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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
//
// W A R N I N G
// -------------
//
// This file is not part of the QtDataVisualization API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
#ifndef Q3DSCENE_P_H
#define Q3DSCENE_P_H
#include <private/datavisualizationglobal_p.h>
#include <QtDataVisualization/q3dscene.h>
QT_BEGIN_NAMESPACE
class Q3DCamera;
class Q3DLight;
struct Q3DSceneChangeBitField {
bool viewportChanged : 1;
bool primarySubViewportChanged : 1;
bool secondarySubViewportChanged : 1;
bool subViewportOrderChanged : 1;
bool cameraChanged : 1;
bool lightChanged : 1;
bool slicingActivatedChanged : 1;
bool devicePixelRatioChanged : 1;
bool selectionQueryPositionChanged : 1;
bool graphPositionQueryPositionChanged : 1;
bool windowSizeChanged : 1;
Q3DSceneChangeBitField()
: viewportChanged(true),
primarySubViewportChanged(true),
secondarySubViewportChanged(true),
subViewportOrderChanged(true),
cameraChanged(true),
lightChanged(true),
slicingActivatedChanged(true),
devicePixelRatioChanged(true),
selectionQueryPositionChanged(false),
graphPositionQueryPositionChanged(false),
windowSizeChanged(true)
{
}
};
class Q_DATAVISUALIZATION_EXPORT Q3DScenePrivate : public QObject
{
Q_OBJECT
public:
Q3DScenePrivate(Q3DScene *q);
~Q3DScenePrivate();
void sync(Q3DScenePrivate &other);
void setViewport(const QRect &viewport);
void setViewportSize(int width, int height);
void setWindowSize(const QSize &size);
QSize windowSize() const;
void calculateSubViewports();
void updateGLViewport();
void updateGLSubViewports();
QRect glViewport();
QRect glPrimarySubViewport();
QRect glSecondarySubViewport();
void setLightPositionRelativeToCamera(const QVector3D &relativePosition,
float fixedRotation = 0.0f,
float distanceModifier = 0.0f);
void markDirty();
bool isInArea(const QRect &area, int x, int y) const;
Q_SIGNALS:
void needRender();
public:
Q3DScene *q_ptr;
Q3DSceneChangeBitField m_changeTracker;
QRect m_viewport;
QRect m_primarySubViewport;
QRect m_secondarySubViewport;
bool m_isSecondarySubviewOnTop;
float m_devicePixelRatio;
Q3DCamera *m_camera;
Q3DLight *m_light;
bool m_isUnderSideCameraEnabled;
bool m_isSlicingActive;
QPoint m_selectionQueryPosition;
QPoint m_graphPositionQueryPosition;
QSize m_windowSize;
QRect m_glViewport;
QRect m_glPrimarySubViewport;
QRect m_glSecondarySubViewport;
bool m_sceneDirty;
QRect m_defaultSmallViewport;
QRect m_defaultLargeViewport;
};
QT_END_NAMESPACE
#endif
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