| Commit message (Collapse) | Author | Age | Files | Lines |
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Task-number: QTRD-2453
+ changed gradient texture to a power-of-two size to avoid gradient errors on Android
Change-Id: I67b1c87d3143073ceb2523017e3968d16d0cd503
Change-Id: I67b1c87d3143073ceb2523017e3968d16d0cd503
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: I25870a86853508737b54116405c98ddf7e41e6b7
Change-Id: I25870a86853508737b54116405c98ddf7e41e6b7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2482
Change-Id: Ifb7bf95a7ff1da7adea3a40ce54855d915a803a2
Change-Id: Ifb7bf95a7ff1da7adea3a40ce54855d915a803a2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2488
Change-Id: I7d7b067a1d82a44aa349f553f0aff7c173969ea9
Change-Id: I7d7b067a1d82a44aa349f553f0aff7c173969ea9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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- Floor lines are not visible because slice view is in orthographic
projection
Change-Id: Ia22fa08ef258228750157f5c45f1e2f8a2f3da9d
Change-Id: Ia22fa08ef258228750157f5c45f1e2f8a2f3da9d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Fixes issue with having one frame with incorrect slice.
Change-Id: I5f3ef79f4fc304bf87aaff7f3fd5d3d6fa349dce
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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+Fix compile warnings
+Fix qmlsurface example
Change-Id: I28bbf38e7aa51b1ec315374182a9daae8eded87c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Iffdef975ccecb796baf238b23b9cb46a7cee3e24
Change-Id: Iffdef975ccecb796baf238b23b9cb46a7cee3e24
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Not all selection related stuff was cleaned when data array changed
Change-Id: Ifb8c960f2bd9b3fb38137ef09296fa098a123c25
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: I26d4b150cb7cd2aa30b651ee92bbd90554d63187
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I7497da41e60ab0db405e3b44ff63771222ec14b3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I5ac4ea2e06d6682d65690990e7d23a1e1f6f0b6c
Change-Id: I5ac4ea2e06d6682d65690990e7d23a1e1f6f0b6c
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: I050b25f0921dfb12cb064002b3d020d499d4c953
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2387
Change-Id: I51e9900d419931e75d5df2f5962590ee5f3cdbc7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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+ compilation warning fixes
Change-Id: Ib4f98f496733fd72ddf4a5da9ce4e379b84fa1ba
Change-Id: Ib4f98f496733fd72ddf4a5da9ce4e379b84fa1ba
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2375
Change-Id: I6e6da54628a0b16fcfe7a9371deaff02686d1b1e
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2370
Task-number: QTRD-2371
Change-Id: I389f70f68ac4d6d478947b736b602fba62b46bef
Change-Id: I389f70f68ac4d6d478947b736b602fba62b46bef
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2368
Change-Id: I7b6bf5f16111a7dfdb49cb391b29872bf12ac8fd
Change-Id: I7b6bf5f16111a7dfdb49cb391b29872bf12ac8fd
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2358
Change-Id: I376cc09180d580f1959efe7e02d7b945fc04b765
Change-Id: I376cc09180d580f1959efe7e02d7b945fc04b765
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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When constructing slice view, x&z coordinates are copied also. Point
position set to vertex position, which is more robust.
Task-number: QTRD-2363
Change-Id: Ifbee1bbdfa9a7575760116433204d9cea9a908aa
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2362
Change-Id: I52ad876b9658a4a9f9a79a6358e68323075bd6c9
Change-Id: I52ad876b9658a4a9f9a79a6358e68323075bd6c9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2362
Change-Id: I8d0c54d7a7d40fa063763427764aa32b4a3ed6a9
Change-Id: I8d0c54d7a7d40fa063763427764aa32b4a3ed6a9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2362
Change-Id: I4c9cc84d44a2fcf881e8b6062413aa3dbe2e5890
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2269
Change-Id: Ibcfb467e72fa2bf63453108d73a027446113fcb0
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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It's about dimension change.
