blob: 302854223fb44f987cd6aff7b1f7750b1c197f48 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Quick 2D Renderer module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef PIXMAPTEXTURE_H
#define PIXMAPTEXTURE_H
#include <private/qsgtexture_p.h>
class PixmapTexture : public QSGTexture
{
Q_OBJECT
public:
PixmapTexture(const QImage &image);
PixmapTexture(const QPixmap &pixmap);
int textureId() const override;
QSize textureSize() const override;
bool hasAlphaChannel() const override;
bool hasMipmaps() const override;
void bind() override;
const QPixmap &pixmap() const { return m_pixmap; }
private:
QPixmap m_pixmap;
};
#endif // PIXMAPTEXTURE_H
|