diff options
Diffstat (limited to 'src/datavisualizationqml/enumtostringmap.cpp')
-rw-r--r-- | src/datavisualizationqml/enumtostringmap.cpp | 387 |
1 files changed, 387 insertions, 0 deletions
diff --git a/src/datavisualizationqml/enumtostringmap.cpp b/src/datavisualizationqml/enumtostringmap.cpp new file mode 100644 index 00000000..c411f7a9 --- /dev/null +++ b/src/datavisualizationqml/enumtostringmap.cpp @@ -0,0 +1,387 @@ +// Copyright (C) 2016 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only + +#include "enumtostringmap_p.h" + +#ifdef VERBOSE_STATE_STORE + +#include <QDebug> + +static EnumToStringMap *theInstance = 0; +static unsigned int theInstanceCount = 0; + +EnumToStringMap *EnumToStringMap::newInstance() +{ + if (theInstance) { + theInstanceCount++; + return theInstance; + } + + theInstance = new EnumToStringMap(); + theInstanceCount++; + return theInstance; +} + +void EnumToStringMap::deleteInstance() +{ + theInstanceCount--; + if (theInstanceCount <= 0) { + delete theInstance; + theInstance = 0; + } +} + +EnumToStringMap::EnumToStringMap() : + m_unknown("<unknown>") +{ + m_map[GL_ZERO] = "ZERO/null"; + + m_map[GL_DEPTH_BUFFER_BIT] = "DEPTH_BUFFER_BIT"; + m_map[GL_STENCIL_BUFFER_BIT] = "STENCIL_BUFFER_BIT"; + m_map[GL_COLOR_BUFFER_BIT] = "COLOR_BUFFER_BIT"; + + m_map[GL_STENCIL_BUFFER_BIT] = "STENCIL_BUFFER_BIT"; + m_map[GL_COLOR_BUFFER_BIT] = "COLOR_BUFFER_BIT"; + + m_map[GL_POINTS] = "POINTS"; + m_map[GL_LINES] = "LINES"; + m_map[GL_LINE_LOOP] = "LINE_LOOP"; + m_map[GL_LINE_STRIP] = "LINE_STRIP"; + m_map[GL_TRIANGLES] = "TRIANGLES"; + m_map[GL_TRIANGLE_STRIP] = "TRIANGLE_STRIP"; + m_map[GL_TRIANGLE_FAN] = "TRIANGLE_FAN"; + + m_map[GL_SRC_COLOR] = "SRC_COLOR"; + m_map[GL_ONE_MINUS_SRC_COLOR] = "ONE_MINUS_SRC_COLOR"; + m_map[GL_SRC_ALPHA] = "SRC_ALPHA"; + m_map[GL_ONE_MINUS_SRC_ALPHA] = "ONE_MINUS_SRC_ALPHA"; + m_map[GL_DST_ALPHA] = "DST_ALPHA"; + m_map[GL_ONE_MINUS_DST_ALPHA] = "ONE_MINUS_DST_ALPHA"; + + m_map[GL_DST_COLOR] = "DST_COLOR"; + m_map[GL_ONE_MINUS_DST_COLOR] = "ONE_MINUS_DST_COLOR"; + m_map[GL_SRC_ALPHA_SATURATE] = "SRC_ALPHA_SATURATE"; + + m_map[GL_FUNC_ADD] = "FUNC_ADD"; + m_map[GL_BLEND_EQUATION] = "BLEND_EQUATION"; + m_map[GL_BLEND_EQUATION_RGB] = "