.isIdentity() || !item.rotation().isIdentity())
+ modelMatrix.rotate(seriesRotation * item.rotation());
+ modelMatrix.scale(QVector3D(m_scaleX * m_seriesScaleX,
item.height(),
- m_scaleZ));
+ m_scaleZ * m_seriesScaleZ));
MVPMatrix = projectionViewMatrix * modelMatrix;
- //#if !defined(QT_OPENGL_ES_2)
- // QVector3D barColor = QVector3D(GLfloat(row) / 32767.0f,
- // GLfloat(bar) / 32767.0f,
- // 0.0f);
- //#else
QVector3D barColor = QVector3D(GLfloat(row) / 255.0f,
GLfloat(bar) / 255.0f,
GLfloat(series) / 255.0f);
- //#endif
m_selectionShader->setUniformValue(m_selectionShader->MVP(), MVPMatrix);
m_selectionShader->setUniformValue(m_selectionShader->color(), barColor);
@@ -970,7 +1015,10 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
// Read color under cursor
QVector3D clickedColor = Utils::getSelection(m_inputPosition,
m_viewport.height());
- emit barClicked(selectionColorToArrayPosition(clickedColor), selectionColorToSeries(clickedColor));
+ m_clickedPosition = selectionColorToArrayPosition(clickedColor);
+ m_clickedSeries = selectionColorToSeries(clickedColor);
+
+ emit needRender();
// Revert to original render target and viewport
glBindFramebuffer(GL_FRAMEBUFFER, defaultFboHandle);
@@ -1004,6 +1052,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
m_barGradientShader->setUniformValue(m_barGradientShader->ambientS(),
m_cachedTheme->ambientLightStrength());
m_barGradientShader->setUniformValue(m_barGradientShader->gradientMin(), 0.0f);
+ m_barGradientShader->setUniformValue(m_barGradientShader->lightColor(), lightColor);
}
if (haveUniformColorSeries) {
@@ -1012,6 +1061,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
m_barShader->setUniformValue(m_barShader->view(), viewMatrix);
m_barShader->setUniformValue(m_barShader->ambientS(),
m_cachedTheme->ambientLightStrength());
+ m_barShader->setUniformValue(m_barShader->lightColor(), lightColor);
barShader = m_barShader;
} else {
barShader = m_barGradientShader;
@@ -1026,7 +1076,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
reserveAmount = m_cachedColumnCount;
else
reserveAmount = m_cachedRowCount;
- if (m_cachedSelectionMode.testFlag(QDataVis::SelectionMultiSeries))
+ if (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionMultiSeries))
reserveAmount *= m_visibleSeriesList.size();
m_sliceSelection.resize(reserveAmount);
@@ -1048,11 +1098,12 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
QVector3D baseColor;
QVector3D barColor;
- QVector3D modelScaler(m_scaleX * m_seriesScale, 0.0f, m_scaleZ);
+ QVector3D modelScaler(m_scaleX * m_seriesScaleX, 0.0f, m_scaleZ * m_seriesScaleZ);
bool somethingSelected = (m_visualSelectedBarPos != Bars3DController::invalidSelectionPosition());
float seriesPos = m_seriesStart;
for (int series = 0; series < seriesCount; series++) {
const SeriesRenderCache &currentSeries = m_visibleSeriesList.at(series);
+ QQuaternion seriesRotation(currentSeries.meshRotation());
ObjectHelper *barObj = currentSeries.object();
Q3DTheme::ColorStyle colorStyle = currentSeries.colorStyle();
bool colorStyleIsUniform = (colorStyle == Q3DTheme::ColorStyleUniform);
@@ -1074,7 +1125,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
}
// Always use base color when no selection mode
- if (m_cachedSelectionMode == QDataVis::SelectionNone) {
+ if (m_cachedSelectionMode == QAbstract3DGraph::SelectionNone) {
if (colorStyleIsUniform)
barColor = baseColor;
else
@@ -1085,7 +1136,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
int sliceSeriesAdjust = 0;
if (m_selectionDirty && m_cachedIsSlicingActivated) {
int seriesMultiplier = 0;
- if (m_cachedSelectionMode.testFlag(QDataVis::SelectionMultiSeries))
+ if (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionMultiSeries))
seriesMultiplier = series;
if (rowMode)
sliceSeriesAdjust = seriesMultiplier * m_cachedColumnCount;
@@ -1113,6 +1164,11 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
item.height(),
(m_columnDepth - rowPos) / m_scaleFactor);
modelScaler.setY(item.height());
+ if (!seriesRotation.isIdentity() || !item.rotation().isIdentity()) {
+ QQuaternion totalRotation = seriesRotation * item.rotation();
+ modelMatrix.rotate(totalRotation);
+ itModelMatrix.rotate(totalRotation);
+ }
modelMatrix.scale(modelScaler);
itModelMatrix.scale(modelScaler);
#ifdef SHOW_DEPTH_TEXTURE_SCENE
@@ -1123,7 +1179,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
GLfloat lightStrength = m_cachedTheme->lightStrength();
GLfloat shadowLightStrength = adjustedLightStrength;
- if (m_cachedSelectionMode > QDataVis::SelectionNone) {
+ if (m_cachedSelectionMode > QAbstract3DGraph::SelectionNone) {
Bars3DController::SelectionType selectionType = Bars3DController::SelectionNone;
if (somethingSelected)
selectionType = isSelected(row, bar, series);
@@ -1138,7 +1194,8 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
lightStrength = m_cachedTheme->highlightLightStrength();
shadowLightStrength = adjustedHighlightStrength;
// Insert position data into render item. We have no ownership, don't delete the previous one
- if (!m_cachedIsSlicingActivated && m_visualSelectedBarSeriesIndex == series) {
+ if (!m_cachedIsSlicingActivated
+ && m_visualSelectedBarSeriesIndex == series) {
selectedBar = &item;
selectedBar->setPosition(QPoint(row, bar));
item.setTranslation(modelMatrix.column(3).toVector3D());
@@ -1146,7 +1203,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
}
if (m_selectionDirty && m_cachedIsSlicingActivated) {
QVector3D translation = modelMatrix.column(3).toVector3D();
- if (m_cachedSelectionMode & QDataVis::SelectionColumn
+ if (m_cachedSelectionMode & QAbstract3DGraph::SelectionColumn
&& seriesCount > 1) {
translation.setZ((m_columnDepth - ((row + 0.5f + seriesPos)
* (m_cachedBarSpacing.height())))
@@ -1236,12 +1293,13 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
}
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
barShader->setUniformValue(barShader->shadowQ(), m_shadowQualityToShader);
barShader->setUniformValue(barShader->depth(), depthMVPMatrix);
barShader->setUniformValue(barShader->lightS(), shadowLightStrength);
+ barShader->setUniformValue(barShader->lightColor(), lightColor);
// Draw the object
m_drawer->drawObject(barShader, barObj, gradientTexture, m_depthTexture);
@@ -1304,9 +1362,10 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
m_backgroundShader->setUniformValue(m_backgroundShader->color(), backgroundColor);
m_backgroundShader->setUniformValue(m_backgroundShader->ambientS(),
m_cachedTheme->ambientLightStrength() * 2.0f);
+ m_backgroundShader->setUniformValue(m_backgroundShader->lightColor(), lightColor);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
m_backgroundShader->setUniformValue(m_backgroundShader->shadowQ(),
@@ -1354,7 +1413,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
m_backgroundShader->setUniformValue(m_backgroundShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
m_backgroundShader->setUniformValue(m_backgroundShader->depth(), depthMVPMatrix);
@@ -1375,7 +1434,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
// Draw grid lines
if (m_cachedTheme->isGridEnabled() && m_heightNormalizer) {
ShaderHelper *lineShader = m_backgroundShader;
- QQuaternion lineRotation = QQuaternion();
+ QQuaternion lineRotation;
// Bind bar shader
lineShader->bind();
@@ -1386,8 +1445,9 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->view(), viewMatrix);
lineShader->setUniformValue(lineShader->color(), barColor);
lineShader->setUniformValue(lineShader->ambientS(), m_cachedTheme->ambientLightStrength());
+ lineShader->setUniformValue(lineShader->lightColor(), lightColor);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadowed shader bindings
lineShader->setUniformValue(lineShader->shadowQ(), m_shadowQualityToShader);
lineShader->setUniformValue(lineShader->lightS(),
@@ -1396,7 +1456,8 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
#endif
{
// Set shadowless shader bindings
- lineShader->setUniformValue(lineShader->lightS(), m_cachedTheme->lightStrength() / 2.5f);
+ lineShader->setUniformValue(lineShader->lightS(),
+ m_cachedTheme->lightStrength() / 2.5f);
}
GLfloat yFloorLinePosition = 0.0f;
@@ -1435,7 +1496,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix);
@@ -1473,7 +1534,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix);
@@ -1530,7 +1591,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix);
@@ -1579,7 +1640,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix);
@@ -1625,7 +1686,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
for (int row = 0; row != m_cachedRowCount; row++) {
if (m_axisCacheZ.labelItems().size() > row) {
// Go through all rows and get position of max+1 or min-1 column, depending on x flip
- // We need only positions for them, labels have already been generated at QDataSetPrivate. Just add LabelItems
+ // We need only positions for them, labels have already been generated
rowPos = (row + 0.5f) * m_cachedBarSpacing.height();
if (m_xFlipped)
colPos = -colPosValue;
@@ -1662,7 +1723,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
for (int column = 0; column != m_cachedColumnCount; column++) {
if (m_axisCacheX.labelItems().size() > column) {
// Go through all columns and get position of max+1 or min-1 row, depending on z flip
- // We need only positions for them, labels have already been generated at QDataSetPrivate. Just add LabelItems
+ // We need only positions for them, labels have already been generated
colPos = (column + 0.5f) * m_cachedBarSpacing.width();
if (m_zFlipped)
rowPos = -rowPosValue;
@@ -1756,9 +1817,10 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
glDisable(GL_DEPTH_TEST);
// Draw the selection label
LabelItem &labelItem = selectedBar->selectionLabelItem();
- if (m_selectedBar != selectedBar || m_updateLabels || !labelItem.textureId()) {
+ if (m_selectedBar != selectedBar || m_updateLabels || !labelItem.textureId()
+ || m_selectionLabelDirty) {
QString labelText = selectedBar->selectionLabel();
- if (labelText.isNull()) {
+ if (labelText.isNull() || m_selectionLabelDirty) {
static const QString rowIndexTag(QStringLiteral("@rowIdx"));
static const QString rowLabelTag(QStringLiteral("@rowLabel"));
static const QString rowTitleTag(QStringLiteral("@rowTitle"));
@@ -1767,6 +1829,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
static const QString colTitleTag(QStringLiteral("@colTitle"));
static const QString valueTitleTag(QStringLiteral("@valueTitle"));
static const QString valueLabelTag(QStringLiteral("@valueLabel"));
+ static const QString seriesNameTag(QStringLiteral("@seriesName"));
// Custom format expects printf format specifier. There is no tag for it.
labelText = generateValueLabel(
@@ -1797,7 +1860,11 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
labelText.replace(valueLabelTag, valueLabelText);
}
+ labelText.replace(seriesNameTag,
+ m_visibleSeriesList[m_visualSelectedBarSeriesIndex].name());
+
selectedBar->setSelectionLabel(labelText);
+ m_selectionLabelDirty = false;
}
m_drawer->generateLabelItem(labelItem, labelText);
m_selectedBar = selectedBar;
@@ -1825,6 +1892,18 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
m_selectionDirty = false;
}
+void Bars3DRenderer::updateMultiSeriesScaling(bool uniform)
+{
+ m_keepSeriesUniform = uniform;
+
+ // Recalculate scale factors
+ m_seriesScaleX = 1.0f / float(m_visibleSeriesList.size());
+ if (m_keepSeriesUniform)
+ m_seriesScaleZ = m_seriesScaleX;
+ else
+ m_seriesScaleZ = 1.0f;
+}
+
void Bars3DRenderer::updateBarSpecs(GLfloat thicknessRatio, const QSizeF &spacing, bool relative)
{
// Convert ratio to QSizeF, as we need it in that format for autoscaling calculations
@@ -1848,12 +1927,12 @@ void Bars3DRenderer::updateBarSpecs(GLfloat thicknessRatio, const QSizeF &spacin
calculateSceneScalingFactors();
}
-void Bars3DRenderer::updateAxisRange(Q3DAbstractAxis::AxisOrientation orientation, float min,
+void Bars3DRenderer::updateAxisRange(QAbstract3DAxis::AxisOrientation orientation, float min,
float max)
{
Abstract3DRenderer::updateAxisRange(orientation, min, max);
- if (orientation == Q3DAbstractAxis::AxisOrientationY) {
+ if (orientation == QAbstract3DAxis::AxisOrientationY) {
calculateHeightAdjustment();
// Check if we have negative values
if (min < 0 && !m_hasNegativeValues) {
@@ -1903,31 +1982,37 @@ void Bars3DRenderer::updateSelectedBar(const QPoint &position, const QBar3DSerie
}
}
-void Bars3DRenderer::updateShadowQuality(QDataVis::ShadowQuality quality)
+void Bars3DRenderer::resetClickedStatus()
+{
+ m_clickedPosition = Bars3DController::invalidSelectionPosition();
+ m_clickedSeries = 0;
+}
+
+void Bars3DRenderer::updateShadowQuality(QAbstract3DGraph::ShadowQuality quality)
{
m_cachedShadowQuality = quality;
switch (quality) {
- case QDataVis::ShadowQualityLow:
+ case QAbstract3DGraph::ShadowQualityLow:
m_shadowQualityToShader = 33.3f;
m_shadowQualityMultiplier = 1;
break;
- case QDataVis::ShadowQualityMedium:
+ case QAbstract3DGraph::ShadowQualityMedium:
m_shadowQualityToShader = 100.0f;
m_shadowQualityMultiplier = 3;
break;
- case QDataVis::ShadowQualityHigh:
+ case QAbstract3DGraph::ShadowQualityHigh:
m_shadowQualityToShader = 200.0f;
m_shadowQualityMultiplier = 5;
break;
- case QDataVis::ShadowQualitySoftLow:
+ case QAbstract3DGraph::ShadowQualitySoftLow:
m_shadowQualityToShader = 7.5f;
m_shadowQualityMultiplier = 1;
break;
- case QDataVis::ShadowQualitySoftMedium:
+ case QAbstract3DGraph::ShadowQualitySoftMedium:
m_shadowQualityToShader = 10.0f;
m_shadowQualityMultiplier = 3;
break;
- case QDataVis::ShadowQualitySoftHigh:
+ case QAbstract3DGraph::ShadowQualitySoftHigh:
m_shadowQualityToShader = 15.0f;
m_shadowQualityMultiplier = 4;
break;
@@ -1982,7 +2067,7 @@ void Bars3DRenderer::fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh
{
if (!m_cachedTheme->isBackgroundEnabled()) {
// Load full version of meshes that have it available
- // Note: Minimal and Point not supported in bar charts
+ // Note: Minimal, Point, and Arrow not supported in bar charts
if (mesh != QAbstract3DSeries::MeshSphere)
fileName.append(QStringLiteral("Full"));
}
@@ -2035,17 +2120,17 @@ Bars3DController::SelectionType Bars3DRenderer::isSelected(int row, int bar, int
{
Bars3DController::SelectionType isSelectedType = Bars3DController::SelectionNone;
- if ((m_cachedSelectionMode.testFlag(QDataVis::SelectionMultiSeries)
+ if ((m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionMultiSeries)
&& m_visualSelectedBarSeriesIndex >= 0)
|| seriesIndex == m_visualSelectedBarSeriesIndex) {
if (row == m_visualSelectedBarPos.x() && bar == m_visualSelectedBarPos.y()
- && (m_cachedSelectionMode.testFlag(QDataVis::SelectionItem))) {
+ && (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionItem))) {
isSelectedType = Bars3DController::SelectionItem;
} else if (row == m_visualSelectedBarPos.x()
- && (m_cachedSelectionMode.testFlag(QDataVis::SelectionRow))) {
+ && (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionRow))) {
isSelectedType = Bars3DController::SelectionRow;
} else if (bar == m_visualSelectedBarPos.y()
- && (m_cachedSelectionMode.testFlag(QDataVis::SelectionColumn))) {
+ && (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionColumn))) {
isSelectedType = Bars3DController::SelectionColumn;
}
}
@@ -2150,7 +2235,7 @@ void Bars3DRenderer::updateDepthBuffer()
if (m_primarySubViewport.size().isEmpty())
return;
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
m_depthTexture = m_textureHelper->createDepthTextureFrameBuffer(m_primarySubViewport.size(),
m_depthFrameBuffer,
m_shadowQualityMultiplier);
@@ -2177,4 +2262,4 @@ void Bars3DRenderer::initLabelShaders(const QString &vertexShader, const QString
m_labelShader->initialize();
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/bars3drenderer_p.h b/src/datavisualization/engine/bars3drenderer_p.h
index 16e7a476..e53f9bc5 100644
--- a/src/datavisualization/engine/bars3drenderer_p.h
+++ b/src/datavisualization/engine/bars3drenderer_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -26,8 +26,8 @@
//
// We mean it.
-#ifndef Q3DBARSRENDERER_p_H
-#define Q3DBARSRENDERER_p_H
+#ifndef Q3DBARSRENDERER_P_H
+#define Q3DBARSRENDERER_P_H
#include "datavisualizationglobal_p.h"
#include "bars3dcontroller_p.h"
@@ -39,7 +39,7 @@ class QPoint;
class QSizeF;
class QOpenGLShaderProgram;
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class ShaderHelper;
class ObjectHelper;
@@ -102,15 +102,19 @@ private:
BarRenderItem m_dummyBarRenderItem;
QVector<BarRenderItemArray> m_renderingArrays;
bool m_noZeroInRange;
- float m_seriesScale;
+ float m_seriesScaleX;
+ float m_seriesScaleZ;
float m_seriesStep;
float m_seriesStart;
+ QPoint m_clickedPosition;
+ bool m_keepSeriesUniform;
public:
explicit Bars3DRenderer(Bars3DController *controller);
~Bars3DRenderer();
void updateData();
+ void updateSeries(const QList<QAbstract3DSeries *> &seriesList, bool updateVisibility);
void updateScene(Q3DScene *scene);
void render(GLuint defaultFboHandle = 0);
@@ -118,22 +122,23 @@ protected:
virtual void initializeOpenGL();
public slots:
+ void updateMultiSeriesScaling(bool uniform);
void updateBarSpecs(GLfloat thicknessRatio = 1.0f,
const QSizeF &spacing = QSizeF(1.0, 1.0),
bool relative = true);
void updateSlicingActive(bool isSlicing);
void updateSelectedBar(const QPoint &position, const QBar3DSeries *series);
+ inline QPoint clickedPosition() const { return m_clickedPosition; }
+ void resetClickedStatus();
// Overloaded from abstract renderer
- virtual void updateAxisRange(Q3DAbstractAxis::AxisOrientation orientation, float min, float max);
-
-signals:
- void barClicked(QPoint position, QBar3DSeries *series);
+ virtual void updateAxisRange(QAbstract3DAxis::AxisOrientation orientation, float min,
+ float max);
private:
virtual void initShaders(const QString &vertexShader, const QString &fragmentShader);
virtual void initGradientShaders(const QString &vertexShader, const QString &fragmentShader);
- virtual void updateShadowQuality(QDataVis::ShadowQuality quality);
+ virtual void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality);
virtual void updateTextures();
virtual void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh);
@@ -162,7 +167,6 @@ private:
friend class BarRenderItem;
};
-
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
#endif
diff --git a/src/datavisualization/engine/drawer.cpp b/src/datavisualization/engine/drawer.cpp
index f78b2d29..dd82eadc 100644
--- a/src/datavisualization/engine/drawer.cpp
+++ b/src/datavisualization/engine/drawer.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -16,7 +16,6 @@
**
****************************************************************************/
-#include "qdatavisualizationenums.h"
#include "drawer_p.h"
#include "shaderhelper_p.h"
#include "objecthelper_p.h"
@@ -39,15 +38,13 @@ public:
};
StaticLibInitializer staticLibInitializer;
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
// Vertex array buffer for point
const GLfloat point_data[] = {0.0f, 0.0f, 0.0f};
Drawer::Drawer(Q3DTheme *theme)
: m_theme(theme),
- m_font(theme->font()),
- m_labelBackground(theme->isLabelBackgroundEnabled()),
m_textureHelper(0),
m_pointbuffer(0)
{
@@ -71,8 +68,6 @@ void Drawer::initializeOpenGL()
void Drawer::setTheme(Q3DTheme *theme)
{
m_theme = theme;
- m_font = m_theme->font();
- m_labelBackground = m_theme->isLabelBackgroundEnabled();
emit drawerChanged();
}
@@ -81,25 +76,9 @@ Q3DTheme *Drawer::theme() const
return m_theme;
}
-void Drawer::setFont(const QFont &font)
-{
- // We need to be able to override theme's font for drawer
- // TODO: (or do we?)
- m_font = font;
- emit drawerChanged();
-}
-
QFont Drawer::font() const
{
- return m_font;
-}
-
-void Drawer::setLabelBackground(bool enabled)
-{
- // We need to be able to override theme's label background for drawer
- // TODO: (or do we?)
- m_labelBackground = enabled;
- emit drawerChanged();
+ return m_theme->font();
}
void Drawer::drawObject(ShaderHelper *shader, AbstractObjectHelper *object, GLuint textureId,
@@ -205,7 +184,7 @@ void Drawer::drawPoint(ShaderHelper *shader)
void Drawer::drawLabel(const AbstractRenderItem &item, const LabelItem &labelItem,
const QMatrix4x4 &viewmatrix, const QMatrix4x4 &projectionmatrix,
const QVector3D &positionComp, const QVector3D &rotation,
- GLfloat itemHeight, QDataVis::SelectionFlags mode,
+ GLfloat itemHeight, QAbstract3DGraph::SelectionFlags mode,
ShaderHelper *shader, ObjectHelper *object,
const Q3DCamera *camera, bool useDepth, bool rotateAlong,
LabelPosition position, Qt::AlignmentFlag alignment, bool isSlicing)
@@ -223,7 +202,7 @@ void Drawer::drawLabel(const AbstractRenderItem &item, const LabelItem &labelIte
switch (position) {
case LabelBelow: {
- yPosition = -2.6f + positionComp.y(); // minus maximum negative height (+ some extra for axis title label)
+ yPosition = item.translation().y() - (positionComp.y() / 2.0f) + itemHeight - 0.1f;
break;
}
case LabelLow: {
@@ -231,79 +210,96 @@ void Drawer::drawLabel(const AbstractRenderItem &item, const LabelItem &labelIte
break;
}
case LabelMid: {
- // Use this for positioning with absolute item y position value
yPosition = item.translation().y();
break;
}
case LabelHigh: {
- // TODO: Fix this. Can't seem to get it right (if ok with positive-only bars, doesn't look good on +- and vice versa)
yPosition = item.translation().y() + itemHeight / 2.0f;
break;
}
case LabelOver: {
- float mod = 0.3f;
- if (itemHeight < 0)
- mod = 0.15f;
- yPosition = item.translation().y() - (positionComp.y() / 2.0f) + itemHeight + mod;
+ yPosition = item.translation().y() - (positionComp.y() / 2.0f) + itemHeight + 0.1f;
break;
}
case LabelBottom: {
- yPosition = -2.95f + positionComp.y();
+ yPosition = -2.75f + positionComp.y();
xPosition = 0.0f;
break;
}
case LabelTop: {
- yPosition = 2.95f - positionComp.y();
+ yPosition = 2.75f - positionComp.y();
xPosition = 0.0f;
break;
}
case LabelLeft: {
yPosition = 0.0f;
- xPosition = -2.95f;
+ xPosition = -2.75f;
break;
}
case LabelRight: {
yPosition = 0.0f;
- xPosition = 2.95f;
+ xPosition = 2.75f;
break;
}
}
// Calculate scale factor to get uniform font size
- GLfloat scaledFontSize = 0.05f + m_font.pointSizeF() / 500.0f;
+ GLfloat scaledFontSize = 0.05f + m_theme->font().pointSizeF() / 500.0f;
GLfloat scaleFactor = scaledFontSize / (GLfloat)textureSize.height();
// Apply alignment
GLfloat xAlignment = 0.0f;
GLfloat yAlignment = 0.0f;
GLfloat zAlignment = 0.0f;
+ GLfloat sinRotY = qFabs(qSin(qDegreesToRadians(rotation.y())));
+ GLfloat cosRotY = qFabs(qCos(qDegreesToRadians(rotation.y())));
+ GLfloat sinRotZ = 0.0f;
+ GLfloat cosRotZ = 0.0f;
+ if (rotation.z()) {
+ sinRotZ = qFabs(qSin(qDegreesToRadians(rotation.z())));
+ cosRotZ = qFabs(qCos(qDegreesToRadians(rotation.z())));
+ }
switch (alignment) {
case Qt::AlignLeft: {
- xAlignment = (-(GLfloat)textureSize.width() * scaleFactor)
- * qFabs(qCos(qDegreesToRadians(rotation.y())));
- zAlignment = ((GLfloat)textureSize.width() * scaleFactor)
- * qFabs(qSin(qDegreesToRadians(rotation.y())));
+ if (rotation.z() && rotation.z() != 180.0f && !rotation.y()) {
+ xAlignment = ((-(GLfloat)textureSize.width() * scaleFactor) * cosRotZ
+ - ((GLfloat)textureSize.height() * scaleFactor) * sinRotZ) / 2.0f;
+ yAlignment = (((GLfloat)textureSize.width() * scaleFactor) * sinRotZ
+ + ((GLfloat)textureSize.height() * scaleFactor) * cosRotZ) / 2.0f;
+ } else {
+ xAlignment = (-(GLfloat)textureSize.width() * scaleFactor) * cosRotY;
+ zAlignment = ((GLfloat)textureSize.width() * scaleFactor) * sinRotY;
+ }
break;
}
case Qt::AlignRight: {
- xAlignment = ((GLfloat)textureSize.width() * scaleFactor)
- * qFabs(qCos(qDegreesToRadians(rotation.y())));
- zAlignment = (-(GLfloat)textureSize.width() * scaleFactor)
- * qFabs(qSin(qDegreesToRadians(rotation.y())));
+ if (rotation.z() && rotation.z() != 180.0f && !rotation.y()) {
+ xAlignment = (((GLfloat)textureSize.width() * scaleFactor) * cosRotZ
+ + ((GLfloat)textureSize.height() * scaleFactor) * sinRotZ) / 2.0f;
+ yAlignment = (((GLfloat)textureSize.width() * scaleFactor) * sinRotZ
+ + ((GLfloat)textureSize.height() * scaleFactor) * cosRotZ) / 2.0f;
+ } else {
+ xAlignment = ((GLfloat)textureSize.width() * scaleFactor) * cosRotY;
+ zAlignment = (-(GLfloat)textureSize.width() * scaleFactor) * sinRotY;
+ }
break;
}
case Qt::AlignTop: {
- yAlignment = ((GLfloat)textureSize.width() * scaleFactor)
- * qFabs(qCos(qDegreesToRadians(rotation.y())));
- if (itemHeight < 0)
- yAlignment = -yAlignment;
+ yAlignment = ((GLfloat)textureSize.width() * scaleFactor) * cosRotY;
break;
}
case Qt::AlignBottom: {
- yAlignment = (-(GLfloat)textureSize.width() * scaleFactor)
- * qFabs(qCos(qDegreesToRadians(rotation.y())));
- if (itemHeight < 0)
- yAlignment = -yAlignment;
+ yAlignment = (-(GLfloat)textureSize.width() * scaleFactor) * cosRotY;
+ break;
+ }
+ case Qt::AlignHCenter: {
+ xAlignment = (-(GLfloat)textureSize.width() * scaleFactor) * cosRotZ
+ - ((GLfloat)textureSize.height() * scaleFactor) * sinRotZ;
+ break;
+ }
+ case Qt::AlignVCenter: {
+ yAlignment = ((GLfloat)textureSize.width() * scaleFactor) * cosRotZ
+ + ((GLfloat)textureSize.height() * scaleFactor) * sinRotZ;
break;
}
default: {
@@ -315,7 +311,7 @@ void Drawer::drawLabel(const AbstractRenderItem &item, const LabelItem &labelIte
xPosition = item.translation().x();
if (useDepth)
zPosition = item.translation().z();
- else if (mode.testFlag(QDataVis::SelectionColumn) && isSlicing)
+ else if (mode.testFlag(QAbstract3DGraph::SelectionColumn) && isSlicing)
xPosition = -(item.translation().z()) + positionComp.z(); // flip first to left
}
@@ -367,11 +363,11 @@ void Drawer::generateLabelItem(LabelItem &item, const QString &text, int widestL
if (!text.isEmpty()) {
// Create labels
// Print label into a QImage using QPainter
- QImage label = Utils::printTextToImage(m_font,
+ QImage label = Utils::printTextToImage(m_theme->font(),
text,
m_theme->labelBackgroundColor(),
m_theme->labelTextColor(),
- m_labelBackground,
+ m_theme->isLabelBackgroundEnabled(),
m_theme->isLabelBorderEnabled(),
widestLabel);
@@ -382,4 +378,4 @@ void Drawer::generateLabelItem(LabelItem &item, const QString &text, int widestL
}
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/drawer_p.h b/src/datavisualization/engine/drawer_p.h
index 8bc62209..35a0a7ff 100644
--- a/src/datavisualization/engine/drawer_p.h
+++ b/src/datavisualization/engine/drawer_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -36,7 +36,7 @@
#include "abstractrenderitem_p.h"
#include <QFont>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class ShaderHelper;
class ObjectHelper;
@@ -70,9 +70,7 @@ public:
void setTheme(Q3DTheme *theme);
Q3DTheme *theme() const;
- void setFont(const QFont &font);
QFont font() const;
- void setLabelBackground(bool enabled);
void drawObject(ShaderHelper *shader, AbstractObjectHelper *object, GLuint textureId = 0,
GLuint depthTextureId = 0);
@@ -81,7 +79,7 @@ public:
void drawLabel(const AbstractRenderItem &item, const LabelItem &labelItem,
const QMatrix4x4 &viewmatrix, const QMatrix4x4 &projectionmatrix,
const QVector3D &positionComp, const QVector3D &rotation, GLfloat itemHeight,
- QDataVis::SelectionFlags mode, ShaderHelper *shader, ObjectHelper *object,
+ QAbstract3DGraph::SelectionFlags mode, ShaderHelper *shader, ObjectHelper *object,
const Q3DCamera *camera, bool useDepth = false, bool rotateAlong = false,
LabelPosition position = LabelOver,
Qt::AlignmentFlag alignment = Qt::AlignCenter, bool isSlicing = false);
@@ -94,12 +92,10 @@ Q_SIGNALS:
private:
Q3DTheme *m_theme;
- QFont m_font;
- bool m_labelBackground;
TextureHelper *m_textureHelper;
GLuint m_pointbuffer;
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
#endif
diff --git a/src/datavisualization/engine/engine.pri b/src/datavisualization/engine/engine.pri
index 899979e1..e13a9a04 100644
--- a/src/datavisualization/engine/engine.pri
+++ b/src/datavisualization/engine/engine.pri
@@ -1,5 +1,5 @@
-HEADERS += $$PWD/q3dwindow_p.h \
- $$PWD/q3dwindow.h \
+HEADERS += $$PWD/qabstract3dgraph_p.h \
+ $$PWD/qabstract3dgraph.h \
$$PWD/q3dbars.h \
$$PWD/q3dbars_p.h \
$$PWD/drawer_p.h \
@@ -28,7 +28,7 @@ HEADERS += $$PWD/q3dwindow_p.h \
$$PWD/q3dobject_p.h \
$$PWD/q3dscene_p.h
-SOURCES += $$PWD/q3dwindow.cpp \
+SOURCES += $$PWD/qabstract3dgraph.cpp \
$$PWD/q3dbars.cpp \
$$PWD/drawer.cpp \
$$PWD/bars3dcontroller.cpp \
diff --git a/src/datavisualization/engine/engine.qrc b/src/datavisualization/engine/engine.qrc
index 8fcaecec..18cba7fe 100644
--- a/src/datavisualization/engine/engine.qrc
+++ b/src/datavisualization/engine/engine.qrc
@@ -27,6 +27,8 @@
<file alias="negativeBackground">meshes/backgroundNegatives.obj</file>
<file alias="minimal">meshes/minimalFlat.obj</file>
<file alias="minimalSmooth">meshes/minimalSmooth.obj</file>
+ <file alias="arrow">meshes/arrowFlat.obj</file>
+ <file alias="arrowSmooth">meshes/arrowSmooth.obj</file>
</qresource>
<qresource prefix="/shaders">
<file alias="fragment">shaders/default.frag</file>
diff --git a/src/datavisualization/engine/meshes/arrowFlat.obj b/src/datavisualization/engine/meshes/arrowFlat.obj
new file mode 100644
index 00000000..bb9762d6
--- /dev/null
+++ b/src/datavisualization/engine/meshes/arrowFlat.obj
@@ -0,0 +1,403 @@
+# Blender v2.69 (sub 0) OBJ File: 'arrow.blend'
+# www.blender.org
+v 0.000000 1.000000 0.000000
+v 0.000000 0.000000 -1.000000
+v -0.195090 0.000000 -0.980785
+v -0.382683 0.000000 -0.923880
+v -0.555570 0.000000 -0.831470
+v -0.707107 0.000000 -0.707107
+v -0.831470 0.000000 -0.555570
+v -0.923880 0.000000 -0.382683
+v -0.980785 0.000000 -0.195090
+v -1.000000 0.000000 -0.000000
+v -0.980785 0.000000 0.195090
+v -0.923880 0.000000 0.382683
+v -0.831470 0.000000 0.555570
+v -0.707107 0.000000 0.707107
+v -0.555570 0.000000 0.831470
+v -0.382683 0.000000 0.923880
+v -0.195090 0.000000 0.980785
+v 0.000000 0.000000 1.000000
+v 0.195091 0.000000 0.980785
+v 0.382684 0.000000 0.923879
+v 0.555571 0.000000 0.831469
+v 0.707107 0.000000 0.707106
+v 0.831470 0.000000 0.555570
+v 0.923880 0.000000 0.382683
+v 0.980785 0.000000 0.195089
+v 1.000000 0.000000 -0.000001
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diff --git a/src/datavisualization/engine/q3dbars.cpp b/src/datavisualization/engine/q3dbars.cpp
index d4e97519..787033ad 100644
--- a/src/datavisualization/engine/q3dbars.cpp
+++ b/src/datavisualization/engine/q3dbars.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -19,15 +19,12 @@
#include "q3dbars.h"
#include "q3dbars_p.h"
#include "bars3dcontroller_p.h"
-#include "q3dvalueaxis.h"
-#include "q3dcategoryaxis.h"
+#include "qvalue3daxis.h"
+#include "qcategory3daxis.h"
#include "q3dcamera.h"
#include "qbar3dseries_p.h"
-#include <QMouseEvent>
-
-
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
/*!
