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authorSean Harmer <sean.harmer@kdab.com>2013-11-06 13:07:58 +0000
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-11-13 23:42:13 +0100
commit3afffa47feabc80e1bc20ffd2143a722a1c360a2 (patch)
tree1e8d5e367aefae0d25c67a1c5e82eeeb357203a6
parent376844cc6f312d2ab8cf3191ec3e5535bfa850e0 (diff)
Adapt Qt Quick 2 renderer to work with OpenGL Core Profile
The basic approach is to have the batched renderer create and bind a vertex array object if it detects we are using an OpenGL Core profile context. The VAO is bound for the duration of the QQ2 renderer's work cycle and unbound at the end so as to not interfere with any other VAO's a user may wish to use. All shaders have been copied and ported to be compliant with the GLSL 150 core specification which is the minimum for a Core profile context (OpenGL 3.2 Core). We are not using any newer features as yet so this will work anywhere we can get a Core profile context. The QSGShaderSourceBuilder class has been extended to resolve any requests for shaders to the same basefilename with "_core" appended prior to any file extension. This could be extended in the future to allow version, or GPU or platform specific shaders. The QSGShaderSourceBuilder has also been extended to allow it to insert #define definitions in the prologue of a shader. Any such definition is inserted: * After the last #extension directive (if any are found) * Otherwise after the #version directive (if found) * Otherwise at the start of the shader source This is required by the custom particle shaders which make extensive use of such #defines. In addition the mechanism used by the distance field glyph cache to extend the cache with new glyphs has been modified to work (and work more efficiently) when using a Core profile context. Rather than using a shader program and a buffer filling quad to blit the old texture into the new cache texture, we instead use the technique of framebuffer blitting. The existing fallback implementation using glTexSubImage2D() is still available if needed. The DECLARATIVE_EXAMPLE_MAIN macro has been extended to allow easy testing of any of the QtDeclarative examples with a core profile context. Just run the example with QT_QUICK_CORE_PROFILE=1 ./text for e.g. The only ones that may not work out of the box are those that provide GLSL shader source e.g. the customparticles or shader effect examples. These work fine if the shader source is adapted to GLSL 150 core. In the future it may be a good idea to expose some context property to QML that the user can use to determine what shader source variation to provide to Qt Quick. Along these lines it would also be very nice to allow the provision of shader source to ShaderEffect or CustomParticle from a separate source file just as we now do within Qt Quick. Task-number: QTBUG-32050 Change-Id: Ia6e9f06dbb8508af9ae03c6b60fb418b4cc9e41f Reviewed-by: Lars Knoll <lars.knoll@digia.com>
-rw-r--r--examples/quick/shared/shared.h6
-rw-r--r--src/particles/particles.pri7
-rw-r--r--src/particles/particles.qrc5
-rw-r--r--src/particles/qquickimageparticle.cpp87
-rw-r--r--src/particles/shaders/customparticle.frag2
-rw-r--r--src/particles/shaders/customparticle_core.frag13
-rw-r--r--src/particles/shaders/customparticle_core.vert4
-rw-r--r--src/particles/shaders/customparticletemplate.vert2
-rw-r--r--src/particles/shaders/customparticletemplate_core.vert28
-rw-r--r--src/particles/shaders/imageparticle.frag2
-rw-r--r--src/particles/shaders/imageparticle.vert2
-rw-r--r--src/particles/shaders/imageparticle_core.frag44
-rw-r--r--src/particles/shaders/imageparticle_core.vert145
-rw-r--r--src/quick/items/items.pri8
-rw-r--r--src/quick/items/items.qrc6
-rw-r--r--src/quick/items/shaders/shadereffect_core.frag13
-rw-r--r--src/quick/items/shaders/shadereffect_core.vert14
-rw-r--r--src/quick/items/shaders/shadereffectfallback_core.frag8
-rw-r--r--src/quick/items/shaders/shadereffectfallback_core.vert10
-rw-r--r--src/quick/items/shaders/sprite_core.frag16
-rw-r--r--src/quick/items/shaders/sprite_core.vert24
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp29
-rw-r--r--src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h6
-rw-r--r--src/quick/scenegraph/coreapi/qsgshaderrewriter.cpp29
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer.cpp4
-rw-r--r--src/quick/scenegraph/qsgadaptationlayer_p.h6
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp3
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp84
-rw-r--r--src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h9
-rw-r--r--src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp4
-rw-r--r--src/quick/scenegraph/qsgshareddistancefieldglyphcache_p.h1
-rw-r--r--src/quick/scenegraph/scenegraph.pri34
-rw-r--r--src/quick/scenegraph/scenegraph.qrc32
-rw-r--r--src/quick/scenegraph/shaders/24bittextmask.frag4
-rw-r--r--src/quick/scenegraph/shaders/24bittextmask_core.frag14
-rw-r--r--src/quick/scenegraph/shaders/8bittextmask.frag4
-rw-r--r--src/quick/scenegraph/shaders/8bittextmask_core.frag13
-rw-r--r--src/quick/scenegraph/shaders/distancefieldoutlinetext_core.frag20
-rw-r--r--src/quick/scenegraph/shaders/distancefieldshiftedtext_core.frag20
-rw-r--r--src/quick/scenegraph/shaders/distancefieldshiftedtext_core.vert18
-rw-r--r--src/quick/scenegraph/shaders/distancefieldtext_core.frag16
-rw-r--r--src/quick/scenegraph/shaders/distancefieldtext_core.vert15
-rw-r--r--src/quick/scenegraph/shaders/flatcolor_core.frag10
-rw-r--r--src/quick/scenegraph/shaders/flatcolor_core.vert10
-rw-r--r--src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.frag32
-rw-r--r--src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.vert36
-rw-r--r--src/quick/scenegraph/shaders/loqsubpixeldistancefieldtext_core.frag21