BLEND_EQUATION_RGB"; + m_map[GL_BLEND_EQUATION_ALPHA] = "BLEND_EQUATION_ALPHA"; + + m_map[GL_FUNC_SUBTRACT] = "FUNC_SUBTRACT"; + m_map[GL_FUNC_REVERSE_SUBTRACT] = "FUNC_REVERSE_SUBTRACT"; + + m_map[GL_BLEND_DST_RGB] = "BLEND_DST_RGB"; + m_map[GL_BLEND_SRC_RGB] = "BLEND_SRC_RGB"; + m_map[GL_BLEND_DST_ALPHA] = "BLEND_DST_ALPHA"; + m_map[GL_BLEND_SRC_ALPHA] = "BLEND_SRC_ALPHA"; + m_map[GL_CONSTANT_COLOR] = "CONSTANT_COLOR"; + m_map[GL_ONE_MINUS_CONSTANT_COLOR] = "ONE_MINUS_CONSTANT_COLOR"; + m_map[GL_CONSTANT_ALPHA] = "CONSTANT_ALPHA"; + m_map[GL_ONE_MINUS_CONSTANT_ALPHA] = "ONE_MINUS_CONSTANT_ALPHA"; + m_map[GL_BLEND_COLOR] = "BLEND_COLOR"; + + m_map[GL_ARRAY_BUFFER] = "ARRAY_BUFFER"; + m_map[GL_ELEMENT_ARRAY_BUFFER] = "ELEMENT_ARRAY_BUFFER"; + m_map[GL_ARRAY_BUFFER_BINDING] = "ARRAY_BUFFER_BINDING"; + m_map[GL_ELEMENT_ARRAY_BUFFER_BINDING] = "ELEMENT_ARRAY_BUFFER_BINDING"; + + m_map[GL_STREAM_DRAW] = "STREAM_DRAW"; + m_map[GL_STATIC_DRAW] = "STATIC_DRAW"; + m_map[GL_DYNAMIC_DRAW] = "DYNAMIC_DRAW"; + + m_map[GL_BUFFER_SIZE] = "BUFFER_SIZE"; + m_map[GL_BUFFER_USAGE] = "BUFFER_USAGE"; + + m_map[GL_CURRENT_VERTEX_ATTRIB] = "CURRENT_VERTEX_ATTRIB"; + + m_map[GL_FRONT] = "FRONT"; + m_map[GL_BACK] = "BACK"; + m_map[GL_FRONT_AND_BACK] = "FRONT_AND_BACK"; + + m_map[GL_CULL_FACE] = "CULL_FACE"; + m_map[GL_BLEND] = "BLEND"; + m_map[GL_DITHER] = "DITHER"; + m_map[GL_STENCIL_TEST] = "STENCIL_TEST"; + m_map[GL_DEPTH_TEST] = "DEPTH_TEST"; + m_map[GL_SCISSOR_TEST] = "SCISSOR_TEST"; + m_map[GL_POLYGON_OFFSET_FILL] = "POLYGON_OFFSET_FILL"; + m_map[GL_SAMPLE_ALPHA_TO_COVERAGE] = "SAMPLE_ALPHA_TO_COVERAGE"; + m_map[GL_SAMPLE_COVERAGE] = "SAMPLE_COVERAGE"; + + m_map[GL_NO_ERROR] = "NO_ERROR"; + m_map[GL_INVALID_ENUM] = "INVALID_ENUM"; + m_map[GL_INVALID_VALUE] = "INVALID_VALUE"; + m_map[GL_INVALID_OPERATION] = "INVALID_OPERATION"; + m_map[GL_OUT_OF_MEMORY] = "OUT_OF_MEMORY"; + + m_map[GL_CW] = "CW"; + m_map[GL_CCW] = "CCW"; + + m_map[GL_LINE_WIDTH] = "LINE_WIDTH"; + m_map[GL_ALIASED_POINT_SIZE_RANGE] = "ALIASED_POINT_SIZE_RANGE"; + m_map[GL_ALIASED_LINE_WIDTH_RANGE] = "ALIASED_LINE_WIDTH_RANGE"; + m_map[GL_CULL_FACE_MODE] = "CULL_FACE_MODE"; + m_map[GL_FRONT_FACE] = "FRONT_FACE"; + m_map[GL_DEPTH_RANGE] = "DEPTH_RANGE"; + m_map[GL_DEPTH_WRITEMASK] = "DEPTH_WRITEMASK"; + m_map[GL_DEPTH_CLEAR_VALUE] = "DEPTH_CLEAR_VALUE"; + m_map[GL_DEPTH_FUNC] = "DEPTH_FUNC"; + m_map[GL_STENCIL_CLEAR_VALUE] = "STENCIL_CLEAR_VALUE"; + m_map[GL_STENCIL_FUNC] = "STENCIL_FUNC"; + m_map[GL_STENCIL_FAIL] = "STENCIL_FAIL"; + m_map[GL_STENCIL_PASS_DEPTH_FAIL] = "STENCIL_PASS_DEPTH_FAIL"; + m_map[GL_STENCIL_PASS_DEPTH_PASS] = "STENCIL_PASS_DEPTH_PASS"; + m_map[GL_STENCIL_REF] = "STENCIL_REF"; + m_map[GL_STENCIL_VALUE_MASK] = "STENCIL_VALUE_MASK"; + m_map[GL_STENCIL_WRITEMASK] = "STENCIL_WRITEMASK"; + m_map[GL_STENCIL_BACK_FUNC] = "STENCIL_BACK_FUNC"; + m_map[GL_STENCIL_BACK_FAIL] = "STENCIL_BACK_FAIL"; + m_map[GL_STENCIL_BACK_PASS_DEPTH_FAIL] = "STENCIL_BACK_PASS_DEPTH_FAIL"; + m_map[GL_STENCIL_BACK_PASS_DEPTH_PASS] = "STENCIL_BACK_PASS_DEPTH_PASS"; + m_map[GL_STENCIL_BACK_REF] = "STENCIL_BACK_REF"; + m_map[GL_STENCIL_BACK_VALUE_MASK] = "STENCIL_BACK_VALUE_MASK"; + m_map[GL_STENCIL_BACK_WRITEMASK] = "STENCIL_BACK_WRITEMASK"; + m_map[GL_VIEWPORT] = "VIEWPORT"; + m_map[GL_SCISSOR_BOX] = "SCISSOR_BOX"; + + m_map[GL_COLOR_CLEAR_VALUE] = "COLOR_CLEAR_VALUE"; + m_map[GL_COLOR_WRITEMASK] = "COLOR_WRITEMASK"; + m_map[GL_UNPACK_ALIGNMENT] = "UNPACK_ALIGNMENT"; + m_map[GL_PACK_ALIGNMENT] = "PACK_ALIGNMENT"; + m_map[GL_MAX_TEXTURE_SIZE] = "MAX_TEXTURE_SIZE"; + m_map[GL_MAX_VIEWPORT_DIMS] = "MAX_VIEWPORT_DIMS"; + m_map[GL_SUBPIXEL_BITS] = "SUBPIXEL_BITS"; + m_map[GL_RED_BITS] = "RED_BITS"; + m_map[GL_GREEN_BITS] = "GREEN_BITS"; + m_map[GL_BLUE_BITS] = "BLUE_BITS"; + m_map[GL_ALPHA_BITS] = "ALPHA_BITS"; + m_map[GL_DEPTH_BITS] = "DEPTH_BITS"; + m_map[GL_STENCIL_BITS] = "STENCIL_BITS"; + m_map[GL_POLYGON_OFFSET_UNITS] = "POLYGON_OFFSET_UNITS"; + + m_map[GL_POLYGON_OFFSET_FACTOR] = "POLYGON_OFFSET_FACTOR"; + m_map[GL_TEXTURE_BINDING_2D] = "TEXTURE_BINDING_2D"; + m_map[GL_SAMPLE_BUFFERS] = "SAMPLE_BUFFERS"; + m_map[GL_SAMPLES] = "SAMPLES"; + m_map[GL_SAMPLE_COVERAGE_VALUE] = "SAMPLE_COVERAGE_VALUE"; + m_map[GL_SAMPLE_COVERAGE_INVERT] = "SAMPLE_COVERAGE_INVERT"; + + m_map[GL_COMPRESSED_TEXTURE_FORMATS] = "COMPRESSED_TEXTURE_FORMATS"; + + m_map[GL_DONT_CARE] = "DONT_CARE"; + m_map[GL_FASTEST] = "FASTEST"; + m_map[GL_NICEST] = "NICEST"; + + m_map[GL_GENERATE_MIPMAP_HINT] = "GENERATE_MIPMAP_HINT"; + + m_map[GL_BYTE] = "BYTE"; + m_map[GL_UNSIGNED_BYTE] = "UNSIGNED_BYTE"; + m_map[GL_SHORT] = "SHORT"; + m_map[GL_UNSIGNED_SHORT] = "UNSIGNED_SHORT"; + m_map[GL_INT] = "INT"; + m_map[GL_UNSIGNED_INT] = "UNSIGNED_INT"; + m_map[GL_FLOAT] = "FLOAT"; + + m_map[GL_DEPTH_COMPONENT] = "DEPTH_COMPONENT"; + m_map[GL_ALPHA] = "ALPHA"; + m_map[GL_RGB] = "RGB"; + m_map[GL_RGBA] = "RGBA"; + m_map[GL_LUMINANCE] = "LUMINANCE"; + m_map[GL_LUMINANCE_ALPHA] = "LUMINANCE_ALPHA"; + + m_map[GL_UNSIGNED_SHORT_4_4_4_4] = "UNSIGNED_SHORT_4_4_4_4"; + m_map[GL_UNSIGNED_SHORT_5_5_5_1] = "UNSIGNED_SHORT_5_5_5_1"; + m_map[GL_UNSIGNED_SHORT_5_6_5] = "UNSIGNED_SHORT_5_6_5"; + + m_map[GL_FRAGMENT_SHADER] = "FRAGMENT_SHADER"; + m_map[GL_VERTEX_SHADER] = "VERTEX_SHADER"; + m_map[GL_MAX_VERTEX_ATTRIBS] = "MAX_VERTEX_ATTRIBS"; + m_map[GL_MAX_VERTEX_UNIFORM_VECTORS] = "MAX_VERTEX_UNIFORM_VECTORS"; + m_map[GL_MAX_VARYING_VECTORS] = "MAX_VARYING_VECTORS"; + m_map[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = "MAX_COMBINED_TEXTURE_IMAGE_UNITS"; + m_map[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = "MAX_VERTEX_TEXTURE_IMAGE_UNITS"; + m_map[GL_MAX_TEXTURE_IMAGE_UNITS] = "MAX_TEXTURE_IMAGE_UNITS"; + m_map[GL_MAX_FRAGMENT_UNIFORM_VECTORS] = "MAX_FRAGMENT_UNIFORM_VECTORS"; + m_map[GL_SHADER_TYPE] = "SHADER_TYPE"; + m_map[GL_DELETE_STATUS] = "DELETE_STATUS"; + m_map[GL_LINK_STATUS] = "LINK_STATUS"; + m_map[GL_VALIDATE_STATUS] = "VALIDATE_STATUS"; + m_map[GL_ATTACHED_SHADERS] = "ATTACHED_SHADERS"; + m_map[GL_ACTIVE_UNIFORMS] = "ACTIVE_UNIFORMS"; + m_map[GL_ACTIVE_ATTRIBUTES] = "ACTIVE_ATTRIBUTES"; + m_map[GL_SHADING_LANGUAGE_VERSION] = "SHADING_LANGUAGE_VERSION"; + m_map[GL_CURRENT_PROGRAM] = "CURRENT_PROGRAM"; + + m_map[GL_NEVER] = "NEVER"; + m_map[GL_LESS] = "LESS"; + m_map[GL_EQUAL] = "EQUAL"; + m_map[GL_LEQUAL] = "LEQUAL"; + m_map[GL_GREATER] = "GREATER"; + m_map[GL_NOTEQUAL] = "NOTEQUAL"; + m_map[GL_GEQUAL] = "GEQUAL"; + m_map[GL_ALWAYS] = "ALWAYS"; + + m_map[GL_KEEP] = "KEEP"; + m_map[GL_REPLACE] = "REPLACE"; + m_map[GL_INCR] = "INCR"; + m_map[GL_DECR] = "DECR"; + m_map[GL_INVERT] = "INVERT"; + m_map[GL_INCR_WRAP] = "INCR_WRAP"; + m_map[GL_