* \class Q3DBars
@@ -96,24 +93,17 @@ QT_DATAVISUALIZATION_BEGIN_NAMESPACE
*/
/*!
- * Constructs a new 3D bar graph with optional \a parent window.
+ * Constructs a new 3D bar graph with optional \a parent window
+ * and surface \a format.
*/
-Q3DBars::Q3DBars(QWindow *parent)
- : Q3DWindow(new Q3DBarsPrivate(this), parent)
+Q3DBars::Q3DBars(const QSurfaceFormat *format, QWindow *parent)
+ : QAbstract3DGraph(new Q3DBarsPrivate(this), format, parent)
{
dptr()->m_shared = new Bars3DController(geometry());
d_ptr->setVisualController(dptr()->m_shared);
dptr()->m_shared->initializeOpenGL();
- QObject::connect(dptr()->m_shared, &Abstract3DController::selectionModeChanged, this,
- &Q3DBars::selectionModeChanged);
- QObject::connect(dptr()->m_shared, &Abstract3DController::shadowQualityChanged, this,
- &Q3DBars::shadowQualityChanged);
- QObject::connect(dptr()->m_shared, &Abstract3DController::themeChanged, this,
- &Q3DBars::themeChanged);
- QObject::connect(dptr()->m_shared, &Abstract3DController::needRender, d_ptr.data(),
- &Q3DWindowPrivate::renderLater);
- QObject::connect(dptr()->m_shared, &Abstract3DController::shadowQualityChanged, dptr(),
- &Q3DBarsPrivate::handleShadowQualityUpdate);
+ QObject::connect(dptr()->m_shared, &Bars3DController::primarySeriesChanged,
+ this, &Q3DBars::primarySeriesChanged);
}
/*!
@@ -124,12 +114,37 @@ Q3DBars::~Q3DBars()
}
/*!
+ * \property Q3DBars::primarySeries
+ *
+ * Specifies the \a series that is the primary series of the graph. The primary series
+ * is used to determine the row and column axis labels when the labels are not explicitly
+ * set to the axes.
+ * If the specified \a series is not already added to the graph, setting it as the
+ * primary series will also implicitly add it to the graph.
+ * If the primary series itself is removed from the graph, this property
+ * resets to default.
+ * If \a series is null, this property resets to default.
+ * Defaults to the first added series or zero if no series are added to the graph.
+ */
+void Q3DBars::setPrimarySeries(QBar3DSeries *series)
+{
+ dptr()->m_shared->setPrimarySeries(series);
+}
+
+QBar3DSeries *Q3DBars::primarySeries() const
+{
+ return dptrc()->m_shared->primarySeries();
+}
+
+/*!
* Adds the \a series to the graph. A graph can contain multiple series, but only one set of axes,
* so the rows and columns of all series must match for the visualized data to be meaningful.
* If the graph has multiple visible series, only the first one added will
* generate the row or column labels on the axes in cases where the labels are not explicitly set
* to the axes. If the newly added series has specified a selected bar, it will be highlighted and
* any existing selection will be cleared. Only one added series can have an active selection.
+ *
+ * /sa seriesList()
*/
void Q3DBars::addSeries(QBar3DSeries *series)
{
@@ -145,70 +160,46 @@ void Q3DBars::removeSeries(QBar3DSeries *series)
}
/*!
- * \return list of series added to this graph.
- */
-QList<QBar3DSeries *> Q3DBars::seriesList()
-{
- return dptr()->m_shared->barSeriesList();
-}
-
-/*!
- * \internal
- */
-void Q3DBars::mouseDoubleClickEvent(QMouseEvent *event)
-{
- dptr()->m_shared->mouseDoubleClickEvent(event);
-}
-
-/*!
- * \internal
- */
-void Q3DBars::touchEvent(QTouchEvent *event)
-{
- dptr()->m_shared->touchEvent(event);
-}
-
-/*!
- * \internal
- */
-void Q3DBars::mousePressEvent(QMouseEvent *event)
-{
- dptr()->m_shared->mousePressEvent(event, event->pos());
-}
-
-/*!
- * \internal
+ * Inserts the \a series into the position \a index in the series list.
+ * If the \a series has already been added to the list, it is moved to the
+ * new \a index.
+ * \note When moving a series to a new \a index that is after its old index,
+ * the new position in list is calculated as if the series was still in its old
+ * index, so the final index is actually the \a index decremented by one.
+ *
+ * \sa addSeries(), seriesList()
*/
-void Q3DBars::mouseReleaseEvent(QMouseEvent *event)
+void Q3DBars::insertSeries(int index, QBar3DSeries *series)
{
- dptr()->m_shared->mouseReleaseEvent(event, event->pos());
+ dptr()->m_shared->insertSeries(index, series);
}
/*!
- * \internal
+ * \return list of series added to this graph.
*/
-void Q3DBars::mouseMoveEvent(QMouseEvent *event)
+QList<QBar3DSeries *> Q3DBars::seriesList() const
{
- dptr()->m_shared->mouseMoveEvent(event, event->pos());
+ return dptrc()->m_shared->barSeriesList();
}
/*!
- * \internal
+ * \property Q3DBars::multiSeriesUniform
+ *
+ * This property controls if bars are to be scaled with proportions set to a single series bar even
+ * if there are multiple series displayed. If set to \c {true}, \l{barSpacing}{bar spacing} will
+ * affect only X-axis correctly. It is preset to \c false by default.
*/
-void Q3DBars::wheelEvent(QWheelEvent *event)
+void Q3DBars::setMultiSeriesUniform(bool uniform)
{
- dptr()->m_shared->wheelEvent(event);
-}
-
-
-Q3DBarsPrivate *Q3DBars::dptr()
-{
- return static_cast<Q3DBarsPrivate *>(d_ptr.data());
+ if (uniform != isMultiSeriesUniform()) {
+ dptr()->m_shared->setMultiSeriesScaling(uniform);
+ emit multiSeriesUniformChanged(uniform);
+ }
}
-const Q3DBarsPrivate *Q3DBars::dptrc() const
+bool Q3DBars::isMultiSeriesUniform() const
{
- return static_cast<const Q3DBarsPrivate *>(d_ptr.data());
+ return dptrc()->m_shared->multiSeriesScaling();
}
/*!
@@ -220,14 +211,15 @@ const Q3DBarsPrivate *Q3DBars::dptrc() const
void Q3DBars::setBarThickness(float thicknessRatio)
{
if (thicknessRatio != barThickness()) {
- dptr()->m_shared->setBarSpecs(GLfloat(thicknessRatio), barSpacing(), isBarSpacingRelative());
+ dptr()->m_shared->setBarSpecs(GLfloat(thicknessRatio), barSpacing(),
+ isBarSpacingRelative());
emit barThicknessChanged(thicknessRatio);
}
}
-float Q3DBars::barThickness()
+float Q3DBars::barThickness() const
{
- return dptr()->m_shared->barThickness();
+ return dptrc()->m_shared->barThickness();
}
/*!
@@ -236,9 +228,9 @@ float Q3DBars::barThickness()
* Bar spacing, which is the empty space between bars, in X and Z dimensions. It is preset to
* \c {(1.0, 1.0)} by default. Spacing is affected by barSpacingRelative -property.
*
- * \sa barSpacingRelative
+ * \sa barSpacingRelative, multiSeriesUniform
*/
-void Q3DBars::setBarSpacing(QSizeF spacing)
+void Q3DBars::setBarSpacing(const QSizeF &spacing)
{
if (spacing != barSpacing()) {
dptr()->m_shared->setBarSpecs(GLfloat(barThickness()), spacing, isBarSpacingRelative());
@@ -246,9 +238,9 @@ void Q3DBars::setBarSpacing(QSizeF spacing)
}
}
-QSizeF Q3DBars::barSpacing()
+QSizeF Q3DBars::barSpacing() const
{
- return dptr()->m_shared->barSpacing();
+ return dptrc()->m_shared->barSpacing();
}
/*!
@@ -266,76 +258,15 @@ void Q3DBars::setBarSpacingRelative(bool relative)
}
}
-bool Q3DBars::isBarSpacingRelative()
-{
- return dptr()->m_shared->isBarSpecRelative();
-}
-
-/*!
- * \property Q3DBars::theme
- *
- * A \a theme to be used for the graph. Ownership of the \a theme is transferred. Previous theme
- * is deleted when a new one is set. Properties of the \a theme can be modified even after setting
- * it, and the modifications take effect immediately.
- */
-void Q3DBars::setTheme(Q3DTheme *theme)
-{
- dptr()->m_shared->setTheme(theme);
-}
-
-Q3DTheme *Q3DBars::theme() const
+bool Q3DBars::isBarSpacingRelative() const
{
- return dptrc()->m_shared->theme();
+ return dptrc()->m_shared->isBarSpecRelative();
}
/*!
- * \property Q3DBars::selectionMode
+ * \property Q3DBars::rowAxis
*
- * Sets bar selection \a mode to a combination of \c QDataVis::SelectionFlags. It is preset to
- * \c QDataVis::SelectionItem by default.
- */
-void Q3DBars::setSelectionMode(QDataVis::SelectionFlags mode)
-{
- dptr()->m_shared->setSelectionMode(mode);
-}
-
-QDataVis::SelectionFlags Q3DBars::selectionMode() const
-{
- return dptrc()->m_shared->selectionMode();
-}
-
-/*!
- * \property Q3DBars::scene
- *
- * This property contains the read only Q3DScene that can be used to access e.g. camera object.
- */
-Q3DScene *Q3DBars::scene() const
-{
- return dptrc()->m_shared->scene();
-}
-
-/*!
- * \property Q3DBars::shadowQuality
- *
- * Sets shadow \a quality to one of \c QDataVis::ShadowQuality. It is preset to
- * \c QDataVis::ShadowQualityMedium by default.
- *
- * \note If setting QDataVis::ShadowQuality of a certain level fails, a level is lowered
- * until it is successful and shadowQualityChanged signal is emitted for each time the change is
- * done.
- */
-void Q3DBars::setShadowQuality(QDataVis::ShadowQuality quality)
-{
- dptr()->m_shared->setShadowQuality(quality);
-}
-
-QDataVis::ShadowQuality Q3DBars::shadowQuality() const
-{
- return dptrc()->m_shared->shadowQuality();
-}
-
-/*!
- * Sets a user-defined row \a axis. Implicitly calls addAxis() to transfer ownership of
+ * The active row \a axis. Implicitly calls addAxis() to transfer ownership of
* the \a axis to this graph.
*
* If the \a axis is null, a temporary default axis with no labels is created.
@@ -343,21 +274,20 @@ QDataVis::ShadowQuality Q3DBars::shadowQuality() const
*
* \sa addAxis(), releaseAxis()
*/
-void Q3DBars::setRowAxis(Q3DCategoryAxis *axis)
+void Q3DBars::setRowAxis(QCategory3DAxis *axis)
{
dptr()->m_shared->setAxisZ(axis);
}
-/*!
- * \return category axis for rows.
- */
-Q3DCategoryAxis *Q3DBars::rowAxis() const
+QCategory3DAxis *Q3DBars::rowAxis() const
{
- return static_cast<Q3DCategoryAxis *>(dptrc()->m_shared->axisZ());
+ return static_cast<QCategory3DAxis *>(dptrc()->m_shared->axisZ());
}
/*!
- * Sets a user-defined column \a axis. Implicitly calls addAxis() to transfer ownership of
+ * \property Q3DBars::columnAxis
+ *
+ * The active column \a axis. Implicitly calls addAxis() to transfer ownership of
* the \a axis to this graph.
*
* If the \a axis is null, a temporary default axis with no labels is created.
@@ -365,21 +295,20 @@ Q3DCategoryAxis *Q3DBars::rowAxis() const
*
* \sa addAxis(), releaseAxis()
*/
-void Q3DBars::setColumnAxis(Q3DCategoryAxis *axis)
+void Q3DBars::setColumnAxis(QCategory3DAxis *axis)
{
dptr()->m_shared->setAxisX(axis);
}
-/*!
- * \return category axis for columns.
- */
-Q3DCategoryAxis *Q3DBars::columnAxis() const
+QCategory3DAxis *Q3DBars::columnAxis() const
{
- return static_cast<Q3DCategoryAxis *>(dptrc()->m_shared->axisX());
+ return static_cast<QCategory3DAxis *>(dptrc()->m_shared->axisX());
}
/*!
- * Sets a user-defined value \a axis (the Y-axis). Implicitly calls addAxis() to transfer ownership
+ * \property Q3DBars::valueAxis
+ *
+ * The active value \a axis (the Y-axis). Implicitly calls addAxis() to transfer ownership
* of the \a axis to this graph.
*
* If the \a axis is null, a temporary default axis with no labels and automatically adjusting
@@ -388,17 +317,14 @@ Q3DCategoryAxis *Q3DBars::columnAxis() const
*
* \sa addAxis(), releaseAxis()
*/
-void Q3DBars::setValueAxis(Q3DValueAxis *axis)
+void Q3DBars::setValueAxis(QValue3DAxis *axis)
{
dptr()->m_shared->setAxisY(axis);
}
-/*!
- * \return used value axis (Y-axis).
- */
-Q3DValueAxis *Q3DBars::valueAxis() const
+QValue3DAxis *Q3DBars::valueAxis() const
{
- return static_cast<Q3DValueAxis *>(dptrc()->m_shared->axisY());
+ return static_cast<QValue3DAxis *>(dptrc()->m_shared->axisY());
}
/*!
@@ -408,7 +334,7 @@ Q3DValueAxis *Q3DBars::valueAxis() const
*
* \sa releaseAxis(), setValueAxis(), setRowAxis(), setColumnAxis()
*/
-void Q3DBars::addAxis(Q3DAbstractAxis *axis)
+void Q3DBars::addAxis(QAbstract3DAxis *axis)
{
dptr()->m_shared->addAxis(axis);
}
@@ -421,7 +347,7 @@ void Q3DBars::addAxis(Q3DAbstractAxis *axis)
*
* \sa addAxis(), setValueAxis(), setRowAxis(), setColumnAxis()
*/
-void Q3DBars::releaseAxis(Q3DAbstractAxis *axis)
+void Q3DBars::releaseAxis(QAbstract3DAxis *axis)
{
dptr()->m_shared->releaseAxis(axis);
}
@@ -431,24 +357,43 @@ void Q3DBars::releaseAxis(Q3DAbstractAxis *axis)
*
* \sa addAxis()
*/
-QList<Q3DAbstractAxis *> Q3DBars::axes() const
+QList<QAbstract3DAxis *> Q3DBars::axes() const
{
return dptrc()->m_shared->axes();
}
+Q3DBarsPrivate *Q3DBars::dptr()
+{
+ return static_cast<Q3DBarsPrivate *>(d_ptr.data());
+}
+
+const Q3DBarsPrivate *Q3DBars::dptrc() const
+{
+ return static_cast<const Q3DBarsPrivate *>(d_ptr.data());
+}
+
Q3DBarsPrivate::Q3DBarsPrivate(Q3DBars *q)
- : Q3DWindowPrivate(q)
+ : QAbstract3DGraphPrivate(q)
{
}
Q3DBarsPrivate::~Q3DBarsPrivate()
{
- delete m_shared;
}
-void Q3DBarsPrivate::handleShadowQualityUpdate(QDataVis::ShadowQuality quality)
+void Q3DBarsPrivate::handleAxisXChanged(QAbstract3DAxis *axis)
+{
+ emit qptr()->columnAxisChanged(static_cast<QCategory3DAxis *>(axis));
+}
+
+void Q3DBarsPrivate::handleAxisYChanged(QAbstract3DAxis *axis)
+{
+ emit qptr()->valueAxisChanged(static_cast<QValue3DAxis *>(axis));
+}
+
+void Q3DBarsPrivate::handleAxisZChanged(QAbstract3DAxis *axis)
{
- emit qptr()->shadowQualityChanged(quality);
+ emit qptr()->rowAxisChanged(static_cast<QCategory3DAxis *>(axis));
}
Q3DBars *Q3DBarsPrivate::qptr()
@@ -456,4 +401,4 @@ Q3DBars *Q3DBarsPrivate::qptr()
return static_cast<Q3DBars *>(q_ptr);
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/q3dbars.h b/src/datavisualization/engine/q3dbars.h
index add3b11b..06dcfedb 100644
--- a/src/datavisualization/engine/q3dbars.h
+++ b/src/datavisualization/engine/q3dbars.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -19,86 +19,72 @@
#ifndef Q3DBARS_H
#define Q3DBARS_H
-#include <QtDataVisualization/qdatavisualizationenums.h>
-#include <QtDataVisualization/q3dwindow.h>
-#include <QtDataVisualization/q3dtheme.h>
+#include <QtDataVisualization/qabstract3dgraph.h>
#include <QFont>
#include <QLinearGradient>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Q3DBarsPrivate;
-class Q3DAbstractAxis;
-class Q3DCategoryAxis;
-class Q3DValueAxis;
-class Q3DScene;
+class QAbstract3DAxis;
+class QCategory3DAxis;
+class QValue3DAxis;
class QBar3DSeries;
-class QT_DATAVISUALIZATION_EXPORT Q3DBars : public Q3DWindow
+class QT_DATAVISUALIZATION_EXPORT Q3DBars : public QAbstract3DGraph
{
Q_OBJECT
- Q_PROPERTY(QtDataVisualization::QDataVis::SelectionFlags selectionMode READ selectionMode WRITE setSelectionMode NOTIFY selectionModeChanged)
- Q_PROPERTY(QtDataVisualization::QDataVis::ShadowQuality shadowQuality READ shadowQuality WRITE setShadowQuality NOTIFY shadowQualityChanged)
+ Q_PROPERTY(bool multiSeriesUniform READ isMultiSeriesUniform WRITE setMultiSeriesUniform NOTIFY multiSeriesUniformChanged)
Q_PROPERTY(float barThickness READ barThickness WRITE setBarThickness NOTIFY barThicknessChanged)
Q_PROPERTY(QSizeF barSpacing READ barSpacing WRITE setBarSpacing NOTIFY barSpacingChanged)
Q_PROPERTY(bool barSpacingRelative READ isBarSpacingRelative WRITE setBarSpacingRelative NOTIFY barSpacingRelativeChanged)
- Q_PROPERTY(Q3DTheme* theme READ theme WRITE setTheme NOTIFY themeChanged)
- Q_PROPERTY(Q3DScene* scene READ scene)
+ Q_PROPERTY(QCategory3DAxis *rowAxis READ rowAxis WRITE setRowAxis NOTIFY rowAxisChanged)
+ Q_PROPERTY(QCategory3DAxis *columnAxis READ columnAxis WRITE setColumnAxis NOTIFY columnAxisChanged)
+ Q_PROPERTY(QValue3DAxis *valueAxis READ valueAxis WRITE setValueAxis NOTIFY valueAxisChanged)
+ Q_PROPERTY(QBar3DSeries *primarySeries READ primarySeries WRITE setPrimarySeries NOTIFY primarySeriesChanged)
public:
- explicit Q3DBars(QWindow *parent = 0);
+ explicit Q3DBars(const QSurfaceFormat *format = 0, QWindow *parent = 0);
virtual ~Q3DBars();
+ void setPrimarySeries(QBar3DSeries *series);
+ QBar3DSeries *primarySeries() const;
void addSeries(QBar3DSeries *series);
void removeSeries(QBar3DSeries *series);
- QList<QBar3DSeries *> seriesList();
+ void insertSeries(int index, QBar3DSeries *series);
+ QList<QBar3DSeries *> seriesList() const;
- void setTheme(Q3DTheme *theme);
- Q3DTheme *theme() const;
+ void setMultiSeriesUniform(bool uniform);
+ bool isMultiSeriesUniform() const;
void setBarThickness(float thicknessRatio);
- float barThickness();
+ float barThickness() const;
- void setBarSpacing(QSizeF spacing);
- QSizeF barSpacing();
+ void setBarSpacing(const QSizeF &spacing);
+ QSizeF barSpacing() const;
void setBarSpacingRelative(bool relative);
- bool isBarSpacingRelative();
-
- void setSelectionMode(QDataVis::SelectionFlags mode);
- QDataVis::SelectionFlags selectionMode() const;
-
- Q3DScene *scene() const;
-
- void setShadowQuality(QDataVis::ShadowQuality quality);
- QDataVis::ShadowQuality shadowQuality() const;
-
- void setRowAxis(Q3DCategoryAxis *axis);
- Q3DCategoryAxis *rowAxis() const;
- void setColumnAxis(Q3DCategoryAxis *axis);
- Q3DCategoryAxis *columnAxis() const;
- void setValueAxis(Q3DValueAxis *axis);
- Q3DValueAxis *valueAxis() const;
- void addAxis(Q3DAbstractAxis *axis);
- void releaseAxis(Q3DAbstractAxis *axis);
- QList<Q3DAbstractAxis *> axes() const;
+ bool isBarSpacingRelative() const;
+
+ void setRowAxis(QCategory3DAxis *axis);
+ QCategory3DAxis *rowAxis() const;
+ void setColumnAxis(QCategory3DAxis *axis);
+ QCategory3DAxis *columnAxis() const;
+ void setValueAxis(QValue3DAxis *axis);
+ QValue3DAxis *valueAxis() const;
+ void addAxis(QAbstract3DAxis *axis);
+ void releaseAxis(QAbstract3DAxis *axis);
+ QList<QAbstract3DAxis *> axes() const;
signals:
- void selectionModeChanged(QDataVis::SelectionFlags mode);
- void shadowQualityChanged(QDataVis::ShadowQuality quality);
+ void multiSeriesUniformChanged(bool uniform);
void barThicknessChanged(float thicknessRatio);
void barSpacingChanged(QSizeF spacing);
void barSpacingRelativeChanged(bool relative);
- void themeChanged(Q3DTheme *theme);
-
-protected:
-
- void mouseDoubleClickEvent(QMouseEvent *event);
- void touchEvent(QTouchEvent *event);
- void mousePressEvent(QMouseEvent *event);
- void mouseReleaseEvent(QMouseEvent *event);
- void mouseMoveEvent(QMouseEvent *event);
- void wheelEvent(QWheelEvent *event);
+ void rowAxisChanged(QCategory3DAxis *axis);
+ void columnAxisChanged(QCategory3DAxis *axis);
+ void valueAxisChanged(QValue3DAxis *axis);
+ void primarySeriesChanged(QBar3DSeries *series);
private:
Q3DBarsPrivate *dptr();
@@ -106,6 +92,6 @@ private:
Q_DISABLE_COPY(Q3DBars)
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
#endif
diff --git a/src/datavisualization/engine/q3dbars_p.h b/src/datavisualization/engine/q3dbars_p.h
index 9a059d8d..578ec57e 100644
--- a/src/datavisualization/engine/q3dbars_p.h
+++ b/src/datavisualization/engine/q3dbars_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -30,28 +30,28 @@
#define Q3DBARS_P_H
#include "bars3dcontroller_p.h"
-#include "qdatavisualizationenums.h"
-#include "q3dwindow_p.h"
+#include "qabstract3dgraph_p.h"
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Q3DBars;
-class Q3DBarsPrivate : public Q3DWindowPrivate
+class Q3DBarsPrivate : public QAbstract3DGraphPrivate
{
Q_OBJECT
public:
Q3DBarsPrivate(Q3DBars *q);
~Q3DBarsPrivate();
- // Used to detect when shadow quality changes autonomously due to e.g. resizing.
- void handleShadowQualityUpdate(QDataVis::ShadowQuality quality);
+ void handleAxisXChanged(QAbstract3DAxis *axis);
+ void handleAxisYChanged(QAbstract3DAxis *axis);
+ void handleAxisZChanged(QAbstract3DAxis *axis);
Q3DBars *qptr();
Bars3DController *m_shared;
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
#endif
diff --git a/src/datavisualization/engine/q3dbox.cpp b/src/datavisualization/engine/q3dbox.cpp
index cc1e0265..c5caea75 100644
--- a/src/datavisualization/engine/q3dbox.cpp
+++ b/src/datavisualization/engine/q3dbox.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -20,7 +20,7 @@
#include "q3dbox.h"
#include <QtCore/QList>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
/*!
\class Q3DBox
@@ -411,6 +411,10 @@ Q3DBox Q3DBox::transformed(const QMatrix4x4& matrix) const
#ifndef QT_NO_DEBUG_STREAM
+/*!
+ \fn operator<<(QDebug dbg, const Q3DBox &box)
+ \internal
+ */
QDebug operator<<(QDebug dbg, const Q3DBox &box)
{
if (box.isFinite()) {
@@ -476,6 +480,6 @@ QDataStream &operator>>(QDataStream &stream, Q3DBox &box)
return stream;
}
-#endif // QT_NO_DATASTREAM
+#endif
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/q3dbox.h b/src/datavisualization/engine/q3dbox.h
index aa63ec39..6dbaefa1 100644
--- a/src/datavisualization/engine/q3dbox.h
+++ b/src/datavisualization/engine/q3dbox.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -19,36 +19,82 @@
#ifndef Q3DBOX_H
#define Q3DBOX_H
-#include <QtDataVisualization/qdatavisualizationenums.h>
+#include <QtDataVisualization/qdatavisualizationglobal.h>
#include <QtGui/QMatrix4x4>
#include <QtGui/QVector3D>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Q3DBox; // Needed to circumvent an issue with qdoc. If this line is removed, make docs will not work for this.
class QT_DATAVISUALIZATION_EXPORT Q3DBox
{
public:
- Q3DBox();
- Q3DBox(const QVector3D& corner1, const QVector3D& corner2);
+ inline Q3DBox() : boxtype(Null), mincorner(0, 0, 0), maxcorner(0, 0, 0) {}
+ inline Q3DBox(const QVector3D& corner1, const QVector3D& corner2): boxtype(Finite),
+ mincorner(qMin(corner1.x(), corner2.x()),
+ qMin(corner1.y(), corner2.y()),
+ qMin(corner1.z(), corner2.z())),
+ maxcorner(qMax(corner1.x(), corner2.x()),
+ qMax(corner1.y(), corner2.y()),
+ qMax(corner1.z(), corner2.z())) {}
+
+ inline bool isNull() const { return (boxtype == Null); }
+ inline bool isFinite() const { return (boxtype == Finite); }
+ inline bool isInfinite() const { return (boxtype == Infinite); }
+
+ inline QVector3D minimum() const { return mincorner; }
+ inline QVector3D maximum() const { return maxcorner; }
+ inline void setExtents(const QVector3D& corner1, const QVector3D& corner2)
+ {
+ boxtype = Finite;
+ mincorner = QVector3D(qMin(corner1.x(), corner2.x()),
+ qMin(corner1.y(), corner2.y()),
+ qMin(corner1.z(), corner2.z()));
+ maxcorner = QVector3D(qMax(corner1.x(), corner2.x()),
+ qMax(corner1.y(), corner2.y()),
+ qMax(corner1.z(), corner2.z()));
+ }
- bool isNull() const;
- bool isFinite() const;
- bool isInfinite() const;
+ inline void setToNull()
+ {
+ boxtype = Null;
+ mincorner = QVector3D(0, 0, 0);
+ maxcorner = QVector3D(0, 0, 0);
+ }
- QVector3D minimum() const;
- QVector3D maximum() const;
- void setExtents(const QVector3D& corner1, const QVector3D& corner2);
+ inline void setToInfinite()
+ {
+ boxtype = Infinite;
+ mincorner = QVector3D(0, 0, 0);
+ maxcorner = QVector3D(0, 0, 0);
+ }
- void setToNull();
- void setToInfinite();
+ inline QVector3D size() const { return maxcorner - mincorner; }
+ inline QVector3D center() const { return (mincorner + maxcorner) * 0.5f; }
- QVector3D size() const;
- QVector3D center() const;
+ inline bool contains(const QVector3D& point) const
+ {
+ if (boxtype == Finite) {
+ return (point.x() >= mincorner.x() && point.x() <= maxcorner.x() &&
+ point.y() >= mincorner.y() && point.y() <= maxcorner.y() &&
+ point.z() >= mincorner.z() && point.z() <= maxcorner.z());
+ } else if (boxtype == Infinite) {
+ return true;
+ } else {
+ return false;
+ }
+ }
- bool contains(const QVector3D& point) const;
- bool contains(const Q3DBox& box) const;
+ inline bool contains(const Q3DBox& box) const
+ {
+ if (box.boxtype == Finite)
+ return contains(box.mincorner) && contains(box.maxcorner);
+ else if (box.boxtype == Infinite)
+ return (boxtype == Infinite);
+ else
+ return false;
+ }
bool intersects(const Q3DBox& box) const;
void intersect(const Q3DBox& box);
@@ -63,8 +109,19 @@ public:
void transform(const QMatrix4x4& matrix);
Q3DBox transformed(const QMatrix4x4& matrix) const;
- bool operator==(const Q3DBox& box) const;
- bool operator!=(const Q3DBox& box) const;
+ inline bool operator==(const Q3DBox& box) const
+ {
+ return (boxtype == box.boxtype &&
+ mincorner == box.mincorner &&
+ maxcorner == box.maxcorner);
+ }
+
+ inline bool operator!=(const Q3DBox& box) const
+ {
+ return (boxtype != box.boxtype ||
+ mincorner != box.mincorner ||
+ maxcorner != box.maxcorner);
+ }
friend bool qFuzzyCompare(const Q3DBox& box1, const Q3DBox& box2);
@@ -80,89 +137,6 @@ private:
QVector3D mincorner, maxcorner;
};
-inline Q3DBox::Q3DBox() : boxtype(Null), mincorner(0, 0, 0), maxcorner(0, 0, 0) {}
-
-inline Q3DBox::Q3DBox(const QVector3D& corner1, const QVector3D& corner2)
- : boxtype(Finite),
- mincorner(qMin(corner1.x(), corner2.x()),
- qMin(corner1.y(), corner2.y()),
- qMin(corner1.z(), corner2.z())),
- maxcorner(qMax(corner1.x(), corner2.x()),
- qMax(corner1.y(), corner2.y()),
- qMax(corner1.z(), corner2.z())) {}
-
-inline bool Q3DBox::isNull() const { return (boxtype == Null); }
-inline bool Q3DBox::isFinite() const { return (boxtype == Finite); }
-inline bool Q3DBox::isInfinite() const { return (boxtype == Infinite); }
-
-inline QVector3D Q3DBox::minimum() const { return mincorner; }
-inline QVector3D Q3DBox::maximum() const { return maxcorner; }
-
-inline void Q3DBox::setExtents(const QVector3D& corner1, const QVector3D& corner2)
-{
- boxtype = Finite;
- mincorner = QVector3D(qMin(corner1.x(), corner2.x()),
- qMin(corner1.y(), corner2.y()),
- qMin(corner1.z(), corner2.z()));
- maxcorner = QVector3D(qMax(corner1.x(), corner2.x()),
- qMax(corner1.y(), corner2.y()),
- qMax(corner1.z(), corner2.z()));
-}
-
-inline void Q3DBox::setToNull()
-{
- boxtype = Null;
- mincorner = QVector3D(0, 0, 0);
- maxcorner = QVector3D(0, 0, 0);
-}
-
-inline void Q3DBox::setToInfinite()
-{
- boxtype = Infinite;
- mincorner = QVector3D(0, 0, 0);
- maxcorner = QVector3D(0, 0, 0);
-}
-
-inline QVector3D Q3DBox::size() const { return maxcorner - mincorner; }
-inline QVector3D Q3DBox::center() const { return (mincorner + maxcorner) * 0.5f; }
-
-inline bool Q3DBox::contains(const QVector3D& point) const
-{
- if (boxtype == Finite) {
- return (point.x() >= mincorner.x() && point.x() <= maxcorner.x() &&
- point.y() >= mincorner.y() && point.y() <= maxcorner.y() &&
- point.z() >= mincorner.z() && point.z() <= maxcorner.z());
- } else if (boxtype == Infinite) {
- return true;
- } else {
- return false;
- }
-}
-
-inline bool Q3DBox::contains(const Q3DBox& box) const
-{
- if (box.boxtype == Finite)
- return contains(box.mincorner) && contains(box.maxcorner);
- else if (box.boxtype == Infinite)
- return (boxtype == Infinite);
- else
- return false;
-}
-
-inline bool Q3DBox::operator==(const Q3DBox& box) const
-{
- return (boxtype == box.boxtype &&
- mincorner == box.mincorner &&
- maxcorner == box.maxcorner);
-}
-
-inline bool Q3DBox::operator!=(const Q3DBox& box) const
-{
- return (boxtype != box.boxtype ||
- mincorner != box.mincorner ||
- maxcorner != box.maxcorner);
-}
-
inline bool qFuzzyCompare(const Q3DBox& box1, const Q3DBox& box2)
{
return box1.boxtype == box2.boxtype &&
@@ -179,6 +153,6 @@ QT_DATAVISUALIZATION_EXPORT QDataStream &operator<<(QDataStream &stream, const Q
QT_DATAVISUALIZATION_EXPORT QDataStream &operator>>(QDataStream &stream, Q3DBox &box);
#endif
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
#endif
diff --git a/src/datavisualization/engine/q3dcamera.cpp b/src/datavisualization/engine/q3dcamera.cpp
index 6378051c..426fa51d 100644
--- a/src/datavisualization/engine/q3dcamera.cpp
+++ b/src/datavisualization/engine/q3dcamera.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -26,7 +26,7 @@
#include <qmath.h>
#include <QVector3D>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
/*!
* \class Q3DCamera
@@ -88,6 +88,8 @@ QT_DATAVISUALIZATION_BEGIN_NAMESPACE
* data visualization. The class offers simple methods for setting the orbit point in rotations,
* but allows also setting the 4x4 view matrix directly in case a more customized camera behavior is
* needed.
+ *
+ * For Camera3D enums, see \l Q3DCamera::CameraPreset
*/
/*!
@@ -867,5 +869,4 @@ void Q3DCameraPrivate::updateViewMatrix(float zoomAdjustment)
q_ptr->setViewMatrix(viewMatrix);
}
-
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/q3dcamera.h b/src/datavisualization/engine/q3dcamera.h
index 9287e15a..1a3a3284 100644
--- a/src/datavisualization/engine/q3dcamera.h
+++ b/src/datavisualization/engine/q3dcamera.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -25,7 +25,7 @@
class QVector3D;
class QPoint;
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Q3DCameraPrivate;
@@ -134,7 +134,6 @@ signals:
void wrapYRotationChanged(bool isEnabled);
private:
- // To be exposed in the future
void setMinXRotation(float rotation);
void setMinYRotation(float rotation);
void setMaxXRotation(float rotation);
@@ -157,6 +156,6 @@ private:
friend class QMac3DInputHandler;
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
-#endif // Q3DCAMERA_H
+#endif
diff --git a/src/datavisualization/engine/q3dcamera_p.h b/src/datavisualization/engine/q3dcamera_p.h
index ac32248e..b55010c8 100644
--- a/src/datavisualization/engine/q3dcamera_p.h
+++ b/src/datavisualization/engine/q3dcamera_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -32,7 +32,7 @@
#include "datavisualizationglobal_p.h"
#include "q3dcamera.h"
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Q3DCamera;
@@ -82,6 +82,6 @@ public:
friend class QMac3DInputHandler;
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
-#endif // Q3DCAMERA_P_H
+#endif
diff --git a/src/datavisualization/engine/q3dlight.cpp b/src/datavisualization/engine/q3dlight.cpp
index bc43c3d7..8ac9e3a0 100644
--- a/src/datavisualization/engine/q3dlight.cpp
+++ b/src/datavisualization/engine/q3dlight.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -20,7 +20,7 @@
#include "q3dscene.h"
#include "q3dlight_p.h"
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
/*!