-rw-r--r--src/quick/scenegraph/shaders/loqsubpixeldistancefieldtext_core.vert29
-rw-r--r--src/quick/scenegraph/shaders/opaquetexture_core.frag12
-rw-r--r--src/quick/scenegraph/shaders/opaquetexture_core.vert14
-rw-r--r--src/quick/scenegraph/shaders/outlinedtext_core.frag25
-rw-r--r--src/quick/scenegraph/shaders/outlinedtext_core.vert24
-rw-r--r--src/quick/scenegraph/shaders/rendernode_core.frag12
-rw-r--r--src/quick/scenegraph/shaders/rendernode_core.vert12
-rw-r--r--src/quick/scenegraph/shaders/smoothcolor_core.frag10
-rw-r--r--src/quick/scenegraph/shaders/smoothcolor_core.vert47
-rw-r--r--src/quick/scenegraph/shaders/smoothtexture_core.frag13
-rw-r--r--src/quick/scenegraph/shaders/smoothtexture_core.vert54
-rw-r--r--src/quick/scenegraph/shaders/stencilclip_core.frag8
-rw-r--r--src/quick/scenegraph/shaders/stencilclip_core.vert10
-rw-r--r--src/quick/scenegraph/shaders/styledtext_core.frag18
-rw-r--r--src/quick/scenegraph/shaders/styledtext_core.vert18
-rw-r--r--src/quick/scenegraph/shaders/textmask_core.frag14
-rw-r--r--src/quick/scenegraph/shaders/textmask_core.vert15
-rw-r--r--src/quick/scenegraph/shaders/texture_core.frag13
-rw-r--r--src/quick/scenegraph/shaders/vertexcolor_core.frag10
-rw-r--r--src/quick/scenegraph/shaders/vertexcolor_core.vert15
-rw-r--r--src/quick/scenegraph/util/qsgshadersourcebuilder.cpp307
-rw-r--r--src/quick/scenegraph/util/qsgshadersourcebuilder_p.h5
-rw-r--r--src/quick/scenegraph/util/qsgtexture.cpp11
70 files changed, 1551 insertions, 65 deletions
diff --git a/examples/quick/shared/shared.h b/examples/quick/shared/shared.h
index 1376459ae7..d2f7c98311 100644
--- a/examples/quick/shared/shared.h
+++ b/examples/quick/shared/shared.h
@@ -49,6 +49,12 @@
app.setOrganizationDomain("qt-project.org");\
app.setApplicationName(QFileInfo(app.applicationFilePath()).baseName());\
QQuickView view;\
+ if (qgetenv("QT_QUICK_CORE_PROFILE").toInt()) {\
+ QSurfaceFormat f = view.format();\
+ f.setProfile(QSurfaceFormat::CoreProfile);\
+ f.setVersion(4, 4);\
+ view.setFormat(f);\
+ }\
view.connect(view.engine(), SIGNAL(quit()), &app, SLOT(quit()));\
new QQmlFileSelector(view.engine(), &view);\
view.setSource(QUrl("qrc:///" #NAME ".qml")); \
diff --git a/src/particles/particles.pri b/src/particles/particles.pri
index b391050a58..af71634ec6 100644
--- a/src/particles/particles.pri
+++ b/src/particles/particles.pri
@@ -68,7 +68,12 @@ OTHER_FILES += \
$$PWD/shaders/customparticle.vert \
$$PWD/shaders/customparticle.frag \
$$PWD/shaders/imageparticle.vert \
- $$PWD/shaders/imageparticle.frag
+ $$PWD/shaders/imageparticle.frag \
+ $$PWD/shaders/customparticletemplate_core.vert \
+ $$PWD/shaders/customparticle_core.vert \
+ $$PWD/shaders/customparticle_core.frag \
+ $$PWD/shaders/imageparticle_core.vert \
+ $$PWD/shaders/imageparticle_core.frag
RESOURCES += \
$$PWD/particles.qrc
diff --git a/src/particles/particles.qrc b/src/particles/particles.qrc
index 689a5fb4e9..ad44cf406e 100644
--- a/src/particles/particles.qrc
+++ b/src/particles/particles.qrc
@@ -11,5 +11,10 @@
<file>shaders/customparticletemplate.vert</file>
<file>shaders/imageparticle.frag</file>
<file>shaders/imageparticle.vert</file>
+ <file>shaders/customparticle_core.frag</file>
+ <file>shaders/customparticle_core.vert</file>
+ <file>shaders/customparticletemplate_core.vert</file>
+ <file>shaders/imageparticle_core.frag</file>
+ <file>shaders/imageparticle_core.vert</file>
</qresource>
</RCC>
diff --git a/src/particles/qquickimageparticle.cpp b/src/particles/qquickimageparticle.cpp
index dfe4524c7c..0bea3a87af 100644
--- a/src/particles/qquickimageparticle.cpp
+++ b/src/particles/qquickimageparticle.cpp
@@ -59,14 +59,8 @@
QT_BEGIN_NAMESPACE
-#ifndef QT_OPENGL_ES_2
-#define SHADER_DEFINES "#version 120\n"
-#else
-#define SHADER_DEFINES ""
-#endif
-
#if defined(Q_OS_BLACKBERRY)
-#define SHADER_PLATFORM_DEFINES "#define Q_OS_BLACKBERRY\n"
+#define SHADER_PLATFORM_DEFINES "Q_OS_BLACKBERRY\n"
#else
#define SHADER_PLATFORM_DEFINES
#endif
@@ -107,15 +101,26 @@ public:
{
QSGShaderSourceBuilder builder;
- builder.appendSource(QByteArray(SHADER_DEFINES) + QByteArray(SHADER_PLATFORM_DEFINES));
- builder.appendSource(QByteArray("#define TABLE\n#define DEFORM\n#define COLOR\n"));
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert"));
+ builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
+ builder.addDefinition(QByteArrayLiteral("TABLE"));
+ builder.addDefinition(QByteArrayLiteral("DEFORM"));
+ builder.addDefinition(QByteArrayLiteral("COLOR"));
+#if defined(QT_OPENGL_ES_2)
+ builder.removeVersion();
+#endif
+
m_vertex_code = builder.source();
builder.clear();
- builder.appendSource(QByteArray(SHADER_DEFINES));
- builder.appendSource(QByteArray("#define TABLE\n#define DEFORM\n#define COLOR\n"));
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag"));
+ builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
+ builder.addDefinition(QByteArrayLiteral("TABLE"));
+ builder.addDefinition(QByteArrayLiteral("DEFORM"));
+ builder.addDefinition(QByteArrayLiteral("COLOR"));
+#if defined(QT_OPENGL_ES_2)
+ builder.removeVersion();
+#endif
m_fragment_code = builder.source();
Q_ASSERT(!m_vertex_code.isNull());
@@ -174,15 +179,23 @@ public:
{
QSGShaderSourceBuilder builder;
- builder.appendSource(QByteArray(SHADER_DEFINES) + QByteArray(SHADER_PLATFORM_DEFINES));
- builder.appendSource(QByteArray("#define DEFORM\n#define COLOR\n"));
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert"));
+ builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
+ builder.addDefinition(QByteArrayLiteral("DEFORM"));
+ builder.addDefinition(QByteArrayLiteral("COLOR"));
+#if defined(QT_OPENGL_ES_2)
+ builder.removeVersion();
+#endif
m_vertex_code = builder.source();
builder.clear();
- builder.appendSource(QByteArray(SHADER_DEFINES));
