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author | Simon Hausmann <simon.hausmann@theqtcompany.com> | 2015-01-07 10:26:08 +0100 |
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committer | Andy Nichols <andy.nichols@theqtcompany.com> | 2015-01-08 12:43:03 +0200 |
commit | 9b2150591a0f4007380fbf18b798a5de9d6c8588 (patch) | |
tree | 22fbf65e5ae3831a2d22707e14b0469da573444a /src | |
parent | 3195e2785cc5dff36dd03d2295d0daa35a6e5815 (diff) |
Mention the caveat of text rendering in the known limitations
Change-Id: I87f733f6b15e1987d7ae6b83c716c578ce4edadb
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/doc/src/qtquick2drenderer-limitations.qdoc | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/doc/src/qtquick2drenderer-limitations.qdoc b/src/doc/src/qtquick2drenderer-limitations.qdoc index 26d5226..bdbc610 100644 --- a/src/doc/src/qtquick2drenderer-limitations.qdoc +++ b/src/doc/src/qtquick2drenderer-limitations.qdoc @@ -54,5 +54,11 @@ The Sprite item depends on OpenGL functions we dont have access to and will not be visible. + \target Text + \section1 Text + The text rendering with \RENDERER is based on software rasterization and does + not respond as well to transformations such as scaling as when using OpenGL. + The quality is similar to choosing \c Text.NativeRendering with QtQuick.Text + items. */ |