* \class Q3DLight
@@ -79,4 +79,4 @@ void Q3DLightPrivate::sync(Q3DLight &other)
}
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/q3dlight.h b/src/datavisualization/engine/q3dlight.h
index f9109183..876601a7 100644
--- a/src/datavisualization/engine/q3dlight.h
+++ b/src/datavisualization/engine/q3dlight.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -21,7 +21,7 @@
#include <QtDataVisualization/q3dobject.h>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Q3DLightPrivate;
class Q3DScene;
@@ -43,6 +43,6 @@ private:
friend class Q3DScenePrivate;
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
-#endif // Q3DLIGHT_H
+#endif
diff --git a/src/datavisualization/engine/q3dlight_p.h b/src/datavisualization/engine/q3dlight_p.h
index dad6d670..5cf979f0 100644
--- a/src/datavisualization/engine/q3dlight_p.h
+++ b/src/datavisualization/engine/q3dlight_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -32,7 +32,7 @@
#include "datavisualizationglobal_p.h"
#include "q3dlight.h"
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Q3DScene;
class Q3DLight;
@@ -49,9 +49,9 @@ public:
Q3DLight *q_ptr;
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
-#endif // Q3DLIGHT_P_H
+#endif
diff --git a/src/datavisualization/engine/q3dobject.cpp b/src/datavisualization/engine/q3dobject.cpp
index c4098fd0..cda4a370 100644
--- a/src/datavisualization/engine/q3dobject.cpp
+++ b/src/datavisualization/engine/q3dobject.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -18,9 +18,9 @@
#include "q3dobject.h"
#include "q3dobject_p.h"
-#include "q3dscene.h"
+#include "q3dscene_p.h"
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
/*!
\class Q3DObject
@@ -97,6 +97,8 @@ void Q3DObject::setPosition(const QVector3D &position)
void Q3DObject::setDirty(bool dirty)
{
d_ptr->m_isDirty = dirty;
+ if (parentScene())
+ parentScene()->d_ptr->m_sceneDirty = true;
}
/*!
@@ -118,4 +120,4 @@ Q3DObjectPrivate::~Q3DObjectPrivate()
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/q3dobject.h b/src/datavisualization/engine/q3dobject.h
index b5ce7804..07506f63 100644
--- a/src/datavisualization/engine/q3dobject.h
+++ b/src/datavisualization/engine/q3dobject.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -19,13 +19,12 @@
#ifndef Q3DOBJECT_H
#define Q3DOBJECT_H
-#include <QtDataVisualization/qdatavisualizationenums.h>
#include <QtDataVisualization/q3dscene.h>
#include <QObject>
#include <QVector3D>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Q3DObjectPrivate;
@@ -61,6 +60,6 @@ private:
friend class Q3DScenePrivate;
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
-#endif // Q3DOBJECT_H
+#endif
diff --git a/src/datavisualization/engine/q3dobject_p.h b/src/datavisualization/engine/q3dobject_p.h
index bac18cfe..6c4809fd 100644
--- a/src/datavisualization/engine/q3dobject_p.h
+++ b/src/datavisualization/engine/q3dobject_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -31,7 +31,7 @@
#include "datavisualizationglobal_p.h"
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Q3DObject;
class Q3DScene;
@@ -48,6 +48,6 @@ public:
bool m_isDirty;
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
-#endif // Q3DOBJECT_P_H
+#endif
diff --git a/src/datavisualization/engine/q3dscatter.cpp b/src/datavisualization/engine/q3dscatter.cpp
index 3c28b4a5..db7d2491 100644
--- a/src/datavisualization/engine/q3dscatter.cpp
+++ b/src/datavisualization/engine/q3dscatter.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -19,13 +19,11 @@
#include "q3dscatter.h"
#include "q3dscatter_p.h"
#include "scatter3dcontroller_p.h"
-#include "q3dvalueaxis.h"
+#include "qvalue3daxis.h"
#include "q3dcamera.h"
#include "qscatter3dseries_p.h"
-#include <QMouseEvent>
-
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
/*!
* \class Q3DScatter
@@ -80,24 +78,15 @@ QT_DATAVISUALIZATION_BEGIN_NAMESPACE
*/
/*!
- * Constructs a new 3D scatter graph with optional \a parent window.
+ * Constructs a new 3D scatter graph with optional \a parent window
+ * and surface \a format.
*/
-Q3DScatter::Q3DScatter(QWindow *parent)
- : Q3DWindow(new Q3DScatterPrivate(this), parent)
+Q3DScatter::Q3DScatter(const QSurfaceFormat *format, QWindow *parent)
+ : QAbstract3DGraph(new Q3DScatterPrivate(this), format, parent)
{
dptr()->m_shared = new Scatter3DController(geometry());
d_ptr->setVisualController(dptr()->m_shared);
dptr()->m_shared->initializeOpenGL();
- QObject::connect(dptr()->m_shared, &Abstract3DController::selectionModeChanged, this,
- &Q3DScatter::selectionModeChanged);
- QObject::connect(dptr()->m_shared, &Abstract3DController::shadowQualityChanged, this,
- &Q3DScatter::shadowQualityChanged);
- QObject::connect(dptr()->m_shared, &Abstract3DController::themeChanged, this,
- &Q3DScatter::themeChanged);
- QObject::connect(dptr()->m_shared, &Abstract3DController::needRender, d_ptr.data(),
- &Q3DWindowPrivate::renderLater);
- QObject::connect(dptr()->m_shared, &Abstract3DController::shadowQualityChanged, dptr(),
- &Q3DScatterPrivate::handleShadowQualityUpdate);
}
/*!
@@ -128,57 +117,9 @@ void Q3DScatter::removeSeries(QScatter3DSeries *series)
/*!
* \return list of series added to this graph.
*/
-QList<QScatter3DSeries *> Q3DScatter::seriesList()
-{
- return dptr()->m_shared->scatterSeriesList();
-}
-
-/*!
- * \internal
- */
-void Q3DScatter::mouseDoubleClickEvent(QMouseEvent *event)
-{
- dptr()->m_shared->mouseDoubleClickEvent(event);
-}
-
-/*!
- * \internal
- */
-void Q3DScatter::touchEvent(QTouchEvent *event)
-{
- dptr()->m_shared->touchEvent(event);
-}
-
-/*!
- * \internal
- */
-void Q3DScatter::mousePressEvent(QMouseEvent *event)
-{
- dptr()->m_shared->mousePressEvent(event, event->pos());
-}
-
-/*!
- * \internal
- */
-void Q3DScatter::mouseReleaseEvent(QMouseEvent *event)
+QList<QScatter3DSeries *> Q3DScatter::seriesList() const
{
- dptr()->m_shared->mouseReleaseEvent(event, event->pos());
-}
-
-/*!
- * \internal
- */
-void Q3DScatter::mouseMoveEvent(QMouseEvent *event)
-{
- dptr()->m_shared->mouseMoveEvent(event, event->pos());
-}
-
-/*!
- * \internal
- */
-void Q3DScatter::wheelEvent(QWheelEvent *event)
-{
- dptr()->m_shared->wheelEvent(event);
+ return dptrc()->m_shared->scatterSeriesList();
}
Q3DScatterPrivate *Q3DScatter::dptr()
@@ -192,72 +133,9 @@ const Q3DScatterPrivate *Q3DScatter::dptrc() const
}
/*!
- * \property Q3DScatter::theme
- *
- * A \a theme to be used for the graph. Ownership of the \a theme is transferred. Previous theme
- * is deleted when a new one is set. Properties of the \a theme can be modified even after setting
- * it, and the modifications take effect immediately.
- */
-void Q3DScatter::setTheme(Q3DTheme *theme)
-{
- dptr()->m_shared->setTheme(theme);
-}
-
-Q3DTheme *Q3DScatter::theme() const
-{
- return dptrc()->m_shared->theme();
-}
-
-/*!
- * \property Q3DScatter::selectionMode
- *
- * Sets item selection \a mode to a combination of \c QDataVis::SelectionFlags. It is preset to
- * \c QDataVis::SelectionItem by default.
+ * \property Q3DScatter::axisX
*
- * \note Only \c QDataVis::SelectionItem and \c QDataVis::SelectionNone are supported.
- */
-void Q3DScatter::setSelectionMode(QDataVis::SelectionFlags mode)
-{
- dptr()->m_shared->setSelectionMode(mode);
-}
-
-QDataVis::SelectionFlags Q3DScatter::selectionMode() const
-{
- return dptrc()->m_shared->selectionMode();
-}
-
-/*!
- * \property Q3DScatter::scene
- *
- * This property contains the read only Q3DScene that can be used to access e.g. camera object.
- */
-Q3DScene *Q3DScatter::scene() const
-{
- return dptrc()->m_shared->scene();
-}
-
-/*!
- * \property Q3DScatter::shadowQuality
- *
- * Sets shadow \a quality to one of \c QDataVis::ShadowQuality. It is preset to
- * \c QDataVis::ShadowQualityMedium by default.
- *
- * \note If setting QDataVis::ShadowQuality of a certain level fails, a level is lowered
- * until it is successful and shadowQualityChanged signal is emitted for each time the change is
- * done.
- */
-void Q3DScatter::setShadowQuality(QDataVis::ShadowQuality quality)
-{
- return dptr()->m_shared->setShadowQuality(quality);
-}
-
-QDataVis::ShadowQuality Q3DScatter::shadowQuality() const
-{
- return dptrc()->m_shared->shadowQuality();
-}
-
-/*!
- * Sets a user-defined X-axis. Implicitly calls addAxis() to transfer ownership
+ * The active X-axis. Implicitly calls addAxis() to transfer ownership
* of the \a axis to this graph.
*
* If the \a axis is null, a temporary default axis with no labels and automatically adjusting
@@ -266,21 +144,20 @@ QDataVis::ShadowQuality Q3DScatter::shadowQuality() const
*
* \sa addAxis(), releaseAxis()
*/
-void Q3DScatter::setAxisX(Q3DValueAxis *axis)
+void Q3DScatter::setAxisX(QValue3DAxis *axis)
{
dptr()->m_shared->setAxisX(axis);
}
-/*!
- * \return used X-axis.
- */
-Q3DValueAxis *Q3DScatter::axisX() const
+QValue3DAxis *Q3DScatter::axisX() const
{
- return static_cast<Q3DValueAxis *>(dptrc()->m_shared->axisX());
+ return static_cast<QValue3DAxis *>(dptrc()->m_shared->axisX());
}
/*!
- * Sets a user-defined Y-axis. Implicitly calls addAxis() to transfer ownership
+ * \property Q3DScatter::axisY
+ *
+ * The active Y-axis. Implicitly calls addAxis() to transfer ownership
* of the \a axis to this graph.
*
* If the \a axis is null, a temporary default axis with no labels and automatically adjusting
@@ -289,21 +166,20 @@ Q3DValueAxis *Q3DScatter::axisX() const
*
* \sa addAxis(), releaseAxis()
*/
-void Q3DScatter::setAxisY(Q3DValueAxis *axis)
+void Q3DScatter::setAxisY(QValue3DAxis *axis)
{
dptr()->m_shared->setAxisY(axis);
}
-/*!
- * \return used Y-axis.
- */
-Q3DValueAxis *Q3DScatter::axisY() const
+QValue3DAxis *Q3DScatter::axisY() const
{
- return static_cast<Q3DValueAxis *>(dptrc()->m_shared->axisY());
+ return static_cast<QValue3DAxis *>(dptrc()->m_shared->axisY());
}
/*!
- * Sets a user-defined Z-axis. Implicitly calls addAxis() to transfer ownership
+ * \property Q3DScatter::axisZ
+ *
+ * The active Z-axis. Implicitly calls addAxis() to transfer ownership
* of the \a axis to this graph.
*
* If the \a axis is null, a temporary default axis with no labels and automatically adjusting
@@ -312,7 +188,7 @@ Q3DValueAxis *Q3DScatter::axisY() const
*
* \sa addAxis(), releaseAxis()
*/
-void Q3DScatter::setAxisZ(Q3DValueAxis *axis)
+void Q3DScatter::setAxisZ(QValue3DAxis *axis)
{
dptr()->m_shared->setAxisZ(axis);
}
@@ -320,9 +196,9 @@ void Q3DScatter::setAxisZ(Q3DValueAxis *axis)
/*!
* \return used Z-axis.
*/
-Q3DValueAxis *Q3DScatter::axisZ() const
+QValue3DAxis *Q3DScatter::axisZ() const
{
- return static_cast<Q3DValueAxis *>(dptrc()->m_shared->axisZ());
+ return static_cast<QValue3DAxis *>(dptrc()->m_shared->axisZ());
}
/*!
@@ -332,7 +208,7 @@ Q3DValueAxis *Q3DScatter::axisZ() const
*
* \sa releaseAxis(), setAxisX(), setAxisY(), setAxisZ()
*/
-void Q3DScatter::addAxis(Q3DValueAxis *axis)
+void Q3DScatter::addAxis(QValue3DAxis *axis)
{
dptr()->m_shared->addAxis(axis);
}
@@ -345,7 +221,7 @@ void Q3DScatter::addAxis(Q3DValueAxis *axis)
*
* \sa addAxis(), setAxisX(), setAxisY(), setAxisZ()
*/
-void Q3DScatter::releaseAxis(Q3DValueAxis *axis)
+void Q3DScatter::releaseAxis(QValue3DAxis *axis)
{
dptr()->m_shared->releaseAxis(axis);
}
@@ -355,35 +231,38 @@ void Q3DScatter::releaseAxis(Q3DValueAxis *axis)
*
* \sa addAxis()
*/
-QList<Q3DValueAxis *> Q3DScatter::axes() const
+QList<QValue3DAxis *> Q3DScatter::axes() const
{
- QList<Q3DAbstractAxis *> abstractAxes = dptrc()->m_shared->axes();
- QList<Q3DValueAxis *> retList;
- foreach (Q3DAbstractAxis *axis, abstractAxes)
- retList.append(static_cast<Q3DValueAxis *>(axis));
+ QList<QAbstract3DAxis *> abstractAxes = dptrc()->m_shared->axes();
+ QList<QValue3DAxis *> retList;
+ foreach (QAbstract3DAxis *axis, abstractAxes)
+ retList.append(static_cast<QValue3DAxis *>(axis));
return retList;
}
-/*!
- * \fn void Q3DScatter::shadowQualityChanged(QDataVis::ShadowQuality quality)
- *
- * This signal is emitted when shadow \a quality changes.
- */
-
Q3DScatterPrivate::Q3DScatterPrivate(Q3DScatter *q)
- : Q3DWindowPrivate(q)
+ : QAbstract3DGraphPrivate(q)
{
}
Q3DScatterPrivate::~Q3DScatterPrivate()
{
- delete m_shared;
}
-void Q3DScatterPrivate::handleShadowQualityUpdate(QDataVis::ShadowQuality quality)
+void Q3DScatterPrivate::handleAxisXChanged(QAbstract3DAxis *axis)
+{
+ emit qptr()->axisXChanged(static_cast<QValue3DAxis *>(axis));
+}
+
+void Q3DScatterPrivate::handleAxisYChanged(QAbstract3DAxis *axis)
+{
+ emit qptr()->axisYChanged(static_cast<QValue3DAxis *>(axis));
+}
+
+void Q3DScatterPrivate::handleAxisZChanged(QAbstract3DAxis *axis)
{
- emit qptr()->shadowQualityChanged(quality);
+ emit qptr()->axisZChanged(static_cast<QValue3DAxis *>(axis));
}
Q3DScatter *Q3DScatterPrivate::qptr()
@@ -391,5 +270,5 @@ Q3DScatter *Q3DScatterPrivate::qptr()
return static_cast<Q3DScatter *>(q_ptr);
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/q3dscatter.h b/src/datavisualization/engine/q3dscatter.h
index e58146a1..55158537 100644
--- a/src/datavisualization/engine/q3dscatter.h
+++ b/src/datavisualization/engine/q3dscatter.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -19,71 +19,47 @@
#ifndef Q3DSCATTER_H
#define Q3DSCATTER_H
-#include <QtDataVisualization/qdatavisualizationenums.h>
-#include <QtDataVisualization/q3dwindow.h>
+#include <QtDataVisualization/qabstract3dgraph.h>
#include <QtDataVisualization/q3dscene.h>
-#include <QtDataVisualization/q3dtheme.h>
#include <QFont>
#include <QLinearGradient>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Q3DScatterPrivate;
-class LabelItem;
-class Q3DValueAxis;
-class Q3DCategoryAxis;
+class QValue3DAxis;
+class QCategory3DAxis;
class QScatter3DSeries;
-class Q3DTheme;
-class QT_DATAVISUALIZATION_EXPORT Q3DScatter : public Q3DWindow
+class QT_DATAVISUALIZATION_EXPORT Q3DScatter : public QAbstract3DGraph
{
Q_OBJECT
- Q_PROPERTY(QtDataVisualization::QDataVis::SelectionFlags selectionMode READ selectionMode WRITE setSelectionMode NOTIFY selectionModeChanged)
- Q_PROPERTY(QtDataVisualization::QDataVis::ShadowQuality shadowQuality READ shadowQuality WRITE setShadowQuality NOTIFY shadowQualityChanged)
- Q_PROPERTY(Q3DTheme* theme READ theme WRITE setTheme NOTIFY themeChanged)
- Q_PROPERTY(Q3DScene* scene READ scene)
+ Q_PROPERTY(QValue3DAxis *axisX READ axisX WRITE setAxisX NOTIFY axisXChanged)
+ Q_PROPERTY(QValue3DAxis *axisY READ axisY WRITE setAxisY NOTIFY axisYChanged)
+ Q_PROPERTY(QValue3DAxis *axisZ READ axisZ WRITE setAxisZ NOTIFY axisZChanged)
public:
- explicit Q3DScatter(QWindow *parent = 0);
+ explicit Q3DScatter(const QSurfaceFormat *format = 0, QWindow *parent = 0);
virtual ~Q3DScatter();
void addSeries(QScatter3DSeries *series);
void removeSeries(QScatter3DSeries *series);
- QList<QScatter3DSeries *> seriesList();
-
- void setTheme(Q3DTheme *theme);
- Q3DTheme *theme() const;
-
- void setSelectionMode(QDataVis::SelectionFlags mode);
- QDataVis::SelectionFlags selectionMode() const;
-
- Q3DScene *scene() const;
-
- void setShadowQuality(QDataVis::ShadowQuality quality);
- QDataVis::ShadowQuality shadowQuality() const;
-
- void setAxisX(Q3DValueAxis *axis);
- Q3DValueAxis *axisX() const;
- void setAxisY(Q3DValueAxis *axis);
- Q3DValueAxis *axisY() const;
- void setAxisZ(Q3DValueAxis *axis);
- Q3DValueAxis *axisZ() const;
- void addAxis(Q3DValueAxis *axis);
- void releaseAxis(Q3DValueAxis *axis);
- QList<Q3DValueAxis *> axes() const;
+ QList<QScatter3DSeries *> seriesList() const;
+
+ void setAxisX(QValue3DAxis *axis);
+ QValue3DAxis *axisX() const;
+ void setAxisY(QValue3DAxis *axis);
+ QValue3DAxis *axisY() const;
+ void setAxisZ(QValue3DAxis *axis);
+ QValue3DAxis *axisZ() const;
+ void addAxis(QValue3DAxis *axis);
+ void releaseAxis(QValue3DAxis *axis);
+ QList<QValue3DAxis *> axes() const;
signals:
- void selectionModeChanged(QDataVis::SelectionFlags mode);
- void shadowQualityChanged(QDataVis::ShadowQuality quality);
- void themeChanged(Q3DTheme* theme);
-
-protected:
- void mouseDoubleClickEvent(QMouseEvent *event);
- void touchEvent(QTouchEvent *event);
- void mousePressEvent(QMouseEvent *event);
- void mouseReleaseEvent(QMouseEvent *event);
- void mouseMoveEvent(QMouseEvent *event);
- void wheelEvent(QWheelEvent *event);
+ void axisXChanged(QValue3DAxis *axis);
+ void axisYChanged(QValue3DAxis *axis);
+ void axisZChanged(QValue3DAxis *axis);
private:
Q3DScatterPrivate *dptr();
@@ -91,6 +67,6 @@ private:
Q_DISABLE_COPY(Q3DScatter)
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
#endif
diff --git a/src/datavisualization/engine/q3dscatter_p.h b/src/datavisualization/engine/q3dscatter_p.h
index d65776c5..0703220b 100644
--- a/src/datavisualization/engine/q3dscatter_p.h
+++ b/src/datavisualization/engine/q3dscatter_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -30,28 +30,28 @@
#define Q3DSCATTER_P_H
#include "scatter3dcontroller_p.h"
-#include "qdatavisualizationenums.h"
-#include "q3dwindow_p.h"
+#include "qabstract3dgraph_p.h"
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Q3DScatter;
-class Q3DScatterPrivate : public Q3DWindowPrivate
+class Q3DScatterPrivate : public QAbstract3DGraphPrivate
{
Q_OBJECT
public:
Q3DScatterPrivate(Q3DScatter *q);
~Q3DScatterPrivate();
- // Used to detect when shadow quality changes autonomously due to e.g. resizing.
- void handleShadowQualityUpdate(QDataVis::ShadowQuality quality);
+ void handleAxisXChanged(QAbstract3DAxis *axis);
+ void handleAxisYChanged(QAbstract3DAxis *axis);
+ void handleAxisZChanged(QAbstract3DAxis *axis);
Q3DScatter *qptr();
Scatter3DController *m_shared;
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
#endif
diff --git a/src/datavisualization/engine/q3dscene.cpp b/src/datavisualization/engine/q3dscene.cpp
index d8104b3a..6ee4e275 100644
--- a/src/datavisualization/engine/q3dscene.cpp
+++ b/src/datavisualization/engine/q3dscene.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -25,7 +25,7 @@
#include "q3dcamera_p.h"
#include "q3dlight_p.h"
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
/*!
* \class Q3DScene
@@ -47,6 +47,11 @@ QT_DATAVISUALIZATION_BEGIN_NAMESPACE
*/
/*!
+ * \class Q3DSceneChangeBitField
+ * \internal
+ */
+
+/*!
* \qmltype Scene3D
* \inqmlmodule QtDataVisualization
* \since QtDataVisualization 1.0
@@ -90,9 +95,9 @@ QT_DATAVISUALIZATION_BEGIN_NAMESPACE
* \qmlproperty point Scene3D::selectionQueryPosition
*
* This property contains the coordinates for the user input that should be processed
- * by the scene as selection. If this is set to value other than \c{(-1, -1)} the
+ * by the scene as selection. If this is set to value other than invalidSelectionPoint the
* graph tries to select a data item at the given point within the primary viewport.
- * After the rendering pass the property is returned to its default state of \c{(-1, -1)}.
+ * After the rendering pass the property is returned to its default state of invalidSelectionPoint.
*/
/*!
@@ -131,6 +136,12 @@ QT_DATAVISUALIZATION_BEGIN_NAMESPACE
*/
/*!
+ * \qmlproperty point Scene3D::invalidSelectionPoint
+ * A constant property providing an invalid point for selection.
+ */
+
+
+/*!
* Constructs a basic scene with one light and one camera in it. An
* optional \a parent parameter can be given and is then passed to QObject constructor.
*/
@@ -179,6 +190,8 @@ void Q3DScene::setPrimarySubViewport(const QRect &primarySubViewport)
d_ptr->m_primarySubViewport = intersectedViewport;
d_ptr->updateGLSubViewports();
d_ptr->m_changeTracker.primarySubViewportChanged = true;
+ d_ptr->m_sceneDirty = true;
+
emit primarySubViewportChanged(intersectedViewport);
emit d_ptr->needRender();
}
@@ -186,38 +199,32 @@ void Q3DScene::setPrimarySubViewport(const QRect &primarySubViewport)
/*!
* Returns whether the given \a point resides inside the primary subview or not.
- * The method takes care of correctly mapping between OpenGL coordinates used in the
- * viewport definitions and the Qt event coordinate system used in the input system.
* \return \c true if the point is inside the primary subview.
*/
bool Q3DScene::isPointInPrimarySubView(const QPoint &point)
{
- // TODO: Needs fixing. Doesn't respect whether slice or main view is on top or if slicing is even activated currently.
int x = point.x();
int y = point.y();
int areaMinX = d_ptr->m_primarySubViewport.x();
- int areaMaxX = d_ptr->m_viewport.x() + d_ptr->m_primarySubViewport.x() + d_ptr->m_primarySubViewport.width();
- int areaMaxY = d_ptr->m_viewport.y() + d_ptr->m_primarySubViewport.y() + d_ptr->m_primarySubViewport.height();
- int areaMinY = d_ptr->m_viewport.y() + d_ptr->m_primarySubViewport.y();
+ int areaMaxX = d_ptr->m_primarySubViewport.x() + d_ptr->m_primarySubViewport.width();
+ int areaMinY = d_ptr->m_primarySubViewport.y();
+ int areaMaxY = d_ptr->m_primarySubViewport.y() + d_ptr->m_primarySubViewport.height();
return ( x > areaMinX && x < areaMaxX && y > areaMinY && y < areaMaxY );
}
/*!
* Returns whether the given \a point resides inside the secondary subview or not.
- * The method takes care of correctly mapping between OpenGL coordinates used in the
- * viewport definitions and the Qt event coordinate system used in the input system.
* \return \c true if the point is inside the secondary subview.
*/
bool Q3DScene::isPointInSecondarySubView(const QPoint &point)
{
- // TODO: Needs fixing. Doesn't respect whether slice or main view is on top or if slicing is even activated currently.
int x = point.x();
int y = point.y();
int areaMinX = d_ptr->m_secondarySubViewport.x();
- int areaMaxX = d_ptr->m_viewport.x() + d_ptr->m_secondarySubViewport.x() + d_ptr->m_secondarySubViewport.width();
- int areaMaxY = d_ptr->m_viewport.y() + d_ptr->m_secondarySubViewport.y() + d_ptr->m_secondarySubViewport.height();
- int areaMinY = d_ptr->m_viewport.y() + d_ptr->m_secondarySubViewport.y();
+ int areaMaxX = d_ptr->m_secondarySubViewport.x() + d_ptr->m_secondarySubViewport.width();
+ int areaMinY = d_ptr->m_secondarySubViewport.y();
+ int areaMaxY = d_ptr->m_secondarySubViewport.y() + d_ptr->m_secondarySubViewport.height();
return ( x > areaMinX && x < areaMaxX && y > areaMinY && y < areaMaxY );
}
@@ -241,6 +248,8 @@ void Q3DScene::setSecondarySubViewport(const QRect &secondarySubViewport)
d_ptr->m_secondarySubViewport = intersectedViewport;
d_ptr->updateGLSubViewports();
d_ptr->m_changeTracker.secondarySubViewportChanged = true;
+ d_ptr->m_sceneDirty = true;
+
emit secondarySubViewportChanged(intersectedViewport);
emit d_ptr->needRender();
}
@@ -259,6 +268,8 @@ void Q3DScene::setSelectionQueryPosition(const QPoint &point)
if (point != d_ptr->m_selectionQueryPosition) {
d_ptr->m_selectionQueryPosition = point;
d_ptr->m_changeTracker.selectionQueryPositionChanged = true;
+ d_ptr->m_sceneDirty = true;
+
emit selectionQueryPositionChanged(point);
emit d_ptr->needRender();
}
@@ -272,7 +283,7 @@ QPoint Q3DScene::selectionQueryPosition() const
/*!
* \return a QPoint signifying an invalid selection position.
*/
-const QPoint Q3DScene::invalidSelectionPoint()
+QPoint Q3DScene::invalidSelectionPoint()
{
static const QPoint invalidSelectionPos(-1, -1);
return invalidSelectionPos;
@@ -294,6 +305,8 @@ void Q3DScene::setSlicingActive(bool isSlicing)
if (d_ptr->m_isSlicingActive != isSlicing) {
d_ptr->m_isSlicingActive = isSlicing;
d_ptr->m_changeTracker.slicingActivatedChanged = true;
+ d_ptr->m_sceneDirty = true;
+
d_ptr->calculateSubViewports();
emit slicingActiveChanged(isSlicing);
emit d_ptr->needRender();
@@ -316,6 +329,8 @@ void Q3DScene::setSecondarySubviewOnTop(bool isSecondaryOnTop)
if (d_ptr->m_isSecondarySubviewOnTop != isSecondaryOnTop) {
d_ptr->m_isSecondarySubviewOnTop = isSecondaryOnTop;
d_ptr->m_changeTracker.subViewportOrderChanged = true;
+ d_ptr->m_sceneDirty = true;
+
emit secondarySubviewOnTopChanged(isSecondaryOnTop);
emit d_ptr->needRender();
}
@@ -353,6 +368,8 @@ void Q3DScene::setActiveCamera(Q3DCamera *camera)
d_ptr->m_camera = camera;
d_ptr->m_changeTracker.cameraChanged = true;
+ d_ptr->m_sceneDirty = true;
+
if (camera) {
connect(camera, &Q3DCamera::xRotationChanged, d_ptr.data(),
@@ -391,6 +408,8 @@ void Q3DScene::setActiveLight(Q3DLight *light)
if (light != d_ptr->m_light) {
d_ptr->m_light = light;
d_ptr->m_changeTracker.lightChanged = true;
+ d_ptr->m_sceneDirty = true;
+
emit activeLightChanged(light);
}
}
@@ -411,6 +430,8 @@ void Q3DScene::setDevicePixelRatio(float pixelRatio)
if (d_ptr->m_devicePixelRatio != pixelRatio) {
d_ptr->m_devicePixelRatio = pixelRatio;
d_ptr->m_changeTracker.devicePixelRatioChanged = true;
+ d_ptr->m_sceneDirty = true;
+
emit devicePixelRatioChanged(pixelRatio);
d_ptr->updateGLViewport();
emit d_ptr->needRender();
@@ -512,6 +533,9 @@ void Q3DScenePrivate::sync(Q3DScenePrivate &other)
m_changeTracker.devicePixelRatioChanged = false;
other.m_changeTracker.devicePixelRatioChanged = false;
}
+
+ m_sceneDirty = false;
+ other.m_sceneDirty = false;
}
void Q3DScenePrivate::setViewport(const QRect &viewport)
@@ -547,6 +571,7 @@ void Q3DScenePrivate::setWindowSize(const QSize &size)
m_windowSize = size;
updateGLViewport();
m_changeTracker.windowSizeChanged = true;
+ m_sceneDirty = true;
emit needRender();
}
}
@@ -562,9 +587,9 @@ void Q3DScenePrivate::calculateSubViewports()
const float smallerViewPortRatio = 0.2f;
if (m_isSlicingActive) {
q_ptr->setPrimarySubViewport(QRect(0,
- 0,
- m_viewport.width() * smallerViewPortRatio,
- m_viewport.height() * smallerViewPortRatio));
+ 0,
+ m_viewport.width() * smallerViewPortRatio,
+ m_viewport.height() * smallerViewPortRatio));
q_ptr->setSecondarySubViewport(QRect(0, 0, m_viewport.width(), m_viewport.height()));
} else {
q_ptr->setPrimarySubViewport(QRect(0, 0, m_viewport.width(), m_viewport.height()));
@@ -578,11 +603,13 @@ void Q3DScenePrivate::updateGLViewport()
{
// Update GL viewport
m_glViewport.setX(m_viewport.x() * m_devicePixelRatio);
- m_glViewport.setY((m_windowSize.height() - (m_viewport.y() + m_viewport.height())) * m_devicePixelRatio);
+ m_glViewport.setY((m_windowSize.height() - (m_viewport.y() + m_viewport.height()))
+ * m_devicePixelRatio);
m_glViewport.setWidth(m_viewport.width() * m_devicePixelRatio);
m_glViewport.setHeight(m_viewport.height() * m_devicePixelRatio);
m_changeTracker.viewportChanged = true;
+ m_sceneDirty = true;
// Do default subviewport changes first, then allow signal listeners to override.
updateGLSubViewports();
@@ -592,12 +619,18 @@ void Q3DScenePrivate::updateGLViewport()
void Q3DScenePrivate::updateGLSubViewports()
{
m_glPrimarySubViewport.setX((m_primarySubViewport.x() + m_viewport.x()) * m_devicePixelRatio);
- m_glPrimarySubViewport.setY((m_windowSize.height() - (m_primarySubViewport.y() + m_viewport.y() + m_primarySubViewport.height())) * m_devicePixelRatio);
+ m_glPrimarySubViewport.setY((m_windowSize.height() - (m_primarySubViewport.y() + m_viewport.y()
+ + m_primarySubViewport.height()))
+ * m_devicePixelRatio);
m_glPrimarySubViewport.setWidth(m_primarySubViewport.width() * m_devicePixelRatio);
m_glPrimarySubViewport.setHeight(m_primarySubViewport.height() * m_devicePixelRatio);
- m_glSecondarySubViewport.setX(m_secondarySubViewport.x() * m_devicePixelRatio);
- m_glSecondarySubViewport.setY((m_windowSize.height() - (m_secondarySubViewport.y() + m_viewport.y() + m_secondarySubViewport.height())) * m_devicePixelRatio);
+ m_glSecondarySubViewport.setX((m_secondarySubViewport.x() + m_viewport.x())
+ * m_devicePixelRatio);
+ m_glSecondarySubViewport.setY((m_windowSize.height() - (m_secondarySubViewport.y()
+ + m_viewport.y()
+ + m_secondarySubViewport.height()))
+ * m_devicePixelRatio);
m_glSecondarySubViewport.setWidth(m_secondarySubViewport.width() * m_devicePixelRatio);
m_glSecondarySubViewport.setHeight(m_secondarySubViewport.height() * m_devicePixelRatio);
}
@@ -617,4 +650,4 @@ QRect Q3DScenePrivate::glSecondarySubViewport()
return m_glSecondarySubViewport;
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/q3dscene.h b/src/datavisualization/engine/q3dscene.h
index b0dadff9..61a18c9d 100644
--- a/src/datavisualization/engine/q3dscene.h
+++ b/src/datavisualization/engine/q3dscene.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -19,11 +19,12 @@
#ifndef Q3DSCENE_H
#define Q3DSCENE_H
-#include <QtDataVisualization/qdatavisualizationenums.h>
+#include <QtDataVisualization/qdatavisualizationglobal.h>
+
#include <QObject>
#include <QRect>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Q3DCamera;
class Q3DBox;
@@ -59,7 +60,7 @@ public:
void setSelectionQueryPosition(const QPoint &point);
QPoint selectionQueryPosition() const;
- static const QPoint invalidSelectionPoint();
+ static QPoint invalidSelectionPoint();
void setSlicingActive(bool isSlicing);
bool isSlicingActive() const;
@@ -96,7 +97,7 @@ private:
Q_DISABLE_COPY(Q3DScene)
friend class AbstractDeclarative;
- friend class Q3DWindow;
+ friend class QAbstract3DGraph;
friend class Abstract3DController;
friend class Q3DScenePrivate;
friend class Abstract3DRenderer;
@@ -104,8 +105,9 @@ private:
friend class Surface3DRenderer;
friend class Scatter3DRenderer;
friend class Q3DCameraPrivate;
+ friend class Q3DObject;
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
-#endif // Q3DSCENE_H
+#endif
diff --git a/src/datavisualization/engine/q3dscene_p.h b/src/datavisualization/engine/q3dscene_p.h
index c9d9d1f6..be0d3dc5 100644
--- a/src/datavisualization/engine/q3dscene_p.h
+++ b/src/datavisualization/engine/q3dscene_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -32,7 +32,7 @@
#include "datavisualizationglobal_p.h"
#include <QRect>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Q3DCamera;
class Q3DLight;
@@ -107,8 +107,9 @@ public:
QRect m_glViewport;
QRect m_glPrimarySubViewport;
QRect m_glSecondarySubViewport;
+ bool m_sceneDirty;
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
-#endif // Q3DSCENE_P_H
+#endif
diff --git a/src/datavisualization/engine/q3dsurface.cpp b/src/datavisualization/engine/q3dsurface.cpp
index ce738685..a8a8235e 100644
--- a/src/datavisualization/engine/q3dsurface.cpp
+++ b/src/datavisualization/engine/q3dsurface.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -18,14 +18,12 @@
#include "q3dsurface.h"
#include "q3dsurface_p.h"
-#include "q3dvalueaxis.h"
+#include "qvalue3daxis.h"
#include "qsurfacedataproxy.h"
#include "q3dcamera.h"
#include "qsurface3dseries_p.h"
-#include <QMouseEvent>
-
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
/*!