- builder.appendSource(QByteArray("#define DEFORM\n#define COLOR\n"));
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag"));
+ builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
+ builder.addDefinition(QByteArrayLiteral("DEFORM"));
+ builder.addDefinition(QByteArrayLiteral("COLOR"));
+#if defined(QT_OPENGL_ES_2)
+ builder.removeVersion();
+#endif
m_fragment_code = builder.source();
Q_ASSERT(!m_vertex_code.isNull());
@@ -230,15 +243,27 @@ public:
{
QSGShaderSourceBuilder builder;
- builder.appendSource(QByteArray(SHADER_DEFINES) + QByteArray(SHADER_PLATFORM_DEFINES));
- builder.appendSource(QByteArray("#define SPRITE\n#define TABLE\n#define DEFORM\n#define COLOR\n"));
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert"));
+ builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
+ builder.addDefinition(QByteArrayLiteral("SPRITE"));
+ builder.addDefinition(QByteArrayLiteral("TABLE"));
+ builder.addDefinition(QByteArrayLiteral("DEFORM"));
+ builder.addDefinition(QByteArrayLiteral("COLOR"));
+#if defined(QT_OPENGL_ES_2)
+ builder.removeVersion();
+#endif
m_vertex_code = builder.source();
builder.clear();
- builder.appendSource(QByteArray(SHADER_DEFINES));
- builder.appendSource(QByteArray("#define SPRITE\n#define TABLE\n#define DEFORM\n#define COLOR\n"));
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag"));
+ builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
+ builder.addDefinition(QByteArrayLiteral("SPRITE"));
+ builder.addDefinition(QByteArrayLiteral("TABLE"));
+ builder.addDefinition(QByteArrayLiteral("DEFORM"));
+ builder.addDefinition(QByteArrayLiteral("COLOR"));
+#if defined(QT_OPENGL_ES_2)
+ builder.removeVersion();
+#endif
m_fragment_code = builder.source();
Q_ASSERT(!m_vertex_code.isNull());
@@ -299,15 +324,21 @@ public:
{
QSGShaderSourceBuilder builder;
- builder.appendSource(QByteArray(SHADER_DEFINES) + QByteArray(SHADER_PLATFORM_DEFINES));
- builder.appendSource(QByteArray("#define COLOR\n"));
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert"));
+ builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
+ builder.addDefinition(QByteArrayLiteral("COLOR"));
+#if defined(QT_OPENGL_ES_2)
+ builder.removeVersion();
+#endif
m_vertex_code = builder.source();
builder.clear();
- builder.appendSource(QByteArray(SHADER_DEFINES));
- builder.appendSource(QByteArray("#define COLOR\n"));
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag"));
+ builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
+ builder.addDefinition(QByteArrayLiteral("COLOR"));
+#if defined(QT_OPENGL_ES_2)
+ builder.removeVersion();
+#endif
m_fragment_code = builder.source();
Q_ASSERT(!m_vertex_code.isNull());
@@ -370,13 +401,19 @@ public:
{
QSGShaderSourceBuilder builder;
- builder.appendSource(QByteArray(SHADER_DEFINES) + QByteArray(SHADER_PLATFORM_DEFINES));
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert"));
+ builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
+#if defined(QT_OPENGL_ES_2)
+ builder.removeVersion();
+#endif
m_vertex_code = builder.source();
builder.clear();
- builder.appendSource(QByteArray(SHADER_DEFINES));
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.frag"));
+ builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
+#if defined(QT_OPENGL_ES_2)
+ builder.removeVersion();
+#endif
m_fragment_code = builder.source();
Q_ASSERT(!m_vertex_code.isNull());
diff --git a/src/particles/shaders/customparticle.frag b/src/particles/shaders/customparticle.frag
index c1c15ecb0c..64007029f7 100644
--- a/src/particles/shaders/customparticle.frag
+++ b/src/particles/shaders/customparticle.frag
@@ -1,3 +1,5 @@
+#version 120
+
varying highp vec2 qt_TexCoord0;
uniform sampler2D source;
diff --git a/src/particles/shaders/customparticle_core.frag b/src/particles/shaders/customparticle_core.frag
new file mode 100644
index 0000000000..699c834605
--- /dev/null
+++ b/src/particles/shaders/customparticle_core.frag
@@ -0,0 +1,13 @@
+#version 150
+
+in vec2 qt_TexCoord0;
+
+out vec4 fragColor;
+
+uniform sampler2D source;
+uniform float qt_Opacity;
+
+void main()
+{
+ fragColor = texture(source, qt_TexCoord0) * qt_Opacity;
+} \ No newline at end of file
diff --git a/src/particles/shaders/customparticle_core.vert b/src/particles/shaders/customparticle_core.vert
new file mode 100644
index 0000000000..b99f73ea53
--- /dev/null
+++ b/src/particles/shaders/customparticle_core.vert
@@ -0,0 +1,4 @@
+void main()
+{
+ defaultMain();
+} \ No newline at end of file
diff --git a/src/particles/shaders/customparticletemplate.vert b/src/particles/shaders/customparticletemplate.vert
index c482c4207b..eef8458a85 100644
--- a/src/particles/shaders/customparticletemplate.vert
+++ b/src/particles/shaders/customparticletemplate.vert
@@ -1,3 +1,5 @@
+#version 120
+
attribute highp vec2 qt_ParticlePos;
attribute highp vec2 qt_ParticleTex;
attribute highp vec4 qt_ParticleData; // x = time, y = lifeSpan, z = size, w = endSize
diff --git a/src/particles/shaders/customparticletemplate_core.vert b/src/particles/shaders/customparticletemplate_core.vert
new file mode 100644
index 0000000000..15d38e797c
--- /dev/null
+++ b/src/particles/shaders/customparticletemplate_core.vert
@@ -0,0 +1,28 @@
+#version 150 core
+
+in vec2 qt_ParticlePos;
+in vec2 qt_ParticleTex;
+in vec4 qt_ParticleData; // x = time, y = lifeSpan, z = size, w = endSize
+in vec4 qt_ParticleVec; // x,y = constant velocity, z,w = acceleration
+in float qt_ParticleR;
+
+out vec2 qt_TexCoord0;
+
+uniform mat4 qt_Matrix;
+uniform float qt_Timestamp;
+
+void defaultMain()
+{
+ qt_TexCoord0 = qt_ParticleTex;
+ float size = qt_ParticleData.z;
+ float endSize = qt_ParticleData.w;
+ float t = (qt_Timestamp - qt_ParticleData.x) / qt_ParticleData.y;
+ float currentSize = mix(size, endSize, t * t);
+ if (t < 0. || t > 1.)
+ currentSize = 0.;
+ vec2 pos = qt_ParticlePos
