diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/datavisualization/engine/bars3drenderer.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp index 53c5cf6e..558eb48e 100644 --- a/src/datavisualization/engine/bars3drenderer.cpp +++ b/src/datavisualization/engine/bars3drenderer.cpp @@ -213,7 +213,6 @@ void Bars3DRenderer::render(GLuint defaultFboHandle) // If slicing has been activated by this render pass, we need another render if (slicingActivated != m_cachedScene->isSlicingActivated()) emit needRender(); - } void Bars3DRenderer::drawSlicedScene(const LabelItem &xLabel, @@ -294,8 +293,12 @@ void Bars3DRenderer::drawSlicedScene(const LabelItem &xLabel, QVector3D heightColor = Utils::vectorFromColor(m_cachedTheme.m_heightColor) * item->height(); QVector3D barColor = baseColor + heightColor; + if (m_selection.x() == item->position().x() && m_selection.y() == item->position().y()) + barColor = Utils::vectorFromColor(m_cachedTheme.m_highlightBarColor); #else QVector3D barColor = Utils::vectorFromColor(m_cachedTheme.m_baseColor); + if (m_selection.x() == item->position().x() && m_selection.y() == item->position().y()) + barColor = Utils::vectorFromColor(m_cachedTheme.m_highlightBarColor); #endif if (item->height() != 0) { @@ -412,8 +415,6 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) GLfloat colPos = 0; GLfloat rowPos = 0; - //m_selection = selectionSkipColor; - // Specify viewport glViewport(m_mainViewPort.x(), m_mainViewPort.y(), m_mainViewPort.width(), m_mainViewPort.height()); @@ -477,7 +478,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) QMatrix4x4 depthProjectionMatrix; #if !defined(QT_OPENGL_ES_2) - if (m_cachedShadowQuality > QDataVis::ShadowNone/*!m_cachedIsSlicingActivated*/) { + if (m_cachedShadowQuality > QDataVis::ShadowNone /*&& !m_cachedIsSlicingActivated*/) { // Render scene into a depth texture for using with shadow mapping // Enable drawing to depth framebuffer glBindFramebuffer(GL_FRAMEBUFFER, m_depthFrameBuffer); @@ -776,7 +777,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) barColor = Utils::vectorFromColor(m_cachedTheme.m_highlightBarColor); lightStrength = m_cachedTheme.m_highlightLightStrength; // Insert position data into render item. We have no ownership, don't delete the previous one - if (!m_cachedIsSlicingActivated) { + if (selectionDirty) { selectedBar = &item; selectedBar->setPosition(QPoint(row, bar)); item.setTranslation(modelMatrix.column(3).toVector3D()); |