DECR_WRAP] = "DECR_WRAP"; + + m_map[GL_VENDOR] = "VENDOR"; + m_map[GL_RENDERER] = "RENDERER"; + m_map[GL_VERSION] = "VERSION"; + + m_map[GL_NEAREST] = "NEAREST"; + m_map[GL_LINEAR] = "LINEAR"; + + m_map[GL_NEAREST_MIPMAP_NEAREST] = "NEAREST_MIPMAP_NEAREST"; + m_map[GL_LINEAR_MIPMAP_NEAREST] = "LINEAR_MIPMAP_NEAREST"; + m_map[GL_NEAREST_MIPMAP_LINEAR] = "NEAREST_MIPMAP_LINEAR"; + m_map[GL_LINEAR_MIPMAP_LINEAR] = "LINEAR_MIPMAP_LINEAR"; + + m_map[GL_TEXTURE_MAG_FILTER] = "TEXTURE_MAG_FILTER"; + m_map[GL_TEXTURE_MIN_FILTER] = "TEXTURE_MIN_FILTER"; + m_map[GL_TEXTURE_WRAP_S] = "TEXTURE_WRAP_S"; + m_map[GL_TEXTURE_WRAP_T] = "TEXTURE_WRAP_T"; + + m_map[GL_TEXTURE_2D] = "TEXTURE_2D"; + m_map[GL_TEXTURE] = "TEXTURE"; + + m_map[GL_TEXTURE_CUBE_MAP] = "TEXTURE_CUBE_MAP"; + m_map[GL_TEXTURE_BINDING_CUBE_MAP] = "TEXTURE_BINDING_CUBE_MAP"; + m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_X] = "TEXTURE_CUBE_MAP_POSITIVE_X"; + m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_X] = "TEXTURE_CUBE_MAP_NEGATIVE_X"; + m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_Y] = "TEXTURE_CUBE_MAP_POSITIVE_Y"; + m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_Y] = "TEXTURE_CUBE_MAP_NEGATIVE_Y"; + m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_Z] = "TEXTURE_CUBE_MAP_POSITIVE_Z"; + m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_Z] = "TEXTURE_CUBE_MAP_NEGATIVE_Z"; + m_map[GL_MAX_CUBE_MAP_TEXTURE_SIZE] = "MAX_CUBE_MAP_TEXTURE_SIZE"; + + m_map[GL_TEXTURE0] = "TEXTURE0"; + m_map[GL_TEXTURE1] = "TEXTURE1"; + m_map[GL_TEXTURE2] = "TEXTURE2"; + m_map[GL_TEXTURE3] = "TEXTURE3"; + m_map[GL_TEXTURE4] = "TEXTURE4"; + m_map[GL_TEXTURE5] = "TEXTURE5"; + m_map[GL_TEXTURE6] = "TEXTURE6"; + m_map[GL_TEXTURE7] = "TEXTURE7"; + m_map[GL_TEXTURE8] = "TEXTURE8"; + m_map[GL_TEXTURE9] = "TEXTURE9"; + m_map[GL_TEXTURE10] = "TEXTURE10"; + m_map[GL_TEXTURE11] = "TEXTURE11"; + m_map[GL_TEXTURE12] = "TEXTURE12"; + m_map[GL_TEXTURE13] = "TEXTURE13"; + m_map[GL_TEXTURE14] = "TEXTURE14"; + m_map[GL_TEXTURE15] = "TEXTURE15"; + m_map[GL_TEXTURE16] = "TEXTURE16"; + m_map[GL_TEXTURE17] = "TEXTURE17"; + m_map[GL_TEXTURE18] = "TEXTURE18"; + m_map[GL_TEXTURE19] = "TEXTURE19"; + m_map[GL_TEXTURE20] = "TEXTURE20