+ - currentSize / 2. + currentSize * qt_ParticleTex // adjust size
+ + qt_ParticleVec.xy * t * qt_ParticleData.y // apply velocity vector..
+ + 0.5 * qt_ParticleVec.zw * pow(t * qt_ParticleData.y, 2.);
+ gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1);
+}
diff --git a/src/particles/shaders/imageparticle.frag b/src/particles/shaders/imageparticle.frag
index 699b90babf..92795a5381 100644
--- a/src/particles/shaders/imageparticle.frag
+++ b/src/particles/shaders/imageparticle.frag
@@ -1,3 +1,5 @@
+#version 120
+
uniform sampler2D _qt_texture;
uniform lowp float qt_Opacity;
diff --git a/src/particles/shaders/imageparticle.vert b/src/particles/shaders/imageparticle.vert
index 9e607a7477..377f831686 100644
--- a/src/particles/shaders/imageparticle.vert
+++ b/src/particles/shaders/imageparticle.vert
@@ -1,3 +1,5 @@
+#version 120
+
#if defined(DEFORM)
attribute highp vec4 vPosTex;
#else
diff --git a/src/particles/shaders/imageparticle_core.frag b/src/particles/shaders/imageparticle_core.frag
new file mode 100644
index 0000000000..3ac8c8d34e
--- /dev/null
+++ b/src/particles/shaders/imageparticle_core.frag
@@ -0,0 +1,44 @@
+#version 150 core
+
+#if defined(SPRITE)
+in vec4 fTexS;
+#elif defined(DEFORM)
+in vec2 fTex;
+#endif
+
+#if defined(COLOR)
+in vec4 fColor;
+#else
+in float fFade;
+#endif
+
+#if defined(TABLE)
+in vec2 tt;
+uniform sampler2D colortable;
+#endif
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform float qt_Opacity;
+
+void main()
+{
+#if defined(SPRITE)
+ fragColor = mix(texture(_qt_texture, fTexS.xy), texture(_qt_texture, fTexS.zw), tt.y)
+ * fColor
+ * texture(colortable, tt)
+ * qt_Opacity;
+#elif defined(TABLE)
+ fragColor = texture(_qt_texture, fTex)
+ * fColor
+ * texture(colortable, tt)
+ * qt_Opacity;
+#elif defined(DEFORM)
+ fragColor = texture(_qt_texture, fTex) * fColor * qt_Opacity;
+#elif defined(COLOR)
+ fragColor = texture(_qt_texture, gl_PointCoord) * fColor * qt_Opacity;
+#else
+ fragColor = texture(_qt_texture, gl_PointCoord) * fFade * qt_Opacity;
+#endif
+} \ No newline at end of file
diff --git a/src/particles/shaders/imageparticle_core.vert b/src/particles/shaders/imageparticle_core.vert
new file mode 100644
index 0000000000..ed9a918eb3
--- /dev/null
+++ b/src/particles/shaders/imageparticle_core.vert
@@ -0,0 +1,145 @@
+#version 150 core
+
+#if defined(DEFORM)
+in vec4 vPosTex;
+#else
+in vec2 vPos;
+#endif
+
+in vec4 vData; // x = time, y = lifeSpan, z = size, w = endSize
+in vec4 vVec; // x,y = constant velocity, z,w = acceleration
+uniform float entry;
+
+#if defined(COLOR)
+in vec4 vColor;
+#endif
+
+#if defined(DEFORM)
+in vec4 vDeformVec; // x,y x unit vector; z,w = y unit vector
+in vec3 vRotation; // x = radians of rotation, y = rotation velocity, z = bool autoRotate
+#endif
+
+#if defined(SPRITE)
+in vec3 vAnimData; // w,h(premultiplied of anim), interpolation progress
+in vec4 vAnimPos; // x,y, x,y (two frames for interpolation)
+#endif
+
+uniform mat4 qt_Matrix;
+uniform float timestamp;
+
+#if defined(TABLE)
+out vec2 tt;//y is progress if Sprite mode
+uniform float sizetable[64];
+uniform float opacitytable[64];
+#endif
+
+#if defined(SPRITE)
+out vec4 fTexS;
+#elif defined(DEFORM)
+out vec2 fTex;
+#endif
+
+#if defined(COLOR)
+out vec4 fColor;
+#else
+out float fFade;
+#endif
+
+
+void main()
+{
+ float t = (timestamp - vData.x) / vData.y;
+ if (t < 0. || t > 1.) {
+#if defined(DEFORM)
+ gl_Position = qt_Matrix * vec4(vPosTex.x, vPosTex.y, 0., 1.);
+#else
+ gl_PointSize = 0.;
+#endif
+ } else {
+#if defined(SPRITE)
+ tt.y = vAnimData.z;
+
+ // Calculate frame location in texture
+ fTexS.xy = vAnimPos.xy + vPosTex.zw * vAnimData.xy;
+
+ // Next frame is also passed, for interpolation
+ fTexS.zw = vAnimPos.zw + vPosTex.zw * vAnimData.xy;
+
+#elif defined(DEFORM)
+ fTex = vPosTex.zw;
+#endif
+ float currentSize = mix(vData.z, vData.w, t * t);
+#if defined (Q_OS_BLACKBERRY)
+ float fade = 1.;
+#else
+ float fade = 1.;
+#endif
+ float fadeIn = min(t * 10., 1.);
+ float fadeOut = 1. - clamp((t - 0.75) * 4.,0., 1.);
+
+#if defined(TABLE)
+ currentSize = currentSize * sizetable[int(floor(t*64.))];
+ fade = fade * opacitytable[int(floor(t*64.))];
+#endif
+
+ if (entry == 1.)
+ fade = fade * fadeIn * fadeOut;
+ else if (entry == 2.)
+ currentSize = currentSize * fadeIn * fadeOut;
+
+ if (currentSize <= 0.) {
+#if defined(DEFORM)
+ gl_Position = qt_Matrix * vec4(vPosTex.x, vPosTex.y, 0., 1.);
+#else
+ gl_PointSize = 0.;
+#endif
+ } else {
+ if (currentSize < 3.) // Sizes too small look jittery as they move
+ currentSize = 3.;
+
+ vec2 pos;
+#if defined(DEFORM)
+ float rotation = vRotation.x + vRotation.y * t * vData.y;
+ if (vRotation.z == 1.0) {
+ vec2 curVel = vVec.zw * t * vData.y + vVec.xy;
+ if (length(curVel) > 0.)
+ rotation += atan(curVel.y, curVel.x);
+ }
+ vec2 trigCalcs = vec2(cos(rotation), sin(rotation));
+ vec4 deform = vDeformVec * currentSize * (vPosTex.zzww - 0.5);
+ vec4 rotatedDeform = deform.xxzz * trigCalcs.xyxy;
+ rotatedDeform = rotatedDeform + (deform.yyww * trigCalcs.yxyx * vec4(-1.,1.,-1.,1.));
+ /* The readable version:
+ vec2 xDeform = vDeformVec.xy * currentSize * (vTex.x-0.5);
+ vec2 yDeform = vDeformVec.zw * currentSize * (vTex.y-0.5);
+ vec2 xRotatedDeform;
+ xRotatedDeform.x = trigCalcs.x*xDeform.x - trigCalcs.y*xDeform.y;
+ xRotatedDeform.y = trigCalcs.y*xDeform.x + trigCalcs.x*xDeform.y;
+ vec2 yRotatedDeform;
+ yRotatedDeform.x = trigCalcs.x*yDeform.x - trigCalcs.y*yDeform.y;
+ yRotatedDeform.y = trigCalcs.y*yDeform.x + trigCalcs.x*yDeform.y;
+ */
+ pos = vPosTex.xy
+ + rotatedDeform.xy
+ + rotatedDeform.zw
+ + vVec.xy * t * vData.y // apply velocity
+ + 0.5 * vVec.zw * pow(t * vData.y, 2.); // apply acceleration
+#else
+ pos = vPos
+ + vVec.xy * t * vData.y // apply velocity vector..
