| Commit message (Collapse) | Author | Age | Files | Lines |
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- docs will be fixed in QTRD-2594
Task-number: QTRD-2699
Task-number: QTRD-2700
Change-Id: Ia89d365c2de5d9254b165feb4f0a54ec099084be
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Also fixes the wandering selection ball when resizing surface graph.
Change-Id: Iacb29809ee9b240839956142f9f5ba78d0294620
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-id: QTRD-2565
Change-Id: I4099c869f157361ee6a900dfc1c29301b373ac30
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Colors to series
- Multiselection labels in bar slices still buggy
- Selection in bars doesn't work correctly if not all
series have items in that grid
Task-number: QTRD-2557
Change-Id: Icd38428e5337a26b8410476104bb1f1f784cdc7f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Part 2, item change. More is on the way.
Change-Id: Ic41f3a90b5a47502b741391ace990117ef2eaf80
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Surface series grid visibility and smoothness
Task-number: QTRD-2557
Change-Id: I0beecb7785bf2fb489d0faba797a145151513a79
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Meshes moved to series.
Task-number: QTRD-2557
Change-Id: I80050e413faf3bc942eb5a5627a66747de5805d8
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2632
Change-Id: I91eaa8fa26e232de24fe89ef0c8a2fc53f31fb8c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Part 1, row change. More is on the way.
Change-Id: I4e152a5160275f2d629e7793d4d40b85082a2fc2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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+ Fix default axes to sensible
+ Fix some rounding errors in surface creation
Task-number: QTRD-2622
Change-Id: I44450efc1e77ac8d8dbefc75814345949b8fb1f1
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2556
Change-Id: I3a465c1bfff95f6c89d2f473f9e235c6079b8116
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2556
Change-Id: I1f537f0b4c299028d4415f074d5eac6552bb3b9b
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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Change-Id: I83729508c8a0281569be5f43791d44d36d800ca2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2548
Change-Id: Iba324c0e8be56f2b3f8f6c6a992883c134a51a9d
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2266
Change-Id: I99fd7a6eda570df3d114ab10a1b07c22736cc86c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2337
Change-Id: I59695a042c864faed90839c4e566fcece5cb94f4
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Removed m_controller from renderers so it won't accidentally be
used again. Replaced the remaining callbacks with queued signals.
Task-number: QTRD-2216
Change-Id: Ib10bc661bcdc3d810baa8b2513f5e6dd67f7207e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Input state and position via synchronization
Task-number: QTRD-2216
Change-Id: If53530aa9f65a8668fb628ba86d367149a62e64f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Selection modes are now proper flags, so you can easily mix and match
item, row, and column modes as you wish. Slice flag means automatic
slicing control - if user wishes to control slicing himself, he should
not set this mode flag.
Clicking an item on graph now emits clicked signal from renderer to
controller on all graphs instead of setting the selected item.
Controller will set the selected item based on this information.
Task-number: QTRD-2366
Task-number: QTRD-2491
Change-Id: I6251c42e22ea676613fbd36685e33574e6eb9a1a
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Iffdef975ccecb796baf238b23b9cb46a7cee3e24
Change-Id: Iffdef975ccecb796baf238b23b9cb46a7cee3e24
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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+ compilation warning fixes
Change-Id: Ib4f98f496733fd72ddf4a5da9ce4e379b84fa1ba
Change-Id: Ib4f98f496733fd72ddf4a5da9ce4e379b84fa1ba
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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When constructing slice view, x&z coordinates are copied also. Point
position set to vertex position, which is more robust.
Task-number: QTRD-2363
Change-Id: Ifbee1bbdfa9a7575760116433204d9cea9a908aa
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2362
Change-Id: I4c9cc84d44a2fcf881e8b6062413aa3dbe2e5890
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2332
Change-Id: I086d3a422ff444cbcede1aa238107ebcbce68729
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2349
Change-Id: I7896646be32d482df38cd351f68763b4f659d764
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Implemented slice view and fixed selection mechanism.
Task-number: QTRD-2321
Task-number: QTRD-2307
Change-Id: I492bd96678bb1bdb8020448e122931a0deccdc0d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2313
Change-Id: Ie09d21eee1d118e3ced8d37e6623c7036deba4c9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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If the surface is partially off the visible range, only grids
that are fully within the visible range will be drawn.
If only one row or column is within visible range, surface is
not drawn.
Task-number: QTRD-2320
Change-Id: If2691577cde61dfd270d79c32b9d6f69984966ba
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2266
- shadows are now supported (but disabled, as they don't work well)
- we probably need a separate depth shader for surface
+ removed obsolete code and variables
+ cleaned up
Change-Id: I91a59b7fef7fdccf40b43ef0534eecb37d97abe2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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No longer will surface grid count cause scaling of the background
etc.
Task-number: QTRD-2267
Change-Id: I9dd62bcd6ed7b342abc8a52c7f88ed88d22ded69
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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- Enabled zooming on Surface C++ api
- User modified gradient takes effect
- Scene pointer is updated to selection pointer
- Font changing is listened on selection pointer and label's are generated
using selected font
- Selection label format copied from scatter. Looks to be very handy.
- Check for OpenGL 1.5 version and block coarse surface if below
- Added some theme handling. Not sure if the bug is fully fixed. Probably
requires shadow fixes to be fully similar to others.
- HAHAA. Now even single rows and columns supported. Even one value will
produce surface
Task-number: QTRD-2279
Task-number: QTRD-2265
Task-number: QTRD-2261
Task-number: QTRD-2269
Task-number: QTRD-2268
Task-number: QTRD-2272
Change-Id: Id34d843b2898e4cf1e4dde10ce23e0eaab4738a7
Signed-off-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2280
Change-Id: I6313ac321f84fbd6d9a06c198caccccd805d336b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-2224
Change-Id: Iec18b6121809300b11d85445281d3c626c434f35
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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