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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the QtDataVisualization module.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
**
****************************************************************************/
#include "scatterpointbufferhelper_p.h"
QT_BEGIN_NAMESPACE_DATAVISUALIZATION
const QVector3D hiddenPos(-1000.0f, -1000.0f, -1000.0f);
ScatterPointBufferHelper::ScatterPointBufferHelper()
: m_pointbuffer(0),
m_oldRemoveIndex(0),
m_oldRemove(false)
{
m_indicesType = GL_UNSIGNED_INT;
}
ScatterPointBufferHelper::~ScatterPointBufferHelper()
{
if (QOpenGLContext::currentContext())
glDeleteBuffers(1, &m_pointbuffer);
}
GLuint ScatterPointBufferHelper::pointBuf()
{
if (!m_meshDataLoaded)
qFatal("No loaded object");
return m_pointbuffer;
}
void ScatterPointBufferHelper::pushPoint(uint pointIndex)
{
glBindBuffer(GL_ARRAY_BUFFER, m_pointbuffer);
if (m_oldRemove && m_oldRemoveIndex < pointIndex) {
glBufferSubData(GL_ARRAY_BUFFER, m_oldRemoveIndex * sizeof(QVector3D),
sizeof(QVector3D), &m_bufferedPoints.at(m_oldRemoveIndex));
}
glBufferSubData(GL_ARRAY_BUFFER, pointIndex * sizeof(QVector3D),
sizeof(QVector3D),
&hiddenPos);
glBindBuffer(GL_ARRAY_BUFFER, 0);
m_oldRemoveIndex = pointIndex;
m_oldRemove = true;
}
void ScatterPointBufferHelper::popPoint()
{
if (m_oldRemove) {
glBindBuffer(GL_ARRAY_BUFFER, m_pointbuffer);
glBufferSubData(GL_ARRAY_BUFFER, m_oldRemoveIndex * sizeof(QVector3D),
sizeof(QVector3D), &m_bufferedPoints.at(m_oldRemoveIndex));
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
m_oldRemoveIndex = 0;
m_oldRemove = false;
}
void ScatterPointBufferHelper::load(ScatterSeriesRenderCache *cache)
{
initializeOpenGLFunctions();
ScatterRenderItemArray &renderArray = cache->renderArray();
const int renderArraySize = renderArray.size();
m_indexCount = 0;
if (m_meshDataLoaded) {
// Delete old data
glDeleteBuffers(1, &m_pointbuffer);
m_bufferedPoints.clear();
}
bool itemsVisible = false;
m_bufferedPoints.resize(renderArraySize);
for (int i = 0; i < renderArraySize; i++) {
ScatterRenderItem &item = renderArray[i];
if (!item.isVisible()) {
m_bufferedPoints[i] = hiddenPos;
} else {
itemsVisible = true;
m_bufferedPoints[i] = item.translation();
}
}
if (itemsVisible)
m_indexCount = renderArraySize;
if (m_indexCount > 0) {
glGenBuffers(1, &m_pointbuffer);
glBindBuffer(GL_ARRAY_BUFFER, m_pointbuffer);
glBufferData(GL_ARRAY_BUFFER, m_bufferedPoints.size() * sizeof(QVector3D),
&m_bufferedPoints.at(0),
GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
m_meshDataLoaded = true;
}
}
QT_END_NAMESPACE_DATAVISUALIZATION
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