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Diffstat (limited to 'src/datavisualization/input/qtouch3dinputhandler.cpp')
-rw-r--r--src/datavisualization/input/qtouch3dinputhandler.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/datavisualization/input/qtouch3dinputhandler.cpp b/src/datavisualization/input/qtouch3dinputhandler.cpp
index b36fdb99..32b8c609 100644
--- a/src/datavisualization/input/qtouch3dinputhandler.cpp
+++ b/src/datavisualization/input/qtouch3dinputhandler.cpp
@@ -99,18 +99,18 @@ void QTouch3DInputHandler::touchEvent(QTouchEvent *event)
if (event->type() == QEvent::TouchBegin) {
if (scene()->isSlicingActive()) {
if (scene()->isPointInPrimarySubView(pointerPos.toPoint()))
- setInputState(QDataVis::InputStateOnOverview);
+ setInputState(InputStateOnPrimaryView);
else if (scene()->isPointInSecondarySubView(pointerPos.toPoint()))
- setInputState(QDataVis::InputStateOnSlice);
+ setInputState(InputStateOnSecondaryView);
else
- setInputState(QDataVis::InputStateNone);
+ setInputState(InputStateNone);
} else {
// Handle possible tap-and-hold selection
d_ptr->m_startHoldPos = pointerPos;
d_ptr->m_touchHoldPos = d_ptr->m_startHoldPos;
d_ptr->m_holdTimer->start();
// Start rotating
- setInputState(QDataVis::InputStateRotating);
+ setInputState(InputStateRotating);
setInputPosition(pointerPos.toPoint());
}
} else if (event->type() == QEvent::TouchEnd) {
@@ -151,7 +151,7 @@ void QTouch3DInputHandlerPrivate::handlePinchZoom(float distance)
int prevDist = q_ptr->prevDistance();
if (prevDist > 0 && qAbs(prevDist - newDistance) < maxPinchJitter)
return;
- q_ptr->setInputState(QDataVis::InputStateOnPinch);
+ q_ptr->setInputState(QAbstract3DInputHandler::InputStatePinching);
Q3DCamera *camera = q_ptr->scene()->activeCamera();
int zoomLevel = camera->zoomLevel();
float zoomRate = qSqrt(qSqrt(zoomLevel));
@@ -172,7 +172,7 @@ void QTouch3DInputHandlerPrivate::handleTapAndHold()
QPointF distance = m_startHoldPos - m_touchHoldPos;
if (distance.manhattanLength() < maxTapAndHoldJitter) {
q_ptr->setInputPosition(m_touchHoldPos.toPoint());
- q_ptr->setInputState(QDataVis::InputStateOnScene);
+ q_ptr->setInputState(QAbstract3DInputHandler::InputStateOnScene);
}
}
@@ -180,16 +180,16 @@ void QTouch3DInputHandlerPrivate::handleSelection(const QPointF &position)
{
QPointF distance = m_startHoldPos - position;
if (distance.manhattanLength() < maxSelectionJitter)
- q_ptr->setInputState(QDataVis::InputStateOnScene);
+ q_ptr->setInputState(QAbstract3DInputHandler::InputStateOnScene);
else
- q_ptr->setInputState(QDataVis::InputStateNone);
+ q_ptr->setInputState(QAbstract3DInputHandler::InputStateNone);
q_ptr->setPreviousInputPos(position.toPoint());
q_ptr->scene()->setSelectionQueryPosition(position.toPoint());
}
void QTouch3DInputHandlerPrivate::handleRotation(const QPointF &position)
{
- if (QDataVis::InputStateRotating == q_ptr->inputState()) {
+ if (QAbstract3DInputHandler::InputStateRotating == q_ptr->inputState()) {
Q3DScene *scene = q_ptr->scene();
Q3DCamera *camera = scene->activeCamera();
float xRotation = camera->xRotation();