+ + 0.5 * vVec.zw * pow(t * vData.y, 2.);
+ gl_PointSize = currentSize;
+#endif
+ gl_Position = qt_Matrix * vec4(pos.x, pos.y, 0, 1);
+
+#if defined(COLOR)
+ fColor = vColor * fade;
+#else
+ fFade = fade;
+#endif
+#if defined(TABLE)
+ tt.x = t;
+#endif
+ }
+ }
+} \ No newline at end of file
diff --git a/src/quick/items/items.pri b/src/quick/items/items.pri
index d0ebbcfcdb..3996512f9d 100644
--- a/src/quick/items/items.pri
+++ b/src/quick/items/items.pri
@@ -145,7 +145,13 @@ OTHER_FILES += \
$$PWD/shaders/shadereffect.vert \
$$PWD/shaders/shadereffect.frag \
$$PWD/shaders/shadereffectfallback.vert \
- $$PWD/shaders/shadereffectfallback.frag
+ $$PWD/shaders/shadereffectfallback.frag \
+ $$PWD/shaders/sprite_core.vert \
+ $$PWD/shaders/sprite_core.frag \
+ $$PWD/shaders/shadereffect_core.vert \
+ $$PWD/shaders/shadereffect_core.frag \
+ $$PWD/shaders/shadereffectfallback_core.vert \
+ $$PWD/shaders/shadereffectfallback_core.frag
RESOURCES += \
$$PWD/items.qrc
diff --git a/src/quick/items/items.qrc b/src/quick/items/items.qrc
index 837cffb65a..671d8acdbb 100644
--- a/src/quick/items/items.qrc
+++ b/src/quick/items/items.qrc
@@ -6,5 +6,11 @@
<file>shaders/shadereffect.frag</file>
<file>shaders/shadereffectfallback.frag</file>
<file>shaders/shadereffectfallback.vert</file>
+ <file>shaders/shadereffect_core.frag</file>
+ <file>shaders/shadereffect_core.vert</file>
+ <file>shaders/shadereffectfallback_core.frag</file>
+ <file>shaders/shadereffectfallback_core.vert</file>
+ <file>shaders/sprite_core.frag</file>
+ <file>shaders/sprite_core.vert</file>
</qresource>
</RCC>
diff --git a/src/quick/items/shaders/shadereffect_core.frag b/src/quick/items/shaders/shadereffect_core.frag
new file mode 100644
index 0000000000..2163753edc
--- /dev/null
+++ b/src/quick/items/shaders/shadereffect_core.frag
@@ -0,0 +1,13 @@
+#version 150 core
+
+in vec2 qt_TexCoord0;
+
+out vec4 fragColor;
+
+uniform sampler2D source;
+uniform float qt_Opacity;
+
+void main()
+{
+ fragColor = texture(source, qt_TexCoord0) * qt_Opacity;
+} \ No newline at end of file
diff --git a/src/quick/items/shaders/shadereffect_core.vert b/src/quick/items/shaders/shadereffect_core.vert
new file mode 100644
index 0000000000..2ed2d47b5f
--- /dev/null
+++ b/src/quick/items/shaders/shadereffect_core.vert
@@ -0,0 +1,14 @@
+#version 150 core
+
+in vec4 qt_Vertex;
+in vec2 qt_MultiTexCoord0;
+
+out vec2 qt_TexCoord0;
+
+uniform mat4 qt_Matrix;
+
+void main()
+{
+ qt_TexCoord0 = qt_MultiTexCoord0;
+ gl_Position = qt_Matrix * qt_Vertex;
+} \ No newline at end of file
diff --git a/src/quick/items/shaders/shadereffectfallback_core.frag b/src/quick/items/shaders/shadereffectfallback_core.frag
new file mode 100644
index 0000000000..4abf124737
--- /dev/null
+++ b/src/quick/items/shaders/shadereffectfallback_core.frag
@@ -0,0 +1,8 @@
+#version 150 core
+
+out vec4 fragColor;
+
+void main()
+{
+ fragColor = vec4(1., 0., 1., 1.);
+} \ No newline at end of file
diff --git a/src/quick/items/shaders/shadereffectfallback_core.vert b/src/quick/items/shaders/shadereffectfallback_core.vert
new file mode 100644
index 0000000000..b1ca84cc6d
--- /dev/null
+++ b/src/quick/items/shaders/shadereffectfallback_core.vert
@@ -0,0 +1,10 @@
+#version 150 core
+
+in vec4 v;
+
+uniform mat4 qt_Matrix;
+
+void main()
+{
+ gl_Position = qt_Matrix * v;
+} \ No newline at end of file
diff --git a/src/quick/items/shaders/sprite_core.frag b/src/quick/items/shaders/sprite_core.frag
new file mode 100644
index 0000000000..c1087a8754
--- /dev/null
+++ b/src/quick/items/shaders/sprite_core.frag
@@ -0,0 +1,16 @@
+#version 150 core
+
+in vec4 fTexS;
+in float progress;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform float qt_Opacity;
+
+void main()
+{
+ fragColor = mix(texture(_qt_texture, fTexS.xy),
+ texture(_qt_texture, fTexS.zw),
+ progress) * qt_Opacity;
+} \ No newline at end of file
diff --git a/src/quick/items/shaders/sprite_core.vert b/src/quick/items/shaders/sprite_core.vert
new file mode 100644
index 0000000000..5027bf03fc
--- /dev/null
+++ b/src/quick/items/shaders/sprite_core.vert
@@ -0,0 +1,24 @@
+#version 150 core
+
+in vec2 vPos;
+in vec2 vTex;
+
+out vec4 fTexS;
+out float progress;
+
+uniform vec3 animData; // w,h(premultiplied of anim), interpolation progress
+uniform vec4 animPos; // x,y, x,y (two frames for interpolation)
+uniform mat4 qt_Matrix;
+
+void main()
+{
+ progress = animData.z;
+
+ // Calculate frame location in texture
+ fTexS.xy = animPos.xy + vTex.xy * animData.xy;
+
+ // Next frame is also passed, for interpolation
+ fTexS.zw = animPos.zw + vTex.xy * animData.xy;
+
+ gl_Position = qt_Matrix * vec4(vPos.x, vPos.y, 0, 1);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
index 3782cab5d3..49c2cc8178 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer.cpp
@@ -46,6 +46,7 @@
#include <QtGui/QGuiApplication>
#include <QtGui/QOpenGLFramebufferObject>
+#include <QtGui/QOpenGLVertexArrayObject>
#include <private/qqmlprofilerservice_p.h>
@@ -57,7 +58,7 @@
QT_BEGIN_NAMESPACE
-extern QByteArray qsgShaderRewriter_insertZAttributes(const char *input);
+extern QByteArray qsgShaderRewriter_insertZAttributes(const char *input, QSurfaceFormat::OpenGLContextProfile profile);
namespace QSGBatchRenderer
{
@@ -132,10 +133,12 @@ ShaderManager::Shader *ShaderManager::prepareMaterial(QSGMaterial *material)
#endif
QSGMaterialShader *s = material->createShader();
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ QSurfaceFormat::OpenGLContextProfile profile = ctx->format().profile();
QOpenGLShaderProgram *p = s->program();
p->addShaderFromSourceCode(QOpenGLShader::Vertex,
- qsgShaderRewriter_insertZAttributes(s->vertexShader()));
+ qsgShaderRewriter_insertZAttributes(s->vertexShader(), profile));
p->addShaderFromSourceCode(QOpenGLShader::Fragment,
s->fragmentShader());
@@ -761,6 +764,7 @@ Renderer::Renderer(QSGRenderContext *ctx)
, m_zRange(0)
, m_currentMaterial(0)
, m_currentShader(0)
+ , m_vao(0)
{
setNodeUpdater(new Updater(this));
@@ -801,6 +805,13 @@ Renderer::Renderer(QSGRenderContext *ctx)
qDebug() << "Batch thresholds: nodes:" << m_batchNodeThreshold << " vertices:" << m_batchVertexThreshold;
qDebug() << "Using buffer strategy:" << (m_bufferStrategy == GL_STATIC_DRAW ? "static" : (m_bufferStrategy == GL_DYNAMIC_DRAW ? "dynamic" : "stream"));
}
+
+ // If rendering with an OpenGL Core profile context, we need to create a VAO
+ // to hold our vertex specification state.
+ if (context()->openglContext()->format().profile() == QSurfaceFormat::CoreProfile) {
+ m_vao = new QOpenGLVertexArrayObject(this);
+ m_vao->create();
+ }
}
static void qsg_wipeBuffer(Buffer *buffer, QOpenGLFunctions *funcs)
@@ -2211,6 +2222,17 @@ void Renderer::deleteRemovedElements()
m_elementsToDelete.reset();
}
+void Renderer::preprocess()
+{
+ // Bind our VAO. It's important that we do this here as the
+ // QSGRenderer::preprocess() call may well do work that requires
+ // a bound VAO.
