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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the QtDataVis3D module.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
**
****************************************************************************/
//
// W A R N I N G
// -------------
//
// This file is not part of the QtDataVis3D API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
#ifndef SCATTERRENDERITEM_P_H
#define SCATTERRENDERITEM_P_H
#include "barrenderitem_p.h"
QT_DATAVIS3D_BEGIN_NAMESPACE
class Scatter3DRenderer;
class ScatterRenderItem : public BarRenderItem
{
public:
ScatterRenderItem();
virtual ~ScatterRenderItem();
inline const QVector3D &position() const { return m_position; }
inline void setPosition(const QVector3D &pos) { m_position = pos; }
//inline void setSize(qreal size);
//inline qreal size() const { return m_size; }
// TODO should be in abstract, but currently there is no abstract renderer
// TODO change when maps refactored
inline void setRenderer(Scatter3DRenderer *renderer) { m_renderer = renderer; }
protected:
virtual void formatLabel();
Scatter3DRenderer *m_renderer;
QVector3D m_position;
//qreal m_size; // TODO in case we need a fourth variable that adjusts scatter item size
friend class QScatterDataItem;
};
typedef QVector<ScatterRenderItem> ScatterRenderItemArray;
QT_DATAVIS3D_END_NAMESPACE
#endif
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