Task-number: QTRD-2357
Change-Id: Iaa64569954a12ea846221111cbcf63753f5235d3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2354
Change-Id: I219ef7f45a046b3fc9045b2eb704f190e66031b1
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2332
Change-Id: I086d3a422ff444cbcede1aa238107ebcbce68729
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2349
Change-Id: I7896646be32d482df38cd351f68763b4f659d764
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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setSmoothSurfaceEnabled not effective if no object, ie. if setting the
status before setting the model.
Task-number: QTRD-2342
Change-Id: I6087bfc208cd5ebbc58071fbeabcf9b825629abd
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Improves performance when doing stuff like resetting image data.
Task-number: QTRD-2335
Change-Id: I9e8ce49fd520b67125305a7614afc550b2244169
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Scaling taked into account on normalization.
Task-number: QTRD-2330
Change-Id: Ib3cf89693e8aa3a0b939f2974fd74007015090c7
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Implemented slice view and fixed selection mechanism.
Task-number: QTRD-2321
Task-number: QTRD-2307
Change-Id: I492bd96678bb1bdb8020448e122931a0deccdc0d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2313
Change-Id: Ie09d21eee1d118e3ced8d37e6623c7036deba4c9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2329
Change-Id: I616e2e97ac67ddd9fbdf2d0715f5841b3df46561
Change-Id: I616e2e97ac67ddd9fbdf2d0715f5841b3df46561
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2312
Change-Id: I1fc609aeb26ef4aedc972145a5326f41b3f0b999
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2288
Change-Id: Ibe8db55cb0435db71c1d2a9081e2dab746b46c07
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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If the surface is partially off the visible range, only grids
that are fully within the visible range will be drawn.
If only one row or column is within visible range, surface is
not drawn.
Task-number: QTRD-2320
Change-Id: If2691577cde61dfd270d79c32b9d6f69984966ba
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2322
Change-Id: Ie4bb95dc4f62bad1fef605461452168ea260fa26
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2266
- shadows are now supported (but disabled, as they don't work well)
- we probably need a separate depth shader for surface
+ removed obsolete code and variables
+ cleaned up
Change-Id: I91a59b7fef7fdccf40b43ef0534eecb37d97abe2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I9ccb460b5cceb969827ede510b3c05d07467358d
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2318
Change-Id: If0483647ce4674a7f2f0cc1fa7aaab3fca5b16fe
Change-Id: If0483647ce4674a7f2f0cc1fa7aaab3fca5b16fe
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2273
Change-Id: Ib0c540d52711ced38421b744664de7eddd97b585
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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No longer will surface grid count cause scaling of the background
etc.
Task-number: QTRD-2267
Change-Id: I9dd62bcd6ed7b342abc8a52c7f88ed88d22ded69
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I5d9680fcf2e49655c1b9bcdf961bbda02bf31968
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Ic80832ce0ca85e818ad4e063cbd052a5c003d73f
Change-Id: Ic80832ce0ca85e818ad4e063cbd052a5c003d73f
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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For now we require data range and axis range to be the same.
Change-Id: Ie26a0728f9d6c4a014000ea8ccf71221f799899a
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2290
Change-Id: I52a7fbd8d72e6cd4f73dd3072103cdbf518df321
Change-Id: I52a7fbd8d72e6cd4f73dd3072103cdbf518df321
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I6abc3a614f6479dc87631c1b712ab655515a70b2
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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- Enabled zooming on Surface C++ api
- User modified gradient takes effect
- Scene pointer is updated to selection pointer
- Font changing is listened on selection pointer and label's are generated
using selected font
- Selection label format copied from scatter. Looks to be very handy.
- Check for OpenGL 1.5 version and block coarse surface if below
- Added some theme handling. Not sure if the bug is fully fixed. Probably
requires shadow fixes to be fully similar to others.
- HAHAA. Now even single rows and columns supported. Even one value will
produce surface
Task-number: QTRD-2279
Task-number: QTRD-2265
Task-number: QTRD-2261
Task-number: QTRD-2269
Task-number: QTRD-2268
Task-number: QTRD-2272
Change-Id: Id34d843b2898e4cf1e4dde10ce23e0eaab4738a7
Signed-off-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2280
Change-Id: I6313ac321f84fbd6d9a06c198caccccd805d336b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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