| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
Change-Id: I0581aefcf9dabc64b05eb8c97b5b92da1fb26299
Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
|
|
|
|
|
|
|
| |
Copyright header changes for 5.5.
Change-Id: I0361cfe1ebdb28955cb927700f14cf7b72694421
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
|
|
|
|
|
|
|
| |
B2Qt device called uvs creation before array creation.
Change-Id: Ia0cac175a3e0769f2571a0eadc7c764ae4092cc2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
|
|
|
|
|
|
|
|
| |
When texture was attached on the qmlsurface example, the smoothUVs was
called before the actual model mesh was created.
Change-Id: I5a62b06291232df54ce08d586d8794b332a4eece
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
|
|
|
|
|
|
|
|
|
|
| |
Vertex index was limited to unsigned short, meaning even slightly
complex meshes couldn't be used. Changed to unsigned int.
Also removed unused vertex indexer methods.
Change-Id: Iebe62bd3a501dc79ee2857cca28ac0d05bd4a55e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
| |
Change-Id: I453438fee92f18c983c1bef04c68b24a7ff72cf9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
|
|
|
|
|
|
| |
Task-number: QTRD-3392
Change-Id: I786bbf5ee9252b92d43d02d6b88ed9b986b4a5eb
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
|
|
| |
Unnecessary modelMatrix multiplications removed. Intentional whitespace
removal.
Change-Id: I78b8e6f984d44baf7015c9551701b04cb869fc8b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
|
|
|
|
|
|
|
|
|
| |
Change texture UVs to be generated according to data dimension. Also
utilise this change on texturesurface example.
Change-Id: Ideacfba409dc2e7cf579fb38d897e08c9f9a1b71
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
| |
Change-Id: Ic51682f7e3465c75d505e582f212eaa2cdc28c8b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
|
| |
Normals and triangles are generated according to data direction.
Task-number: QTRD-3160
Change-Id: Ia4286467682628930da3d82b204fd1ec078a396a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
|
| |
API for setting a texture to surface.
Task-number: QTRD-3232
Change-Id: Icd9de61882b54b9c1fc84a742e49980926ca681d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
Since shaders needed fixing anyway for surface because of this,
also implements the support for object gradients for surface,
which was missing.
Task-number: QTRD-2666
Task-number: QTRD-3211
Change-Id: I0c5da7fdfef308a96ec0bae4750fd22035da4e82
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
- Polar property for toggling the polar mode
- Example added. Example docs will be added in another patch once all
of the functionality the example needs has been implemented.
- Only surface graph supports polar so far. Scatter to be added later.
Change-Id: I54d36f764ac1771ac88f73a5f3a2142f2309f6e8
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
If both are descending or ascending, do not flip. Flip is needed
to make specular highlight work correctly.
Task-number: QTRD-3156
Change-Id: Ida256ee4ff96553c6f1cd5bf94e71d2e95ce7cf4
Reviewed-by: Titta Heikkala <titta.heikkala@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
|
|
|
|
|
|
|
| |
Task-number: QTRD-3149
Change-Id: I47e1a1590043c14ccd5d1ad11f0fa643b883cded
Change-Id: I47e1a1590043c14ccd5d1ad11f0fa643b883cded
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Cache all series instead of just the visible ones on all graphs
instead of just surface.
Changes to one series now trigger data update to only the affected
series, which should significantly improve performance in these
cases.
Task-number: QTRD-2600
Task-number: QTRD-2957
Change-Id: I6db7c689108fce8d25aace6682a193936d6f0eaf
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
| |
Task-number: QTRD-2787
Change-Id: I0ced8e506928df5fba2e8df94258b53457f4412e
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
|
|
|
|
|
| |
Change-Id: I20ba0ffafa6bbe22d624a15fe3046ef2e33ab6d7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
| |
Task-number: QTRD-2867
Change-Id: I705e3b743ab9d561d93039a60288d71627db8661
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
| |
Task-number: QTRD-2767
Change-Id: Ifa7ca07f2afdb27974ad20819f0a4646293764b0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
| |
Task-number: QTRD-2803
Change-Id: If670633f52519741a096abe901d55fd084ddc9c5
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
|
| |
+ commented-out code and qDebugs removed
Task-number: QTRD-2398
Change-Id: Iab13e3ae9d672c0a3bcb4735b3fd1931b2eb7d86
Change-Id: Iab13e3ae9d672c0a3bcb4735b3fd1931b2eb7d86
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
| |
Task-number: QTRD-2594
Change-Id: I31e1ea20fd590d7bdf3d1218d696915c22c3426b
Change-Id: I31e1ea20fd590d7bdf3d1218d696915c22c3426b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
| |
- some links do not work
Task-number: QTRD-2594
Change-Id: I255a4c12fe09e1a708c068a68073c1c99d6382b6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
|
| |
- docs will be fixed in QTRD-2594
Task-number: QTRD-2699
Task-number: QTRD-2700
Change-Id: Ia89d365c2de5d9254b165feb4f0a54ec099084be
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
In case of QMl ApplicationWindow using applications, openGL context
seems to be 0 when the renderer gets destroyed at application
shutdown. Work around this by checking for context validity on
destructors before attempting to free openGL resources.
Change-Id: I5ba5209740f8f4467f4ba2cc8dd195171bcd13c8
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
|
|
|
|
|
|
|
|
|
| |
- Also topleft updateSmoothItem
Task-number: QTRD-2697
Change-Id: I9a5b03021cbeca28f9d63351580584c5567ea607
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
| |
Part 2, item change. More is on the way.
Change-Id: Ic41f3a90b5a47502b741391ace990117ef2eaf80
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
| |
Part 1, row change. More is on the way.
Change-Id: I4e152a5160275f2d629e7793d4d40b85082a2fc2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
|
| |
+ Fix default axes to sensible
+ Fix some rounding errors in surface creation
Task-number: QTRD-2622
Change-Id: I44450efc1e77ac8d8dbefc75814345949b8fb1f1
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
|
|
|
|
|
|
|
| |
Task-number: QTBUG-33360
Change-Id: I67eaab3914effa2a7a5be1b72c6d2c59cb2402f6
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
When constructing slice view, x&z coordinates are copied also. Point
position set to vertex position, which is more robust.
Task-number: QTRD-2363
Change-Id: Ifbee1bbdfa9a7575760116433204d9cea9a908aa
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
| |
It's about dimension change.
Task-number: QTRD-2357
Change-Id: Iaa64569954a12ea846221111cbcf63753f5235d3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
| |
Task-number: QTRD-2332
Change-Id: I086d3a422ff444cbcede1aa238107ebcbce68729
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
|
|
|
|
|
|
|
|
|
| |
Improves performance when doing stuff like resetting image data.
Task-number: QTRD-2335
Change-Id: I9e8ce49fd520b67125305a7614afc550b2244169
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
If the surface is partially off the visible range, only grids
that are fully within the visible range will be drawn.
If only one row or column is within visible range, surface is
not drawn.
Task-number: QTRD-2320
Change-Id: If2691577cde61dfd270d79c32b9d6f69984966ba
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
Task-number: QTRD-2224
Change-Id: Iec18b6121809300b11d85445281d3c626c434f35
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|