* \class Q3DSurface
@@ -42,7 +40,7 @@ QT_DATAVISUALIZATION_BEGIN_NAMESPACE
* The selection pointer is accompanied with a label which in default case shows the value of the
* data point and the coordinates of the point.
*
- * The value range and the label format shown on the axis can be controlled through Q3DValueAxis.
+ * The value range and the label format shown on the axis can be controlled through QValue3DAxis.
*
* To rotate the graph, hold down the right mouse button and move the mouse. Zooming is done using mouse
* wheel. Both assume the default input handler is in use.
@@ -93,22 +91,15 @@ QT_DATAVISUALIZATION_BEGIN_NAMESPACE
*/
/*!
- * Constructs a new 3D surface graph with optional \a parent window.
+ * Constructs a new 3D surface graph with optional \a parent window
+ * and surface \a format.
*/
-Q3DSurface::Q3DSurface(QWindow *parent)
- : Q3DWindow(new Q3DSurfacePrivate(this), parent)
+Q3DSurface::Q3DSurface(const QSurfaceFormat *format, QWindow *parent)
+ : QAbstract3DGraph(new Q3DSurfacePrivate(this), format, parent)
{
dptr()->m_shared = new Surface3DController(geometry());
d_ptr->setVisualController(dptr()->m_shared);
dptr()->m_shared->initializeOpenGL();
- QObject::connect(dptr()->m_shared, &Abstract3DController::selectionModeChanged, this,
- &Q3DSurface::selectionModeChanged);
- QObject::connect(dptr()->m_shared, &Abstract3DController::themeChanged, this,
- &Q3DSurface::themeChanged);
- QObject::connect(dptr()->m_shared, &Abstract3DController::shadowQualityChanged, this,
- &Q3DSurface::shadowQualityChanged);
- QObject::connect(dptr()->m_shared, &Abstract3DController::needRender, d_ptr.data(),
- &Q3DWindowPrivate::renderLater);
}
/*!
@@ -141,57 +132,9 @@ void Q3DSurface::removeSeries(QSurface3DSeries *series)
*
* \note The surface graph currently supports only a single series at a time.
*/
-QList<QSurface3DSeries *> Q3DSurface::seriesList()
-{
- return dptr()->m_shared->surfaceSeriesList();
-}
-
-/*!
- * \internal
- */
-void Q3DSurface::mouseDoubleClickEvent(QMouseEvent *event)
-{
- dptr()->m_shared->mouseDoubleClickEvent(event);
-}
-
-/*!
- * \internal
- */
-void Q3DSurface::touchEvent(QTouchEvent *event)
-{
- dptr()->m_shared->touchEvent(event);
-}
-
-/*!
- * \internal
- */
-void Q3DSurface::mousePressEvent(QMouseEvent *event)
-{
- dptr()->m_shared->mousePressEvent(event, event->pos());
-}
-
-/*!
- * \internal
- */
-void Q3DSurface::mouseReleaseEvent(QMouseEvent *event)
-{
- dptr()->m_shared->mouseReleaseEvent(event, event->pos());
-}
-
-/*!
- * \internal
- */
-void Q3DSurface::mouseMoveEvent(QMouseEvent *event)
+QList<QSurface3DSeries *> Q3DSurface::seriesList() const
{
- dptr()->m_shared->mouseMoveEvent(event, event->pos());
-}
-
-/*!
- * \internal
- */
-void Q3DSurface::wheelEvent(QWheelEvent *event)
-{
- dptr()->m_shared->wheelEvent(event);
+ return dptrc()->m_shared->surfaceSeriesList();
}
Q3DSurfacePrivate *Q3DSurface::dptr()
@@ -205,71 +148,9 @@ const Q3DSurfacePrivate *Q3DSurface::dptrc() const
}
/*!
- * \property Q3DSurface::theme
+ * \property Q3DSurface::axisX
*
- * A \a theme to be used for the graph. Ownership of the \a theme is transferred. Previous theme
- * is deleted when a new one is set. Properties of the \a theme can be modified even after setting
- * it, and the modifications take effect immediately.
- */
-void Q3DSurface::setTheme(Q3DTheme *theme)
-{
- dptr()->m_shared->setTheme(theme);
-}
-
-Q3DTheme *Q3DSurface::theme() const
-{
- return dptrc()->m_shared->theme();
-}
-
-/*!
- * \property Q3DSurface::shadowQuality
- *
- * Sets shadow \a quality to one of \c QDataVis::ShadowQuality. It is preset to
- * \c QDataVis::ShadowQualityMedium by default.
- *
- * \note If setting QDataVis::ShadowQuality of a certain level fails, a level is lowered
- * until it is successful and shadowQualityChanged signal is emitted for each time the change is
- * done.
- */
-void Q3DSurface::setShadowQuality(QDataVis::ShadowQuality quality)
-{
- return dptr()->m_shared->setShadowQuality(quality);
-}
-
-QDataVis::ShadowQuality Q3DSurface::shadowQuality() const
-{
- return dptrc()->m_shared->shadowQuality();
-}
-
-/*!
- * \property Q3DSurface::selectionMode
- *
- * Sets point selection \a mode to a combination of \c QDataVis::SelectionFlags. Surface supports
- * \c SelectionItem and \c SelectionSlice with either \c SelectionRow or \c SelectionColumn.
- * It is preset to \c SelectionItem by default.
- */
-void Q3DSurface::setSelectionMode(QDataVis::SelectionFlags mode)
-{
- dptr()->m_shared->setSelectionMode(mode);
-}
-
-QDataVis::SelectionFlags Q3DSurface::selectionMode() const
-{
- return dptrc()->m_shared->selectionMode();
-}
-
-/*!
- * \property Q3DSurface::scene
- *
- * This property contains the read only Q3DScene that can be used to access, for example, a camera object.
- */
-Q3DScene *Q3DSurface::scene() const
-{
- return dptrc()->m_shared->scene();
-}
-
-/*!
- * Sets a user-defined X-axis. Implicitly calls addAxis() to transfer ownership
+ * The active X-axis. Implicitly calls addAxis() to transfer ownership
* of the \a axis to this graph.
*
* If the \a axis is null, a temporary default axis with no labels and automatically adjusting
@@ -278,7 +159,7 @@ Q3DScene *Q3DSurface::scene() const
*
* \sa addAxis(), releaseAxis()
*/
-void Q3DSurface::setAxisX(Q3DValueAxis *axis)
+void Q3DSurface::setAxisX(QValue3DAxis *axis)
{
dptr()->m_shared->setAxisX(axis);
}
@@ -286,13 +167,15 @@ void Q3DSurface::setAxisX(Q3DValueAxis *axis)
/*!
* \return used X-axis.
*/
-Q3DValueAxis *Q3DSurface::axisX() const
+QValue3DAxis *Q3DSurface::axisX() const
{
- return static_cast<Q3DValueAxis *>(dptrc()->m_shared->axisX());
+ return static_cast<QValue3DAxis *>(dptrc()->m_shared->axisX());
}
/*!
- * Sets a user-defined Y-axis. Implicitly calls addAxis() to transfer ownership
+ * \property Q3DSurface::axisY
+ *
+ * The active Y-axis. Implicitly calls addAxis() to transfer ownership
* of the \a axis to this graph.
*
* If the \a axis is null, a temporary default axis with no labels and automatically adjusting
@@ -301,7 +184,7 @@ Q3DValueAxis *Q3DSurface::axisX() const
*
* \sa addAxis(), releaseAxis()
*/
-void Q3DSurface::setAxisY(Q3DValueAxis *axis)
+void Q3DSurface::setAxisY(QValue3DAxis *axis)
{
dptr()->m_shared->setAxisY(axis);
}
@@ -309,13 +192,15 @@ void Q3DSurface::setAxisY(Q3DValueAxis *axis)
/*!
* \return used Y-axis.
*/
-Q3DValueAxis *Q3DSurface::axisY() const
+QValue3DAxis *Q3DSurface::axisY() const
{
- return static_cast<Q3DValueAxis *>(dptrc()->m_shared->axisY());
+ return static_cast<QValue3DAxis *>(dptrc()->m_shared->axisY());
}
/*!
- * Sets a user-defined Z-axis. Implicitly calls addAxis() to transfer ownership
+ * \property Q3DSurface::axisZ
+ *
+ * The active Z-axis. Implicitly calls addAxis() to transfer ownership
* of the \a axis to this graph.
*
* If the \a axis is null, a temporary default axis with no labels and automatically adjusting
@@ -324,7 +209,7 @@ Q3DValueAxis *Q3DSurface::axisY() const
*
* \sa addAxis(), releaseAxis()
*/
-void Q3DSurface::setAxisZ(Q3DValueAxis *axis)
+void Q3DSurface::setAxisZ(QValue3DAxis *axis)
{
dptr()->m_shared->setAxisZ(axis);
}
@@ -332,9 +217,9 @@ void Q3DSurface::setAxisZ(Q3DValueAxis *axis)
/*!
* \return used Z-axis.
*/
-Q3DValueAxis *Q3DSurface::axisZ() const
+QValue3DAxis *Q3DSurface::axisZ() const
{
- return static_cast<Q3DValueAxis *>(dptrc()->m_shared->axisZ());
+ return static_cast<QValue3DAxis *>(dptrc()->m_shared->axisZ());
}
/*!
@@ -344,7 +229,7 @@ Q3DValueAxis *Q3DSurface::axisZ() const
*
* \sa releaseAxis(), setAxisX(), setAxisY(), setAxisZ()
*/
-void Q3DSurface::addAxis(Q3DValueAxis *axis)
+void Q3DSurface::addAxis(QValue3DAxis *axis)
{
dptr()->m_shared->addAxis(axis);
}
@@ -357,7 +242,7 @@ void Q3DSurface::addAxis(Q3DValueAxis *axis)
*
* \sa addAxis(), setAxisX(), setAxisY(), setAxisZ()
*/
-void Q3DSurface::releaseAxis(Q3DValueAxis *axis)
+void Q3DSurface::releaseAxis(QValue3DAxis *axis)
{
dptr()->m_shared->releaseAxis(axis);
}
@@ -367,26 +252,40 @@ void Q3DSurface::releaseAxis(Q3DValueAxis *axis)
*
* \sa addAxis()
*/
-QList<Q3DValueAxis *> Q3DSurface::axes() const
+QList<QValue3DAxis *> Q3DSurface::axes() const
{
- QList<Q3DAbstractAxis *> abstractAxes = dptrc()->m_shared->axes();
- QList<Q3DValueAxis *> retList;
- foreach (Q3DAbstractAxis *axis, abstractAxes)
- retList.append(static_cast<Q3DValueAxis *>(axis));
+ QList<QAbstract3DAxis *> abstractAxes = dptrc()->m_shared->axes();
+ QList<QValue3DAxis *> retList;
+ foreach (QAbstract3DAxis *axis, abstractAxes)
+ retList.append(static_cast<QValue3DAxis *>(axis));
return retList;
}
-/////////////////// PRIVATE ///////////////////////////////////
+// Q3DSurfacePrivate
Q3DSurfacePrivate::Q3DSurfacePrivate(Q3DSurface *q)
- : Q3DWindowPrivate(q)
+ : QAbstract3DGraphPrivate(q)
{
}
Q3DSurfacePrivate::~Q3DSurfacePrivate()
{
- delete m_shared;
+}
+
+void Q3DSurfacePrivate::handleAxisXChanged(QAbstract3DAxis *axis)
+{
+ emit qptr()->axisXChanged(static_cast<QValue3DAxis *>(axis));
+}
+
+void Q3DSurfacePrivate::handleAxisYChanged(QAbstract3DAxis *axis)
+{
+ emit qptr()->axisYChanged(static_cast<QValue3DAxis *>(axis));
+}
+
+void Q3DSurfacePrivate::handleAxisZChanged(QAbstract3DAxis *axis)
+{
+ emit qptr()->axisZChanged(static_cast<QValue3DAxis *>(axis));
}
Q3DSurface *Q3DSurfacePrivate::qptr()
@@ -394,4 +293,4 @@ Q3DSurface *Q3DSurfacePrivate::qptr()
return static_cast<Q3DSurface *>(q_ptr);
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/q3dsurface.h b/src/datavisualization/engine/q3dsurface.h
index bdbe65f5..7fb6e58a 100644
--- a/src/datavisualization/engine/q3dsurface.h
+++ b/src/datavisualization/engine/q3dsurface.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -19,68 +19,46 @@
#ifndef Q3DSURFACE_H
#define Q3DSURFACE_H
-#include <QtDataVisualization/qdatavisualizationenums.h>
-#include <QtDataVisualization/q3dwindow.h>
+#include <QtDataVisualization/qabstract3dgraph.h>
#include <QtDataVisualization/q3dscene.h>
#include <QFont>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Q3DSurfacePrivate;
-class Q3DValueAxis;
+class QValue3DAxis;
class QSurface3DSeries;
-class Q3DTheme;
-class QT_DATAVISUALIZATION_EXPORT Q3DSurface : public Q3DWindow
+class QT_DATAVISUALIZATION_EXPORT Q3DSurface : public QAbstract3DGraph
{
Q_OBJECT
- Q_PROPERTY(QtDataVisualization::QDataVis::SelectionFlags selectionMode READ selectionMode WRITE setSelectionMode NOTIFY selectionModeChanged)
- Q_PROPERTY(Q3DTheme* theme READ theme WRITE setTheme NOTIFY themeChanged)
- Q_PROPERTY(QtDataVisualization::QDataVis::ShadowQuality shadowQuality READ shadowQuality WRITE setShadowQuality NOTIFY shadowQualityChanged)
- Q_PROPERTY(Q3DScene* scene READ scene)
+ Q_PROPERTY(QValue3DAxis *axisX READ axisX WRITE setAxisX NOTIFY axisXChanged)
+ Q_PROPERTY(QValue3DAxis *axisY READ axisY WRITE setAxisY NOTIFY axisYChanged)
+ Q_PROPERTY(QValue3DAxis *axisZ READ axisZ WRITE setAxisZ NOTIFY axisZChanged)
public:
- explicit Q3DSurface(QWindow *parent = 0);
+ explicit Q3DSurface(const QSurfaceFormat *format = 0, QWindow *parent = 0);
virtual ~Q3DSurface();
void addSeries(QSurface3DSeries *series);
void removeSeries(QSurface3DSeries *series);
- QList<QSurface3DSeries *> seriesList();
-
- void setTheme(Q3DTheme *theme);
- Q3DTheme *theme() const;
-
- void setShadowQuality(QDataVis::ShadowQuality quality);
- QDataVis::ShadowQuality shadowQuality() const;
-
- void setSelectionMode(QDataVis::SelectionFlags mode);
- QDataVis::SelectionFlags selectionMode() const;
+ QList<QSurface3DSeries *> seriesList() const;
// Axes
- void setAxisX(Q3DValueAxis *axis);
- Q3DValueAxis *axisX() const;
- void setAxisY(Q3DValueAxis *axis);
- Q3DValueAxis *axisY() const;
- void setAxisZ(Q3DValueAxis *axis);
- Q3DValueAxis *axisZ() const;
- void addAxis(Q3DValueAxis *axis);
- void releaseAxis(Q3DValueAxis *axis);
- QList<Q3DValueAxis *> axes() const;
-
- Q3DScene *scene() const;
+ void setAxisX(QValue3DAxis *axis);
+ QValue3DAxis *axisX() const;
+ void setAxisY(QValue3DAxis *axis);
+ QValue3DAxis *axisY() const;
+ void setAxisZ(QValue3DAxis *axis);
+ QValue3DAxis *axisZ() const;
+ void addAxis(QValue3DAxis *axis);
+ void releaseAxis(QValue3DAxis *axis);
+ QList<QValue3DAxis *> axes() const;
signals:
- void selectionModeChanged(QDataVis::SelectionFlags mode);
- void themeChanged(Q3DTheme *theme);
- void shadowQualityChanged(QDataVis::ShadowQuality quality);
-
-protected:
- void mouseDoubleClickEvent(QMouseEvent *event);
- void touchEvent(QTouchEvent *event);
- void mousePressEvent(QMouseEvent *event);
- void mouseReleaseEvent(QMouseEvent *event);
- void mouseMoveEvent(QMouseEvent *event);
- void wheelEvent(QWheelEvent *event);
+ void axisXChanged(QValue3DAxis *axis);
+ void axisYChanged(QValue3DAxis *axis);
+ void axisZChanged(QValue3DAxis *axis);
private:
Q3DSurfacePrivate *dptr();
@@ -88,6 +66,6 @@ private:
Q_DISABLE_COPY(Q3DSurface)
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
-#endif // Q3DSURFACE_H
+#endif
diff --git a/src/datavisualization/engine/q3dsurface_p.h b/src/datavisualization/engine/q3dsurface_p.h
index de2a518c..540956b6 100644
--- a/src/datavisualization/engine/q3dsurface_p.h
+++ b/src/datavisualization/engine/q3dsurface_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -30,27 +30,30 @@
#define Q3DSURFACE_P_H
#include "surface3dcontroller_p.h"
-#include "qdatavisualizationenums.h"
-#include "q3dwindow_p.h"
+#include "qabstract3dgraph_p.h"
#include <QList>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Q3DSurface;
-class Q3DSurfacePrivate : public Q3DWindowPrivate
+class Q3DSurfacePrivate : public QAbstract3DGraphPrivate
{
Q_OBJECT
public:
Q3DSurfacePrivate(Q3DSurface *q);
~Q3DSurfacePrivate();
+ void handleAxisXChanged(QAbstract3DAxis *axis);
+ void handleAxisYChanged(QAbstract3DAxis *axis);
+ void handleAxisZChanged(QAbstract3DAxis *axis);
+
Q3DSurface *qptr();
Surface3DController *m_shared;
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
-#endif // Q3DSURFACE_P_H
+#endif
diff --git a/src/datavisualization/engine/q3dwindow.cpp b/src/datavisualization/engine/q3dwindow.cpp
deleted file mode 100644
index 5285b585..00000000
--- a/src/datavisualization/engine/q3dwindow.cpp
+++ /dev/null
@@ -1,250 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc
-** All rights reserved.
-** For any questions to Digia, please use contact form at http://qt.digia.com
-**
-** This file is part of the QtDataVisualization module.
-**
-** Licensees holding valid Qt Enterprise licenses may use this file in
-** accordance with the Qt Enterprise License Agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia.
-**
-** If you have questions regarding the use of this file, please use
-** contact form at http://qt.digia.com
-**
-****************************************************************************/
-
-#include "q3dwindow.h"
-#include "q3dwindow_p.h"
-#include "abstract3dcontroller_p.h"
-#include "qabstract3dinputhandler_p.h"
-#include "q3dscene_p.h"
-
-#include <QGuiApplication>
-#include <QOpenGLContext>
-#include <QOpenGLPaintDevice>
-#include <QPainter>
-
-
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
-
-/*!
- * \class Q3DWindow
- * \inmodule QtDataVisualization
- * \brief The Q3DWindow class provides a window and render loop.
- * \since Qt Data Visualization 1.0
- *
- * This class creates a QWindow and provides render loop for visualization types inheriting it.
- *
- * You should not need to use this class directly, but one of its subclasses instead.
- *
- * \note Q3DWindow sets window flag \c{Qt::FramelessWindowHint} on by default. If you want to display
- * graph windows as standalone windows with regular window frame, clear this flag after constructing
- * the graph. For example:
- *
- * \code
- * Q3DBars *graphWindow = new Q3DBars;
- * graphWindow->setFlags(graphWindow->flags() ^ Qt::FramelessWindowHint);
- * \endcode
- *
- * \sa Q3DBars, Q3DScatter, Q3DSurface, {Qt Data Visualization C++ Classes}
- */
-
-/*!
- * \internal
- */
-Q3DWindow::Q3DWindow(Q3DWindowPrivate *d, QWindow *parent)
- : QWindow(parent),
- d_ptr(d)
-{
- d_ptr->m_context = new QOpenGLContext(this);
-
- setFlags(flags() | Qt::FramelessWindowHint);
- setSurfaceType(QWindow::OpenGLSurface);
- QSurfaceFormat surfaceFormat;
- surfaceFormat.setDepthBufferSize(24);
-#if !defined(QT_OPENGL_ES_2)
- surfaceFormat.setSamples(8);
- surfaceFormat.setRenderableType(QSurfaceFormat::OpenGL);
-#else
- surfaceFormat.setRenderableType(QSurfaceFormat::OpenGLES);
-#endif
- surfaceFormat.setSwapBehavior(QSurfaceFormat::DoubleBuffer);
- setFormat(surfaceFormat);
-
- create();
-
- d_ptr->m_context->setFormat(requestedFormat());
- d_ptr->m_context->create();
- d_ptr->m_context->makeCurrent(this);
-
- initializeOpenGLFunctions();
-
- const GLubyte *version = glGetString(GL_VERSION);
- qDebug() << "OpenGL version:" << (const char *)version;
- version = glGetString(GL_SHADING_LANGUAGE_VERSION);
- qDebug() << "GLSL version:" << (const char *)version;
-#if !defined(QT_OPENGL_ES_2)
- // If we have real OpenGL, GLSL version must be 1.2 or over. Quit if not.
- QStringList splitversionstr = QString::fromLatin1((const char *)version).split(QChar::fromLatin1(' '));
- if (splitversionstr[0].toFloat() < 1.2)
- qFatal("GLSL version must be 1.20 or higher. Try installing latest display drivers.");
-#endif
- d_ptr->renderLater();
-}
-
-/*!
- * Destroys Q3DWindow.
- */
-Q3DWindow::~Q3DWindow()
-{
-}
-
-/*!
- * Adds the given \a inputHandler to the graph. The input handlers added via addInputHandler
- * are not taken in to use directly. Only the ownership of the a\ inputHandler is given to the graph.
- * The \a inputHandler must not be null or already added to another graph.
- *
- * \sa releaseInputHandler(), setActiveInputHandler()
- */
-void Q3DWindow::addInputHandler(QAbstract3DInputHandler *inputHandler)
-{
- d_ptr->m_visualController->addInputHandler(inputHandler);
-}
-
-/*!
- * Releases the ownership of the \a inputHandler back to the caller, if it was added to this graph.
- * If the released \a inputHandler is in use there will be no input handler active after this call.
- *
- * If the default input handler is released and added back later, it behaves as any other input handler would.
- *
- * \sa addInputHandler(), setActiveInputHandler()
- */
-void Q3DWindow::releaseInputHandler(QAbstract3DInputHandler *inputHandler)
-{
- d_ptr->m_visualController->releaseInputHandler(inputHandler);
-}
-
-/*!
- * Sets the active \a inputHandler. Implicitly calls addInputHandler() to transfer ownership of
- * the \a inputHandler to this graph.
- *
- * If the \a inputHandler is null, no input handler will be active after this call.
- *
- * \sa addInputHandler(), releaseInputHandler()
- */
-void Q3DWindow::setActiveInputHandler(QAbstract3DInputHandler *inputHandler)
-{
- d_ptr->m_visualController->setActiveInputHandler(inputHandler);
-}
-
-/*!
- * \return currently active input handler.
- */
-QAbstract3DInputHandler *Q3DWindow::activeInputHandler()
-{
- return d_ptr->m_visualController->activeInputHandler();
-}
-
-/*!
- * \internal
- */
-bool Q3DWindow::event(QEvent *event)
-{
- switch (event->type()) {
- case QEvent::UpdateRequest:
- d_ptr->renderNow();
- return true;
- case QEvent::TouchBegin:
- case QEvent::TouchCancel:
- case QEvent::TouchUpdate:
- case QEvent::TouchEnd:
- d_ptr->m_visualController->touchEvent(static_cast<QTouchEvent *>(event));
- return true;
- default:
- return QWindow::event(event);
- }
-}
-
-/*!
- * \internal
- */
-void Q3DWindow::resizeEvent(QResizeEvent *event)
-{
- Q_UNUSED(event);
-
- Q3DScene *scene = d_ptr->m_visualController->scene();
- scene->d_ptr->setWindowSize(QSize(width(), height()));
- scene->d_ptr->setViewport(QRect(0, 0, width(), height()));
-}
-
-/*!
- * \internal
- */
-void Q3DWindow::exposeEvent(QExposeEvent *event)
-{
- Q_UNUSED(event);
-
- if (isExposed())
- d_ptr->renderNow();
-}
-
-Q3DWindowPrivate::Q3DWindowPrivate(Q3DWindow *q)
- : QObject(0),
- q_ptr(q),
- m_updatePending(false),
- m_visualController(0),
- m_devicePixelRatio(1.f)
-{
-}
-
-Q3DWindowPrivate::~Q3DWindowPrivate()
-{
-}
-
-void Q3DWindowPrivate::render()
-{
- handleDevicePixelRatioChange();
- m_visualController->synchDataToRenderer();
- m_visualController->render();
-}
-
-void Q3DWindowPrivate::renderLater()
-{
- if (!m_updatePending) {
- m_updatePending = true;
- QCoreApplication::postEvent(q_ptr, new QEvent(QEvent::UpdateRequest));
- }
-}
-
-void Q3DWindowPrivate::renderNow()
-{
- if (!q_ptr->isExposed())
- return;
-
- m_updatePending = false;
-
- m_context->makeCurrent(q_ptr);
-
- render();
-
- m_context->swapBuffers(q_ptr);
-}
-
-void Q3DWindowPrivate::setVisualController(Abstract3DController *controller)
-{
- m_visualController = controller;
-}
-
-void Q3DWindowPrivate::handleDevicePixelRatioChange()
-{
- if (q_ptr->devicePixelRatio() == m_devicePixelRatio || !m_visualController)
- return;
-
- m_devicePixelRatio = q_ptr->devicePixelRatio();
- m_visualController->scene()->setDevicePixelRatio(m_devicePixelRatio);
-}
-
-QT_DATAVISUALIZATION_END_NAMESPACE
diff --git a/src/datavisualization/engine/q3dwindow.h b/src/datavisualization/engine/q3dwindow.h
deleted file mode 100644
index cdffc6b9..00000000
--- a/src/datavisualization/engine/q3dwindow.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc
-** All rights reserved.
-** For any questions to Digia, please use contact form at http://qt.digia.com
-**
-** This file is part of the QtDataVisualization module.
-**
-** Licensees holding valid Qt Enterprise licenses may use this file in
-** accordance with the Qt Enterprise License Agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia.
-**
-** If you have questions regarding the use of this file, please use
-** contact form at http://qt.digia.com
-**
-****************************************************************************/
-
-#ifndef Q3DWINDOW_H
-#define Q3DWINDOW_H
-
-#include <QtDataVisualization/qdatavisualizationenums.h>
-
-#include <QWindow>
-#include <QOpenGLFunctions>
-#include <QScreen>
-
-class QPainter;
-
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
-
-class Q3DWindowPrivate;
-class Abstract3DController;
-class QAbstract3DInputHandler;
-
-class QT_DATAVISUALIZATION_EXPORT Q3DWindow : public QWindow, protected QOpenGLFunctions
-{
- Q_OBJECT
-
-protected:
- explicit Q3DWindow(Q3DWindowPrivate *d, QWindow *parent = 0);
-public:
- virtual ~Q3DWindow();
-
- void addInputHandler(QAbstract3DInputHandler *inputHandler);
- void releaseInputHandler(QAbstract3DInputHandler *inputHandler);
- void setActiveInputHandler(QAbstract3DInputHandler *inputHandler);
- QAbstract3DInputHandler *activeInputHandler();
-
-protected:
- bool event(QEvent *event);
- void resizeEvent(QResizeEvent *event);
- void exposeEvent(QExposeEvent *event);
-
-private:
- QScopedPointer<Q3DWindowPrivate> d_ptr;
-
- friend class Q3DBars;
- friend class Q3DScatter;
- friend class Q3DSurface;
-};
-
-QT_DATAVISUALIZATION_END_NAMESPACE
-
-#endif
diff --git a/src/datavisualization/engine/qabstract3dgraph.cpp b/src/datavisualization/engine/qabstract3dgraph.cpp
new file mode 100644
index 00000000..d8146149
--- /dev/null
+++ b/src/datavisualization/engine/qabstract3dgraph.cpp
@@ -0,0 +1,512 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of the QtDataVisualization module.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+**
+****************************************************************************/
+
+#include "qabstract3dgraph.h"
+#include "qabstract3dgraph_p.h"
+#include "abstract3dcontroller_p.h"
+#include "qabstract3dinputhandler_p.h"
+#include "q3dscene_p.h"
+#include "qutils.h"
+
+#include <QGuiApplication>
+#include <QOpenGLContext>
+#include <QOpenGLPaintDevice>
+#include <QPainter>
+
+
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
+
+/*!
+ * \class QAbstract3DGraph
+ * \inmodule QtDataVisualization
+ * \brief The QAbstract3DGraph class provides a window and render loop for graphs.
+ * \since Qt Data Visualization 1.0
+ *
+ * This class subclasses a QWindow and provides render loop for graphs inheriting it.
+ *
+ * You should not need to use this class directly, but one of its subclasses instead.
+ *
+ * Anti-aliasing is turned on by default on C++, except in OpenGL ES2
+ * environments, where anti-aliasing is not supported by Qt Data Visualization.
+ * To specify non-default anti-aliasing for a graph, give a custom surface format as
+ * a constructor parameter. You can use the convenience function \c QtDataVisualization::qDefaultSurfaceFormat()
+ * to create the surface format object.
+ *
+ * \note QAbstract3DGraph sets window flag \c Qt::FramelessWindowHint on by default. If you want to display
+ * graph windows as standalone windows with regular window frame, clear this flag after constructing
+ * the graph. For example:
+ *
+ * \code
+ * Q3DBars *graphWindow = new Q3DBars;
+ * graphWindow->setFlags(graphWindow->flags() ^ Qt::FramelessWindowHint);
+ * \endcode
+ *
+ * \sa Q3DBars, Q3DScatter, Q3DSurface, {Qt Data Visualization C++ Classes}
+ */
+
+/*!
+ \enum QAbstract3DGraph::SelectionFlag
+
+ Item selection modes. Values of this enumeration can be combined with OR operator.
+
+ \value SelectionNone
+ Selection mode disabled.
+ \value SelectionItem
+ Selection highlights a single item.
+ \value SelectionRow
+ Selection highlights a single row.
+ \value SelectionItemAndRow
+ Combination flag for highlighting both item and row with different colors.
+ \value SelectionColumn
+ Selection highlights a single column.
+ \value SelectionItemAndColumn
+ Combination flag for highlighting both item and column with different colors.
+ \value SelectionRowAndColumn
+ Combination flag for highlighting both row and column.
+ \value SelectionItemRowAndColumn
+ Combination flag for highlighting item, row, and column.
+ \value SelectionSlice
+ Setting this mode flag indicates that the graph should take care of the slice view handling
+ automatically. If you wish to control the slice view yourself via Q3DScene, do not set this
+ flag. When setting this mode flag, either \c SelectionRow or \c SelectionColumn must also
+ be set, but not both. Slicing is supported by Q3DBars and Q3DSurface only.
+ \value SelectionMultiSeries
+ Setting this mode means that items for all series at same position are highlighted, instead
+ of just the selected item. The actual selection in the other series doesn't change.
+ Multi-series selection is only supported for Q3DBars.
+*/
+
+/*!
+ \enum QAbstract3DGraph::ShadowQuality
+
+ Quality of shadows.
+
+ \value ShadowQualityNone
+ Shadows are disabled.
+ \value ShadowQualityLow
+ Shadows are rendered in low quality.
+ \value ShadowQualityMedium
+ Shadows are rendered in medium quality.
+ \value ShadowQualityHigh
+ Shadows are rendered in high quality.
+ \value ShadowQualitySoftLow
+ Shadows are rendered in low quality with softened edges.
+ \value ShadowQualitySoftMedium
+ Shadows are rendered in medium quality with softened edges.
+ \value ShadowQualitySoftHigh
+ Shadows are rendered in high quality with softened edges.
+*/
+
+/*!
