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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Quick 2D Renderer module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef RENDERABLENODE_H
#define RENDERABLENODE_H
#include <QtGui/QRegion>
#include <QtCore/QRect>
#include <QtGui/QTransform>
class QSGNode;
class QSGSimpleRectNode;
class QSGSimpleTextureNode;
class ImageNode;
class PainterNode;
class RectangleNode;
class GlyphNode;
class NinePatchNode;
namespace SoftwareContext{
class RenderableNode
{
public:
enum NodeType {
Invalid = -1,
SimpleRect,
SimpleTexture,
Image,
Painter,
Rectangle,
Glyph,
NinePatch
};
RenderableNode(NodeType type, QSGNode *node);
~RenderableNode();
void update();
QRegion renderNode(QPainter *painter, bool forceOpaquePainting = false);
QRect boundingRect() const;
NodeType type() const { return m_nodeType; }
bool isOpaque() const { return m_isOpaque; }
bool isDirty() const { return m_isDirty; }
bool isDirtyRegionEmpty() const;
void setTransform(const QTransform &transform);
void setClipRect(const QRectF &clipRect);
void setOpacity(float opacity);
QTransform transform() const { return m_transform; }
QRectF clipRect() const { return m_clipRect; }
float opacity() const { return m_opacity; }
void markGeometryDirty();
void markMaterialDirty();
void addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty = true);
void subtractDirtyRegion(const QRegion &dirtyRegion);
QRegion previousDirtyRegion() const;
QRegion dirtyRegion() const;
private:
union RenderableNodeHandle {
QSGSimpleRectNode *simpleRectNode;
QSGSimpleTextureNode *simpleTextureNode;
ImageNode *imageNode;
PainterNode *painterNode;
RectangleNode *rectangleNode;
GlyphNode *glpyhNode;
NinePatchNode *ninePatchNode;
};
const NodeType m_nodeType;
RenderableNodeHandle m_handle;
bool m_isOpaque;
bool m_isDirty;
QRegion m_dirtyRegion;
QRegion m_previousDirtyRegion;
QTransform m_transform;
QRectF m_clipRect;
float m_opacity;
QRect m_boundingRect;
};
} // namespace
#endif // RENDERABLENODE_H
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