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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of the QtDataVisualization module.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+**
+****************************************************************************/
+
+import QtQuick 2.1
+import QtDataVisualization 1.0
+import "."
+
+Item {
+ id: mainView
+ width: 1280
+ height: 720
+ visible: true
+
+ ListModel {
+ id: graphModel
+ ListElement{ xPos: 0.0; yPos: 0.0; zPos: 0.0 }
+ ListElement{ xPos: 1.0; yPos: 1.0; zPos: 1.0 }
+ }
+
+ Timer {
+ id: dataTimer
+ interval: 20
+ running: true
+ repeat: true
+ property bool isIncreasing: true
+
+ onTriggered: {
+ if (isIncreasing) {
+ graphModel.append({"xPos": Math.random(), "yPos": Math.random(), "zPos": Math.random()});
+ if (graphModel.count == 500) {
+ scatterGraph.theme.type = AbstractGraph3D.ThemeIsabelle;
+ isIncreasing = false;
+ }
+ } else {
+ // TODO: Once QTRD-2645 is fixed, change this to remove from
+ // random index to add coverage.
+ graphModel.remove(2);
+ if (graphModel.count == 2) {
+ scatterGraph.theme.type = AbstractGraph3D.ThemeDigia;
+ isIncreasing = true;
+ }
+ }
+ }
+ }
+
+ Item {
+ id: dataView
+ anchors.bottom: parent.bottom
+ width: parent.width
+ height: parent.height - shadowToggle.height
+
+ Scatter3D {
+ id: scatterGraph
+ width: dataView.width
+ height: dataView.height
+ theme: Theme3D { type: AbstractGraph3D.ThemeDigia }
+ shadowQuality: AbstractGraph3D.ShadowQualitySoftMedium
+ scene.activeCamera.yRotation: 30.0
+ objectType: AbstractGraph3D.MeshStyleCubes
+ inputHandler: null
+
+ Scatter3DSeries {
+ id: scatterSeries
+ itemLabelFormat: "X:@xLabel Y:@yLabel Z:@zLabel"
+
+ ItemModelScatterDataProxy {
+ itemModel: graphModel
+ xPosRole: "xPos"
+ yPosRole: "yPos"
+ zPosRole: "zPos"
+ }
+ }
+ }
+
+ MouseArea {
+ id: inputArea
+ anchors.fill: parent
+ hoverEnabled: true
+ acceptedButtons: Qt.LeftButton | Qt.RightButton
+ property int mouseX: -1
+ property int mouseY: -1
+
+ onPositionChanged: {
+ mouseX = mouse.x;
+ mouseY = mouse.y;
+ }
+
+ onWheel: {
+ // Adjust zoom level based on what zoom range we're in.
+ var zoomLevel = scatterGraph.scene.activeCamera.zoomLevel;
+ if (zoomLevel > 100)
+ zoomLevel += wheel.angleDelta.y / 12.0;
+ else if (zoomLevel > 50)
+ zoomLevel += wheel.angleDelta.y / 60.0;
+ else
+ zoomLevel += wheel.angleDelta.y / 120.0;
+ if (zoomLevel > 500)
+ zoomLevel = 500;
+ else if (zoomLevel < 10)
+ zoomLevel = 10;
+
+ scatterGraph.scene.activeCamera.zoomLevel = zoomLevel;
+ }
+ }
+
+ Timer {
+ id: reselectTimer
+ interval: 10
+ running: true
+ repeat: true
+ onTriggered: {
+ scatterGraph.scene.selectionQueryPosition = Qt.point(inputArea.mouseX, inputArea.mouseY);
+ }
+ }
+ }
+
+ NumberAnimation {
+ id: cameraAnimationX
+ loops: Animation.Infinite
+ running: true
+ target: scatterGraph.scene.activeCamera
+ property:"xRotation"
+ from: 0.0
+ to: 360.0
+ duration: 20000
+ }
+
+
+ SequentialAnimation {
+ id: cameraAnimationY
+ loops: Animation.Infinite
+ running: true
+
+ NumberAnimation {
+ target: scatterGraph.scene.activeCamera
+ property:"yRotation"
+ from: 5.0
+ to: 45.0
+ duration: 9000
+ easing.type: Easing.InOutSine
+ }
+
+ NumberAnimation {
+ target: scatterGraph.scene.activeCamera
+ property:"yRotation"
+ from: 45.0
+ to: 5.0
+ duration: 9000
+ easing.type: Easing.InOutSine
+ }
+ }
+
+ NewButton {
+ id: shadowToggle
+ width: parent.width / 3 // We're adding 3 buttons and want to divide them equally
+ text: "Hide Shadows"
+ anchors.left: parent.left
+
+ onClicked: {
+ if (scatterGraph.shadowQuality === AbstractGraph3D.ShadowQualityNone) {
+ scatterGraph.shadowQuality = AbstractGraph3D.ShadowQualitySoftMedium;
+ text = "Hide Shadows";
+ } else {
+ scatterGraph.shadowQuality = AbstractGraph3D.ShadowQualityNone;
+ text = "Show Shadows";
+ }
+ }
+ }
+
+ NewButton {
+ id: cameraToggle
+ width: parent.width / 3
+ text: "Animate Camera"
+ anchors.left: shadowToggle.right
+
+ onClicked: {
+ cameraAnimationX.paused = !cameraAnimationX.paused;
+ cameraAnimationY.paused = cameraAnimationX.paused;
+ if (cameraAnimationX.paused) {
+ text = "Animate Camera";
+ } else {
+ text = "Pause Camera";
+ }
+ }
+ }
+
+ NewButton {
+ id: exitButton
+ width: parent.width / 3
+ text: "Quit"
+ anchors.left: cameraToggle.right
+ onClicked: Qt.quit(0);
+ }
+}