+ * \internal
+ */
+QAbstract3DGraph::QAbstract3DGraph(QAbstract3DGraphPrivate *d, const QSurfaceFormat *format,
+ QWindow *parent)
+ : QWindow(parent),
+ d_ptr(d)
+{
+ qRegisterMetaType<QAbstract3DGraph::ShadowQuality>("QAbstract3DGraph::ShadowQuality");
+
+ // Default to frameless window, as typically graphs are not toplevel
+ setFlags(flags() | Qt::FramelessWindowHint);
+
+ QSurfaceFormat surfaceFormat;
+ if (format) {
+ surfaceFormat = *format;
+ // Make sure renderable type is correct
+#if !defined(QT_OPENGL_ES_2)
+ surfaceFormat.setRenderableType(QSurfaceFormat::OpenGL);
+#else
+ surfaceFormat.setRenderableType(QSurfaceFormat::OpenGLES);
+#endif
+ } else {
+ surfaceFormat = qDefaultSurfaceFormat();
+ }
+
+ d_ptr->m_context = new QOpenGLContext(this);
+ setSurfaceType(QWindow::OpenGLSurface);
+ setFormat(surfaceFormat);
+
+ create();
+
+ d_ptr->m_context->setFormat(requestedFormat());
+ d_ptr->m_context->create();
+ d_ptr->m_context->makeCurrent(this);
+
+ initializeOpenGLFunctions();
+
+ const GLubyte *shaderVersion = glGetString(GL_SHADING_LANGUAGE_VERSION);
+#ifndef QT_NO_DEBUG
+ const GLubyte *openGLVersion = glGetString(GL_VERSION);
+ qDebug() << "OpenGL version:" << (const char *)openGLVersion;
+ qDebug() << "GLSL version:" << (const char *)shaderVersion;
+#endif
+
+#if !defined(QT_OPENGL_ES_2)
+ // If we have real OpenGL, GLSL version must be 1.2 or over. Quit if not.
+ QStringList splitversionstr = QString::fromLatin1((const char *)shaderVersion).split(QChar::fromLatin1(' '));
+ if (splitversionstr[0].toFloat() < 1.2)
+ qFatal("GLSL version must be 1.20 or higher. Try installing latest display drivers.");
+#else
+ Q_UNUSED(shaderVersion)
+#endif
+
+ d_ptr->renderLater();
+}
+
+/*!
+ * Destroys QAbstract3DGraph.
+ */
+QAbstract3DGraph::~QAbstract3DGraph()
+{
+}
+
+/*!
+ * Adds the given \a inputHandler to the graph. The input handlers added via addInputHandler
+ * are not taken in to use directly. Only the ownership of the \a inputHandler is given to the graph.
+ * The \a inputHandler must not be null or already added to another graph.
+ *
+ * \sa releaseInputHandler(), setActiveInputHandler()
+ */
+void QAbstract3DGraph::addInputHandler(QAbstract3DInputHandler *inputHandler)
+{
+ d_ptr->m_visualController->addInputHandler(inputHandler);
+}
+
+/*!
+ * Releases the ownership of the \a inputHandler back to the caller, if it was added to this graph.
+ * If the released \a inputHandler is in use there will be no input handler active after this call.
+ *
+ * If the default input handler is released and added back later, it behaves as any other input handler would.
+ *
+ * \sa addInputHandler(), setActiveInputHandler()
+ */
+void QAbstract3DGraph::releaseInputHandler(QAbstract3DInputHandler *inputHandler)
+{
+ d_ptr->m_visualController->releaseInputHandler(inputHandler);
+}
+
+/*!
+ * \property QAbstract3DGraph::activeInputHandler
+ *
+ * The active \a inputHandler used in the graph. Implicitly calls addInputHandler() to transfer
+ * ownership of the \a inputHandler to this graph.
+ *
+ * If the \a inputHandler is null, no input handler will be active after this call.
+ *
+ * \sa addInputHandler(), releaseInputHandler()
+ */
+void QAbstract3DGraph::setActiveInputHandler(QAbstract3DInputHandler *inputHandler)
+{
+ d_ptr->m_visualController->setActiveInputHandler(inputHandler);
+}
+
+QAbstract3DInputHandler *QAbstract3DGraph::activeInputHandler()
+{
+ return d_ptr->m_visualController->activeInputHandler();
+}
+
+/*!
+ * \return list of all added input handlers.
+ *
+ * \sa addInputHandler()
+ */
+QList<QAbstract3DInputHandler *> QAbstract3DGraph::inputHandlers() const
+{
+ return d_ptr->m_visualController->inputHandlers();
+}
+
+/*!
+ * Adds the given \a theme to the graph. The themes added via addTheme are not taken in to use
+ * directly. Only the ownership of the a\ theme is given to the graph.
+ * The \a theme must not be null or already added to another graph.
+ *
+ * \sa releaseTheme(), setActiveTheme()
+ */
+void QAbstract3DGraph::addTheme(Q3DTheme *theme)
+{
+ d_ptr->m_visualController->addTheme(theme);
+}
+
+/*!
+ * Releases the ownership of the \a theme back to the caller, if it was added to this graph.
+ * If the released \a theme is in use, a new default theme will be created and set active.
+ *
+ * If the default theme is released and added back later, it behaves as any other theme would.
+ *
+ * \sa addTheme(), setActiveTheme()
+ */
+void QAbstract3DGraph::releaseTheme(Q3DTheme *theme)
+{
+ d_ptr->m_visualController->releaseTheme(theme);
+}
+
+/*!
+ * \property QAbstract3DGraph::activeTheme
+ *
+ * The active \a theme to be used for the graph. Implicitly calls addTheme() to transfer ownership
+ * of the \a theme to this graph.
+ * If the \a theme is null, a temporary default theme is created. This temporary theme is destroyed
+ * if any theme is explicitly set later.
+ * Properties of the \a theme can be modified even after setting it, and the modifications take
+ * effect immediately.
+ */
+void QAbstract3DGraph::setActiveTheme(Q3DTheme *theme)
+{
+ d_ptr->m_visualController->setActiveTheme(theme);
+}
+
+
+Q3DTheme *QAbstract3DGraph::activeTheme() const
+{
+ return d_ptr->m_visualController->activeTheme();
+}
+
+/*!
+ * \return list of all added themes.
+ *
+ * \sa addTheme()
+ */
+QList<Q3DTheme *> QAbstract3DGraph::themes() const
+{
+ return d_ptr->m_visualController->themes();
+}
+
+/*!
+ * \property QAbstract3DGraph::selectionMode
+ *
+ * Sets selection \a mode to a combination of SelectionFlags. It is preset to
+ * \c SelectionItem by default.
+ * Different graph types support different selection modes. See SelectionFlags
+ * documentation for details.
+ */
+void QAbstract3DGraph::setSelectionMode(SelectionFlags mode)
+{
+ d_ptr->m_visualController->setSelectionMode(mode);
+}
+
+QAbstract3DGraph::SelectionFlags QAbstract3DGraph::selectionMode() const
+{
+ return d_ptr->m_visualController->selectionMode();
+}
+
+/*!
+ * \property QAbstract3DGraph::shadowQuality
+ *
+ * Sets shadow \a quality to one of ShadowQuality. It is preset to
+ * \c ShadowQualityMedium by default.
+ *
+ * \note If setting ShadowQuality of a certain level fails, a level is lowered
+ * until it is successful and shadowQualityChanged signal is emitted for each time the change is
+ * done.
+ */
+void QAbstract3DGraph::setShadowQuality(ShadowQuality quality)
+{
+ d_ptr->m_visualController->setShadowQuality(quality);
+}
+
+QAbstract3DGraph::ShadowQuality QAbstract3DGraph::shadowQuality() const
+{
+ return d_ptr->m_visualController->shadowQuality();
+}
+
+/*!
+ * \property QAbstract3DGraph::scene
+ *
+ * This property contains the read only Q3DScene that can be used to access for example a camera object.
+ */
+Q3DScene *QAbstract3DGraph::scene() const
+{
+ return d_ptr->m_visualController->scene();
+}
+
+/*!
+ * Clears selection from all attached series.
+ */
+void QAbstract3DGraph::clearSelection()
+{
+ d_ptr->m_visualController->clearSelection();
+}
+
+/*!
+ * \internal
+ */
+bool QAbstract3DGraph::event(QEvent *event)
+{
+ switch (event->type()) {
+ case QEvent::UpdateRequest:
+ d_ptr->renderNow();
+ return true;
+ case QEvent::TouchBegin:
+ case QEvent::TouchCancel:
+ case QEvent::TouchUpdate:
+ case QEvent::TouchEnd:
+ d_ptr->m_visualController->touchEvent(static_cast<QTouchEvent *>(event));
+ return true;
+ default:
+ return QWindow::event(event);
+ }
+}
+
+/*!
+ * \internal
+ */
+void QAbstract3DGraph::resizeEvent(QResizeEvent *event)
+{
+ Q_UNUSED(event);
+
+ Q3DScene *scene = d_ptr->m_visualController->scene();
+ scene->d_ptr->setWindowSize(QSize(width(), height()));
+ scene->d_ptr->setViewport(QRect(0, 0, width(), height()));
+}
+
+/*!
+ * \internal
+ */
+void QAbstract3DGraph::exposeEvent(QExposeEvent *event)
+{
+ Q_UNUSED(event);
+
+ if (isExposed())
+ d_ptr->renderNow();
+}
+
+/*!
+ * \internal
+ */
+void QAbstract3DGraph::mouseDoubleClickEvent(QMouseEvent *event)
+{
+ d_ptr->m_visualController->mouseDoubleClickEvent(event);
+}
+
+/*!
+ * \internal
+ */
+void QAbstract3DGraph::touchEvent(QTouchEvent *event)
+{
+ d_ptr->m_visualController->touchEvent(event);
+}
+
+/*!
+ * \internal
+ */
+void QAbstract3DGraph::mousePressEvent(QMouseEvent *event)
+{
+ d_ptr->m_visualController->mousePressEvent(event, event->pos());
+}
+
+/*!
+ * \internal
+ */
+void QAbstract3DGraph::mouseReleaseEvent(QMouseEvent *event)
+{
+ d_ptr->m_visualController->mouseReleaseEvent(event, event->pos());
+}
+
+/*!
+ * \internal
+ */
+void QAbstract3DGraph::mouseMoveEvent(QMouseEvent *event)
+{
+ d_ptr->m_visualController->mouseMoveEvent(event, event->pos());
+}
+
+/*!
+ * \internal
+ */
+void QAbstract3DGraph::wheelEvent(QWheelEvent *event)
+{
+ d_ptr->m_visualController->wheelEvent(event);
+}
+
+QAbstract3DGraphPrivate::QAbstract3DGraphPrivate(QAbstract3DGraph *q)
+ : QObject(0),
+ q_ptr(q),
+ m_updatePending(false),
+ m_visualController(0),
+ m_devicePixelRatio(1.f)
+{
+}
+
+QAbstract3DGraphPrivate::~QAbstract3DGraphPrivate()
+{
+ delete m_visualController;
+}
+
+void QAbstract3DGraphPrivate::setVisualController(Abstract3DController *controller)
+{
+ m_visualController = controller;
+
+ QObject::connect(m_visualController, &Abstract3DController::activeInputHandlerChanged, q_ptr,
+ &QAbstract3DGraph::activeInputHandlerChanged);
+ QObject::connect(m_visualController, &Abstract3DController::activeThemeChanged, q_ptr,
+ &QAbstract3DGraph::activeThemeChanged);
+ QObject::connect(m_visualController, &Abstract3DController::selectionModeChanged, q_ptr,
+ &QAbstract3DGraph::selectionModeChanged);
+ QObject::connect(m_visualController, &Abstract3DController::shadowQualityChanged, q_ptr,
+ &QAbstract3DGraph::shadowQualityChanged);
+ QObject::connect(m_visualController, &Abstract3DController::needRender, this,
+ &QAbstract3DGraphPrivate::renderLater);
+
+ QObject::connect(m_visualController, &Abstract3DController::axisXChanged, this,
+ &QAbstract3DGraphPrivate::handleAxisXChanged);
+ QObject::connect(m_visualController, &Abstract3DController::axisYChanged, this,
+ &QAbstract3DGraphPrivate::handleAxisYChanged);
+ QObject::connect(m_visualController, &Abstract3DController::axisZChanged, this,
+ &QAbstract3DGraphPrivate::handleAxisZChanged);
+}
+
+void QAbstract3DGraphPrivate::handleDevicePixelRatioChange()
+{
+ if (q_ptr->devicePixelRatio() == m_devicePixelRatio || !m_visualController)
+ return;
+
+ m_devicePixelRatio = q_ptr->devicePixelRatio();
+ m_visualController->scene()->setDevicePixelRatio(m_devicePixelRatio);
+}
+
+void QAbstract3DGraphPrivate::render()
+{
+ handleDevicePixelRatioChange();
+ m_visualController->synchDataToRenderer();
+ m_visualController->render();
+}
+
+void QAbstract3DGraphPrivate::renderLater()
+{
+ if (!m_updatePending) {
+ m_updatePending = true;
+ QCoreApplication::postEvent(q_ptr, new QEvent(QEvent::UpdateRequest));
+ }
+}
+
+void QAbstract3DGraphPrivate::renderNow()
+{
+ if (!q_ptr->isExposed())
+ return;
+
+ m_updatePending = false;
+
+ m_context->makeCurrent(q_ptr);
+
+ render();
+
+ m_context->swapBuffers(q_ptr);
+}
+
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/qabstract3dgraph.h b/src/datavisualization/engine/qabstract3dgraph.h
new file mode 100644
index 00000000..9534ce5c
--- /dev/null
+++ b/src/datavisualization/engine/qabstract3dgraph.h
@@ -0,0 +1,130 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of the QtDataVisualization module.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+**
+****************************************************************************/
+
+#ifndef QABSTRACT3DGRAPH_H
+#define QABSTRACT3DGRAPH_H
+
+#include <QtDataVisualization/qdatavisualizationglobal.h>
+
+#include <QWindow>
+#include <QOpenGLFunctions>
+#include <QScreen>
+
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
+
+class QAbstract3DGraphPrivate;
+class Abstract3DController;
+class QAbstract3DInputHandler;
+class Q3DTheme;
+class Q3DScene;
+
+class QT_DATAVISUALIZATION_EXPORT QAbstract3DGraph : public QWindow, protected QOpenGLFunctions
+{
+ Q_OBJECT
+ Q_ENUMS(ShadowQuality)
+ Q_FLAGS(SelectionFlag SelectionFlags)
+ Q_PROPERTY(QAbstract3DInputHandler* activeInputHandler READ activeInputHandler WRITE setActiveInputHandler NOTIFY activeInputHandlerChanged)
+ Q_PROPERTY(Q3DTheme* activeTheme READ activeTheme WRITE setActiveTheme NOTIFY activeThemeChanged)
+ Q_PROPERTY(SelectionFlags selectionMode READ selectionMode WRITE setSelectionMode NOTIFY selectionModeChanged)
+ Q_PROPERTY(ShadowQuality shadowQuality READ shadowQuality WRITE setShadowQuality NOTIFY shadowQualityChanged)
+ Q_PROPERTY(Q3DScene* scene READ scene)
+
+protected:
+ explicit QAbstract3DGraph(QAbstract3DGraphPrivate *d, const QSurfaceFormat *format, QWindow *parent = 0);
+
+public:
+ enum SelectionFlag {
+ SelectionNone = 0,
+ SelectionItem = 1,
+ SelectionRow = 2,
+ SelectionItemAndRow = SelectionItem | SelectionRow,
+ SelectionColumn = 4,
+ SelectionItemAndColumn = SelectionItem | SelectionColumn,
+ SelectionRowAndColumn = SelectionRow | SelectionColumn,
+ SelectionItemRowAndColumn = SelectionItem | SelectionRow | SelectionColumn,
+ SelectionSlice = 8,
+ SelectionMultiSeries = 16
+ };
+ Q_DECLARE_FLAGS(SelectionFlags, SelectionFlag)
+
+ enum ShadowQuality {
+ ShadowQualityNone = 0,
+ ShadowQualityLow,
+ ShadowQualityMedium,
+ ShadowQualityHigh,
+ ShadowQualitySoftLow,
+ ShadowQualitySoftMedium,
+ ShadowQualitySoftHigh
+ };
+
+public:
+ virtual ~QAbstract3DGraph();
+
+ void addInputHandler(QAbstract3DInputHandler *inputHandler);
+ void releaseInputHandler(QAbstract3DInputHandler *inputHandler);
+ void setActiveInputHandler(QAbstract3DInputHandler *inputHandler);
+ QAbstract3DInputHandler *activeInputHandler();
+ QList<QAbstract3DInputHandler *> inputHandlers() const;
+
+ void addTheme(Q3DTheme *theme);
+ void releaseTheme(Q3DTheme *theme);
+ void setActiveTheme(Q3DTheme *theme);
+ Q3DTheme *activeTheme() const;
+ QList<Q3DTheme *> themes() const;
+
+ void setSelectionMode(SelectionFlags mode);
+ SelectionFlags selectionMode() const;
+
+ void setShadowQuality(ShadowQuality quality);
+ ShadowQuality shadowQuality() const;
+
+ Q3DScene *scene() const;
+
+ void clearSelection();
+
+protected:
+ bool event(QEvent *event);
+ void resizeEvent(QResizeEvent *event);
+ void exposeEvent(QExposeEvent *event);
+
+ void mouseDoubleClickEvent(QMouseEvent *event);
+ void touchEvent(QTouchEvent *event);
+ void mousePressEvent(QMouseEvent *event);
+ void mouseReleaseEvent(QMouseEvent *event);
+ void mouseMoveEvent(QMouseEvent *event);
+ void wheelEvent(QWheelEvent *event);
+
+
+signals:
+ void activeInputHandlerChanged(QAbstract3DInputHandler *inputHandler);
+ void activeThemeChanged(Q3DTheme *theme);
+ void selectionModeChanged(SelectionFlags mode);
+ void shadowQualityChanged(ShadowQuality quality);
+
+private:
+ QScopedPointer<QAbstract3DGraphPrivate> d_ptr;
+
+ friend class Q3DBars;
+ friend class Q3DScatter;
+ friend class Q3DSurface;
+};
+Q_DECLARE_OPERATORS_FOR_FLAGS(QAbstract3DGraph::SelectionFlags)
+
+QT_END_NAMESPACE_DATAVISUALIZATION
+
+#endif
diff --git a/src/datavisualization/engine/q3dwindow_p.h b/src/datavisualization/engine/qabstract3dgraph_p.h
index ba8c67da..a353797b 100644
--- a/src/datavisualization/engine/q3dwindow_p.h
+++ b/src/datavisualization/engine/qabstract3dgraph_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -26,8 +26,8 @@
//
// We mean it.
-#ifndef Q3DWINDOW_P_H
-#define Q3DWINDOW_P_H
+#ifndef QABSTRACT3DGRAPH_P_H
+#define QABSTRACT3DGRAPH_P_H
#include "datavisualizationglobal_p.h"
@@ -36,29 +36,34 @@
class QOpenGLContext;
class QOpenGLPaintDevice;
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
-class Q3DWindow;
+class QAbstract3DGraph;
class Abstract3DController;
+class QAbstract3DAxis;
-class Q3DWindowPrivate : public QObject
+class QAbstract3DGraphPrivate : public QObject
{
Q_OBJECT
public:
- Q3DWindowPrivate(Q3DWindow *q);
- ~Q3DWindowPrivate();
-
- void render();
+ QAbstract3DGraphPrivate(QAbstract3DGraph *q);
+ ~QAbstract3DGraphPrivate();
void setVisualController(Abstract3DController *controller);
void handleDevicePixelRatioChange();
+ void render();
+
public slots:
void renderLater();
void renderNow();
+ virtual void handleAxisXChanged(QAbstract3DAxis *axis) = 0;
+ virtual void handleAxisYChanged(QAbstract3DAxis *axis) = 0;
+ virtual void handleAxisZChanged(QAbstract3DAxis *axis) = 0;
+
public:
- Q3DWindow *q_ptr;
+ QAbstract3DGraph *q_ptr;
bool m_updatePending;
QOpenGLContext *m_context;
@@ -66,6 +71,6 @@ public:
float m_devicePixelRatio;
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
#endif
diff --git a/src/datavisualization/engine/scatter3dcontroller.cpp b/src/datavisualization/engine/scatter3dcontroller.cpp
index 0a506f19..a1850a3c 100644
--- a/src/datavisualization/engine/scatter3dcontroller.cpp
+++ b/src/datavisualization/engine/scatter3dcontroller.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -19,21 +19,24 @@
#include "scatter3dcontroller_p.h"
#include "scatter3drenderer_p.h"
#include "camerahelper_p.h"
-#include "q3dabstractaxis_p.h"
-#include "q3dvalueaxis_p.h"
+#include "qabstract3daxis_p.h"
+#include "qvalue3daxis_p.h"
#include "qscatterdataproxy_p.h"
#include "qscatter3dseries_p.h"
#include <QMatrix4x4>
#include <qmath.h>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
-Scatter3DController::Scatter3DController(QRect boundRect)
- : Abstract3DController(boundRect),
+static const int insertRemoveRecordReserveSize = 31;
+
+Scatter3DController::Scatter3DController(QRect boundRect, Q3DScene *scene)
+ : Abstract3DController(boundRect, scene),
m_renderer(0),
m_selectedItem(invalidSelectionIndex()),
- m_selectedItemSeries(0)
+ m_selectedItemSeries(0),
+ m_recordInsertsAndRemoves(false)
{
// Setting a null axis creates a new default axis according to orientation and graph type.
// Note: These cannot be set in Abstract3DController constructor, as they will call virtual
@@ -57,18 +60,16 @@ void Scatter3DController::initializeOpenGL()
setRenderer(m_renderer);
synchDataToRenderer();
- QObject::connect(m_renderer, &Scatter3DRenderer::itemClicked, this,
- &Scatter3DController::handleItemClicked, Qt::QueuedConnection);
emitNeedRender();
}
void Scatter3DController::synchDataToRenderer()
{
- Abstract3DController::synchDataToRenderer();
-
if (!isInitialized())
return;
+ Abstract3DController::synchDataToRenderer();
+
// Notify changes to renderer
if (m_changeTracker.selectedItemChanged) {
m_renderer->updateSelectedItem(m_selectedItem, m_selectedItemSeries);
@@ -80,11 +81,9 @@ void Scatter3DController::addSeries(QAbstract3DSeries *series)
{
Q_ASSERT(series && series->type() == QAbstract3DSeries::SeriesTypeScatter);
- bool firstAdded = !m_seriesList.size();
-
Abstract3DController::addSeries(series);
- if (firstAdded)
+ if (series->isVisible())
adjustValueAxisRange();
QScatter3DSeries *scatterSeries = static_cast<QScatter3DSeries *>(series);
@@ -94,14 +93,14 @@ void Scatter3DController::addSeries(QAbstract3DSeries *series)
void Scatter3DController::removeSeries(QAbstract3DSeries *series)
{
- bool firstRemoved = (m_seriesList.size() && m_seriesList.at(0) == series);
+ bool wasVisible = (series && series->d_ptr->m_controller == this && series->isVisible());
Abstract3DController::removeSeries(series);
if (m_selectedItemSeries == series)
setSelectedItem(invalidSelectionIndex(), 0);
- if (firstRemoved)
+ if (wasVisible)
adjustValueAxisRange();
}
@@ -120,8 +119,11 @@ QList<QScatter3DSeries *> Scatter3DController::scatterSeriesList()
void Scatter3DController::handleArrayReset()
{
- adjustValueAxisRange();
- m_isDataDirty = true;
+ QScatter3DSeries *series = static_cast<QScatterDataProxy *>(sender())->series();
+ if (series->isVisible()) {
+ adjustValueAxisRange();
+ m_isDataDirty = true;
+ }
setSelectedItem(m_selectedItem, m_selectedItemSeries);
emitNeedRender();
}
@@ -130,9 +132,11 @@ void Scatter3DController::handleItemsAdded(int startIndex, int count)
{
Q_UNUSED(startIndex)
Q_UNUSED(count)
- // TODO should dirty only affected values?
- adjustValueAxisRange();
- m_isDataDirty = true;
+ QScatter3DSeries *series = static_cast<QScatterDataProxy *>(sender())->series();
+ if (series->isVisible()) {
+ adjustValueAxisRange();
+ m_isDataDirty = true;
+ }
emitNeedRender();
}
@@ -140,9 +144,11 @@ void Scatter3DController::handleItemsChanged(int startIndex, int count)
{
Q_UNUSED(startIndex)
Q_UNUSED(count)
- // TODO should dirty only affected values?
- adjustValueAxisRange();
- m_isDataDirty = true;
+ QScatter3DSeries *series = static_cast<QScatterDataProxy *>(sender())->series();
+ if (series->isVisible()) {
+ adjustValueAxisRange();
+ m_isDataDirty = true;
+ }
emitNeedRender();
}
@@ -150,12 +156,29 @@ void Scatter3DController::handleItemsRemoved(int startIndex, int count)
{
Q_UNUSED(startIndex)
Q_UNUSED(count)
- // TODO should dirty only affected values?
- adjustValueAxisRange();
- m_isDataDirty = true;
+ QScatter3DSeries *series = static_cast<QScatterDataProxy *>(sender())->series();
+ if (series == m_selectedItemSeries) {
+ // If items removed from selected series before the selection, adjust the selection
+ int selectedItem = m_selectedItem;
+ if (startIndex <= selectedItem) {
+ if ((startIndex + count) > selectedItem)
+ selectedItem = -1; // Selected item removed
+ else
+ selectedItem -= count; // Move selected item down by amount of item removed
+
+ setSelectedItem(selectedItem, m_selectedItemSeries);
+ }
+ }
- // Clear selection unless it is still valid
- setSelectedItem(m_selectedItem, m_selectedItemSeries);
+ if (series->isVisible()) {
+ adjustValueAxisRange();
+ m_isDataDirty = true;
+ }
+
+ if (m_recordInsertsAndRemoves) {
+ InsertRemoveRecord record(false, startIndex, count, series);
+ m_insertRemoveRecords.append(record);
+ }
emitNeedRender();
}
@@ -164,22 +187,45 @@ void Scatter3DController::handleItemsInserted(int startIndex, int count)
{
Q_UNUSED(startIndex)
Q_UNUSED(count)
- // TODO should dirty only affected values?
- adjustValueAxisRange();
- m_isDataDirty = true;
+ QScatter3DSeries *series = static_cast<QScatterDataProxy *>(sender())->series();
+ if (series == m_selectedItemSeries) {
+ // If items inserted to selected series before the selection, adjust the selection
+ int selectedItem = m_selectedItem;
+ if (startIndex <= selectedItem) {
+ selectedItem += count;
+ setSelectedItem(selectedItem, m_selectedItemSeries);
+ }
+ }
+
+ if (series->isVisible()) {
+ adjustValueAxisRange();
+ m_isDataDirty = true;
+ }
+
+ if (m_recordInsertsAndRemoves) {
+ InsertRemoveRecord record(true, startIndex, count, series);
+ m_insertRemoveRecords.append(record);
+ }
+
emitNeedRender();
}
-void Scatter3DController::handleItemClicked(int index, QScatter3DSeries *series)
+void Scatter3DController::startRecordingRemovesAndInserts()
{
- setSelectedItem(index, series);
-
- // TODO: pass clicked to parent. (QTRD-2517)
- // TODO: Also hover needed? (QTRD-2131)
+ m_recordInsertsAndRemoves = false;
+
+ if (m_scene->selectionQueryPosition() != Q3DScene::invalidSelectionPoint()) {
+ m_recordInsertsAndRemoves = true;
+ if (m_insertRemoveRecords.size()) {
+ m_insertRemoveRecords.clear();
+ // Reserve some space for remove/insert records to avoid unnecessary reallocations.
+ m_insertRemoveRecords.reserve(insertRemoveRecordReserveSize);
+ }
+ }
}
void Scatter3DController::handleAxisAutoAdjustRangeChangedInOrientation(
- Q3DAbstractAxis::AxisOrientation orientation, bool autoAdjust)
+ QAbstract3DAxis::AxisOrientation orientation, bool autoAdjust)
{
Q_UNUSED(orientation)
Q_UNUSED(autoAdjust)
@@ -194,10 +240,47 @@ void Scatter3DController::handleAxisRangeChangedBySender(QObject *sender)
setSelectedItem(m_selectedItem, m_selectedItemSeries);
}
-void Scatter3DController::setSelectionMode(QDataVis::SelectionFlags mode)
+void Scatter3DController::handleSeriesVisibilityChangedBySender(QObject *sender)
+{
+ Abstract3DController::handleSeriesVisibilityChangedBySender(sender);
+
+ adjustValueAxisRange();
+}
+
+void Scatter3DController::handlePendingClick()
+{
+ int index = m_renderer->clickedIndex();
+ QScatter3DSeries *series = static_cast<QScatter3DSeries *>(m_renderer->clickedSeries());
+
+ // Adjust position according to recorded events
+ int recordCount = m_insertRemoveRecords.size();
+ if (recordCount) {
+ for (int i = 0; i < recordCount; i++) {
+ const InsertRemoveRecord &record = m_insertRemoveRecords.at(i);
+ if (series == record.m_series && record.m_startIndex <= index) {
+ if (record.m_isInsert) {
+ index += record.m_count;
+ } else {
+ if ((record.m_startIndex + record.m_count) > index) {
+ index = -1; // Selected row removed
+ break;
+ } else {
+ index -= record.m_count; // Move selected item down by amount of items removed
+ }
+ }
+ }
+ }
+ }
+
+ setSelectedItem(index, series);
+
+ m_renderer->resetClickedStatus();
+}
+
+void Scatter3DController::setSelectionMode(QAbstract3DGraph::SelectionFlags mode)
{
// We only support single item selection mode and no selection mode
- if (mode != QDataVis::SelectionItem && mode != QDataVis::SelectionNone) {
+ if (mode != QAbstract3DGraph::SelectionItem && mode != QAbstract3DGraph::SelectionNone) {
qWarning("Unsupported selection mode - only none and item selection modes are supported.");
return;
}
@@ -237,11 +320,16 @@ void Scatter3DController::setSelectedItem(int index, QScatter3DSeries *series)
}
}
+void Scatter3DController::clearSelection()
+{
+ setSelectedItem(invalidSelectionIndex(), 0);
+}
+
void Scatter3DController::adjustValueAxisRange()
{
- Q3DValueAxis *valueAxisX = static_cast<Q3DValueAxis *>(m_axisX);
- Q3DValueAxis *valueAxisY = static_cast<Q3DValueAxis *>(m_axisY);
- Q3DValueAxis *valueAxisZ = static_cast<Q3DValueAxis *>(m_axisZ);
+ QValue3DAxis *valueAxisX = static_cast<QValue3DAxis *>(m_axisX);
+ QValue3DAxis *valueAxisY = static_cast<QValue3DAxis *>(m_axisY);
+ QValue3DAxis *valueAxisZ = static_cast<QValue3DAxis *>(m_axisZ);
bool adjustX = (valueAxisX && valueAxisX->isAutoAdjustRange());
bool adjustY = (valueAxisY && valueAxisY->isAutoAdjustRange());
bool adjustZ = (valueAxisZ && valueAxisZ->isAutoAdjustRange());
@@ -347,4 +435,4 @@ void Scatter3DController::adjustValueAxisRange()
}
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/scatter3dcontroller_p.h b/src/datavisualization/engine/scatter3dcontroller_p.h
index 00c87d4f..173d4e05 100644
--- a/src/datavisualization/engine/scatter3dcontroller_p.h
+++ b/src/datavisualization/engine/scatter3dcontroller_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -32,9 +32,7 @@
#include "datavisualizationglobal_p.h"
#include "abstract3dcontroller_p.h"
-//#define DISPLAY_RENDER_SPEED
-
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Scatter3DRenderer;
class QScatterDataProxy;
@@ -62,17 +60,42 @@ private:
QScatter3DSeries *m_selectedItemSeries; // Points to the series for which the bar is selected
// in single series selection cases.
+ struct InsertRemoveRecord {
+ bool m_isInsert;
+ int m_startIndex;
+ int m_count;
+ QAbstract3DSeries *m_series;
+
+ InsertRemoveRecord() :
+ m_isInsert(false),
+ m_startIndex(0),
+ m_count(0),
+ m_series(0)
+ {}
+
+ InsertRemoveRecord(bool isInsert, int startIndex, int count, QAbstract3DSeries *series) :
+ m_isInsert(isInsert),
+ m_startIndex(startIndex),
+ m_count(count),
+ m_series(series)
+ {}
+ };
+
+ QVector<InsertRemoveRecord> m_insertRemoveRecords;
+ bool m_recordInsertsAndRemoves;
+
public:
- explicit Scatter3DController(QRect rect);
+ explicit Scatter3DController(QRect rect, Q3DScene *scene = 0);
~Scatter3DController();
virtual void initializeOpenGL();
// Change selection mode
- void setSelectionMode(QDataVis::SelectionFlags mode);
+ void setSelectionMode(QAbstract3DGraph::SelectionFlags mode);
void setSelectedItem(int index, QScatter3DSeries *series);
static inline int invalidSelectionIndex() { return -1; }
+ virtual void clearSelection();
void synchDataToRenderer();
@@ -80,8 +103,11 @@ public:
virtual void removeSeries(QAbstract3DSeries *series);
virtual QList<QScatter3DSeries *> scatterSeriesList();
- virtual void handleAxisAutoAdjustRangeChangedInOrientation(Q3DAbstractAxis::AxisOrientation orientation, bool autoAdjust);
+ virtual void handleAxisAutoAdjustRangeChangedInOrientation(
+ QAbstract3DAxis::AxisOrientation orientation, bool autoAdjust);
virtual void handleAxisRangeChangedBySender(QObject *sender);
+ virtual void handleSeriesVisibilityChangedBySender(QObject *sender);
+ virtual void handlePendingClick();
public slots:
void handleArrayReset();
@@ -90,8 +116,8 @@ public slots:
void handleItemsRemoved(int startIndex, int count);
void handleItemsInserted(int startIndex, int count);
- // Renderer callback handlers
- void handleItemClicked(int index, QScatter3DSeries *series);
+protected:
+ virtual void startRecordingRemovesAndInserts();
private:
void adjustValueAxisRange();
@@ -99,7 +125,6 @@ private:
Q_DISABLE_COPY(Scatter3DController)
};
-
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
#endif
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index ee5c119e..cf9dbefe 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -41,7 +41,7 @@
// You should see the scene from where the light is
//#define SHOW_DEPTH_TEXTURE_SCENE
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
//#define USE_UNIFORM_SCALING // Scale x and z uniformly, or based on autoscaled values
@@ -90,7 +90,8 @@ Scatter3DRenderer::Scatter3DRenderer(Scatter3DController *controller)
m_dotSizeScale(1.0f),
m_hasHeightAdjustmentChanged(true),
m_backgroundMargin(defaultMargin),
- m_maxItemSize(0.0f)
+ m_maxItemSize(0.0f),
+ m_clickedIndex(Scatter3DController::invalidSelectionIndex())
{
initializeOpenGLFunctions();
initializeOpenGL();
@@ -160,10 +161,15 @@ void Scatter3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesLis
float maxItemSize = 0.0f;
float itemSize = 0.0f;
+ if (m_cachedItemSize.size() != seriesCount)
+ m_cachedItemSize.resize(seriesCount);
+
for (int series = 0; series < seriesCount; series++) {
itemSize = static_cast<QScatter3DSeries *>(m_visibleSeriesList.at(series).series())->itemSize();
if (maxItemSize < itemSize)
maxItemSize = itemSize;
+ if (m_cachedItemSize.at(series) != itemSize)
+ m_cachedItemSize[series] = itemSize;
}
m_backgroundMargin = defaultMargin;
m_maxItemSize = maxItemSize;
@@ -198,14 +204,16 @@ void Scatter3DRenderer::updateData()
for (int i = 0; i < dataSize; i++) {
QVector3D dotPos = dataArray.at(i).position();
+ ScatterRenderItem &renderItem = m_renderingArrays[series][i];
if ((dotPos.x() >= minX && dotPos.x() <= maxX )
&& (dotPos.y() >= minY && dotPos.y() <= maxY)
&& (dotPos.z() >= minZ && dotPos.z() <= maxZ)) {
- m_renderingArrays[series][i].setPosition(dotPos);
- m_renderingArrays[series][i].setVisible(true);
- calculateTranslation(m_renderingArrays[series][i]);
+ renderItem.setPosition(dotPos);
+ renderItem.setVisible(true);
+ renderItem.setRotation(dataArray.at(i).rotation());
+ calculateTranslation(renderItem);
} else {
- m_renderingArrays[series][i].setVisible(false);
+ renderItem.setVisible(false);
}
}
}
@@ -217,11 +225,10 @@ void Scatter3DRenderer::updateData()
void Scatter3DRenderer::updateScene(Q3DScene *scene)
{
- // TODO: See QTRD-2374
scene->activeCamera()->setMinYRotation(-90.0f);
if (m_hasHeightAdjustmentChanged) {
- // Set initial m_cachedScene->activeCamera() position. Also update if height adjustment has changed.
