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authorJ-P Nurmi <jpnurmi@theqtcompany.com>2015-12-11 20:15:40 +0100
committerJ-P Nurmi <jpnurmi@theqtcompany.com>2015-12-15 08:47:24 +0000
commit946c48d83158e64d4e66ba338d73ff79fac5e0c3 (patch)
tree8de84a4483bdcfd80c17a25770f8fd71aaf084c7
parente333c1ac2d0e68a1820073e8f68f467fc73863b3 (diff)
Fix QQuickPaintedItem::renderTarget docs
Change-Id: I503ba2c7b6b58f01c8270d3a1416ec197f24e0e2 Reviewed-by: Mitch Curtis <mitch.curtis@theqtcompany.com>
-rw-r--r--src/quick/items/qquickpainteditem.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/qquickpainteditem.cpp b/src/quick/items/qquickpainteditem.cpp
index 4172b83419..c9b5d34cc9 100644
--- a/src/quick/items/qquickpainteditem.cpp
+++ b/src/quick/items/qquickpainteditem.cpp
@@ -483,7 +483,7 @@ void QQuickPaintedItem::setFillColor(const QColor &c)
\brief The item's render target.
This property defines which render target the QPainter renders into, it can be either
- QSGPaintedItem::Image, QSGPaintedItem::FramebufferObject or QSGPaintedItem::InvertedYFramebufferObject.
+ QQuickPaintedItem::Image, QQuickPaintedItem::FramebufferObject or QQuickPaintedItem::InvertedYFramebufferObject.
Each has certain benefits, typically performance versus quality. Using a framebuffer
object avoids a costly upload of the image contents to the texture in graphics memory,