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-rw-r--r--src/datavisualization/data/qbar3dseries.cpp2
-rw-r--r--src/datavisualization/data/qscatter3dseries.cpp2
-rw-r--r--src/datavisualization/data/qsurface3dseries.cpp2
-rw-r--r--src/datavisualization/doc/src/qtdatavisualization-qml-abstractdeclarative.qdoc26
-rw-r--r--src/datavisualization/engine/abstract3drenderer.cpp6
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp9
-rw-r--r--src/datavisualization/engine/surface3drenderer.cpp5
7 files changed, 49 insertions, 3 deletions
diff --git a/src/datavisualization/data/qbar3dseries.cpp b/src/datavisualization/data/qbar3dseries.cpp
index 357feca6..6f0973cc 100644
--- a/src/datavisualization/data/qbar3dseries.cpp
+++ b/src/datavisualization/data/qbar3dseries.cpp
@@ -212,7 +212,7 @@ QBar3DSeriesPrivate::QBar3DSeriesPrivate(QBar3DSeries *q)
: QAbstract3DSeriesPrivate(q, QAbstract3DSeries::SeriesTypeBar),
m_selectedBar(Bars3DController::invalidSelectionPosition())
{
- m_itemLabelFormat = QStringLiteral("@valueTitle: @valueLabel");
+ m_itemLabelFormat = QStringLiteral("@valueLabel");
m_mesh = QAbstract3DSeries::MeshBevelBar;
}
diff --git a/src/datavisualization/data/qscatter3dseries.cpp b/src/datavisualization/data/qscatter3dseries.cpp
index 8604c3f0..0e7ce921 100644
--- a/src/datavisualization/data/qscatter3dseries.cpp
+++ b/src/datavisualization/data/qscatter3dseries.cpp
@@ -237,7 +237,7 @@ QScatter3DSeriesPrivate::QScatter3DSeriesPrivate(QScatter3DSeries *q)
m_selectedItem(Scatter3DController::invalidSelectionIndex()),
m_itemSize(0.0f)
{
- m_itemLabelFormat = QStringLiteral("@valueTitle: @valueLabel");
+ m_itemLabelFormat = QStringLiteral("@xLabel, @yLabel, @zLabel");
m_mesh = QAbstract3DSeries::MeshSphere;
}
diff --git a/src/datavisualization/data/qsurface3dseries.cpp b/src/datavisualization/data/qsurface3dseries.cpp
index 1d456243..da285b2d 100644
--- a/src/datavisualization/data/qsurface3dseries.cpp
+++ b/src/datavisualization/data/qsurface3dseries.cpp
@@ -306,7 +306,7 @@ QSurface3DSeriesPrivate::QSurface3DSeriesPrivate(QSurface3DSeries *q)
m_flatShadingEnabled(true),
m_drawMode(QSurface3DSeries::DrawSurfaceAndWireframe)
{
- m_itemLabelFormat = QStringLiteral("(@xLabel, @yLabel, @zLabel)");
+ m_itemLabelFormat = QStringLiteral("@xLabel, @yLabel, @zLabel");
m_mesh = QAbstract3DSeries::MeshSphere;
}
diff --git a/src/datavisualization/doc/src/qtdatavisualization-qml-abstractdeclarative.qdoc b/src/datavisualization/doc/src/qtdatavisualization-qml-abstractdeclarative.qdoc
index 21dabf66..5ac6a03f 100644
--- a/src/datavisualization/doc/src/qtdatavisualization-qml-abstractdeclarative.qdoc
+++ b/src/datavisualization/doc/src/qtdatavisualization-qml-abstractdeclarative.qdoc
@@ -42,6 +42,11 @@
*/
/*!
+ \qmlproperty Scene3D AbstractGraph3D::scene
+ Read only Q3DScene that can be used to access e.g. camera object.
+ */
+
+/*!
\qmlproperty AbstractInputHandler3D AbstractGraph3D::inputHandler
Input handler. You can disable default input handlers by setting this property to \c null.
