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-rw-r--r--src/datavisualization/utils/camerahelper_p.h14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/datavisualization/utils/camerahelper_p.h b/src/datavisualization/utils/camerahelper_p.h
index e78bc24c..f410ceb5 100644
--- a/src/datavisualization/utils/camerahelper_p.h
+++ b/src/datavisualization/utils/camerahelper_p.h
@@ -31,8 +31,6 @@
#include "datavisualizationglobal_p.h"
#include "q3dcamera.h"
-#include "q3dbars.h"
-#include <QObject>
class QMatrix4x4;
class QVector3D;
@@ -71,17 +69,17 @@ public:
QPointF getCameraRotations();
// Set default camera orientation. Position's x and y should be 0.
void setDefaultCameraOrientation(const QVector3D &defaultPosition,
- const QVector3D &defaultTarget,
- const QVector3D &defaultUp);
+ const QVector3D &defaultTarget,
+ const QVector3D &defaultUp);
// Calculate view matrix based on rotation and zoom
QMatrix4x4 calculateViewMatrix(const QPoint &mousePos, int zoom,
- int screenWidth, int screenHeight,
- bool showUnder = false);
+ int screenWidth, int screenHeight,
+ bool showUnder = false);
// Calcluate light position based on rotation. Call after calling calculateViewMatrix to get
// up-to-date position
QVector3D calculateLightPosition(const QVector3D &lightPosition,
- GLfloat fixedRotation = 0.0f,
- GLfloat distanceModifier = 0.0f);
+ GLfloat fixedRotation = 0.0f,
+ GLfloat distanceModifier = 0.0f);
void updateMousePos(const QPoint &mousePos);
void setCameraPreset(Q3DCamera::CameraPreset preset);
};