+ if (m_vao)
+ m_vao->bind();
+
+ QSGRenderer::preprocess();
+}
+
void Renderer::render()
{
if (Q_UNLIKELY(debug_dump)) {
@@ -2318,6 +2340,9 @@ void Renderer::render()
renderBatches();
m_rebuild = 0;
+
+ if (m_vao)
+ m_vao->release();
}
void Renderer::prepareRenderNode(RenderNodeElement *e)
diff --git a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
index aacf482ead..95e111552d 100644
--- a/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
+++ b/src/quick/scenegraph/coreapi/qsgbatchrenderer_p.h
@@ -50,6 +50,8 @@
QT_BEGIN_NAMESPACE
+class QOpenGLVertexArrayObject;
+
namespace QSGBatchRenderer
{
@@ -398,6 +400,7 @@ public:
protected:
void nodeChanged(QSGNode *node, QSGNode::DirtyState state);
+ void preprocess() Q_DECL_OVERRIDE;
void render();
private:
@@ -481,6 +484,9 @@ private:
QSGMaterialShader *m_currentProgram;
ShaderManager::Shader *m_currentShader;
const QSGClipNode *m_currentClip;
+
+ // For minimal OpenGL core profile support
+ QOpenGLVertexArrayObject *m_vao;
};
Batch *Renderer::newBatch()
diff --git a/src/quick/scenegraph/coreapi/qsgshaderrewriter.cpp b/src/quick/scenegraph/coreapi/qsgshaderrewriter.cpp
index eade198cd0..8c7c806cad 100644
--- a/src/quick/scenegraph/coreapi/qsgshaderrewriter.cpp
+++ b/src/quick/scenegraph/coreapi/qsgshaderrewriter.cpp
@@ -40,6 +40,7 @@
****************************************************************************/
#include <QtCore>
+#include <QtGui/QSurfaceFormat>
// Duct Tape tokenizer for the purpose of parsing and rewriting
// shader source code
@@ -173,7 +174,7 @@ Tokenizer::Token Tokenizer::next()
using namespace QSGShaderRewriter;
-QByteArray qsgShaderRewriter_insertZAttributes(const char *input)
+QByteArray qsgShaderRewriter_insertZAttributes(const char *input, QSurfaceFormat::OpenGLContextProfile profile)
{
Tokenizer tok;
tok.initialize(input);
@@ -182,15 +183,33 @@ QByteArray qsgShaderRewriter_insertZAttributes(const char *input)
Tokenizer::Token t = tok.next();
// First find "void main() { ... "
+ const char* voidPos;
while (t != Tokenizer::Token_EOF) {
if (lt == Tokenizer::Token_Void && t == Tokenizer::Token_Identifier) {
if (qstrncmp("main", tok.identifier, 4) == 0)
break;
}
+ voidPos = tok.pos - 4;
lt = t;
t = tok.next();
}
+ QByteArray result;
+ result.reserve(1024);
+ result += QByteArray::fromRawData(input, voidPos - input);
+ switch (profile) {
+ case QSurfaceFormat::NoProfile:
+ case QSurfaceFormat::CompatibilityProfile:
+ result += QByteArrayLiteral("attribute highp float _qt_order;\n");
+ result += QByteArrayLiteral("uniform highp float _qt_zRange;\n");
+ break;
+
+ case QSurfaceFormat::CoreProfile:
+ result += QByteArrayLiteral("in float _qt_order;\n");
+ result += QByteArrayLiteral("uniform float _qt_zRange;\n");
+ break;
+ }
+
// Find first brace '{'
while (t != Tokenizer::Token_EOF && t != Tokenizer::Token_OpenBrace) t = tok.next();
int braceDepth = 1;
@@ -202,12 +221,8 @@ QByteArray qsgShaderRewriter_insertZAttributes(const char *input)
case Tokenizer::Token_CloseBrace:
braceDepth--;
if (braceDepth == 0) {
- QByteArray result;
- result.reserve(1024);
- result += "attribute highp float _qt_order;\n";
- result += "uniform highp float _qt_zRange;\n";
- result += QByteArray::fromRawData(input, tok.pos - 1 - input);
- result += " gl_Position.z = gl_Position.z * _qt_zRange + _qt_order;\n";
+ result += QByteArray::fromRawData(voidPos, tok.pos - 1 - voidPos);
+ result += QByteArrayLiteral(" gl_Position.z = gl_Position.z * _qt_zRange + _qt_order;\n");
result += QByteArray(tok.pos - 1);
return result;
}
diff --git a/src/quick/scenegraph/qsgadaptationlayer.cpp b/src/quick/scenegraph/qsgadaptationlayer.cpp
index 8585caa22d..58c843a286 100644
--- a/src/quick/scenegraph/qsgadaptationlayer.cpp
+++ b/src/quick/scenegraph/qsgadaptationlayer.cpp
@@ -60,7 +60,7 @@ static QElapsedTimer qsg_render_timer;
QSGDistanceFieldGlyphCache::Texture QSGDistanceFieldGlyphCache::s_emptyTexture;
-QSGDistanceFieldGlyphCache::QSGDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, const QRawFont &font)
+QSGDistanceFieldGlyphCache::QSGDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font)
: m_manager(man)
, m_pendingGlyphs(64)
{
@@ -74,6 +74,8 @@ QSGDistanceFieldGlyphCache::QSGDistanceFieldGlyphCache(QSGDistanceFieldGlyphCach
m_referenceFont = font;
m_referenceFont.setPixelSize(QT_DISTANCEFIELD_BASEFONTSIZE(m_doubleGlyphResolution));
Q_ASSERT(m_referenceFont.isValid());
+
+ m_coreProfile = (c->format().profile() == QSurfaceFormat::CoreProfile);
}
QSGDistanceFieldGlyphCache::~QSGDistanceFieldGlyphCache()
diff --git a/src/quick/scenegraph/qsgadaptationlayer_p.h b/src/quick/scenegraph/qsgadaptationlayer_p.h
index f9e59f9c7f..f2d7dc07ca 100644
--- a/src/quick/scenegraph/qsgadaptationlayer_p.h
+++ b/src/quick/scenegraph/qsgadaptationlayer_p.h
@@ -66,6 +66,7 @@ class QImage;
class TextureReference;
class QSGDistanceFieldGlyphCacheManager;
class QSGDistanceFieldGlyphNode;
+class QOpenGLContext;
class Q_QUICK_PRIVATE_EXPORT QSGRectangleNode : public QSGGeometryNode
{
@@ -149,7 +150,7 @@ public:
class Q_QUICK_PRIVATE_EXPORT QSGDistanceFieldGlyphCache
{
public:
- QSGDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, const QRawFont &font);
+ QSGDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font);
virtual ~QSGDistanceFieldGlyphCache();
struct Metrics {
@@ -246,6 +247,8 @@ protected:
GlyphData &glyphData(glyph_t glyph);
+ inline bool isCoreProfile() const { return m_coreProfile; }
+
private:
QSGDistanceFieldGlyphCacheManager *m_manager;
@@ -253,6 +256,7 @@ private:
int m_glyphCount;
bool m_doubleGlyphResolution;
+ bool m_coreProfile;
QList<Texture> m_textures;
QHash<glyph_t, GlyphData> m_glyphsData;
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 1f219e735f..fa095b8165 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -391,12 +391,13 @@ QSGDistanceFieldGlyphCache *QSGRenderContext::distanceFieldGlyphCache(const QRaw
cache = new QSGSharedDistanceFieldGlyphCache(keyName,
sharedGraphicsCache,
m_distanceFieldCacheManager,
+ openglContext(),
font);
}
}
}
if (!cache)
- cache = new QSGDefaultDistanceFieldGlyphCache(m_distanceFieldCacheManager, font);