+ // Set initial camera position. Also update if height adjustment has changed.
scene->activeCamera()->setBaseOrientation(cameraDistanceVector, zeroVector, upVector);
m_hasHeightAdjustmentChanged = false;
}
@@ -229,6 +236,12 @@ void Scatter3DRenderer::updateScene(Q3DScene *scene)
Abstract3DRenderer::updateScene(scene);
}
+void Scatter3DRenderer::resetClickedStatus()
+{
+ m_clickedIndex = Scatter3DController::invalidSelectionIndex();
+ m_clickedSeries = 0;
+}
+
void Scatter3DRenderer::render(GLuint defaultFboHandle)
{
// Handle GL state setup for FBO buffers and clearing of the render surface
@@ -241,9 +254,12 @@ void Scatter3DRenderer::render(GLuint defaultFboHandle)
void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
{
GLfloat backgroundRotation = 0;
+ GLfloat selectedItemSize = 0.0f;
const Q3DCamera *activeCamera = m_cachedScene->activeCamera();
+ QVector3D lightColor = Utils::vectorFromColor(m_cachedTheme->lightColor());
+
// Specify viewport
glViewport(m_primarySubViewport.x(),
m_primarySubViewport.y(),
@@ -252,7 +268,8 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
// Set up projection matrix
QMatrix4x4 projectionMatrix;
- GLfloat viewPortRatio = (GLfloat)m_primarySubViewport.width() / (GLfloat)m_primarySubViewport.height();
+ GLfloat viewPortRatio = (GLfloat)m_primarySubViewport.width()
+ / (GLfloat)m_primarySubViewport.height();
projectionMatrix.perspective(45.0f, viewPortRatio, 0.1f, 100.0f);
// Calculate view matrix
@@ -318,7 +335,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
glEnable(GL_PROGRAM_POINT_SIZE);
}
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Render scene into a depth texture for using with shadow mapping
// Bind depth shader
m_depthShader->bind();
@@ -340,18 +357,12 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
QVector3D depthLightPos = activeCamera->calculatePositionRelativeToCamera(
zeroVector, 0.0f, 2.5f / m_autoScaleAdjustment);
depthViewMatrix.lookAt(depthLightPos, zeroVector, upVector);
- // TODO: Why does depthViewMatrix.column(3).y() goes to zero when we're directly above?
- // That causes the scene to be not drawn from above -> must be fixed
- // qDebug() << lightPos << depthViewMatrix << depthViewMatrix.column(3);
// Set the depth projection matrix
#ifndef USE_WIDER_SHADOWS
// Use this for perspective shadows
depthProjectionMatrix.perspective(15.0f, viewPortRatio, 3.0f, 100.0f);
#else
// Use these for orthographic shadows
- //depthProjectionMatrix.ortho(-aspectRatio * 2.0f, aspectRatio * 2.0f,
- // -m_heightNormalizer * 2.0f, m_heightNormalizer * 2.0f,
- // 0.0f, 100.0f);
GLfloat testAspectRatio = viewPortRatio;
depthProjectionMatrix.ortho(-testAspectRatio * 2.0f, testAspectRatio * 2.0f,
-m_heightNormalizer * 2.0f, m_heightNormalizer * 2.0f,
@@ -362,12 +373,10 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
// Draw dots to depth buffer
for (int series = 0; series < seriesCount; series++) {
ObjectHelper *dotObj = m_visibleSeriesList.at(series).object();
+ QQuaternion seriesRotation = m_visibleSeriesList.at(series).meshRotation();
bool drawingPoints = (m_visibleSeriesList.at(series).mesh() == QAbstract3DSeries::MeshPoint);
- // TODO: Accessing series directly during rendering
- float itemSize =
- static_cast<QScatter3DSeries *>(m_visibleSeriesList.at(series).series())->itemSize()
- / itemScaler;
+ float itemSize = m_cachedItemSize.at(series) / itemScaler;
if (itemSize == 0.0f)
itemSize = m_dotSizeScale;
if (drawingPoints) {
@@ -385,8 +394,11 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
QMatrix4x4 MVPMatrix;
modelMatrix.translate(item.translation());
- if (!drawingPoints)
+ if (!drawingPoints) {
+ if (!seriesRotation.isIdentity() || !item.rotation().isIdentity())
+ modelMatrix.rotate(seriesRotation * item.rotation());
modelMatrix.scale(modelScaler);
+ }
MVPMatrix = depthProjectionViewMatrix * modelMatrix;
@@ -428,19 +440,6 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
m_primarySubViewport.y(),
m_primarySubViewport.width(),
m_primarySubViewport.height());
-
-#if 0 // Use this if you want to see what is being drawn to the framebuffer
- // You'll also have to comment out GL_COMPARE_R_TO_TEXTURE -line in texturehelper (if using it)
- m_labelShader->bind();
- glEnable(GL_TEXTURE_2D);
- QMatrix4x4 modelMatrix;
- QMatrix4x4 viewmatrix;
- viewmatrix.lookAt(QVector3D(0.0f, 0.0f, 2.5f), zeroVector, upVector);
- QMatrix4x4 MVPMatrix = projectionViewMatrix * modelMatrix;
- m_labelShader->setUniformValue(m_labelShader->MVP(), MVPMatrix);
- m_drawer->drawObject(m_labelShader, m_labelObj, m_depthTexture);
- glDisable(GL_TEXTURE_2D);
-#endif
}
ShaderHelper *pointSelectionShader = m_selectionShader;
@@ -450,10 +449,14 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
ShaderHelper *selectionShader = m_selectionShader;
// Skip selection mode drawing if we have no selection mode
- if (m_cachedSelectionMode > QDataVis::SelectionNone
+ if (m_cachedSelectionMode > QAbstract3DGraph::SelectionNone
&& SelectOnScene == m_selectionState && seriesCount > 0) {
// Draw dots to selection buffer
glBindFramebuffer(GL_FRAMEBUFFER, m_selectionFrameBuffer);
+ glViewport(0, 0,
+ m_primarySubViewport.width(),
+ m_primarySubViewport.height());
+
glEnable(GL_DEPTH_TEST); // Needed, otherwise the depth render buffer is not used
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // Set clear color to white (= skipColor)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Needed for clearing the frame buffer
@@ -467,12 +470,10 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
bool previousDrawingPoints = (m_visibleSeriesList.at(0).mesh() != QAbstract3DSeries::MeshPoint);
for (int series = 0; series < seriesCount; series++) {
ObjectHelper *dotObj = m_visibleSeriesList.at(series).object();
+ QQuaternion seriesRotation = m_visibleSeriesList.at(series).meshRotation();
bool drawingPoints = (m_visibleSeriesList.at(series).mesh() == QAbstract3DSeries::MeshPoint);
- // TODO: Accessing series directly during rendering
- float itemSize =
- static_cast<QScatter3DSeries *>(m_visibleSeriesList.at(series).series())->itemSize()
- / itemScaler;
+ float itemSize = m_cachedItemSize.at(series) / itemScaler;
if (itemSize == 0.0f)
itemSize = m_dotSizeScale;
#if !defined(QT_OPENGL_ES_2)
@@ -506,8 +507,11 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
QMatrix4x4 MVPMatrix;
modelMatrix.translate(item.translation());
- if (!drawingPoints)
+ if (!drawingPoints) {
+ if (!seriesRotation.isIdentity() || !item.rotation().isIdentity())
+ modelMatrix.rotate(seriesRotation * item.rotation());
modelMatrix.scale(modelScaler);
+ }
MVPMatrix = projectionViewMatrix * modelMatrix;
@@ -547,25 +551,16 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
// Read color under cursor
QVector3D clickedColor = Utils::getSelection(m_inputPosition,
m_viewport.height());
- int clickedIndex = 0;
- QScatter3DSeries *clickedSeries = 0;
- selectionColorToSeriesAndIndex(clickedColor, clickedIndex, clickedSeries);
- emit itemClicked(clickedIndex, clickedSeries);
+ selectionColorToSeriesAndIndex(clickedColor, m_clickedIndex, m_clickedSeries);
- glBindFramebuffer(GL_FRAMEBUFFER, defaultFboHandle);
+ emit needRender();
-#if 0 // Use this if you want to see what is being drawn to the framebuffer
- m_labelShader->bind();
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_TEXTURE_2D);
- QMatrix4x4 modelMatrix;
- QMatrix4x4 viewmatrix;
- viewmatrix.lookAt(QVector3D(0.0f, 0.0f, 2.0f), zeroVector, upVector);
- QMatrix4x4 MVPMatrix = projectionViewMatrix * modelMatrix;
- m_labelShader->setUniformValue(m_labelShader->MVP(), MVPMatrix);
- m_drawer->drawObject(m_labelShader, m_labelObj, m_selectionTexture);
- glDisable(GL_TEXTURE_2D);
-#endif
+ // Revert to original fbo and viewport
+ glBindFramebuffer(GL_FRAMEBUFFER, defaultFboHandle);
+ glViewport(m_primarySubViewport.x(),
+ m_primarySubViewport.y(),
+ m_primarySubViewport.width(),
+ m_primarySubViewport.height());
}
// Draw dots
@@ -585,13 +580,17 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
m_dotGradientShader->bind();
m_dotGradientShader->setUniformValue(m_dotGradientShader->lightP(), lightPos);
m_dotGradientShader->setUniformValue(m_dotGradientShader->view(), viewMatrix);
- m_dotGradientShader->setUniformValue(m_dotGradientShader->ambientS(), m_cachedTheme->ambientLightStrength());
+ m_dotGradientShader->setUniformValue(m_dotGradientShader->ambientS(),
+ m_cachedTheme->ambientLightStrength());
+ m_dotGradientShader->setUniformValue(m_dotGradientShader->lightColor(), lightColor);
}
if (haveUniformColorMeshSeries) {
m_dotShader->bind();
m_dotShader->setUniformValue(m_dotShader->lightP(), lightPos);
m_dotShader->setUniformValue(m_dotShader->view(), viewMatrix);
- m_dotShader->setUniformValue(m_dotShader->ambientS(), m_cachedTheme->ambientLightStrength());
+ m_dotShader->setUniformValue(m_dotShader->ambientS(),
+ m_cachedTheme->ambientLightStrength());
+ m_dotShader->setUniformValue(m_dotShader->lightColor(), lightColor);
dotShader = m_dotShader;
} else {
dotShader = m_dotGradientShader;
@@ -607,16 +606,14 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
for (int series = 0; series < seriesCount; series++) {
const SeriesRenderCache &currentSeries = m_visibleSeriesList.at(series);
+ QQuaternion seriesRotation = currentSeries.meshRotation();
ObjectHelper *dotObj = currentSeries.object();
bool drawingPoints = (currentSeries.mesh() == QAbstract3DSeries::MeshPoint);
Q3DTheme::ColorStyle colorStyle = currentSeries.colorStyle();
bool colorStyleIsUniform = (colorStyle == Q3DTheme::ColorStyleUniform);
bool useColor = colorStyleIsUniform || drawingPoints;
- // TODO: Accessing series directly during rendering
- float itemSize =
- static_cast<QScatter3DSeries *>(currentSeries.series())->itemSize()
- / itemScaler;
+ float itemSize = m_cachedItemSize.at(series) / itemScaler;
if (itemSize == 0.0f)
itemSize = m_dotSizeScale;
#if !defined(QT_OPENGL_ES_2)
@@ -671,6 +668,11 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
modelMatrix.translate(item.translation());
if (!drawingPoints) {
+ if (!seriesRotation.isIdentity() || !item.rotation().isIdentity()) {
+ QQuaternion totalRotation = seriesRotation * item.rotation();
+ modelMatrix.rotate(totalRotation);
+ itModelMatrix.rotate(totalRotation);
+ }
modelMatrix.scale(modelScaler);
itModelMatrix.scale(modelScaler);
}
@@ -686,7 +688,8 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
gradientTexture = currentSeries.baseGradientTexture();
GLfloat lightStrength = m_cachedTheme->lightStrength();
- if (m_cachedSelectionMode > QDataVis::SelectionNone && (m_selectedItemTotalIndex == dotNo)) {
+ if (m_cachedSelectionMode > QAbstract3DGraph::SelectionNone
+ && (m_selectedItemTotalIndex == dotNo)) {
if (useColor)
dotColor = currentSeries.singleHighlightColor();
else
@@ -695,6 +698,8 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
// Insert data to ScatterRenderItem. We have no ownership, don't delete the previous one
selectedItem = &item;
dotSelectionFound = true;
+ // Save selected item size (adjusted with font size) for selection label positioning
+ selectedItemSize = itemSize + (m_cachedTheme->font().pointSizeF() / 500.0f);
}
if (!drawingPoints) {
@@ -703,6 +708,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
dotShader->setUniformValue(dotShader->nModel(),
itModelMatrix.inverted().transposed());
}
+
dotShader->setUniformValue(dotShader->MVP(), MVPMatrix);
if (useColor) {
dotShader->setUniformValue(dotShader->color(), dotColor);
@@ -711,7 +717,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
(item.position().y() + 1.0f) / 2.0f);
}
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
if (!drawingPoints) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
@@ -800,9 +806,10 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
m_backgroundShader->setUniformValue(m_backgroundShader->color(), backgroundColor);
m_backgroundShader->setUniformValue(m_backgroundShader->ambientS(),
m_cachedTheme->ambientLightStrength() * 2.0f);
+ m_backgroundShader->setUniformValue(m_backgroundShader->lightColor(), lightColor);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
m_backgroundShader->setUniformValue(m_backgroundShader->shadowQ(),
@@ -849,8 +856,9 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->view(), viewMatrix);
lineShader->setUniformValue(lineShader->color(), lineColor);
lineShader->setUniformValue(lineShader->ambientS(), m_cachedTheme->ambientLightStrength());
+ lineShader->setUniformValue(lineShader->lightColor(), lightColor);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadowed shader bindings
lineShader->setUniformValue(lineShader->shadowQ(), m_shadowQualityToShader);
lineShader->setUniformValue(lineShader->lightS(),
@@ -859,11 +867,12 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
#endif
{
// Set shadowless shader bindings
- lineShader->setUniformValue(lineShader->lightS(), m_cachedTheme->lightStrength() / 2.5f);
+ lineShader->setUniformValue(lineShader->lightS(),
+ m_cachedTheme->lightStrength() / 2.5f);
}
- QQuaternion lineYRotation = QQuaternion();
- QQuaternion lineXRotation = QQuaternion();
+ QQuaternion lineYRotation;
+ QQuaternion lineXRotation;
if (m_xFlipped)
lineYRotation = QQuaternion::fromAxisAndAngle(0.0f, 1.0f, 0.0f, -90.0f);
@@ -924,7 +933,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
// Set shadow shader bindings
lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix);
@@ -976,7 +985,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix);
@@ -1033,7 +1042,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix);
@@ -1088,7 +1097,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix);
@@ -1152,7 +1161,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix);
@@ -1210,7 +1219,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix);
@@ -1228,8 +1237,6 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
}
// Draw axis labels
- // TODO: Calculations done temporarily here. Should be done when calculating lines to avoid
- // extra for -loops?
// Bind label shader
m_labelShader->bind();
@@ -1452,15 +1459,16 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
// Draw the selection label
LabelItem &labelItem = selectedItem->selectionLabelItem();
if (m_selectedItem != selectedItem || m_updateLabels
- || !labelItem.textureId()) {
+ || !labelItem.textureId() || m_selectionLabelDirty) {
QString labelText = selectedItem->selectionLabel();
- if (labelText.isNull()) {
+ if (labelText.isNull() || m_selectionLabelDirty) {
static const QString xTitleTag(QStringLiteral("@xTitle"));
static const QString yTitleTag(QStringLiteral("@yTitle"));
static const QString zTitleTag(QStringLiteral("@zTitle"));
static const QString xLabelTag(QStringLiteral("@xLabel"));
static const QString yLabelTag(QStringLiteral("@yLabel"));
static const QString zLabelTag(QStringLiteral("@zLabel"));
+ static const QString seriesNameTag(QStringLiteral("@seriesName"));
labelText = m_visibleSeriesList[m_selectedItemSeriesIndex].itemLabelFormat();
@@ -1492,16 +1500,19 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
selectedItem->position().z());
labelText.replace(zLabelTag, valueLabelText);
}
+ labelText.replace(seriesNameTag, m_visibleSeriesList[m_selectedItemSeriesIndex].name());
selectedItem->setSelectionLabel(labelText);
+ m_selectionLabelDirty = false;
}
m_drawer->generateLabelItem(labelItem, labelText);
m_selectedItem = selectedItem;
}
m_drawer->drawLabel(*selectedItem, labelItem, viewMatrix, projectionMatrix,
- zeroVector, zeroVector, 0, m_cachedSelectionMode, m_labelShader,
- m_labelObj, activeCamera, true, false, Drawer::LabelOver);
+ zeroVector, zeroVector, selectedItemSize, m_cachedSelectionMode,
+ m_labelShader, m_labelObj, activeCamera, true, false,
+ Drawer::LabelOver);
// Reset label update flag; they should have been updated when we get here
m_updateLabels = false;
@@ -1539,31 +1550,31 @@ void Scatter3DRenderer::updateSelectedItem(int index, const QScatter3DSeries *se
}
}
-void Scatter3DRenderer::updateShadowQuality(QDataVis::ShadowQuality quality)
+void Scatter3DRenderer::updateShadowQuality(QAbstract3DGraph::ShadowQuality quality)
{
m_cachedShadowQuality = quality;
switch (quality) {
- case QDataVis::ShadowQualityLow:
+ case QAbstract3DGraph::ShadowQualityLow:
m_shadowQualityToShader = 33.3f;
m_shadowQualityMultiplier = 1;
break;
- case QDataVis::ShadowQualityMedium:
+ case QAbstract3DGraph::ShadowQualityMedium:
m_shadowQualityToShader = 100.0f;
m_shadowQualityMultiplier = 3;
break;
- case QDataVis::ShadowQualityHigh:
+ case QAbstract3DGraph::ShadowQualityHigh:
m_shadowQualityToShader = 200.0f;
m_shadowQualityMultiplier = 5;
break;
- case QDataVis::ShadowQualitySoftLow:
+ case QAbstract3DGraph::ShadowQualitySoftLow:
m_shadowQualityToShader = 5.0f;
m_shadowQualityMultiplier = 1;
break;
- case QDataVis::ShadowQualitySoftMedium:
+ case QAbstract3DGraph::ShadowQualitySoftMedium:
m_shadowQualityToShader = 10.0f;
m_shadowQualityMultiplier = 3;
break;
- case QDataVis::ShadowQualitySoftHigh:
+ case QAbstract3DGraph::ShadowQualitySoftHigh:
m_shadowQualityToShader = 15.0f;
m_shadowQualityMultiplier = 4;
break;
@@ -1616,12 +1627,13 @@ void Scatter3DRenderer::fixMeshFileName(QString &fileName, QAbstract3DSeries::Me
// Load full version of meshes that have it available
if (mesh != QAbstract3DSeries::MeshSphere
&& mesh != QAbstract3DSeries::MeshMinimal
- && mesh != QAbstract3DSeries::MeshPoint) {
+ && mesh != QAbstract3DSeries::MeshPoint
+ && mesh != QAbstract3DSeries::MeshArrow) {
fileName.append(QStringLiteral("Full"));
}
}
-void Scatter3DRenderer::updateAxisRange(Q3DAbstractAxis::AxisOrientation orientation,
+void Scatter3DRenderer::updateAxisRange(QAbstract3DAxis::AxisOrientation orientation,
float min, float max)
{
Abstract3DRenderer::updateAxisRange(orientation, min, max);
@@ -1659,7 +1671,8 @@ void Scatter3DRenderer::initShaders(const QString &vertexShader, const QString &
m_dotShader->initialize();
}
-void Scatter3DRenderer::initGradientShaders(const QString &vertexShader, const QString &fragmentShader)
+void Scatter3DRenderer::initGradientShaders(const QString &vertexShader,
+ const QString &fragmentShader)
{
if (m_dotGradientShader)
delete m_dotGradientShader;
@@ -1711,7 +1724,7 @@ void Scatter3DRenderer::updateDepthBuffer()
if (m_primarySubViewport.size().isEmpty())
return;
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
m_depthTexture = m_textureHelper->createDepthTextureFrameBuffer(m_primarySubViewport.size(),
m_depthFrameBuffer,
m_shadowQualityMultiplier);
@@ -1756,7 +1769,9 @@ QVector3D Scatter3DRenderer::indexToSelectionColor(GLint index)
return QVector3D(dotIdxRed, dotIdxGreen, dotIdxBlue);
}
-void Scatter3DRenderer::selectionColorToSeriesAndIndex(const QVector3D &color, int &index, QScatter3DSeries *&series)
+void Scatter3DRenderer::selectionColorToSeriesAndIndex(const QVector3D &color,
+ int &index,
+ QAbstract3DSeries *&series)
{
if (color != selectionSkipColor) {
index = int(color.x())
@@ -1765,7 +1780,7 @@ void Scatter3DRenderer::selectionColorToSeriesAndIndex(const QVector3D &color, i
// Find the series and adjust the index accordingly
for (int i = 0; i < m_renderingArrays.size(); i++) {
if (index < m_renderingArrays.at(i).size()) {
- series = static_cast<QScatter3DSeries *>(m_visibleSeriesList.at(i).series());
+ series = m_visibleSeriesList.at(i).series();
return; // Valid found and already set to return parameters, so we can return
} else {
index -= m_renderingArrays.at(i).size();
@@ -1778,4 +1793,4 @@ void Scatter3DRenderer::selectionColorToSeriesAndIndex(const QVector3D &color, i
series = 0;
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/scatter3drenderer_p.h b/src/datavisualization/engine/scatter3drenderer_p.h
index 30ec7489..d7a880f9 100644
--- a/src/datavisualization/engine/scatter3drenderer_p.h
+++ b/src/datavisualization/engine/scatter3drenderer_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -39,7 +39,7 @@ class QPoint;
class QSizeF;
class QOpenGLShaderProgram;
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class ShaderHelper;
class ObjectHelper;
@@ -92,6 +92,8 @@ private:
QVector<ScatterRenderItemArray> m_renderingArrays;
GLfloat m_backgroundMargin;
GLfloat m_maxItemSize;
+ QVector<float> m_cachedItemSize;
+ int m_clickedIndex;
public:
explicit Scatter3DRenderer(Scatter3DController *controller);
@@ -101,6 +103,9 @@ public:
void updateData();
void updateScene(Q3DScene *scene);
+ inline int clickedIndex() const { return m_clickedIndex; }
+ void resetClickedStatus();
+
void render(GLuint defaultFboHandle);
protected:
@@ -109,7 +114,7 @@ protected:
private:
virtual void initShaders(const QString &vertexShader, const QString &fragmentShader);
virtual void initGradientShaders(const QString &vertexShader, const QString &fragmentShader);
- virtual void updateShadowQuality(QDataVis::ShadowQuality quality);
+ virtual void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality);
virtual void updateTextures();
virtual void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh);
@@ -137,18 +142,17 @@ private:
public slots:
// Overloaded from abstract renderer
- virtual void updateAxisRange(Q3DAbstractAxis::AxisOrientation orientation, float min, float max);
+ virtual void updateAxisRange(QAbstract3DAxis::AxisOrientation orientation, float min,
+ float max);
void updateSelectedItem(int index, const QScatter3DSeries *series);
-signals:
- void itemClicked(int index, QScatter3DSeries *series);
-
private:
QVector3D indexToSelectionColor(GLint index);
- void selectionColorToSeriesAndIndex(const QVector3D &color, int &index, QScatter3DSeries *&series);
+ void selectionColorToSeriesAndIndex(const QVector3D &color, int &index,
+ QAbstract3DSeries *&series);
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
#endif
diff --git a/src/datavisualization/engine/selectionpointer.cpp b/src/datavisualization/engine/selectionpointer.cpp
index c4eced30..4f5e2114 100644
--- a/src/datavisualization/engine/selectionpointer.cpp
+++ b/src/datavisualization/engine/selectionpointer.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -22,17 +22,13 @@
#include "objecthelper_p.h"
#include "texturehelper_p.h"
#include "q3dcamera.h"
-#include "q3dcamera_p.h"
#include "drawer_p.h"
#include "utils_p.h"
#include "q3dlight.h"
-#include <QImage>
#include <QMatrix4x4>
-#include <QDebug>
-
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
const GLfloat sliceUnits = 2.5;
@@ -114,8 +110,15 @@ void SelectionPointer::render(GLuint defaultFboHandle)
// Position the pointer ball
modelMatrix.translate(m_position);
+ if (!m_rotation.isIdentity()) {
+ modelMatrix.rotate(m_rotation);
+ itModelMatrix.rotate(m_rotation);
+ }
+
// Scale the point with fixed values (at this point)
- modelMatrix.scale(QVector3D(0.05f, 0.05f, 0.05f));
+ QVector3D scaleVector(0.05f, 0.05f, 0.05f);
+ modelMatrix.scale(scaleVector);
+ itModelMatrix.scale(scaleVector);
MVPMatrix = projectionMatrix * viewMatrix * modelMatrix;
@@ -134,8 +137,11 @@ void SelectionPointer::render(GLuint defaultFboHandle)
m_pointShader->setUniformValue(m_pointShader->nModel(), itModelMatrix.inverted().transposed());
m_pointShader->setUniformValue(m_pointShader->color(), m_highlightColor);
m_pointShader->setUniformValue(m_pointShader->MVP(), MVPMatrix);
- m_pointShader->setUniformValue(m_pointShader->ambientS(), m_cachedTheme->ambientLightStrength());
+ m_pointShader->setUniformValue(m_pointShader->ambientS(),
+ m_cachedTheme->ambientLightStrength());
m_pointShader->setUniformValue(m_pointShader->lightS(), m_cachedTheme->lightStrength() * 2.0f);
+ m_pointShader->setUniformValue(m_pointShader->lightColor(),
+ Utils::vectorFromColor(m_cachedTheme->lightColor()));
m_drawer->drawObject(m_pointShader, m_pointObj);
@@ -190,7 +196,7 @@ void SelectionPointer::render(GLuint defaultFboHandle)
glEnable(GL_DEPTH_TEST);
}
-void SelectionPointer::setPosition(QVector3D position)
+void SelectionPointer::setPosition(const QVector3D &position)
{
m_position = position;
}
@@ -201,11 +207,16 @@ void SelectionPointer::updateSliceData(bool sliceActivated, GLfloat autoScaleAdj
m_autoScaleAdjustment = autoScaleAdjustment;
}
-void SelectionPointer::setHighlightColor(QVector3D colorVector)
+void SelectionPointer::setHighlightColor(const QVector3D &colorVector)
{
m_highlightColor = colorVector;
}
+void SelectionPointer::setRotation(const QQuaternion &rotation)
+{
+ m_rotation = rotation;
+}
+
void SelectionPointer::setLabel(const QString &label)
{
m_label = label;
@@ -223,7 +234,7 @@ void SelectionPointer::handleDrawerChange()
setLabel(m_label);
}
-void SelectionPointer::updateBoundingRect(QRect rect)
+void SelectionPointer::updateBoundingRect(const QRect &rect)
{
m_mainViewPort = rect;
}
@@ -259,4 +270,4 @@ void SelectionPointer::loadLabelMesh()
m_labelObj->load();
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/selectionpointer_p.h b/src/datavisualization/engine/selectionpointer_p.h
index 8faeb9ac..c72b3510 100644
--- a/src/datavisualization/engine/selectionpointer_p.h
+++ b/src/datavisualization/engine/selectionpointer_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -26,30 +26,22 @@
//
// We mean it.
-#ifndef NOTIFICATIONLABEL_P_H
-#define NOTIFICATIONLABEL_P_H
+#ifndef SELECTIONPOINTER_P_H
+#define SELECTIONPOINTER_P_H
-#include <QtCore/QObject>
-#include <QtGui/QOpenGLFunctions>
-#include <QtGui/QFont>
-#include <QWindow>
#include <QVector3D>
#include "q3dscene.h"
#include "datavisualizationglobal_p.h"
#include "surface3dcontroller_p.h"
-class QOpenGLShaderProgram;
-
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class ShaderHelper;
class ObjectHelper;
class SurfaceObject;
class TextureHelper;
-class Theme;
class Drawer;
-class Q3DCamera;
class SelectionPointer : public QObject, protected QOpenGLFunctions
{
@@ -60,14 +52,15 @@ public:
~SelectionPointer();
void render(GLuint defaultFboHandle = 0);
- void setPosition(QVector3D position);
+ void setPosition(const QVector3D &position);
void setLabel(const QString &label);
void setPointerObject(ObjectHelper *object);
void handleDrawerChange();
- void updateBoundingRect(QRect rect);
+ void updateBoundingRect(const QRect &rect);
void updateScene(Q3DScene *scene);
void updateSliceData(bool sliceActivated, GLfloat autoScaleAdjustment);
- void setHighlightColor(QVector3D colorVector);
+ void setHighlightColor(const QVector3D &colorVector);
+ void setRotation(const QQuaternion &rotation);
private:
void initializeOpenGL();
@@ -91,8 +84,9 @@ private:
bool m_cachedIsSlicingActivated;
GLfloat m_autoScaleAdjustment;
QVector3D m_highlightColor;
+ QQuaternion m_rotation;
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
-#endif // NOTIFICATIONLABEL_P_H
+#endif
diff --git a/src/datavisualization/engine/seriesrendercache.cpp b/src/datavisualization/engine/seriesrendercache.cpp
index 04b2249d..fe2db319 100644
--- a/src/datavisualization/engine/seriesrendercache.cpp
+++ b/src/datavisualization/engine/seriesrendercache.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -22,7 +22,7 @@
#include "texturehelper_p.h"
#include "utils_p.h"
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
const QString smoothString(QStringLiteral("Smooth"));
@@ -96,6 +96,9 @@ void SeriesRenderCache::populate(QAbstract3DSeries *series, Abstract3DRenderer *
case QAbstract3DSeries::MeshMinimal:
meshFileName = QStringLiteral(":/defaultMeshes/minimal");
break;
+ case QAbstract3DSeries::MeshArrow:
+ meshFileName = QStringLiteral(":/defaultMeshes/arrow");
+ break;
case QAbstract3DSeries::MeshPoint:
#if defined(QT_OPENGL_ES_2)
qWarning("QAbstract3DSeries::MeshPoint is not fully supported on OpenGL ES2");
@@ -114,7 +117,6 @@ void SeriesRenderCache::populate(QAbstract3DSeries *series, Abstract3DRenderer *
renderer->fixMeshFileName(meshFileName, m_mesh);
}
- // TODO: Optimize by having some kind of object cache in renderer instead of having separate ObjectHelper for each series?
