summaryrefslogtreecommitdiffstats
path: root/src/datavis3d/engine/engine.qrc
blob: 5ca041a42fbafa0ffae4dff90d583e04ef0cbaef (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
<RCC>
    <qresource prefix="/defaultMeshes">
        <file alias="cone">meshes/coneFlat.obj</file>
        <file alias="coneSmooth">meshes/coneSmooth.obj</file>
        <file alias="pyramid">meshes/pyramidFlat.obj</file>
        <file alias="pyramidSmooth">meshes/pyramidSmooth.obj</file>
        <file alias="bar">meshes/cubeFlat.obj</file>
        <file alias="barSmooth">meshes/cubeSmooth.obj</file>
        <file alias="cylinder">meshes/cylinderFlat.obj</file>
        <file alias="cylinderSmooth">meshes/cylinderSmooth.obj</file>
        <file alias="background">meshes/backgroudFlat.obj</file>
        <file alias="backgroundSmooth">meshes/backgroudSmooth.obj</file>
        <file alias="label">meshes/plane.obj</file>
        <file alias="sphere">meshes/sphere.obj</file>
        <file alias="sphereSmooth">meshes/sphereSmooth.obj</file>
        <file alias="bevelbar">meshes/barFlat.obj</file>
        <file alias="bevelbarSmooth">meshes/barSmooth.obj</file>
        <file alias="negativeBackground">meshes/backgroudNegatives.obj</file>
    </qresource>
    <qresource prefix="/shaders">
        <file alias="fragment">shaders/fragmentShader</file>
        <file alias="vertex">shaders/vertexShader</file>
        <file alias="fragmentAmbient">shaders/fragmentShaderAmbient</file>
        <file alias="fragmentColorOnY">shaders/fragmentShaderColorOnY</file>
        <file alias="fragmentSelection">shaders/fragmentShaderSelection</file>
        <file alias="vertexSelection">shaders/vertexShaderSelection</file>
        <file alias="fragmentTexture">shaders/fragmentShaderTexture</file>
        <file alias="vertexTexture">shaders/vertexShaderTexture</file>
        <file alias="fragmentLabel">shaders/fragmentShaderLabel</file>
        <file alias="vertexLabel">shaders/vertexShaderLabel</file>
        <file alias="fragmentDepth">shaders/fragmentShaderDepth</file>
        <file alias="vertexDepth">shaders/vertexShaderDepth</file>
        <file alias="testDepthFrag">shaders/fragmentDepthTest</file>
        <file alias="testDepthVert">shaders/vertexDepthTest</file>
        <file alias="fragmentShadow">shaders/fragmentShadow</file>
        <file alias="vertexShadow">shaders/vertexShadow</file>
        <file alias="fragmentShadowNoTex">shaders/fragmentShadowNoTex</file>
        <file alias="fragmentShadowNoTexColorOnY">shaders/fragmentShadowNoTexColorOnY</file>
        <file alias="fragmentColorOnYES2">shaders/fragmentShaderColorOnYES2</file>
        <file alias="fragmentES2">shaders/fragmentShaderES2</file>
        <file alias="vertexES2">shaders/vertexShaderES2</file>
        <file alias="fragmentTextureES2">shaders/fragmentShaderTextureES2</file>
    </qresource>
    <qresource prefix="/textures"/>
</RCC>