*/
@@ -50,3 +55,24 @@
\qmlproperty Theme3D AbstractGraph3D::theme
The active theme of the graph.
*/
+
+/*!
+ \qmlproperty bool AbstractGraph3D::clearWindowBeforeRendering
+
+ Indicates if the graph should also clear the whole window before rendering the graph,
+ including the areas outside the graph.
+ Since the graphs are drawn first under other QML items, the regular QML window clearing
+ before rendering is suppressed when there are any graphs in the window; the graphs
+ handle the clearing themselves instead.
+ If you have any other items besides graphs that do similar
+ custom drawing under other QML items, you need to set this property to false on all graphs
+ drawn to same window with the other custom items, or it is likely that the
+ other custom items do not render properly.
+ Defaults to true.
+
+ \note This property should be set to the same value for all graphs in the same window.
+ Otherwise some graphs may not show.
+
+ \note If window clearing before rendering is suppressed, any areas of the window not fully
+ covered with opaque items may not draw properly.
+ */
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp
index 32435946..19b9a8c8 100644
--- a/src/datavisualization/engine/abstract3drenderer.cpp
+++ b/src/datavisualization/engine/abstract3drenderer.cpp
@@ -122,9 +122,15 @@ void Abstract3DRenderer::render(const GLuint defaultFboHandle)
m_viewport.y(),
m_viewport.width(),
m_viewport.height());
+ glScissor(m_viewport.x(),
+ m_viewport.y(),
+ m_viewport.width(),
+ m_viewport.height());
+ glEnable(GL_SCISSOR_TEST);
QVector3D clearColor = Utils::vectorFromColor(m_cachedTheme->windowColor());
glClearColor(clearColor.x(), clearColor.y(), clearColor.z(), 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDisable(GL_SCISSOR_TEST);
}
QString Abstract3DRenderer::generateValueLabel(const QString &format, float value)
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index b70fd5b4..85863519 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -454,6 +454,10 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
&& SelectOnScene == m_selectionState && seriesCount > 0) {
// Draw dots to selection buffer
glBindFramebuffer(GL_FRAMEBUFFER, m_selectionFrameBuffer);
+ glViewport(0, 0,
+ m_primarySubViewport.width(),
+ m_primarySubViewport.height());
+
glEnable(GL_DEPTH_TEST); // Needed, otherwise the depth render buffer is not used
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // Set clear color to white (= skipColor)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Needed for clearing the frame buffer
@@ -552,7 +556,12 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
selectionColorToSeriesAndIndex(clickedColor, clickedIndex, clickedSeries);
emit itemClicked(clickedIndex, clickedSeries);
+ // Revert to original fbo and viewport
glBindFramebuffer(GL_FRAMEBUFFER, defaultFboHandle);
+ glViewport(m_primarySubViewport.x(),
+ m_primarySubViewport.y(),
+ m_primarySubViewport.width(),
+ m_primarySubViewport.height());
#if 0 // Use this if you want to see what is being drawn to the framebuffer
m_labelShader->bind();
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp
index 912edd97..13a95670 100644
--- a/src/datavisualization/engine/surface3drenderer.cpp
+++ b/src/datavisualization/engine/surface3drenderer.cpp
@@ -881,6 +881,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
// Render scene into a depth texture for using with shadow mapping
// Enable drawing to depth framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, m_depthFrameBuffer);
+
// Attach texture to depth attachment
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthTexture, 0);
glClear(GL_DEPTH_BUFFER_BIT);
@@ -2147,6 +2148,10 @@ void Surface3DRenderer::updateDepthBuffer()
m_textureHelper->deleteTexture(&m_depthTexture);
m_depthTexture = 0;
}
+ if (m_depthModelTexture) {
+ m_textureHelper->deleteTexture(&m_depthModelTexture);
+ m_depthModelTexture = 0;
+ }
if (m_primarySubViewport.size().isEmpty())
return;