"; + m_map[GL_TEXTURE21] = "TEXTURE21"; + m_map[GL_TEXTURE22] = "TEXTURE22"; + m_map[GL_TEXTURE23] = "TEXTURE23"; + m_map[GL_TEXTURE24] = "TEXTURE24"; + m_map[GL_TEXTURE25] = "TEXTURE25"; + m_map[GL_TEXTURE26] = "TEXTURE26"; + m_map[GL_TEXTURE27] = "TEXTURE27"; + m_map[GL_TEXTURE28] = "TEXTURE28"; + m_map[GL_TEXTURE29] = "TEXTURE29"; + m_map[GL_TEXTURE30] = "TEXTURE30"; + m_map[GL_TEXTURE31] = "TEXTURE31"; + m_map[GL_ACTIVE_TEXTURE] = "ACTIVE_TEXTURE"; + + m_map[GL_REPEAT] = "REPEAT"; + m_map[GL_CLAMP_TO_EDGE] = "CLAMP_TO_EDGE"; + m_map[GL_MIRRORED_REPEAT] = "MIRRORED_REPEAT"; + + m_map[GL_FLOAT_VEC2] = "FLOAT_VEC2"; + m_map[GL_FLOAT_VEC3] = "FLOAT_VEC3"; + m_map[GL_FLOAT_VEC4] = "FLOAT_VEC4"; + m_map[GL_INT_VEC2] = "INT_VEC2"; + m_map[GL_INT_VEC3] = "INT_VEC3"; + m_map[GL_INT_VEC4] = "INT_VEC4"; + m_map[GL_BOOL] = "BOOL"; + m_map[GL_BOOL_VEC2] = "BOOL_VEC2"; + m_map[GL_BOOL_VEC3] = "BOOL_VEC3"; + m_map[GL_BOOL_VEC4] = "BOOL_VEC4"; + m_map[GL_FLOAT_MAT2] = "FLOAT_MAT2"; + m_map[GL_FLOAT_MAT3] = "FLOAT_MAT3"; + m_map[GL_FLOAT_MAT4] = "FLOAT_MAT4"; + m_map[GL_SAMPLER_2D] = "SAMPLER_2D"; + m_map[GL_SAMPLER_CUBE] = "SAMPLER_CUBE"; + + m_map[GL_VERTEX_ATTRIB_ARRAY_ENABLED] = "VERTEX_ATTRIB_ARRAY_ENABLED"; + m_map[GL_VERTEX_ATTRIB_ARRAY_SIZE] = "VERTEX_ATTRIB_ARRAY_SIZE"; + m_map[GL_VERTEX_ATTRIB_ARRAY_STRIDE] = "VERTEX_ATTRIB_ARRAY_STRIDE"; + m_map[GL_VERTEX_ATTRIB_ARRAY_TYPE] = "VERTEX_ATTRIB_ARRAY_TYPE"; + m_map[GL_VERTEX_ATTRIB_ARRAY_NORMALIZED] = "VERTEX_ATTRIB_ARRAY_NORMALIZED"; + m_map[GL_VERTEX_ATTRIB_ARRAY_POINTER] = "VERTEX_ATTRIB_ARRAY_POINTER"; + m_map[GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING] = "VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; + + m_map[GL_COMPILE_STATUS] = "COMPILE_STATUS"; + + m_map[GL_LOW_FLOAT] = "LOW_FLOAT"; + m_map[GL_MEDIUM_FLOAT] = "MEDIUM_FLOAT"; + m_map[GL_HIGH_FLOAT] = "HIGH_FLOAT"; + m_map[GL_LOW_INT] = "LOW_INT"; + m_map[GL_MEDIUM_INT] = "MEDIUM_INT"; + m_map[GL_HIGH_INT] = "HIGH_INT"; + + m_map[GL_FRAMEBUFFER] = "FRAMEBUFFER"; + m_map[GL_RENDERBUFFER] = "RENDERBUFFER"; + + m_map[GL_RGBA4] = "RGBA4"; + m_map[GL_RGB5_A1] = "RGB5_A1"; + m_map[GL_RGB565] = "RGB565"; + m_map[GL_DEPTH_COMPONENT16] = "DEPTH_COMPONENT16"; + m_map[GL_STENCIL_INDEX] = "STENCIL_INDEX"; + m_map[GL_STENCIL_INDEX8] = "STENCIL_INDEX8"; + + m_map[GL_RENDERBUFFER_WIDTH] = "RENDERBUFFER_WIDTH"; + m_map[GL_RENDERBUFFER_HEIGHT] = "RENDERBUFFER_HEIGHT"; + m_map[GL_RENDERBUFFER_INTERNAL_FORMAT] = "RENDERBUFFER_INTERNAL_FORMAT"; + m_map[GL_RENDERBUFFER_RED_SIZE] = "RENDERBUFFER_RED_SIZE"; + m_map[GL_RENDERBUFFER_GREEN_SIZE] = "RENDERBUFFER_GREEN_SIZE"; + m_map[GL_RENDERBUFFER_BLUE_SIZE] = "RENDERBUFFER_BLUE_SIZE"; + m_map[GL_RENDERBUFFER_ALPHA_SIZE] = "RENDERBUFFER_ALPHA_SIZE"; + m_map[GL_RENDERBUFFER_DEPTH_SIZE] = "RENDERBUFFER_DEPTH_SIZE"; + m_map[GL_RENDERBUFFER_STENCIL_SIZE] = "RENDERBUFFER_STENCIL_SIZE"; + + m_map[GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE] = "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; + m_map[GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME] = "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; + m_map[GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL] = "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; + m_map[GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE] = + "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; + + m_map[GL_COLOR_ATTACHMENT0] = "COLOR_ATTACHMENT0"; + m_map[GL_DEPTH_ATTACHMENT] = "DEPTH_ATTACHMENT"; + m_map[GL_STENCIL_ATTACHMENT] = "STENCIL_ATTACHMENT"; + + m_map[GL_FRAMEBUFFER_COMPLETE] = "FRAMEBUFFER_COMPLETE"; + m_map[GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT] = "FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; + m_map[GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT] = + "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; + m_map[GL_FRAMEBUFFER_UNSUPPORTED] = "FRAMEBUFFER_UNSUPPORTED"; + + m_map[GL_FRAMEBUFFER_BINDING] = "FRAMEBUFFER_BINDING"; +#if !QT_CONFIG(opengles2) + m_map[GL_RENDERBUFFER_BINDING] = "RENDERBUFFER_BINDING"; +#else + m_map[GL_RENDERBUFFER] = "RENDERBUFFER_BINDING"; +#endif + m_map[GL_MAX_RENDERBUFFER_SIZE] = "MAX_RENDERBUFFER_SIZE"; + + m_map[GL_INVALID_FRAMEBUFFER_OPERATION] = "INVALID_FRAMEBUFFER_OPERATION"; +} + +QString EnumToStringMap::lookUp(const GLuint value) const +{ + if (m_map.contains(value)) + return m_map[value]; + + return QString("0x0%1").arg(value, 0, 16); +} +#endif |