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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the QtDataVisualization module.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
**
****************************************************************************/
#ifndef Q3DSCENE_H
#define Q3DSCENE_H
#include <QObject>
#include "datavisualizationglobal_p.h"
#include "q3dscene_p.h"
QT_DATAVISUALIZATION_BEGIN_NAMESPACE
class Q3DCamera;
class Q3DBox;
class Q3DLight;
// Note: Scene doesn't take ownership of any of the objects given as parameter. Upon destruction of the scene it will call setParentScene(0) on it's child objects.
class QT_DATAVISUALIZATION_EXPORT Q3DScene : public QObject
{
Q_OBJECT
public:
Q3DScene(QObject *parent = 0);
~Q3DScene();
Q3DScene *clone(QObject *parent = 0);
QRect viewport() const;
void setViewport(const QRect &viewport);
void setViewportSize(int width, int height);
QRect mainViewport() const;
void setMainViewport(const QRect &mainViewport);
bool isInputInsideMainView(const QPoint &point);
QRect sliceViewport() const;
void setSliceViewport(const QRect &sliceViewport);
bool isInputInsideSliceView(const QPoint &point);
Q3DCamera *camera() const;
void setCamera(Q3DCamera *camera);
Q3DLight *light() const;
void setLight(Q3DLight *light);
bool isUnderSideCameraEnabled() const;
void setUnderSideCameraEnabled(bool isEnabled);
void setSlicingActivated(bool isSlicing);
bool isSlicingActivated() const;
// Calcluate light position based on rotation.
// Call after calling calculateViewMatrix to get up-to-date position
void setLightPositionRelativeToCamera(const QVector3D &relativePosition,
GLfloat fixedRotation = 0.0f,
GLfloat distanceModifier = 0.0f);
private:
QScopedPointer<Q3DScenePrivate> d_ptr;
Q_DISABLE_COPY(Q3DScene)
};
QT_DATAVISUALIZATION_END_NAMESPACE
#endif // Q3DSCENE_H
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