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authorMitch Curtis <mitch.curtis@theqtcompany.com>2015-12-21 09:58:42 +0100
committerMitch Curtis <mitch.curtis@theqtcompany.com>2015-12-21 09:17:40 +0000
commitb95c258f23257686749de208bd3ddc19b9518d2f (patch)
tree3b75aca599416ff304f5215e406a39e099bbd0e7
parent839d2d3e2368bc8e107d22203b0611c852f54319 (diff)
Improve Scene Graph and Rendering documentation
Change-Id: I4046e267d4c3a5eae9d3977b2d5f11987c4d1206 Reviewed-by: Topi Reiniƶ <topi.reinio@theqtcompany.com>
-rw-r--r--src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
index 187085a5d8..443d189f58 100644
--- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
@@ -164,9 +164,9 @@ a rectangular geometry with a texture material.
\section1 Scene Graph and Rendering
The rendering of the scene graph happens internally in the
-QQuickWindow class, and there is no public API to access it. There are
+QQuickWindow class, and there is no public API to access it. There are,
however, a few places in the rendering pipeline where the user can
-attach application code. This can be to add custom scene graph
+attach application code. This can be used to add custom scene graph
content or render raw OpenGL content. The integration points are
defined by the render loop.