+ cache = new QSGDefaultDistanceFieldGlyphCache(m_distanceFieldCacheManager, openglContext(), font);
m_distanceFieldCacheManager->insertCache(font, cache);
}
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
index 25ff98bc67..c5c4e18e37 100644
--- a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp
@@ -48,16 +48,23 @@
#include <qopenglfunctions.h>
#include <qmath.h>
+#if !defined(QT_OPENGL_ES_2)
+#include <QtGui/qopenglfunctions_3_2_core.h>
+#endif
+
QT_BEGIN_NAMESPACE
DEFINE_BOOL_CONFIG_OPTION(qmlUseGlyphCacheWorkaround, QML_USE_GLYPHCACHE_WORKAROUND)
-QSGDefaultDistanceFieldGlyphCache::QSGDefaultDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, const QRawFont &font)
- : QSGDistanceFieldGlyphCache(man, font)
+QSGDefaultDistanceFieldGlyphCache::QSGDefaultDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font)
+ : QSGDistanceFieldGlyphCache(man, c, font)
, m_maxTextureSize(0)
, m_maxTextureCount(3)
, m_blitProgram(0)
, m_fboGuard(0)
+#if !defined(QT_OPENGL_ES_2)
+ , m_funcs(0)
+#endif
{
m_blitVertexCoordinateArray[0] = -1.0f;
m_blitVertexCoordinateArray[1] = -1.0f;
@@ -177,17 +184,22 @@ void QSGDefaultDistanceFieldGlyphCache::storeGlyphs(const QList<QDistanceField>
}
}
+#if !defined(QT_OPENGL_ES_2)
+ const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
+#else
+ const GLenum format = GL_ALPHA;
+#endif
if (useTextureUploadWorkaround()) {
for (int i = 0; i < glyph.height(); ++i) {
glTexSubImage2D(GL_TEXTURE_2D, 0,
c.x, c.y + i, glyph.width(),1,
- GL_ALPHA, GL_UNSIGNED_BYTE,
+ format, GL_UNSIGNED_BYTE,
glyph.scanLine(i));
}
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0,
c.x, c.y, glyph.width(), glyph.height(),
- GL_ALPHA, GL_UNSIGNED_BYTE,
+ format, GL_UNSIGNED_BYTE,
glyph.constBits());
}
}
@@ -230,8 +242,14 @@ void QSGDefaultDistanceFieldGlyphCache::createTexture(TextureInfo *texInfo, int
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#if !defined(QT_OPENGL_ES_2)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ const GLint internalFormat = isCoreProfile() ? GL_R8 : GL_ALPHA;
+ const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
+#else
+ const GLint internalFormat = GL_ALPHA;
+ const GLenum format = GL_ALPHA;
#endif
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, GL_UNSIGNED_BYTE, 0);
texInfo->size = QSize(width, height);
@@ -267,22 +285,74 @@ void QSGDefaultDistanceFieldGlyphCache::resizeTexture(TextureInfo *texInfo, int
updateTexture(oldTexture, texInfo->texture, texInfo->size);
+#if !defined(QT_OPENGL_ES_2)
+ if (isCoreProfile() && !useTextureResizeWorkaround()) {
+ // For an OpenGL Core Profile we can use http://www.opengl.org/wiki/Framebuffer#Blitting
+ // to efficiently copy the contents of the old texture to the new texture
+ // TODO: Use ARB_copy_image if available of if we have >=4.3 context
+ if (!m_funcs) {
+ m_funcs = ctx->versionFunctions<QOpenGLFunctions_3_2_Core>();
+ Q_ASSERT(m_funcs);
+ m_funcs->initializeOpenGLFunctions();
+ }
+
+ // Create a framebuffer object to which we can attach our old and new textures (to
+ // the first two color buffer attachment points)
+ if (!m_fboGuard) {
+ GLuint fbo;
+ m_funcs->glGenFramebuffers(1, &fbo);
+ m_fboGuard = new QOpenGLSharedResourceGuard(ctx, fbo, freeFramebufferFunc);
+ }
+
+ // Bind the FBO to both the GL_READ_FRAMEBUFFER? and GL_DRAW_FRAMEBUFFER targets
+ m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_fboGuard->id());
+
+ // Bind the old texture to GL_COLOR_ATTACHMENT0
+ m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, oldTexture, 0);
+
+ // Bind the new texture to GL_COLOR_ATTACHMENT1
+ m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1,
+ GL_TEXTURE_2D, texInfo->texture, 0);
+
+ // Set the source and destination buffers
+ m_funcs->glReadBuffer(GL_COLOR_ATTACHMENT0);
+ m_funcs->glDrawBuffer(GL_COLOR_ATTACHMENT1);
+
+ // Do the blit
+ m_funcs->glBlitFramebuffer(0, 0, oldWidth, oldHeight,
+ 0, 0, oldWidth, oldHeight,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+ // Reset the default framebuffer
+ m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ return;
+ } else if (useTextureResizeWorkaround()) {
+#else
if (useTextureResizeWorkaround()) {
+#endif
GLint alignment = 4; // default value
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+#if !defined(QT_OPENGL_ES_2)
+ const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA;
+#else
+ const GLenum format = GL_ALPHA;
+#endif
+
if (useTextureUploadWorkaround()) {
for (int i = 0; i < texInfo->image.height(); ++i) {
glTexSubImage2D(GL_TEXTURE_2D, 0,
0, i, oldWidth, 1,
- GL_ALPHA, GL_UNSIGNED_BYTE,
+ format, GL_UNSIGNED_BYTE,
texInfo->image.scanLine(i));
}
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0,
0, 0, oldWidth, oldHeight,
- GL_ALPHA, GL_UNSIGNED_BYTE,
+ format, GL_UNSIGNED_BYTE,
texInfo->image.constBits());
}
diff --git a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
index 3fee6c9ef3..a5833af5fb 100644
--- a/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
+++ b/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache_p.h
@@ -51,10 +51,14 @@
QT_BEGIN_NAMESPACE
class QOpenGLSharedResourceGuard;
+#if !defined(QT_OPENGL_ES_2)
+class QOpenGLFunctions_3_2_Core;
+#endif
+
class Q_QUICK_PRIVATE_EXPORT QSGDefaultDistanceFieldGlyphCache : public QSGDistanceFieldGlyphCache
{
public:
- QSGDefaultDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, const QRawFont &font);
+ QSGDefaultDistanceFieldGlyphCache(QSGDistanceFieldGlyphCacheManager *man, QOpenGLContext *c, const QRawFont &font);
virtual ~QSGDefaultDistanceFieldGlyphCache();
void requestGlyphs(const QSet<glyph_t> &glyphs);
@@ -133,6 +137,9 @@ private:
GLfloat m_blitTextureCoordinateArray[8];
QOpenGLSharedResourceGuard *m_fboGuard;
+#if !defined(QT_OPENGL_ES_2)
+ QOpenGLFunctions_3_2_Core *m_funcs;
+#endif
};
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp b/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp
index 20e1210b68..cc0218aefd 100644
--- a/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp
+++ b/src/quick/scenegraph/qsgshareddistancefieldglyphcache.cpp
@@ -199,8 +199,9 @@ namespace {
QSGSharedDistanceFieldGlyphCache::QSGSharedDistanceFieldGlyphCache(const QByteArray &cacheId,
