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authorPaul Wicking <paul.wicking@qt.io>2018-07-20 20:20:10 +0200
committerPaul Wicking <paul.wicking@qt.io>2018-07-31 09:39:20 +0000
commit3b3e0c4d80090120fb94fcd42221ddd79a8d0933 (patch)
tree956f9014f35c6576e0bba79f3b7fbc9655c31019
parent0e38ce39cd63318f2a10239239b173f17725eecf (diff)
Doc: Add precision to scene graph description
Task-number: QTBUG-60913 Change-Id: I3a9d8925337a12a849e39a70f168dbfc7f007e5f Reviewed-by: Mitch Curtis <mitch.curtis@qt.io> (cherry picked from commit 785451a30921f11a88d45c1f9e1a00f6c7e571d8) Reviewed-by: Topi Reiniƶ <topi.reinio@qt.io>
-rw-r--r--src/quick/items/qquickitem.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index f68ec8368d..66625e4acc 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -1808,10 +1808,10 @@ void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus)
\section1 Custom Scene Graph Items
- All visual QML items are rendered using the scene graph, a
- low-level, high-performance rendering stack, closely tied to
- OpenGL. It is possible for subclasses of QQuickItem to add their
- own custom content into the scene graph by setting the
+ All visual QML items are rendered using the scene graph, the default
+ implementation of which is a low-level, high-performance rendering stack,
+ closely tied to OpenGL. It is possible for subclasses of QQuickItem to add
+ their own custom content into the scene graph by setting the
QQuickItem::ItemHasContents flag and reimplementing the
QQuickItem::updatePaintNode() function.