delete m_object;
if (meshFileName.isEmpty()) {
m_object = 0;
@@ -124,6 +126,11 @@ void SeriesRenderCache::populate(QAbstract3DSeries *series, Abstract3DRenderer *
}
}
+ if (seriesChanged || changeTracker.meshRotationChanged) {
+ m_meshRotation = series->meshRotation();
+ changeTracker.meshRotationChanged = false;
+ }
+
if (seriesChanged || changeTracker.colorStyleChanged) {
m_colorStyle = series->colorStyle();
changeTracker.colorStyleChanged = false;
@@ -161,6 +168,11 @@ void SeriesRenderCache::populate(QAbstract3DSeries *series, Abstract3DRenderer *
renderer->fixGradientAndGenerateTexture(&gradient, &m_multiHighlightGradientTexture);
changeTracker.multiHighlightGradientChanged = false;
}
+
+ if (seriesChanged || changeTracker.nameChanged) {
+ m_name = series->name();
+ changeTracker.nameChanged = false;
+ }
}
void SeriesRenderCache::cleanup(TextureHelper *texHelper)
@@ -171,4 +183,4 @@ void SeriesRenderCache::cleanup(TextureHelper *texHelper)
texHelper->deleteTexture(&m_multiHighlightGradientTexture);
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/seriesrendercache_p.h b/src/datavisualization/engine/seriesrendercache_p.h
index 906a6c0d..82f69ccd 100644
--- a/src/datavisualization/engine/seriesrendercache_p.h
+++ b/src/datavisualization/engine/seriesrendercache_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -32,7 +32,7 @@
#include "datavisualizationglobal_p.h"
#include "qabstract3dseries_p.h"
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Abstract3DRenderer;
class ObjectHelper;
@@ -53,6 +53,8 @@ public:
inline const QString &itemLabelFormat() const { return m_itemLabelFormat; }
inline const QAbstract3DSeries::Mesh &mesh() const { return m_mesh; }
+ inline const QQuaternion &meshRotation() const { return m_meshRotation; }
+ inline void setMeshRotation(const QQuaternion &rotation) { m_meshRotation = rotation; }
inline ObjectHelper *object() const { return m_object; }
inline const Q3DTheme::ColorStyle &colorStyle() const { return m_colorStyle; }
inline const QVector3D &baseColor() const { return m_baseColor; }
@@ -61,12 +63,14 @@ public:
inline const GLuint &singleHighlightGradientTexture() const { return m_singleHighlightGradientTexture; }
inline const QVector3D &multiHighlightColor() const { return m_multiHighlightColor; }
inline const GLuint &multiHighlightGradientTexture() const { return m_multiHighlightGradientTexture; }
+ inline const QString &name() const { return m_name; }
protected:
QAbstract3DSeries *m_series;
QString m_itemLabelFormat;
ObjectHelper *m_object;
QAbstract3DSeries::Mesh m_mesh;
+ QQuaternion m_meshRotation;
Q3DTheme::ColorStyle m_colorStyle;
QVector3D m_baseColor;
@@ -75,9 +79,11 @@ protected:
GLuint m_singleHighlightGradientTexture;
QVector3D m_multiHighlightColor;
GLuint m_multiHighlightGradientTexture;
+
+ QString m_name;
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
#endif
diff --git a/src/datavisualization/engine/shaders/colorOnY.frag b/src/datavisualization/engine/shaders/colorOnY.frag
index caea959b..8c610cd7 100644
--- a/src/datavisualization/engine/shaders/colorOnY.frag
+++ b/src/datavisualization/engine/shaders/colorOnY.frag
@@ -6,6 +6,7 @@ uniform highp float ambientStrength;
uniform sampler2D textureSampler;
uniform highp float gradMin;
uniform highp float gradHeight;
+uniform highp vec3 lightColor;
varying highp vec3 position_wrld;
varying highp vec3 normal_cmr;
@@ -16,8 +17,8 @@ varying highp vec2 coords_mdl;
void main() {
highp vec2 gradientUV = vec2(0.0, gradMin + ((coords_mdl.y + 1.0) * gradHeight));
highp vec3 materialDiffuseColor = texture2D(textureSampler, gradientUV).xyz;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);
+ highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor;
+ highp vec3 materialSpecularColor = lightColor;
highp float distance = length(lightPosition_wrld - position_wrld);
highp vec3 n = normalize(normal_cmr);
diff --git a/src/datavisualization/engine/shaders/colorOnY_ES2.frag b/src/datavisualization/engine/shaders/colorOnY_ES2.frag
index bb6e28c7..5b553562 100644
--- a/src/datavisualization/engine/shaders/colorOnY_ES2.frag
+++ b/src/datavisualization/engine/shaders/colorOnY_ES2.frag
@@ -4,6 +4,7 @@ uniform highp float ambientStrength;
uniform sampler2D textureSampler;
uniform highp float gradMin;
uniform highp float gradHeight;
+uniform highp vec3 lightColor;
varying highp vec3 position_wrld;
varying highp vec3 normal_cmr;
@@ -14,8 +15,8 @@ varying highp vec2 coords_mdl;
void main() {
highp vec2 gradientUV = vec2(0.0, gradMin + ((coords_mdl.y + 1.0) * gradHeight));
highp vec3 materialDiffuseColor = texture2D(textureSampler, gradientUV).xyz;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);
+ highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor;
+ highp vec3 materialSpecularColor = lightColor;
highp float distance = length(lightPosition_wrld - position_wrld);
highp vec3 n = normalize(normal_cmr);
diff --git a/src/datavisualization/engine/shaders/default.frag b/src/datavisualization/engine/shaders/default.frag
index fba1ce4a..ca6fefb9 100644
--- a/src/datavisualization/engine/shaders/default.frag
+++ b/src/datavisualization/engine/shaders/default.frag
@@ -11,11 +11,12 @@ uniform highp vec3 lightPosition_wrld;
uniform highp vec3 color_mdl;
uniform highp float lightStrength;
uniform highp float ambientStrength;
+uniform highp vec3 lightColor;
void main() {
highp vec3 materialDiffuseColor = color_mdl.rgb;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);
+ highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor;
+ highp vec3 materialSpecularColor = lightColor;
highp float distance = length(lightPosition_wrld - position_wrld);
diff --git a/src/datavisualization/engine/shaders/default_ES2.frag b/src/datavisualization/engine/shaders/default_ES2.frag
index 7d6214b2..bc5c18b6 100644
--- a/src/datavisualization/engine/shaders/default_ES2.frag
+++ b/src/datavisualization/engine/shaders/default_ES2.frag
@@ -9,11 +9,12 @@ uniform highp vec3 lightPosition_wrld;
uniform highp vec3 color_mdl;
uniform highp float lightStrength;
uniform highp float ambientStrength;
+uniform highp vec3 lightColor;
void main() {
highp vec3 materialDiffuseColor = color_mdl.rgb;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);
+ highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor;
+ highp vec3 materialSpecularColor = lightColor;
highp float distance = length(lightPosition_wrld - position_wrld);
diff --git a/src/datavisualization/engine/shaders/shadow.frag b/src/datavisualization/engine/shaders/shadow.frag
index 5309b5bb..e2286dc5 100644
--- a/src/datavisualization/engine/shaders/shadow.frag
+++ b/src/datavisualization/engine/shaders/shadow.frag
@@ -5,6 +5,7 @@ uniform highp float ambientStrength;
uniform highp float shadowQuality;
uniform highp sampler2D textureSampler;
uniform highp sampler2DShadow shadowMap;
+uniform highp vec3 lightColor;
varying highp vec4 shadowCoord;
varying highp vec2 UV;
@@ -30,16 +31,10 @@ highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216),
vec2(0.19984126, 0.78641367),
vec2(0.14383161, -0.14100790));
-/*float random(vec3 seed, int i) {
- vec4 seed4 = vec4(seed, i);
- float dot_product = dot(seed4, vec4(12.9898, 78.233, 45.164, 94.673));
- return fract(sin(dot_product) * 43758.5453);
-}*/
-
void main() {
highp vec3 materialDiffuseColor = texture2D(textureSampler, UV).rgb;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(0.2, 0.2, 0.2);
+ highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor;
+ highp vec3 materialSpecularColor = lightColor * 0.2;
highp vec3 n = normalize(normal_cmr);
highp vec3 l = normalize(lightDirection_cmr);
@@ -54,10 +49,7 @@ void main() {
vec4 shadCoords = shadowCoord;
shadCoords.z -= bias;
- // adjust shadow strength by increasing the multiplier and lowering the addition (their sum must be 1)
- // direct method; needs large shadow texture to look good
- //highp float visibility = 0.75 * shadow2DProj(shadowMap, shadCoords).r + 0.25;
- // poisson disk sampling; smoothes edges
+
highp float visibility = 0.6;
for (int i = 0; i < 15; i++) {
vec4 shadCoordsPD = shadCoords;
@@ -65,18 +57,11 @@ void main() {
shadCoordsPD.y += sin(poissonDisk[i].y) / shadowQuality;
visibility += 0.025 * shadow2DProj(shadowMap, shadCoordsPD).r;
}
- // stratified poisson; produces noise but hides pixel edges well
- /*for (int i = 0; i < 15; i++) {
- vec4 shadCoordsPD = shadCoords;
- int index = int(16.0 * random(gl_FragCoord.xyy, i));
- shadCoordsPD.xy += poissonDisk[index] / 150.0;
- visibility += 0.05 * shadow2DProj(shadowMap, shadCoordsPD).r;
- }
- */
gl_FragColor.rgb =
- visibility * (materialAmbientColor +
+ (materialAmbientColor +
materialDiffuseColor * lightStrength * cosTheta +
materialSpecularColor * lightStrength * pow(cosAlpha, 10));
gl_FragColor.a = texture2D(textureSampler, UV).a;
+ gl_FragColor.rgb = visibility * clamp(gl_FragColor.rgb, 0.0, 1.0);
}
diff --git a/src/datavisualization/engine/shaders/shadowNoTex.frag b/src/datavisualization/engine/shaders/shadowNoTex.frag
index 0252ba49..d54efea9 100644
--- a/src/datavisualization/engine/shaders/shadowNoTex.frag
+++ b/src/datavisualization/engine/shaders/shadowNoTex.frag
@@ -5,6 +5,7 @@ uniform highp float ambientStrength;
uniform highp float shadowQuality;
uniform highp vec3 color_mdl;
uniform highp sampler2DShadow shadowMap;
+uniform highp vec3 lightColor;
varying highp vec4 shadowCoord;
varying highp vec3 position_wrld;
@@ -29,33 +30,10 @@ highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216),
vec2(0.19984126, 0.78641367),
vec2(0.14383161, -0.14100790));
-/*highp vec2 poissonDisk[16] = vec2[16](vec2(-0.25, -0.25),
- vec2(0.25, -0.25),
- vec2(-0.25, 0.25),
- vec2(0.25, 0.25),
- vec2(-0.5, -0.5),
- vec2(0.5, -0.5),
- vec2(-0.5, 0.5),
- vec2(0.5, 0.5),
- vec2(-0.75, -0.75),
- vec2(0.75, -0.75),
- vec2(-0.75, 0.75),
- vec2(0.75, 0.75),
- vec2(-1.0, -1.0),
- vec2(1.0, -1.0),
- vec2(-1.0, 1.0),
- vec2(1.0, 1.0));*/
-
-/*float random(vec3 seed, int i) {
- vec4 seed4 = vec4(seed, i);
- float dot_product = dot(seed4, vec4(12.9898, 78.233, 45.164, 94.673));
- return fract(sin(dot_product) * 43758.5453);
-}*/
-
void main() {
highp vec3 materialDiffuseColor = color_mdl.rgb;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);
+ highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor;
+ highp vec3 materialSpecularColor = lightColor;
highp vec3 n = normalize(normal_cmr);
highp vec3 l = normalize(lightDirection_cmr);
@@ -70,10 +48,7 @@ void main() {
vec4 shadCoords = shadowCoord;
shadCoords.z -= bias;
- // adjust shadow strength by increasing the multiplier and lowering the addition (their sum must be 1)
- // direct method; needs large shadow texture to look good
- //highp float visibility = 0.75 * shadow2DProj(shadowMap, shadCoords).r + 0.25;
- // poisson disk sampling; smoothes edges
+
highp float visibility = 0.6;
for (int i = 0; i < 15; i++) {
vec4 shadCoordsPD = shadCoords;
@@ -81,18 +56,11 @@ void main() {
shadCoordsPD.y += sin(poissonDisk[i].y) / shadowQuality;
visibility += 0.025 * shadow2DProj(shadowMap, shadCoordsPD).r;
}
- // stratified poisson; produces noise but hides pixel edges well
- /*for (int i = 0; i < 15; i++) {
- vec4 shadCoordsPD = shadCoords;
- int index = int(16.0 * random(gl_FragCoord.xyy, i));
- shadCoordsPD.xy += poissonDisk[index] / 150.0;
- visibility += 0.05 * shadow2DProj(shadowMap, shadCoordsPD).r;
- }
- */
gl_FragColor.rgb =
- visibility * (materialAmbientColor +
+ (materialAmbientColor +
materialDiffuseColor * lightStrength * cosTheta +
materialSpecularColor * lightStrength * pow(cosAlpha, 10));
gl_FragColor.a = 1.0;
+ gl_FragColor.rgb = visibility * clamp(gl_FragColor.rgb, 0.0, 1.0);
}
diff --git a/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag b/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag
index 9882cd92..e986a52a 100644
--- a/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag
+++ b/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag
@@ -7,6 +7,7 @@ uniform highp sampler2DShadow shadowMap;
uniform sampler2D textureSampler;
uniform highp float gradMin;
uniform highp float gradHeight;
+uniform highp vec3 lightColor;
varying highp vec4 shadowCoord;
varying highp vec3 position_wrld;
@@ -32,17 +33,11 @@ highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216),
vec2(0.19984126, 0.78641367),
vec2(0.14383161, -0.14100790));
-/*float random(vec3 seed, int i) {
- vec4 seed4 = vec4(seed, i);
- float dot_product = dot(seed4, vec4(12.9898, 78.233, 45.164, 94.673));
- return fract(sin(dot_product) * 43758.5453);
-}*/
-
void main() {
highp vec2 gradientUV = vec2(0.0, gradMin + ((coords_mdl.y + 1.0) * gradHeight));
highp vec3 materialDiffuseColor = texture2D(textureSampler, gradientUV).xyz;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);
+ highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor;
+ highp vec3 materialSpecularColor = lightColor;
highp vec3 n = normalize(normal_cmr);
highp vec3 l = normalize(lightDirection_cmr);
@@ -57,10 +52,7 @@ void main() {
vec4 shadCoords = shadowCoord;
shadCoords.z -= bias;
- // adjust shadow strength by increasing the multiplier and lowering the addition (their sum must be 1)
- // direct method; needs large shadow texture to look good
- //highp float visibility = 0.75 * shadow2DProj(shadowMap, shadCoords).r + 0.25;
- // poisson disk sampling; smoothes edges
+
highp float visibility = 0.6;
for (int i = 0; i < 15; i++) {
vec4 shadCoordsPD = shadCoords;
@@ -68,17 +60,11 @@ void main() {
shadCoordsPD.y += sin(poissonDisk[i].y) / shadowQuality;
visibility += 0.025 * shadow2DProj(shadowMap, shadCoordsPD).r;
}
- /*for (int i = 0; i < 15; i++) {
- vec4 shadCoordsPD = shadCoords;
- int index = int(16.0 * random(gl_FragCoord.xyy, i));
- shadCoordsPD.xy += poissonDisk[index] / 150.0;
- visibility += 0.05 * shadow2DProj(shadowMap, shadCoordsPD).r;
- }*/
gl_FragColor.rgb =
- visibility * (materialAmbientColor +
+ (materialAmbientColor +
materialDiffuseColor * lightStrength * cosTheta +
materialSpecularColor * lightStrength * pow(cosAlpha, 10));
- gl_FragColor.rgb = clamp(gl_FragColor.rgb, 0.0, 1.0);
gl_FragColor.a = 1.0;
+ gl_FragColor.rgb = visibility * clamp(gl_FragColor.rgb, 0.0, 1.0);
}
diff --git a/src/datavisualization/engine/shaders/surface.frag b/src/datavisualization/engine/shaders/surface.frag
index 576cc51f..b5205d2d 100644
--- a/src/datavisualization/engine/shaders/surface.frag
+++ b/src/datavisualization/engine/shaders/surface.frag
@@ -10,12 +10,13 @@ uniform sampler2D textureSampler;
uniform highp vec3 lightPosition_wrld;
uniform highp float lightStrength;
uniform highp float ambientStrength;
+uniform highp vec3 lightColor;
void main() {
highp vec2 gradientUV = vec2(0.0, (coords_mdl.y + 1.0) / 2.0);
highp vec3 materialDiffuseColor = texture2D(textureSampler, gradientUV).xyz;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);
+ highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor;
+ highp vec3 materialSpecularColor = lightColor;
highp float distance = length(lightPosition_wrld - position_wrld);
diff --git a/src/datavisualization/engine/shaders/surfaceFlat.frag b/src/datavisualization/engine/shaders/surfaceFlat.frag
index fd42a289..7eaa917f 100644
--- a/src/datavisualization/engine/shaders/surfaceFlat.frag
+++ b/src/datavisualization/engine/shaders/surfaceFlat.frag
@@ -12,12 +12,13 @@ uniform sampler2D textureSampler;
uniform highp vec3 lightPosition_wrld;
uniform highp float lightStrength;
uniform highp float ambientStrength;
+uniform highp vec3 lightColor;
void main() {
highp vec2 gradientUV = vec2(0.0, (coords_mdl.y + 1.0) / 2.0);
highp vec3 materialDiffuseColor = texture2D(textureSampler, gradientUV).xyz;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);
+ highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor;
+ highp vec3 materialSpecularColor = lightColor;
highp float distance = length(lightPosition_wrld - position_wrld);
diff --git a/src/datavisualization/engine/shaders/surfaceShadowFlat.frag b/src/datavisualization/engine/shaders/surfaceShadowFlat.frag
index 6341136e..9b9305ab 100644
--- a/src/datavisualization/engine/shaders/surfaceShadowFlat.frag
+++ b/src/datavisualization/engine/shaders/surfaceShadowFlat.frag
@@ -15,6 +15,7 @@ uniform highp vec3 lightPosition_wrld;
uniform highp float lightStrength;
uniform highp float ambientStrength;
uniform highp float shadowQuality;
+uniform highp vec3 lightColor;
highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216),
vec2(0.94558609, -0.76890725),
@@ -36,8 +37,8 @@ highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216),
void main() {
highp vec2 gradientUV = vec2(0.0, (coords_mdl.y + 1.0) / 2.0);
highp vec3 materialDiffuseColor = texture2D(textureSampler, gradientUV).xyz;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);
+ highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor;
+ highp vec3 materialSpecularColor = lightColor;
highp vec3 n = normalize(normal_cmr);
highp vec3 l = normalize(lightDirection_cmr);
@@ -62,9 +63,10 @@ void main() {
}
gl_FragColor.rgb =
- visibility * (materialAmbientColor +
+ (materialAmbientColor +
materialDiffuseColor * lightStrength * cosTheta +
materialSpecularColor * lightStrength * pow(cosAlpha, 10));
gl_FragColor.a = 1.0;
+ gl_FragColor.rgb = visibility * clamp(gl_FragColor.rgb, 0.0, 1.0);
}
diff --git a/src/datavisualization/engine/shaders/surfaceShadowNoTex.frag b/src/datavisualization/engine/shaders/surfaceShadowNoTex.frag
index 755be3f1..3427fbae 100644
--- a/src/datavisualization/engine/shaders/surfaceShadowNoTex.frag
+++ b/src/datavisualization/engine/shaders/surfaceShadowNoTex.frag
@@ -13,6 +13,7 @@ uniform highp vec3 lightPosition_wrld;
uniform highp float lightStrength;
uniform highp float ambientStrength;
uniform highp float shadowQuality;
+uniform highp vec3 lightColor;
highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216),
vec2(0.94558609, -0.76890725),
@@ -34,8 +35,8 @@ highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216),
void main() {
highp vec2 gradientUV = vec2(0.0, (coords_mdl.y + 1.0) / 2.0);
highp vec3 materialDiffuseColor = texture2D(textureSampler, gradientUV).xyz;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);
+ highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor;
+ highp vec3 materialSpecularColor = lightColor;
highp vec3 n = normalize(normal_cmr);
highp vec3 l = normalize(lightDirection_cmr);
@@ -60,9 +61,10 @@ void main() {
}
gl_FragColor.rgb =
- visibility * (materialAmbientColor +
+ (materialAmbientColor +
materialDiffuseColor * lightStrength * cosTheta +
materialSpecularColor * lightStrength * pow(cosAlpha, 10));
gl_FragColor.a = 1.0;
+ gl_FragColor.rgb = visibility * clamp(gl_FragColor.rgb, 0.0, 1.0);
}
diff --git a/src/datavisualization/engine/shaders/surface_ES2.frag b/src/datavisualization/engine/shaders/surface_ES2.frag
index c7e75594..0e17cacd 100644
--- a/src/datavisualization/engine/shaders/surface_ES2.frag
+++ b/src/datavisualization/engine/shaders/surface_ES2.frag
@@ -9,12 +9,13 @@ uniform sampler2D textureSampler;
uniform highp vec3 lightPosition_wrld;
uniform highp float lightStrength;
uniform highp float ambientStrength;
+uniform highp vec3 lightColor;
void main() {
highp vec2 gradientUV = vec2(0.0, (coords_mdl.y + 1.0) / 2.0);
highp vec3 materialDiffuseColor = texture2D(textureSampler, gradientUV).xyz;
- highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor;
- highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0);
+ highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor;
+ highp vec3 materialSpecularColor = lightColor;
highp float distance = length(lightPosition_wrld - position_wrld);
diff --git a/src/datavisualization/engine/surface3dcontroller.cpp b/src/datavisualization/engine/surface3dcontroller.cpp
index 3cec72d1..0eb66d0e 100644
--- a/src/datavisualization/engine/surface3dcontroller.cpp
+++ b/src/datavisualization/engine/surface3dcontroller.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -19,9 +19,9 @@
#include "surface3dcontroller_p.h"
#include "surface3drenderer_p.h"
#include "camerahelper_p.h"
-#include "q3dabstractaxis_p.h"
-#include "q3dvalueaxis_p.h"
-#include "q3dcategoryaxis.h"
+#include "qabstract3daxis_p.h"
+#include "qvalue3daxis_p.h"
+#include "qcategory3daxis.h"
#include "qsurfacedataproxy_p.h"
#include "qsurface3dseries_p.h"
#include "shaderhelper_p.h"
@@ -30,10 +30,10 @@
#include <QDebug>
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
-Surface3DController::Surface3DController(QRect rect)
- : Abstract3DController(rect),
+Surface3DController::Surface3DController(QRect rect, Q3DScene *scene)
+ : Abstract3DController(rect, scene),
m_renderer(0),
m_selectedPoint(invalidSelectionPosition()),
m_selectedSeries(0),
@@ -59,9 +59,7 @@ void Surface3DController::initializeOpenGL()
m_renderer = new Surface3DRenderer(this);
setRenderer(m_renderer);
- synchDataToRenderer();
- QObject::connect(m_renderer, &Surface3DRenderer::pointClicked, this,
- &Surface3DController::handlePointClicked, Qt::QueuedConnection);
+
emitNeedRender();
}
@@ -91,7 +89,8 @@ void Surface3DController::synchDataToRenderer()
}
}
-void Surface3DController::handleAxisAutoAdjustRangeChangedInOrientation(Q3DAbstractAxis::AxisOrientation orientation, bool autoAdjust)
+void Surface3DController::handleAxisAutoAdjustRangeChangedInOrientation(
+ QAbstract3DAxis::AxisOrientation orientation, bool autoAdjust)
{
Q_UNUSED(orientation)
Q_UNUSED(autoAdjust)
@@ -111,11 +110,24 @@ void Surface3DController::handleSeriesVisibilityChangedBySender(QObject *sender)
{
Abstract3DController::handleSeriesVisibilityChangedBySender(sender);
+ adjustValueAxisRange();
+
// Visibility changes may require disabling/enabling slicing,
// so just reset selection to ensure everything is still valid.
setSelectedPoint(m_selectedPoint, m_selectedSeries);
}
+void Surface3DController::handlePendingClick()
+{
+ // This function is called while doing the sync, so it is okay to query from renderer
+ QPoint position = m_renderer->clickedPosition();
+ QSurface3DSeries *series = static_cast<QSurface3DSeries *>(m_renderer->clickedSeries());
+
+ setSelectedPoint(position, series);
+
+ m_renderer->resetClickedStatus();
+}
+
QPoint Surface3DController::invalidSelectionPosition()
{
static QPoint invalidSelectionPoint(-1, -1);
@@ -134,7 +146,8 @@ void Surface3DController::addSeries(QAbstract3DSeries *series)
if (!m_seriesList.size()) {
Abstract3DController::addSeries(series);
- adjustValueAxisRange();
+ if (series->isVisible())
+ adjustValueAxisRange();
} else {
qWarning("Surface graph only supports a single series.");
}
@@ -146,14 +159,15 @@ void Surface3DController::addSeries(QAbstract3DSeries *series)
void Surface3DController::removeSeries(QAbstract3DSeries *series)
{
- if (series && series->d_ptr->m_controller == this) {
- Abstract3DController::removeSeries(series);
+ bool wasVisible = (series && series->d_ptr->m_controller == this && series->isVisible());
+
+ Abstract3DController::removeSeries(series);
- if (m_selectedSeries == series)
- setSelectedPoint(invalidSelectionPosition(), 0);
+ if (m_selectedSeries == series)
+ setSelectedPoint(invalidSelectionPosition(), 0);
+ if (wasVisible)
adjustValueAxisRange();
- }
}
QList<QSurface3DSeries *> Surface3DController::surfaceSeriesList()
@@ -169,18 +183,20 @@ QList<QSurface3DSeries *> Surface3DController::surfaceSeriesList()
return surfaceSeriesList;
}
-void Surface3DController::setSelectionMode(QDataVis::SelectionFlags mode)
+void Surface3DController::setSelectionMode(QAbstract3DGraph::SelectionFlags mode)
{
// Currently surface only supports row and column modes when also slicing
- if ((mode.testFlag(QDataVis::SelectionRow) || mode.testFlag(QDataVis::SelectionColumn))
- && !mode.testFlag(QDataVis::SelectionSlice)) {
+ if ((mode.testFlag(QAbstract3DGraph::SelectionRow)
+ || mode.testFlag(QAbstract3DGraph::SelectionColumn))
+ && !mode.testFlag(QAbstract3DGraph::SelectionSlice)) {
qWarning("Unsupported selection mode.");
return;
- } else if (mode.testFlag(QDataVis::SelectionSlice)
- && (mode.testFlag(QDataVis::SelectionRow) == mode.testFlag(QDataVis::SelectionColumn))) {
+ } else if (mode.testFlag(QAbstract3DGraph::SelectionSlice)
+ && (mode.testFlag(QAbstract3DGraph::SelectionRow)
+ == mode.testFlag(QAbstract3DGraph::SelectionColumn))) {
qWarning("Must specify one of either row or column selection mode in conjunction with slicing mode.");
} else {
- QDataVis::SelectionFlags oldMode = selectionMode();
+ QAbstract3DGraph::SelectionFlags oldMode = selectionMode();
Abstract3DController::setSelectionMode(mode);
@@ -191,8 +207,8 @@ void Surface3DController::setSelectionMode(QDataVis::SelectionFlags mode)
// Special case: Always deactivate slicing when changing away from slice
// automanagement, as this can't be handled in setSelectedBar.
- if (!mode.testFlag(QDataVis::SelectionSlice)
- && oldMode.testFlag(QDataVis::SelectionSlice)) {
+ if (!mode.testFlag(QAbstract3DGraph::SelectionSlice)
+ && oldMode.testFlag(QAbstract3DGraph::SelectionSlice)) {
scene()->setSlicingActive(false);
}
}
@@ -223,13 +239,11 @@ void Surface3DController::setSelectedPoint(const QPoint &position, QSurface3DSer
pos = invalidSelectionPosition();
}
- if (selectionMode().testFlag(QDataVis::SelectionSlice)) {
+ if (selectionMode().testFlag(QAbstract3DGraph::SelectionSlice)) {
if (pos == invalidSelectionPosition() || !series->isVisible()) {
scene()->setSlicingActive(false);
} else {
// If the selected point is outside data window, or there is no selected point, disable slicing
- // TODO: (QTRD-2351) This logic doesn't match the renderer logic for non straight surfaces,
- // but that logic needs to change anyway, so this is good for now.
float axisMinX = m_axisX->min();
float axisMaxX = m_axisX->max();
float axisMinZ = m_axisZ->min();
@@ -264,22 +278,23 @@ void Surface3DController::setSelectedPoint(const QPoint &position, QSurface3DSer
}
}
+void Surface3DController::clearSelection()
+{
+ setSelectedPoint(invalidSelectionPosition(), 0);
+}
+
void Surface3DController::handleArrayReset()
{
- adjustValueAxisRange();
- m_isDataDirty = true;
+ QSurface3DSeries *series = static_cast<QSurfaceDataProxy *>(sender())->series();
+ if (series->isVisible()) {
+ adjustValueAxisRange();
+ m_isDataDirty = true;
+ }
// Clear selection unless still valid
setSelectedPoint(m_selectedPoint, m_selectedSeries);
emitNeedRender();
}
-void Surface3DController::handlePointClicked(const QPoint &position, QSurface3DSeries *series)
-{
- setSelectedPoint(position, series);
- // TODO: pass clicked to parent. (QTRD-2517)
- // TODO: Also hover needed? (QTRD-2131)
-}
-
void Surface3DController::handleFlatShadingSupportedChange(bool supported)
{
// Handle renderer flat surface support indicator signal. This happens exactly once per renderer.
@@ -299,7 +314,8 @@ void Surface3DController::handleRowsChanged(int startIndex, int count)
if (m_changedRows.size() == 0)
m_changedRows.reserve(sender->rowCount());
- if (static_cast<QSurface3DSeries *>(m_seriesList.at(0)) == sender->series()) {
+ QSurface3DSeries *series = sender->series();
+ if (series->isVisible()) {
// Change is for the visible series, put the change to queue
int oldChangeCount = m_changedRows.size();
for (int i = 0; i < count; i++) {
@@ -328,7 +344,8 @@ void Surface3DController::handleRowsChanged(int startIndex, int count)
void Surface3DController::handleItemChanged(int rowIndex, int columnIndex)
{
QSurfaceDataProxy *sender = static_cast<QSurfaceDataProxy *>(QObject::sender());
- if (static_cast<QSurface3DSeries *>(m_seriesList.at(0)) == sender->series()) {
+ QSurface3DSeries *series = sender->series();
+ if (series->isVisible()) {
// Change is for the visible series, put the change to queue
bool newItem = true;
QPoint candidate(columnIndex, rowIndex);
@@ -354,8 +371,11 @@ void Surface3DController::handleRowsAdded(int startIndex, int count)
{
Q_UNUSED(startIndex)
Q_UNUSED(count)
- adjustValueAxisRange();
- m_isDataDirty = true;
+ QSurface3DSeries *series = static_cast<QSurfaceDataProxy *>(sender())->series();
+ if (series->isVisible()) {
+ adjustValueAxisRange();
+ m_isDataDirty = true;
+ }
emitNeedRender();
}
@@ -363,8 +383,21 @@ void Surface3DController::handleRowsInserted(int startIndex, int count)
{
Q_UNUSED(startIndex)
Q_UNUSED(count)
- adjustValueAxisRange();
- m_isDataDirty = true;
+ QSurface3DSeries *series = static_cast<QSurfaceDataProxy *>(sender())->series();
+ if (series == m_selectedSeries) {
+ // If rows inserted to selected series before the selection, adjust the selection
+ int selectedRow = m_selectedPoint.x();
+ if (startIndex <= selectedRow) {
+ selectedRow += count;
+ setSelectedPoint(QPoint(selectedRow, m_selectedPoint.y()), m_selectedSeries);
+ }
+ }
+
+ if (series->isVisible()) {
+ adjustValueAxisRange();
+ m_isDataDirty = true;
+ }
+
emitNeedRender();
}
@@ -372,20 +405,33 @@ void Surface3DController::handleRowsRemoved(int startIndex, int count)
{
Q_UNUSED(startIndex)
Q_UNUSED(count)
- adjustValueAxisRange();
- m_isDataDirty = true;
+ QSurface3DSeries *series = static_cast<QSurfaceDataProxy *>(sender())->series();
+ if (series == m_selectedSeries) {
+ // If rows removed from selected series before the selection, adjust the selection
+ int selectedRow = m_selectedPoint.x();
+ if (startIndex <= selectedRow) {
+ if ((startIndex + count) > selectedRow)
+ selectedRow = -1; // Selected row removed
+ else
+ selectedRow -= count; // Move selected row down by amount of rows removed
+
+ setSelectedPoint(QPoint(selectedRow, m_selectedPoint.y()), m_selectedSeries);
+ }
+ }
- // Clear selection unless still valid
- setSelectedPoint(m_selectedPoint, m_selectedSeries);
+ if (series->isVisible()) {
+ adjustValueAxisRange();
+ m_isDataDirty = true;
+ }
emitNeedRender();
}
void Surface3DController::adjustValueAxisRange()
{
- Q3DValueAxis *valueAxisX = static_cast<Q3DValueAxis *>(m_axisX);
- Q3DValueAxis *valueAxisY = static_cast<Q3DValueAxis *>(m_axisY);
- Q3DValueAxis *valueAxisZ = static_cast<Q3DValueAxis *>(m_axisZ);
+ QValue3DAxis *valueAxisX = static_cast<QValue3DAxis *>(m_axisX);
+ QValue3DAxis *valueAxisY = static_cast<QValue3DAxis *>(m_axisY);
+ QValue3DAxis *valueAxisZ = static_cast<QValue3DAxis *>(m_axisZ);
bool adjustX = (valueAxisX && valueAxisX->isAutoAdjustRange());
bool adjustY = (valueAxisY && valueAxisY->isAutoAdjustRange());
bool adjustZ = (valueAxisZ && valueAxisZ->isAutoAdjustRange());
@@ -491,4 +537,4 @@ void Surface3DController::adjustValueAxisRange()
}
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/surface3dcontroller_p.h b/src/datavisualization/engine/surface3dcontroller_p.h
index 714420a4..624bea47 100644
--- a/src/datavisualization/engine/surface3dcontroller_p.h
+++ b/src/datavisualization/engine/surface3dcontroller_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -32,8 +32,7 @@
#include "abstract3dcontroller_p.h"
#include "datavisualizationglobal_p.h"
-
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class Surface3DRenderer;
class QSurface3DSeries;
@@ -70,18 +69,21 @@ private:
QVector<int> m_changedRows;
public:
- explicit Surface3DController(QRect rect);
+ explicit Surface3DController(QRect rect, Q3DScene *scene = 0);
~Surface3DController();
virtual void initializeOpenGL();
virtual void synchDataToRenderer();
- void setSelectionMode(QDataVis::SelectionFlags mode);
+ void setSelectionMode(QAbstract3DGraph::SelectionFlags mode);
void setSelectedPoint(const QPoint &position, QSurface3DSeries *series);
+ virtual void clearSelection();
- virtual void handleAxisAutoAdjustRangeChangedInOrientation(Q3DAbstractAxis::AxisOrientation orientation, bool autoAdjust);
+ virtual void handleAxisAutoAdjustRangeChangedInOrientation(
+ QAbstract3DAxis::AxisOrientation orientation, bool autoAdjust);
virtual void handleAxisRangeChangedBySender(QObject *sender);
virtual void handleSeriesVisibilityChangedBySender(QObject *sender);
+ virtual void handlePendingClick();
static QPoint invalidSelectionPosition();
bool isFlatShadingSupported();
@@ -98,9 +100,6 @@ public slots:
void handleRowsInserted(int startIndex, int count);
void handleItemChanged(int rowIndex, int columnIndex);
- // Renderer callback handlers
- void handlePointClicked(const QPoint &position, QSurface3DSeries *series);
-
void handleFlatShadingSupportedChange(bool supported);
private:
@@ -109,6 +108,6 @@ private:
Q_DISABLE_COPY(Surface3DController)
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
-#endif // SURFACE3DCONTROLLER_P_H
+#endif
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp
index 912edd97..82f9eae1 100644
--- a/src/datavisualization/engine/surface3drenderer.cpp
+++ b/src/datavisualization/engine/surface3drenderer.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -38,13 +38,10 @@
static const int ID_TO_RGBA_MASK = 0xff;
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
//#define SHOW_DEPTH_TEXTURE_SCENE
-// TODO Uniform scaling is broken on surface
-//#define USE_UNIFORM_SCALING // Scale x and z uniformly, or based on autoscaled values
-
const GLfloat aspectRatio = 2.0f; // Forced ratio of x and z to y. Dynamic will make it look odd.
