blob: f1ccabded34067a6dda447ac439edb95f8cace5b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
|
// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
//! [0]
import QtQuick
import QtQuick.Controls
import QtDataVisualization
//! [0]
//! [1]
Item {
id: mainView
//! [1]
width: 1600
height: 1200
property bool portraitMode: width < height
// Adjust the button width based on screen orientation:
// If we're in portrait mode, just fit two buttons side-by-side, otherwise
// fit all of the buttons side-by-side.
property real buttonWidth: mainView.portraitMode ? (mainView.width / 2 - 8)
: (mainView.width / 6 - 6)
//! [4]
Data {
id: seriesData
}
//! [4]
//! [13]
Theme3D {
id: themeQt
type: Theme3D.ThemeQt
font.pointSize: 40
}
//! [13]
Theme3D {
id: themeRetro
type: Theme3D.ThemeRetro
}
//! [8]
//! [9]
Item {
id: dataView
anchors.bottom: parent.bottom
//! [9]
width: parent.width
// Adjust the space based on screen orientation:
// If we're in portrait mode, we have 3 rows of buttons, otherwise they are all in one row.
height: parent.height - (mainView.portraitMode ? shadowToggle.implicitHeight * 3 + 25
: shadowToggle.implicitHeight + 10)
//! [8]
//! [2]
Scatter3D {
id: scatterGraph
anchors.fill: parent
//! [2]
//! [3]
theme: themeQt
shadowQuality: AbstractGraph3D.ShadowQualityHigh
scene.activeCamera.cameraPreset: Camera3D.CameraPresetFront
//! [3]
//! [6]
axisX.segmentCount: 3
axisX.subSegmentCount: 2
axisX.labelFormat: "%.2f"
axisZ.segmentCount: 2
axisZ.subSegmentCount: 2
axisZ.labelFormat: "%.2f"
axisY.segmentCount: 2
axisY.subSegmentCount: 2
axisY.labelFormat: "%.2f"
//! [6]
//! [5]
Scatter3DSeries {
id: scatterSeries
//! [5]
//! [10]
itemLabelFormat: "Series 1: X:@xLabel Y:@yLabel Z:@zLabel"
//! [10]
//! [11]
ItemModelScatterDataProxy {
itemModel: seriesData.model
xPosRole: "xPos"
yPosRole: "yPos"
zPosRole: "zPos"
}
//! [11]
}
//! [12]
Scatter3DSeries {
id: scatterSeriesTwo
itemLabelFormat: "Series 2: X:@xLabel Y:@yLabel Z:@zLabel"
itemSize: 0.05
mesh: Abstract3DSeries.MeshCube
//! [12]
ItemModelScatterDataProxy {
itemModel: seriesData.modelTwo
xPosRole: "xPos"
yPosRole: "yPos"
zPosRole: "zPos"
}
}
Scatter3DSeries {
id: scatterSeriesThree
itemLabelFormat: "Series 3: X:@xLabel Y:@yLabel Z:@zLabel"
itemSize: 0.1
mesh: Abstract3DSeries.MeshMinimal
ItemModelScatterDataProxy {
itemModel: seriesData.modelThree
xPosRole: "xPos"
yPosRole: "yPos"
zPosRole: "zPos"
}
}
}
}
//! [7]
Button {
id: shadowToggle
width: mainView.buttonWidth // Calculated elsewhere based on screen orientation
anchors.left: parent.left
anchors.top: parent.top
anchors.margins: 5
text: scatterGraph.shadowsSupported ? "Hide Shadows" : "Shadows not supported"
enabled: scatterGraph.shadowsSupported
onClicked: {
if (scatterGraph.shadowQuality === AbstractGraph3D.ShadowQualityNone) {
scatterGraph.shadowQuality = AbstractGraph3D.ShadowQualityHigh;
text = "Hide Shadows";
} else {
scatterGraph.shadowQuality = AbstractGraph3D.ShadowQualityNone;
text = "Show Shadows";
}
}
}
//! [7]
Button {
id: smoothToggle
width: mainView.buttonWidth
anchors.left: shadowToggle.right
anchors.top: parent.top
anchors.margins: 5
text: "Use Smooth for Series One"
onClicked: {
if (!scatterSeries.meshSmooth) {
text = "Use Flat for Series One";
scatterSeries.meshSmooth = true;
} else {
text = "Use Smooth for Series One";
scatterSeries.meshSmooth = false;
}
}
}
Button {
id: cameraToggle
width: mainView.buttonWidth
anchors.left: mainView.portraitMode ? parent.left : smoothToggle.right
anchors.top: mainView.portraitMode ? smoothToggle.bottom : parent.top
anchors.margins: 5
text: "Change Camera Placement"
onClicked: {
if (scatterGraph.scene.activeCamera.cameraPreset === Camera3D.CameraPresetFront) {
scatterGraph.scene.activeCamera.cameraPreset =
Camera3D.CameraPresetIsometricRightHigh;
} else {
scatterGraph.scene.activeCamera.cameraPreset = Camera3D.CameraPresetFront;
}
}
}
Button {
id: themeToggle
width: mainView.buttonWidth
anchors.left: cameraToggle.right
anchors.top: mainView.portraitMode ? smoothToggle.bottom : parent.top
anchors.margins: 5
text: "Change Theme"
onClicked: {
if (scatterGraph.theme.type === Theme3D.ThemeRetro)
scatterGraph.theme = themeQt;
else
scatterGraph.theme = themeRetro;
if (scatterGraph.theme.backgroundEnabled)
backgroundToggle.text = "Hide Background";
else
backgroundToggle.text = "Show Background";
}
}
Button {
id: backgroundToggle
width: mainView.buttonWidth
anchors.left: mainView.portraitMode ? parent.left : themeToggle.right
anchors.top: mainView.portraitMode ? themeToggle.bottom : parent.top
anchors.margins: 5
text: "Hide Background"
onClicked: {
if (scatterGraph.theme.backgroundEnabled) {
scatterGraph.theme.backgroundEnabled = false;
text = "Show Background";
} else {
scatterGraph.theme.backgroundEnabled = true;
text = "Hide Background";
}
}
}
Button {
id: exitButton
width: mainView.buttonWidth
anchors.left: backgroundToggle.right
anchors.top: mainView.portraitMode ? themeToggle.bottom : parent.top
anchors.margins: 5
text: "Quit"
onClicked: Qt.quit();
}
}
|