summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorPaul Wicking <paul.wicking@qt.io>2018-07-20 20:20:10 +0200
committerPaul Wicking <paul.wicking@qt.io>2018-07-30 09:26:48 +0000
commit785451a30921f11a88d45c1f9e1a00f6c7e571d8 (patch)
tree50f71d2edbc46ce5b513cb9f05f58614da658b17
parent1d815780e020a7315dfc4762b6b0280834203e7e (diff)
Doc: Add precision to scene graph description
Task-number: QTBUG-60913 Change-Id: I3a9d8925337a12a849e39a70f168dbfc7f007e5f Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
-rw-r--r--src/quick/items/qquickitem.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index 29b0ed10e6..e568a27ed7 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -1816,10 +1816,10 @@ void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus)
\section1 Custom Scene Graph Items
- All visual QML items are rendered using the scene graph, a
- low-level, high-performance rendering stack, closely tied to
- OpenGL. It is possible for subclasses of QQuickItem to add their
- own custom content into the scene graph by setting the
+ All visual QML items are rendered using the scene graph, the default
+ implementation of which is a low-level, high-performance rendering stack,
+ closely tied to OpenGL. It is possible for subclasses of QQuickItem to add
+ their own custom content into the scene graph by setting the
QQuickItem::ItemHasContents flag and reimplementing the
QQuickItem::updatePaintNode() function.