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-rw-r--r--src/datavisualization/global/datavisualizationglobal_p.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/datavisualization/global/datavisualizationglobal_p.h b/src/datavisualization/global/datavisualizationglobal_p.h
index 29fcc532..4da1023c 100644
--- a/src/datavisualization/global/datavisualizationglobal_p.h
+++ b/src/datavisualization/global/datavisualizationglobal_p.h
@@ -40,6 +40,10 @@ QT_DATAVISUALIZATION_BEGIN_NAMESPACE
// Constants used in several files
// Compensation for z position; move all objects to positive z, as shader can't handle negative values correctly
const GLfloat zComp = 10.0f;
+// Distance from camera to origin
+const GLfloat cameraDistance = 6.0f;
+// Size of font to be used in label texture rendering. Doesn't affect the actual font size.
+const int textureFontSize = 50;
// Default light position. To have shadows working correctly, light should be as far as camera, or a bit further
// y position is added to the minimum height (or can be thought to be that much above or below the camera)
const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, zComp);