diff options
author | Heikki Halmet <heikki.halmet@qt.io> | 2022-12-12 11:33:24 +0000 |
---|---|---|
committer | Heikki Halmet <heikki.halmet@qt.io> | 2022-12-13 07:35:34 +0000 |
commit | 29e3458cfddc68e248371fa820a67173c0c7fa7d (patch) | |
tree | fd844b4ce64920dbe42da71c1c174ac8d106367b | |
parent | 2482a00596f3bbfe2fd429ccaffa4b1927092293 (diff) |
QSKIP tst_qquickimageparticle::test_tabled when running on linux
tst_qquickimageparticle::test_tabled is crashing randomly
whit Ubuntu 22.04
Pick-to: 6.4 6.2
Task-number: QTBUG-107707
Change-Id: I43d00e0d66c867355d0dd52b001ee0c347bc0ce2
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
-rw-r--r-- | tests/auto/particles/qquickimageparticle/tst_qquickimageparticle.cpp | 80 |
1 files changed, 42 insertions, 38 deletions
diff --git a/tests/auto/particles/qquickimageparticle/tst_qquickimageparticle.cpp b/tests/auto/particles/qquickimageparticle/tst_qquickimageparticle.cpp index 826314e79f..f4b6794cc2 100644 --- a/tests/auto/particles/qquickimageparticle/tst_qquickimageparticle.cpp +++ b/tests/auto/particles/qquickimageparticle/tst_qquickimageparticle.cpp @@ -217,46 +217,50 @@ void tst_qquickimageparticle::test_deformed() void tst_qquickimageparticle::test_tabled() { - QQuickView* view = createView(testFileUrl("tabled.qml"), 600); - QQuickParticleSystem* system = view->rootObject()->findChild<QQuickParticleSystem*>("system"); - ensureAnimTime(600, system->m_animation); + #if defined(Q_OS_LINUX) + QSKIP("Crashing on Ubuntu 22.04: QTBUG-107707"); + #else + QQuickView* view = createView(testFileUrl("tabled.qml"), 600); + QQuickParticleSystem* system = view->rootObject()->findChild<QQuickParticleSystem*>("system"); + ensureAnimTime(600, system->m_animation); - QVERIFY(extremelyFuzzyCompare(system->groupData[0]->size(), 500, 10)); - for (QQuickParticleData *d : std::as_const(system->groupData[0]->data)) { - if (d->t == -1) - continue; //Particle data unused + QVERIFY(extremelyFuzzyCompare(system->groupData[0]->size(), 500, 10)); + for (QQuickParticleData *d : std::as_const(system->groupData[0]->data)) { + if (d->t == -1) + continue; //Particle data unused - QCOMPARE(d->x, 0.f); - QCOMPARE(d->y, 0.f); - QCOMPARE(d->vx, 0.f); - QCOMPARE(d->vy, 0.f); - QCOMPARE(d->ax, 0.f); - QCOMPARE(d->ay, 0.f); - QCOMPARE(d->lifeSpan, 0.5f); - QCOMPARE(d->size, 32.f); - QCOMPARE(d->endSize, 32.f); - QVERIFY(myFuzzyLEQ(d->t, ((qreal)system->timeInt/1000.0))); - QCOMPARE(d->color.r, (uchar)255); - QCOMPARE(d->color.g, (uchar)255); - QCOMPARE(d->color.b, (uchar)255); - QCOMPARE(d->color.a, (uchar)255); - QCOMPARE(d->xx, 1.0f); - QCOMPARE(d->xy, 0.0f); - QCOMPARE(d->yy, 1.0f); - QCOMPARE(d->yx, 0.0f); - QCOMPARE(d->rotation, 0.0f); - QCOMPARE(d->rotationVelocity, 0.0f); - QCOMPARE(d->autoRotate, (uchar)0); - QCOMPARE(d->animX, 0.0f); - QCOMPARE(d->animY, 0.0f); - QCOMPARE(d->animWidth, 1.0f); - QCOMPARE(d->animHeight, 1.0f); - QCOMPARE(d->frameDuration, 1.0f); - QCOMPARE(d->frameCount, 1.0f); - QCOMPARE(d->animT, -1.0f); - //TODO: This performance level doesn't alter particleData, but goes straight to shaders. Find something to test - } - delete view; + QCOMPARE(d->x, 0.f); + QCOMPARE(d->y, 0.f); + QCOMPARE(d->vx, 0.f); + QCOMPARE(d->vy, 0.f); + QCOMPARE(d->ax, 0.f); + QCOMPARE(d->ay, 0.f); + QCOMPARE(d->lifeSpan, 0.5f); + QCOMPARE(d->size, 32.f); + QCOMPARE(d->endSize, 32.f); + QVERIFY(myFuzzyLEQ(d->t, ((qreal)system->timeInt/1000.0))); + QCOMPARE(d->color.r, (uchar)255); + QCOMPARE(d->color.g, (uchar)255); + QCOMPARE(d->color.b, (uchar)255); + QCOMPARE(d->color.a, (uchar)255); + QCOMPARE(d->xx, 1.0f); + QCOMPARE(d->xy, 0.0f); + QCOMPARE(d->yy, 1.0f); + QCOMPARE(d->yx, 0.0f); + QCOMPARE(d->rotation, 0.0f); + QCOMPARE(d->rotationVelocity, 0.0f); + QCOMPARE(d->autoRotate, (uchar)0); + QCOMPARE(d->animX, 0.0f); + QCOMPARE(d->animY, 0.0f); + QCOMPARE(d->animWidth, 1.0f); + QCOMPARE(d->animHeight, 1.0f); + QCOMPARE(d->frameDuration, 1.0f); + QCOMPARE(d->frameCount, 1.0f); + QCOMPARE(d->animT, -1.0f); + //TODO: This performance level doesn't alter particleData, but goes straight to shaders. Find something to test + } + delete view; + #endif } |