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authorRobin Burchell <robin.burchell@crimson.no>2017-03-13 16:33:18 +0100
committerRobin Burchell <robin.burchell@crimson.no>2017-03-15 14:23:25 +0000
commit212ccd59627deb8c06227dbf0f3f3329006c326e (patch)
treefec9b644ba056f542359c87b79dc72a3a91f6606
parent12e82111ab86669969430ab10118236d8d846d33 (diff)
QSGDistanceFieldGlyphNode: Remove per-node QLinkedList of nodes to delete
We avoided deleting these nodes directly due to preprocess, but this is a bit of a hack. QSGRenderer::preprocess already contains some work to allow for modification of nodes at preprocess time, but it didn't allow for detecting dead nodes. By marking a pointer as not to be touched if it is removed during preprocess, we can remove the per-node QLinkedList and delete directly, while at the same time, still not touching deleted nodes later on in preprocess. Change-Id: I99a1ea65d3fe0b73db73e4a1d10d999d56edcdc4 Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer.cpp20
-rw-r--r--src/quick/scenegraph/coreapi/qsgrenderer_p.h2
-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode.cpp15
-rw-r--r--src/quick/scenegraph/qsgdistancefieldglyphnode_p.h1
4 files changed, 25 insertions, 13 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer.cpp b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
index 9207fdbc55..bb2671f6c3 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgrenderer.cpp
@@ -134,6 +134,7 @@ QSGRenderer::QSGRenderer(QSGRenderContext *context)
, m_bindable(0)
, m_changed_emitted(false)
, m_is_rendering(false)
+ , m_is_preprocessing(false)
{
}
@@ -287,6 +288,8 @@ void QSGRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state)
void QSGRenderer::preprocess()
{
+ m_is_preprocessing = true;
+
QSGRootNode *root = rootNode();
Q_ASSERT(root);
@@ -298,6 +301,11 @@ void QSGRenderer::preprocess()
for (QSet<QSGNode *>::const_iterator it = items.constBegin();
it != items.constEnd(); ++it) {
QSGNode *n = *it;
+
+ // If we are currently preprocessing, check this node hasn't been
+ // deleted or something. we don't want a use-after-free!
+ if (m_nodes_dont_preprocess.contains(n)) // skip
+ continue;
if (!nodeUpdater()->isNodeBlocked(n, root)) {
n->preprocess();
}
@@ -315,8 +323,13 @@ void QSGRenderer::preprocess()
updatePassTime = frameTimer.nsecsElapsed();
Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame,
QQuickProfiler::SceneGraphRendererUpdate);
+
+ m_is_preprocessing = false;
+ m_nodes_dont_preprocess.clear();
}
+
+
void QSGRenderer::addNodesToPreprocess(QSGNode *node)
{
for (QSGNode *c = node->firstChild(); c; c = c->nextSibling())
@@ -329,8 +342,13 @@ void QSGRenderer::removeNodesToPreprocess(QSGNode *node)
{
for (QSGNode *c = node->firstChild(); c; c = c->nextSibling())
removeNodesToPreprocess(c);
- if (node->flags() & QSGNode::UsePreprocess)
+ if (node->flags() & QSGNode::UsePreprocess) {
m_nodes_to_preprocess.remove(node);
+
+ // If preprocessing *now*, mark the node as gone.
+ if (m_is_preprocessing)
+ m_nodes_dont_preprocess.insert(node);
+ }
}
diff --git a/src/quick/scenegraph/coreapi/qsgrenderer_p.h b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
index 4589685765..1ea2775e6f 100644
--- a/src/quick/scenegraph/coreapi/qsgrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgrenderer_p.h
@@ -118,11 +118,13 @@ private:
QSGNodeUpdater *m_node_updater;
QSet<QSGNode *> m_nodes_to_preprocess;
+ QSet<QSGNode *> m_nodes_dont_preprocess;
const QSGBindable *m_bindable;
uint m_changed_emitted : 1;
uint m_is_rendering : 1;
+ uint m_is_preprocessing : 1;
};
class Q_QUICK_PRIVATE_EXPORT QSGBindable
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode.cpp b/src/quick/scenegraph/qsgdistancefieldglyphnode.cpp
index 456a197ba1..11c5444cd2 100644
--- a/src/quick/scenegraph/qsgdistancefieldglyphnode.cpp
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode.cpp
@@ -76,9 +76,6 @@ QSGDistanceFieldGlyphNode::~QSGDistanceFieldGlyphNode()
m_glyph_cache->unregisterGlyphNode(this);
m_glyph_cache->unregisterOwnerElement(ownerElement());
}
-
- while (m_nodesToDelete.count())
- delete m_nodesToDelete.takeLast();
}
void QSGDistanceFieldGlyphNode::setColor(const QColor &color)
@@ -158,9 +155,6 @@ void QSGDistanceFieldGlyphNode::preprocess()
{
Q_ASSERT(m_glyph_cache);
- while (m_nodesToDelete.count())
- delete m_nodesToDelete.takeLast();
-
m_glyph_cache->processPendingGlyphs();
m_glyph_cache->update();
@@ -188,13 +182,12 @@ void QSGDistanceFieldGlyphNode::updateGeometry()
// Remove previously created sub glyph nodes
// We assume all the children are sub glyph nodes
QSGNode *subnode = firstChild();
+ QSGNode *nextNode = 0;
while (subnode) {
- // We can't delete the node now as it might be in the preprocess list
- // It will be deleted in the next preprocess
- m_nodesToDelete.append(subnode);
- subnode = subnode->nextSibling();
+ nextNode = subnode->nextSibling();
+ delete subnode;
+ subnode = nextNode;
}
- removeAllChildNodes();
QSGGeometry *g = geometry();
diff --git a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.h b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.h
index c0c6bda718..04446c7b2c 100644
--- a/src/quick/scenegraph/qsgdistancefieldglyphnode_p.h
+++ b/src/quick/scenegraph/qsgdistancefieldglyphnode_p.h
@@ -107,7 +107,6 @@ private:
AntialiasingMode m_antialiasingMode;
QRectF m_boundingRect;
const QSGDistanceFieldGlyphCache::Texture *m_texture;
- QLinkedList<QSGNode *> m_nodesToDelete;
struct GlyphInfo {
QVector<quint32> indexes;