const GLfloat backgroundMargin = 1.1f; // Margin for background (1.1f = make it 10% larger to avoid items being drawn inside background)
const GLfloat labelMargin = 0.05f;
@@ -61,7 +58,6 @@ Surface3DRenderer::Surface3DRenderer(Surface3DController *controller)
m_font(QFont(QStringLiteral("Arial"))),
m_isGridEnabled(true),
m_cachedIsSlicingActivated(false),
- m_shader(0),
m_depthShader(0),
m_backgroundShader(0),
m_surfaceShader(0),
@@ -90,6 +86,7 @@ Surface3DRenderer::Surface3DRenderer(Surface3DController *controller)
m_surfaceObj(0),
m_sliceSurfaceObj(0),
m_depthTexture(0),
+ m_depthModelTexture(0),
m_depthFrameBuffer(0),
m_selectionFrameBuffer(0),
m_selectionDepthBuffer(0),
@@ -111,7 +108,8 @@ Surface3DRenderer::Surface3DRenderer(Surface3DController *controller)
m_hasHeightAdjustmentChanged(true),
m_selectedPoint(Surface3DController::invalidSelectionPosition()),
m_selectedSeries(0),
- m_uniformGradientTexture(0)
+ m_uniformGradientTexture(0),
+ m_clickedPosition(Surface3DController::invalidSelectionPosition())
{
// Check if flat feature is supported
ShaderHelper tester(this, QStringLiteral(":/shaders/vertexSurfaceFlat"),
@@ -145,7 +143,6 @@ Surface3DRenderer::~Surface3DRenderer()
m_textureHelper->deleteTexture(&m_selectionResultTexture);
m_textureHelper->deleteTexture(&m_uniformGradientTexture);
}
- delete m_shader;
delete m_depthShader;
delete m_backgroundShader;
delete m_selectionShader;
@@ -228,7 +225,6 @@ void Surface3DRenderer::updateData()
m_dataArray.clear();
}
- // TODO: Handle partial surface grids on the graph edges
if (sampleSpace.width() >= 2 && sampleSpace.height() >= 2) {
if (dimensionChanged) {
m_dataArray.reserve(sampleSpace.height());
@@ -237,7 +233,8 @@ void Surface3DRenderer::updateData()
}
for (int i = 0; i < sampleSpace.height(); i++) {
for (int j = 0; j < sampleSpace.width(); j++)
- (*(m_dataArray.at(i)))[j] = array->at(i + sampleSpace.y())->at(j + sampleSpace.x());
+ (*(m_dataArray.at(i)))[j] = array->at(i + sampleSpace.y())->at(
+ j + sampleSpace.x());
}
if (m_dataArray.size() > 0) {
@@ -278,12 +275,11 @@ void Surface3DRenderer::updateData()
updateSelectedPoint(m_selectedPoint, m_selectedSeries);
}
-void Surface3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesList, bool updateVisibility)
+void Surface3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesList,
+ bool updateVisibility)
{
Abstract3DRenderer::updateSeries(seriesList, updateVisibility);
- // TODO: move to render cache when multiseries support implemented QTRD-2657
- // TODO: until then just update them always.
if (m_visibleSeriesList.size()) {
QSurface3DSeries *series = static_cast<QSurface3DSeries *>(m_visibleSeriesList.at(0).series());
updateFlatStatus(series->isFlatShadingEnabled());
@@ -302,9 +298,11 @@ void Surface3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesLis
if (m_uniformGradientTextureColor != seriesColor)
generateUniformGradient(seriesColor);
if (m_selectionPointer) {
- m_selectionPointer->setHighlightColor(Utils::vectorFromColor(series->singleHighlightColor()));
+ m_selectionPointer->setHighlightColor(
+ Utils::vectorFromColor(series->singleHighlightColor()));
// Make sure selection pointer object reference is still good
m_selectionPointer->setPointerObject(m_visibleSeriesList.at(0).object());
+ m_selectionPointer->setRotation(m_visibleSeriesList.at(0).meshRotation());
}
}
}
@@ -320,8 +318,8 @@ void Surface3DRenderer::updateRows(const QVector<int> &rows)
array = dataProxy->array();
}
- if (array && array->size() >= 2 && array->at(0)->size() >= 2 &&
- m_sampleSpace.width() >= 2 && m_sampleSpace.height() >= 2) {
+ if (array && array->size() >= 2 && array->at(0)->size() >= 2
+ && m_sampleSpace.width() >= 2 && m_sampleSpace.height() >= 2) {
bool updateBuffers = false;
int sampleSpaceTop = m_sampleSpace.y() + m_sampleSpace.height();
foreach (int row, rows) {
@@ -332,10 +330,12 @@ void Surface3DRenderer::updateRows(const QVector<int> &rows)
array->at(row)->at(j + m_sampleSpace.x());
if (m_cachedFlatShading) {
- m_surfaceObj->updateCoarseRow(m_dataArray, row - m_sampleSpace.y(), m_heightNormalizer,
+ m_surfaceObj->updateCoarseRow(m_dataArray, row - m_sampleSpace.y(),
+ m_heightNormalizer,
m_axisCacheY.min());
} else {
- m_surfaceObj->updateSmoothRow(m_dataArray, row - m_sampleSpace.y(), m_heightNormalizer,
+ m_surfaceObj->updateSmoothRow(m_dataArray, row - m_sampleSpace.y(),
+ m_heightNormalizer,
m_axisCacheY.min());
}
}
@@ -349,8 +349,6 @@ void Surface3DRenderer::updateRows(const QVector<int> &rows)
void Surface3DRenderer::updateItem(const QVector<QPoint> &points)
{
- // TODO: Properly support non-straight rows and columns (QTRD-2643)
-
// Surface only supports single series for now, so we are only interested in the first series
const QSurfaceDataArray *array = 0;
if (m_visibleSeriesList.size()) {
@@ -360,23 +358,25 @@ void Surface3DRenderer::updateItem(const QVector<QPoint> &points)
array = dataProxy->array();
}
- if (array && array->size() >= 2 && array->at(0)->size() >= 2 &&
- m_sampleSpace.width() >= 2 && m_sampleSpace.height() >= 2) {
+ if (array && array->size() >= 2 && array->at(0)->size() >= 2
+ && m_sampleSpace.width() >= 2 && m_sampleSpace.height() >= 2) {
int sampleSpaceTop = m_sampleSpace.y() + m_sampleSpace.height();
int sampleSpaceRight = m_sampleSpace.x() + m_sampleSpace.width();
bool updateBuffers = false;
foreach (QPoint item, points) {
if (item.y() <= sampleSpaceTop && item.y() >= m_sampleSpace.y() &&
- item.x() <= sampleSpaceRight && item.x() >= m_sampleSpace.x()) {
+ item.x() <= sampleSpaceRight && item.x() >= m_sampleSpace.x()) {
updateBuffers = true;
int x = item.x() - m_sampleSpace.x();
int y = item.y() - m_sampleSpace.y();
(*(m_dataArray.at(y)))[x] = array->at(item.y())->at(item.x());
if (m_cachedFlatShading) {
- m_surfaceObj->updateCoarseItem(m_dataArray, y, x, m_heightNormalizer, m_axisCacheY.min());
+ m_surfaceObj->updateCoarseItem(m_dataArray, y, x, m_heightNormalizer,
+ m_axisCacheY.min());
} else {
- m_surfaceObj->updateSmoothItem(m_dataArray, y, x, m_heightNormalizer, m_axisCacheY.min());
+ m_surfaceObj->updateSmoothItem(m_dataArray, y, x, m_heightNormalizer,
+ m_axisCacheY.min());
}
}
}
@@ -401,7 +401,7 @@ void Surface3DRenderer::updateSliceDataModel(const QPoint &point)
float adjust = (0.025f * m_heightNormalizer) / 2.0f;
float stepDown = 2.0f * adjust;
- if (m_cachedSelectionMode.testFlag(QDataVis::SelectionRow)) {
+ if (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionRow)) {
QSurfaceDataRow *src = m_dataArray.at(row);
sliceRow = new QSurfaceDataRow(src->size());
for (int i = 0; i < sliceRow->size(); i++)
@@ -419,8 +419,10 @@ void Surface3DRenderer::updateSliceDataModel(const QPoint &point)
// Make a duplicate, so that we get a little bit depth
QSurfaceDataRow *duplicateRow = new QSurfaceDataRow(*sliceRow);
- for (int i = 0; i < sliceRow->size(); i++)
- (*sliceRow)[i].setPosition(QVector3D(sliceRow->at(i).x(), sliceRow->at(i).y() - stepDown, 1.0f));
+ for (int i = 0; i < sliceRow->size(); i++) {
+ (*sliceRow)[i].setPosition(QVector3D(sliceRow->at(i).x(), sliceRow->at(i).y() - stepDown,
+ 1.0f));
+ }
m_sliceDataArray << duplicateRow;
@@ -540,8 +542,10 @@ void Surface3DRenderer::updateScene(Q3DScene *scene)
Abstract3DRenderer::updateScene(scene);
- if (m_selectionPointer)
- m_selectionPointer->updateScene(m_cachedScene);
+ if (m_selectionPointer && m_selectionActive
+ && m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionItem)) {
+ m_selectionDirty = true; // Ball may need repositioning if scene changes
+ }
updateSlicingActive(scene->isSlicingActive());
}
@@ -557,7 +561,7 @@ void Surface3DRenderer::render(GLuint defaultFboHandle)
// Render selection ball
if (m_selectionPointer && m_selectionActive
- && m_cachedSelectionMode.testFlag(QDataVis::SelectionItem)) {
+ && m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionItem)) {
m_selectionPointer->render(defaultFboHandle);
}
}
@@ -566,6 +570,8 @@ void Surface3DRenderer::drawSlicedScene()
{
QVector3D lightPos;
+ QVector3D lightColor = Utils::vectorFromColor(m_cachedTheme->lightColor());
+
// Specify viewport
glViewport(m_secondarySubViewport.x(),
m_secondarySubViewport.y(),
@@ -575,7 +581,8 @@ void Surface3DRenderer::drawSlicedScene()
// Set up projection matrix
QMatrix4x4 projectionMatrix;
- GLfloat aspect = (GLfloat)m_secondarySubViewport.width() / (GLfloat)m_secondarySubViewport.height();
+ GLfloat aspect = (GLfloat)m_secondarySubViewport.width()
+ / (GLfloat)m_secondarySubViewport.height();
projectionMatrix.ortho(-sliceUnits * aspect, sliceUnits * aspect,
-sliceUnits, sliceUnits, -1.0f, 4.0f);
@@ -588,7 +595,7 @@ void Surface3DRenderer::drawSlicedScene()
QMatrix4x4 projectionViewMatrix = projectionMatrix * viewMatrix;
- bool rowMode = m_cachedSelectionMode.testFlag(QDataVis::SelectionRow);
+ bool rowMode = m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionRow);
GLfloat scaleX = 0.0f;
GLfloat scaleXBackground = 0.0f;
@@ -608,6 +615,8 @@ void Surface3DRenderer::drawSlicedScene()
QMatrix4x4 modelMatrix;
QMatrix4x4 itModelMatrix;
+ const SeriesRenderCache &series = m_visibleSeriesList.at(0);
+
modelMatrix.translate(offset, 0.0f, 0.0f);
QVector3D scaling(scaleX, 1.0f, sliceZScale);
modelMatrix.scale(scaling);
@@ -621,11 +630,12 @@ void Surface3DRenderer::drawSlicedScene()
glPolygonOffset(0.5f, 1.0f);
}
- ShaderHelper *surfaceShader = m_shader;
+ ShaderHelper *surfaceShader = m_surfaceShader;
surfaceShader->bind();
- QVector3D color;
- color = Utils::vectorFromColor(m_cachedTheme->multiHighlightColor());
+ GLuint baseGradientTexture = m_uniformGradientTexture;
+ if (series.colorStyle() != Q3DTheme::ColorStyleUniform)
+ baseGradientTexture = series.baseGradientTexture();
// Set shader bindings
surfaceShader->setUniformValue(surfaceShader->lightP(), lightPos);
@@ -634,12 +644,12 @@ void Surface3DRenderer::drawSlicedScene()
surfaceShader->setUniformValue(surfaceShader->nModel(),
itModelMatrix.inverted().transposed());
surfaceShader->setUniformValue(surfaceShader->MVP(), MVPMatrix);
- surfaceShader->setUniformValue(surfaceShader->color(), color);
- surfaceShader->setUniformValue(surfaceShader->lightS(), 0.25f);
+ surfaceShader->setUniformValue(surfaceShader->lightS(), 0.15f);
surfaceShader->setUniformValue(surfaceShader->ambientS(),
- m_cachedTheme->ambientLightStrength() * 2.0f);
+ m_cachedTheme->ambientLightStrength() * 2.3f);
+ surfaceShader->setUniformValue(surfaceShader->lightColor(), lightColor);
- m_drawer->drawObject(surfaceShader, m_sliceSurfaceObj);
+ m_drawer->drawObject(surfaceShader, m_sliceSurfaceObj, baseGradientTexture);
}
// Draw surface grid
@@ -668,8 +678,10 @@ void Surface3DRenderer::drawSlicedScene()
lineShader->setUniformValue(lineShader->lightP(), lightPos);
lineShader->setUniformValue(lineShader->view(), viewMatrix);
lineShader->setUniformValue(lineShader->color(), lineColor);
- lineShader->setUniformValue(lineShader->ambientS(), m_cachedTheme->ambientLightStrength() * 2.0f);
- lineShader->setUniformValue(lineShader->lightS(), 0.25f);
+ lineShader->setUniformValue(lineShader->ambientS(),
+ m_cachedTheme->ambientLightStrength() * 2.3f);
+ lineShader->setUniformValue(lineShader->lightS(), 0.0f);
+ lineShader->setUniformValue(lineShader->lightColor(), lightColor);
// Horizontal lines
if (m_axisCacheY.segmentCount() > 0) {
@@ -792,7 +804,7 @@ void Surface3DRenderer::drawSlicedScene()
}
labelNbr = 0;
- positionComp.setY(backgroundMargin);
+ positionComp.setY(-0.1f);
rotation.setZ(-45.0f);
labelTrans.setY(-backgroundMargin);
for (int segment = 0; segment <= lastSegment; segment++) {
@@ -809,9 +821,9 @@ void Surface3DRenderer::drawSlicedScene()
axisLabelItem = m_axisCacheZ.labelItems().at(labelNbr);
m_drawer->drawLabel(m_dummyRenderItem, *axisLabelItem, viewMatrix, projectionMatrix,
- positionComp, rotation, 0, QDataVis::SelectionRow,
+ positionComp, rotation, 0, QAbstract3DGraph::SelectionRow,
m_labelShader, m_labelObj, m_cachedScene->activeCamera(),
- false, false, Drawer::LabelBelow, Qt::AlignTop, true);
+ false, false, Drawer::LabelBelow, Qt::AlignBottom, true);
}
labelNbr++;
labelPos += posStep;
@@ -828,6 +840,8 @@ void Surface3DRenderer::drawSlicedScene()
void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
{
GLfloat backgroundRotation = 0;
+ QVector3D lightColor = Utils::vectorFromColor(m_cachedTheme->lightColor());
+
glViewport(m_primarySubViewport.x(),
m_primarySubViewport.y(),
m_primarySubViewport.width(),
@@ -877,12 +891,15 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
// Draw depth buffer
#if !defined(QT_OPENGL_ES_2)
GLfloat adjustedLightStrength = m_cachedTheme->lightStrength() / 10.0f;
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone && m_surfaceObj && m_cachedSurfaceVisible) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone && m_surfaceObj
+ && m_cachedSurfaceVisible) {
// Render scene into a depth texture for using with shadow mapping
// Enable drawing to depth framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, m_depthFrameBuffer);
+
// Attach texture to depth attachment
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthTexture, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
+ m_depthTexture, 0);
glClear(GL_DEPTH_BUFFER_BIT);
// Bind depth shader
@@ -899,9 +916,6 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
zeroVector, 0.0f, 3.5f / m_autoScaleAdjustment);
depthViewMatrix.lookAt(depthLightPos, zeroVector, upVector);
- // TODO: Why does depthViewMatrix.column(3).y() goes to zero when we're directly above?
- // That causes the scene to be not drawn from above -> must be fixed
- // qDebug() << lightPos << depthViewMatrix << depthViewMatrix.column(3);
// Set the depth projection matrix
#ifndef USE_WIDER_SHADOWS
// Use this for perspective shadows
@@ -943,7 +957,8 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthModelTexture, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
+ m_depthModelTexture, 0);
glClear(GL_DEPTH_BUFFER_BIT);
// Draw the triangles
@@ -968,21 +983,6 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
// Reset culling to normal
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
-
-#if 0 // Use this if you want to see what is being drawn to the framebuffer
- // You'll also have to comment out GL_COMPARE_R_TO_TEXTURE -line in texturehelper (if using it)
- {
- m_labelShader->bind();
- glEnable(GL_TEXTURE_2D);
- QMatrix4x4 modelMatrix;
- QMatrix4x4 viewmatrix;
- viewmatrix.lookAt(QVector3D(0.0f, 0.0f, 2.5f), zeroVector, upVector);
- QMatrix4x4 MVPMatrix = projectionMatrix * viewmatrix * modelMatrix;
- m_labelShader->setUniformValue(m_labelShader->MVP(), MVPMatrix);
- m_drawer->drawObject(m_labelShader, m_labelObj, m_depthTexture);
- glDisable(GL_TEXTURE_2D);
- }
-#endif
}
#endif
// Enable texturing
@@ -990,7 +990,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
// Draw selection buffer
if (!m_cachedIsSlicingActivated && m_surfaceObj && m_selectionState == SelectOnScene
- && m_cachedSelectionMode > QDataVis::SelectionNone
+ && m_cachedSelectionMode > QAbstract3DGraph::SelectionNone
&& (m_cachedSurfaceVisible || m_cachedSurfaceGridOn)
&& m_visibleSeriesList.size() > 0) {
m_selectionShader->bind();
@@ -1034,8 +1034,10 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
uint selectionId = pixel[0] + pixel[1] * 256 + pixel[2] * 65536;
#endif
- emit pointClicked(QPoint(selectionIdToSurfacePoint(selectionId)),
- static_cast<QSurface3DSeries *>(m_visibleSeriesList.at(0).series()));
+ m_clickedPosition = selectionIdToSurfacePoint(selectionId);
+ m_clickedSeries = m_visibleSeriesList.at(0).series();
+
+ emit needRender();
// Revert to original viewport
glViewport(m_primarySubViewport.x(),
@@ -1078,8 +1080,8 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
m_surfaceShader->setUniformValue(m_surfaceShader->MVP(), MVPMatrix);
m_surfaceShader->setUniformValue(m_surfaceShader->ambientS(),
m_cachedTheme->ambientLightStrength());
+ m_surfaceShader->setUniformValue(m_surfaceShader->lightColor(), lightColor);
- // TODO: Do properly when multiseries support implemented QTRD-2657
GLuint gradientTexture;
if (m_visibleSeriesList.at(0).colorStyle() == Q3DTheme::ColorStyleUniform)
gradientTexture = m_uniformGradientTexture;
@@ -1087,15 +1089,17 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
gradientTexture = m_visibleSeriesList.at(0).baseGradientTexture();
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
- m_surfaceShader->setUniformValue(m_surfaceShader->shadowQ(), m_shadowQualityToShader);
+ m_surfaceShader->setUniformValue(m_surfaceShader->shadowQ(),
+ m_shadowQualityToShader);
m_surfaceShader->setUniformValue(m_surfaceShader->depth(), depthMVPMatrix);
m_surfaceShader->setUniformValue(m_surfaceShader->lightS(), adjustedLightStrength);
// Draw the object
- m_drawer->drawObject(m_surfaceShader, m_surfaceObj, gradientTexture, m_depthModelTexture);
+ m_drawer->drawObject(m_surfaceShader, m_surfaceObj, gradientTexture,
+ m_depthModelTexture);
} else
#endif
{
@@ -1162,9 +1166,10 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
m_backgroundShader->setUniformValue(m_backgroundShader->color(), backgroundColor);
m_backgroundShader->setUniformValue(m_backgroundShader->ambientS(),
m_cachedTheme->ambientLightStrength() * 2.0f);
+ m_backgroundShader->setUniformValue(m_backgroundShader->lightColor(), lightColor);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
m_backgroundShader->setUniformValue(m_backgroundShader->shadowQ(),
@@ -1204,8 +1209,9 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->view(), viewMatrix);
lineShader->setUniformValue(lineShader->color(), lineColor);
lineShader->setUniformValue(lineShader->ambientS(), m_cachedTheme->ambientLightStrength());
+ lineShader->setUniformValue(lineShader->lightColor(), lightColor);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadowed shader bindings
lineShader->setUniformValue(lineShader->shadowQ(), m_shadowQualityToShader);
lineShader->setUniformValue(lineShader->lightS(),
@@ -1214,11 +1220,12 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
#endif
{
// Set shadowless shader bindings
- lineShader->setUniformValue(lineShader->lightS(), m_cachedTheme->lightStrength() / 2.5f);
+ lineShader->setUniformValue(lineShader->lightS(),
+ m_cachedTheme->lightStrength() / 2.5f);
}
- QQuaternion lineYRotation = QQuaternion();
- QQuaternion lineXRotation = QQuaternion();
+ QQuaternion lineYRotation;
+ QQuaternion lineXRotation;
if (m_xFlipped)
lineYRotation = QQuaternion::fromAxisAndAngle(0.0f, 1.0f, 0.0f, -90.0f);
@@ -1263,7 +1270,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix);
@@ -1307,7 +1314,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix);
@@ -1352,7 +1359,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix);
@@ -1398,7 +1405,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix);
@@ -1450,7 +1457,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix);
@@ -1495,7 +1502,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
lineShader->setUniformValue(lineShader->MVP(), MVPMatrix);
#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
// Set shadow shader bindings
QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix;
lineShader->setUniformValue(lineShader->depth(), depthMVPMatrix);
@@ -1688,7 +1695,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
glUseProgram(0);
// Selection handling
- if (m_selectionDirty) {
+ if (m_selectionDirty || m_selectionLabelDirty) {
QPoint visiblePoint = Surface3DController::invalidSelectionPosition();
if (m_selectedPoint != Surface3DController::invalidSelectionPosition()) {
int x = m_selectedPoint.x() - m_sampleSpace.y();
@@ -1699,14 +1706,13 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
}
}
- if (m_cachedSelectionMode == QDataVis::SelectionNone
+ if (m_cachedSelectionMode == QAbstract3DGraph::SelectionNone
|| visiblePoint == Surface3DController::invalidSelectionPosition()) {
m_selectionActive = false;
} else {
- // TODO: Need separate selection ball for slice and main surface view QTRD-2515
if (m_cachedIsSlicingActivated)
updateSliceDataModel(visiblePoint);
- if (m_cachedSelectionMode.testFlag(QDataVis::SelectionItem))
+ if (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionItem))
surfacePointSelected(visiblePoint);
m_selectionActive = true;
}
@@ -1809,17 +1815,10 @@ void Surface3DRenderer::calculateSceneScalingFactors()
m_areaSize.setHeight(m_axisCacheZ.max() - m_axisCacheZ.min());
m_areaSize.setWidth(m_axisCacheX.max() - m_axisCacheX.min());
m_scaleFactor = qMax(m_areaSize.width(), m_areaSize.height());
-#ifndef USE_UNIFORM_SCALING // Use this if we want to use autoscaling for x and z
m_scaleX = aspectRatio * m_areaSize.width() / m_scaleFactor;
m_scaleZ = aspectRatio * m_areaSize.height() / m_scaleFactor;
m_scaleXWithBackground = m_scaleX * backgroundMargin;
m_scaleZWithBackground = m_scaleZ * backgroundMargin;
-#else // ..and this if we want uniform scaling based on largest dimension
- m_scaleX = aspectRatio / m_scaleFactor;
- m_scaleZ = aspectRatio / m_scaleFactor;
- m_scaleXWithBackground = aspectRatio * backgroundMargin;
- m_scaleZWithBackground = aspectRatio * backgroundMargin;
-#endif
}
bool Surface3DRenderer::updateFlatStatus(bool enable)
@@ -1858,6 +1857,12 @@ void Surface3DRenderer::updateSelectedPoint(const QPoint &position, const QSurfa
m_selectionDirty = true;
}
+void Surface3DRenderer::resetClickedStatus()
+{
+ m_clickedPosition = Surface3DController::invalidSelectionPosition();
+ m_clickedSeries = 0;
+}
+
void Surface3DRenderer::updateSurfaceGridStatus(bool enable)
{
m_cachedSurfaceGridOn = enable;
@@ -1905,13 +1910,13 @@ void Surface3DRenderer::surfacePointSelected(const QPoint &point)
QVector3D pos;
if (m_cachedIsSlicingActivated) {
- if (m_cachedSelectionMode.testFlag(QDataVis::SelectionRow)) {
+ if (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionRow)) {
pos = m_sliceSurfaceObj->vertexAt(column, 0);
pos *= QVector3D(m_surfaceScaleX, 1.0f, 0.0f);
pos += QVector3D(m_surfaceOffsetX, 0.0f, 0.0f);
m_selectionPointer->updateBoundingRect(m_secondarySubViewport);
m_selectionPointer->updateSliceData(true, m_autoScaleAdjustment);
- } else if (m_cachedSelectionMode.testFlag(QDataVis::SelectionColumn)) {
+ } else if (m_cachedSelectionMode.testFlag(QAbstract3DGraph::SelectionColumn)) {
pos = m_sliceSurfaceObj->vertexAt(row, 0);
pos *= QVector3D(m_surfaceScaleZ, 1.0f, 0.0f);
pos += QVector3D(-m_surfaceOffsetZ, 0.0f, 0.0f);
@@ -1928,10 +1933,10 @@ void Surface3DRenderer::surfacePointSelected(const QPoint &point)
m_selectionPointer->setPosition(pos);
m_selectionPointer->setLabel(createSelectionLabel(value, column, row));
- // TODO: Get pointer object from correct series once multiseries support implemented
m_selectionPointer->setPointerObject(m_visibleSeriesList.at(0).object());
m_selectionPointer->setHighlightColor(m_visibleSeriesList.at(0).singleHighlightColor());
m_selectionPointer->updateScene(m_cachedScene);
+ m_selectionPointer->setRotation(m_visibleSeriesList.at(0).meshRotation());
}
// Maps selection Id to surface point in data array
@@ -1944,7 +1949,6 @@ QPoint Surface3DRenderer::selectionIdToSurfacePoint(uint id)
QString Surface3DRenderer::createSelectionLabel(float value, int column, int row)
{
- // TODO: Get from correct series once multiple series supported
QString labelText = m_visibleSeriesList[0].itemLabelFormat();
static const QString xTitleTag(QStringLiteral("@xTitle"));
static const QString yTitleTag(QStringLiteral("@yTitle"));
@@ -1952,6 +1956,7 @@ QString Surface3DRenderer::createSelectionLabel(float value, int column, int row
static const QString xLabelTag(QStringLiteral("@xLabel"));
static const QString yLabelTag(QStringLiteral("@yLabel"));
static const QString zLabelTag(QStringLiteral("@zLabel"));
+ static const QString seriesNameTag(QStringLiteral("@seriesName"));
labelText.replace(xTitleTag, m_axisCacheX.title());
labelText.replace(yTitleTag, m_axisCacheY.title());
@@ -1981,35 +1986,39 @@ QString Surface3DRenderer::createSelectionLabel(float value, int column, int row
labelText.replace(zLabelTag, valueLabelText);
}
+ labelText.replace(seriesNameTag, m_visibleSeriesList[0].name());
+
+ m_selectionLabelDirty = false;
+
return labelText;
}
-void Surface3DRenderer::updateShadowQuality(QDataVis::ShadowQuality quality)
+void Surface3DRenderer::updateShadowQuality(QAbstract3DGraph::ShadowQuality quality)
{
m_cachedShadowQuality = quality;
switch (quality) {
- case QDataVis::ShadowQualityLow:
+ case QAbstract3DGraph::ShadowQualityLow:
m_shadowQualityToShader = 33.3f;
m_shadowQualityMultiplier = 1;
break;
- case QDataVis::ShadowQualityMedium:
+ case QAbstract3DGraph::ShadowQualityMedium:
m_shadowQualityToShader = 100.0f;
m_shadowQualityMultiplier = 3;
break;
- case QDataVis::ShadowQualityHigh:
+ case QAbstract3DGraph::ShadowQualityHigh:
m_shadowQualityToShader = 200.0f;
m_shadowQualityMultiplier = 5;
break;
- case QDataVis::ShadowQualitySoftLow:
+ case QAbstract3DGraph::ShadowQualitySoftLow:
m_shadowQualityToShader = 5.0f;
m_shadowQualityMultiplier = 1;
break;
- case QDataVis::ShadowQualitySoftMedium:
+ case QAbstract3DGraph::ShadowQualitySoftMedium:
m_shadowQualityToShader = 10.0f;
m_shadowQualityMultiplier = 3;
break;
- case QDataVis::ShadowQualitySoftHigh:
+ case QAbstract3DGraph::ShadowQualitySoftHigh:
m_shadowQualityToShader = 15.0f;
m_shadowQualityMultiplier = 4;
break;
@@ -2058,18 +2067,15 @@ void Surface3DRenderer::loadLabelMesh()
void Surface3DRenderer::initShaders(const QString &vertexShader, const QString &fragmentShader)
{
- // m_shader is used slice view surface only.
- if (m_shader)
- delete m_shader;
- m_shader = new ShaderHelper(this, vertexShader, fragmentShader);
- m_shader->initialize();
+ Q_UNUSED(vertexShader);
+ Q_UNUSED(fragmentShader);
// draw the shader for the surface according to smooth status, shadow and uniform color
if (m_surfaceShader)
delete m_surfaceShader;
#if !defined(QT_OPENGL_ES_2)
if (!m_cachedFlatShading) {
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
m_surfaceShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexShadow"),
QStringLiteral(":/shaders/fragmentSurfaceShadowNoTex"));
} else {
@@ -2077,7 +2083,7 @@ void Surface3DRenderer::initShaders(const QString &vertexShader, const QString &
QStringLiteral(":/shaders/fragmentSurface"));
}
} else {
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
m_surfaceShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceShadowFlat"),
QStringLiteral(":/shaders/fragmentSurfaceShadowFlat"));
} else {
@@ -2147,15 +2153,20 @@ void Surface3DRenderer::updateDepthBuffer()
m_textureHelper->deleteTexture(&m_depthTexture);
m_depthTexture = 0;
}
+ if (m_depthModelTexture) {
+ m_textureHelper->deleteTexture(&m_depthModelTexture);
+ m_depthModelTexture = 0;
+ }
if (m_primarySubViewport.size().isEmpty())
return;
- if (m_cachedShadowQuality > QDataVis::ShadowQualityNone) {
+ if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
m_depthTexture = m_textureHelper->createDepthTextureFrameBuffer(m_primarySubViewport.size(),
m_depthFrameBuffer,
m_shadowQualityMultiplier);
- m_textureHelper->fillDepthTexture(m_depthTexture, m_primarySubViewport.size(), m_shadowQualityMultiplier, 1.0f);
+ m_textureHelper->fillDepthTexture(m_depthTexture, m_primarySubViewport.size(),
+ m_shadowQualityMultiplier, 1.0f);
m_depthModelTexture = m_textureHelper->createDepthTexture(m_primarySubViewport.size(),
m_shadowQualityMultiplier);
if (!m_depthTexture || !m_depthModelTexture)
@@ -2167,7 +2178,6 @@ void Surface3DRenderer::updateDepthBuffer()
void Surface3DRenderer::generateUniformGradient(const QVector3D newColor)
{
if (m_visibleSeriesList.size()) {
- // TODO: move uniform gradient to render cache when multiseries support implemented QTRD-2657
QColor newQColor = Utils::colorFromVector(newColor);
m_uniformGradientTextureColor = newColor;
QLinearGradient newGradient;
@@ -2177,4 +2187,4 @@ void Surface3DRenderer::generateUniformGradient(const QVector3D newColor)
}
}
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
diff --git a/src/datavisualization/engine/surface3drenderer_p.h b/src/datavisualization/engine/surface3drenderer_p.h
index f70fde9b..06973f43 100644
--- a/src/datavisualization/engine/surface3drenderer_p.h
+++ b/src/datavisualization/engine/surface3drenderer_p.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc
+** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
@@ -29,28 +29,17 @@
#ifndef SURFACE3DRENDERER_P_H
#define SURFACE3DRENDERER_P_H
-#include <QtCore/QSize>
-#include <QtCore/QObject>
-#include <QtGui/QOpenGLFunctions>
-#include <QtGui/QFont>
-#include <QWindow>
-
#include "datavisualizationglobal_p.h"
#include "surface3dcontroller_p.h"
#include "abstract3drenderer_p.h"
#include "scatterrenderitem_p.h"
#include "qsurfacedataproxy.h"
-class QOpenGLShaderProgram;
-
-QT_DATAVISUALIZATION_BEGIN_NAMESPACE
+QT_BEGIN_NAMESPACE_DATAVISUALIZATION
class ShaderHelper;
class ObjectHelper;
class SurfaceObject;
-class TextureHelper;
-class Theme;
-class Drawer;
class Q3DScene;
class SelectionPointer;
@@ -69,7 +58,6 @@ private:
bool m_cachedIsSlicingActivated;
// Internal attributes purely related to how the scene is drawn with GL.
- ShaderHelper *m_shader;
ShaderHelper *m_depthShader;
ShaderHelper *m_backgroundShader;
ShaderHelper *m_surfaceShader;
@@ -126,6 +114,7 @@ private:
const QSurface3DSeries *m_selectedSeries;
GLuint m_uniformGradientTexture;
QVector3D m_uniformGradientTextureColor;
+ QPoint m_clickedPosition;
public:
explicit Surface3DRenderer(Surface3DController *controller);
@@ -140,6 +129,8 @@ public:
void updateSurfaceGridStatus(bool enable);
void updateSlicingActive(bool isSlicing);
void updateSelectedPoint(const QPoint &position, const QSurface3DSeries *series);
+ inline QPoint clickedPosition() const { return m_clickedPosition; }
+ void resetClickedStatus();
void drawSlicedScene();
void render(GLuint defaultFboHandle = 0);
@@ -148,12 +139,11 @@ protected:
void initializeOpenGL();
signals:
- void pointClicked(QPoint position, QSurface3DSeries *series);
void flatShadingSupportedChanged(bool supported);
private:
void updateSliceDataModel(const QPoint &point);
- void updateShadowQuality(QDataVis::ShadowQuality quality);
+ void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality);
void updateTextures();
void initShaders(const QString &vertexShader, const QString &fragmentShader);
QRect calculateSampleRect(const QSurfaceDataArray &array);
@@ -185,6 +175,6 @@ private:
Q_DISABLE_COPY(Surface3DRenderer)
};
-QT_DATAVISUALIZATION_END_NAMESPACE
+QT_END_NAMESPACE_DATAVISUALIZATION
-#endif // SURFACE3DRENDERER_P_H
+#endif