QPlatformSharedGraphicsCache *sharedGraphicsCache,
QSGDistanceFieldGlyphCacheManager *man,
+ QOpenGLContext *c,
const QRawFont &font)
- : QSGDistanceFieldGlyphCache(man, font)
+ : QSGDistanceFieldGlyphCache(man, c, font)
, m_cacheId(cacheId)
, m_sharedGraphicsCache(sharedGraphicsCache)
, m_isInSceneGraphUpdate(false)
@@ -227,7 +228,6 @@ QSGSharedDistanceFieldGlyphCache::QSGSharedDistanceFieldGlyphCache(const QByteAr
this, SLOT(reportItemsInvalidated(QByteArray,QVector<quint32>)),
Qt::DirectConnection);
- QOpenGLContext *c = QOpenGLContext::currentContext();
Q_ASSERT(c);
QQuickWindow *window = static_cast<QQuickWindow *>(c->surface());
Q_ASSERT(window != 0);
diff --git a/src/quick/scenegraph/qsgshareddistancefieldglyphcache_p.h b/src/quick/scenegraph/qsgshareddistancefieldglyphcache_p.h
index a8d70be732..d72d2a740f 100644
--- a/src/quick/scenegraph/qsgshareddistancefieldglyphcache_p.h
+++ b/src/quick/scenegraph/qsgshareddistancefieldglyphcache_p.h
@@ -55,6 +55,7 @@ public:
explicit QSGSharedDistanceFieldGlyphCache(const QByteArray &cacheId,
QPlatformSharedGraphicsCache *sharedGraphicsCache,
QSGDistanceFieldGlyphCacheManager *man,
+ QOpenGLContext *c,
const QRawFont &font);
~QSGSharedDistanceFieldGlyphCache();
diff --git a/src/quick/scenegraph/scenegraph.pri b/src/quick/scenegraph/scenegraph.pri
index aebc2ece9c..6f64c881a8 100644
--- a/src/quick/scenegraph/scenegraph.pri
+++ b/src/quick/scenegraph/scenegraph.pri
@@ -126,5 +126,37 @@ OTHER_FILES += \
$$PWD/shaders/textmask.vert \
$$PWD/shaders/texture.frag \
$$PWD/shaders/vertexcolor.frag \
- $$PWD/shaders/vertexcolor.vert
+ $$PWD/shaders/vertexcolor.vert \
+ $$PWD/shaders/24bittextmask_core.frag \
+ $$PWD/shaders/8bittextmask_core.frag \
+ $$PWD/shaders/distancefieldoutlinetext_core.frag \
+ $$PWD/shaders/distancefieldshiftedtext_core.frag \
+ $$PWD/shaders/distancefieldshiftedtext_core.vert \
+ $$PWD/shaders/distancefieldtext_core.frag \
+ $$PWD/shaders/distancefieldtext_core.vert \
+ $$PWD/shaders/flatcolor_core.frag \
+ $$PWD/shaders/flatcolor_core.vert \
+ $$PWD/shaders/hiqsubpixeldistancefieldtext_core.frag \
+ $$PWD/shaders/hiqsubpixeldistancefieldtext_core.vert \
+ $$PWD/shaders/loqsubpixeldistancefieldtext_core.frag \
+ $$PWD/shaders/loqsubpixeldistancefieldtext_core.vert \
+ $$PWD/shaders/opaquetexture_core.frag \
+ $$PWD/shaders/opaquetexture_core.vert \
+ $$PWD/shaders/outlinedtext_core.frag \
+ $$PWD/shaders/outlinedtext_core.vert \
+ $$PWD/shaders/rendernode_core.frag \
+ $$PWD/shaders/rendernode_core.vert \
+ $$PWD/shaders/smoothcolor_core.frag \
+ $$PWD/shaders/smoothcolor_core.vert \
+ $$PWD/shaders/smoothtexture_core.frag \
+ $$PWD/shaders/smoothtexture_core.vert \
+ $$PWD/shaders/stencilclip_core.frag \
+ $$PWD/shaders/stencilclip_core.vert \
+ $$PWD/shaders/styledtext_core.frag \
+ $$PWD/shaders/styledtext_core.vert \
+ $$PWD/shaders/textmask_core.frag \
+ $$PWD/shaders/textmask_core.vert \
+ $$PWD/shaders/texture_core.frag \
+ $$PWD/shaders/vertexcolor_core.frag \
+ $$PWD/shaders/vertexcolor_core.vert
diff --git a/src/quick/scenegraph/scenegraph.qrc b/src/quick/scenegraph/scenegraph.qrc
index 5299ec6d9f..2be8b246d3 100644
--- a/src/quick/scenegraph/scenegraph.qrc
+++ b/src/quick/scenegraph/scenegraph.qrc
@@ -32,5 +32,37 @@
<file>shaders/rendernode.frag</file>
<file>shaders/stencilclip.frag</file>
<file>shaders/stencilclip.vert</file>
+ <file>shaders/8bittextmask_core.frag</file>
+ <file>shaders/24bittextmask_core.frag</file>
+ <file>shaders/distancefieldoutlinetext_core.frag</file>
+ <file>shaders/distancefieldshiftedtext_core.frag</file>
+ <file>shaders/distancefieldshiftedtext_core.vert</file>
+ <file>shaders/distancefieldtext_core.frag</file>
+ <file>shaders/distancefieldtext_core.vert</file>
+ <file>shaders/flatcolor_core.frag</file>
+ <file>shaders/flatcolor_core.vert</file>
+ <file>shaders/hiqsubpixeldistancefieldtext_core.frag</file>
+ <file>shaders/hiqsubpixeldistancefieldtext_core.vert</file>
+ <file>shaders/loqsubpixeldistancefieldtext_core.frag</file>
+ <file>shaders/loqsubpixeldistancefieldtext_core.vert</file>
+ <file>shaders/opaquetexture_core.frag</file>
+ <file>shaders/opaquetexture_core.vert</file>
+ <file>shaders/outlinedtext_core.frag</file>
+ <file>shaders/outlinedtext_core.vert</file>
+ <file>shaders/rendernode_core.frag</file>
+ <file>shaders/rendernode_core.vert</file>
+ <file>shaders/smoothcolor_core.frag</file>
+ <file>shaders/smoothcolor_core.vert</file>
+ <file>shaders/smoothtexture_core.frag</file>
+ <file>shaders/smoothtexture_core.vert</file>
+ <file>shaders/stencilclip_core.frag</file>
+ <file>shaders/stencilclip_core.vert</file>
+ <file>shaders/styledtext_core.frag</file>
+ <file>shaders/styledtext_core.vert</file>
+ <file>shaders/textmask_core.frag</file>
+ <file>shaders/textmask_core.vert</file>
+ <file>shaders/texture_core.frag</file>
+ <file>shaders/vertexcolor_core.frag</file>
+ <file>shaders/vertexcolor_core.vert</file>
</qresource>
</RCC>
diff --git a/src/quick/scenegraph/shaders/24bittextmask.frag b/src/quick/scenegraph/shaders/24bittextmask.frag
index ac62e7b642..5c21e202f9 100644
--- a/src/quick/scenegraph/shaders/24bittextmask.frag
+++ b/src/quick/scenegraph/shaders/24bittextmask.frag
@@ -1,10 +1,10 @@
varying highp vec2 sampleCoord;
-uniform lowp sampler2D texture;
+uniform lowp sampler2D _qt_texture;
uniform lowp float color; // just the alpha, really...
void main()
{
- lowp vec4 glyph = texture2D(texture, sampleCoord);
+ lowp vec4 glyph = texture2D(_qt_texture, sampleCoord);
gl_FragColor = vec4(glyph.rgb * color, glyph.a);
} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/24bittextmask_core.frag b/src/quick/scenegraph/shaders/24bittextmask_core.frag
new file mode 100644
index 0000000000..29d1f23017
--- /dev/null
+++ b/src/quick/scenegraph/shaders/24bittextmask_core.frag
@@ -0,0 +1,14 @@
+#version 150 core
+
+in vec2 sampleCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform float color; // just the alpha, really...
+
+void main()
+{
+ vec4 glyph = texture(_qt_texture, sampleCoord);
+ fragColor = vec4(glyph.rgb * color, glyph.a);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/8bittextmask.frag b/src/quick/scenegraph/shaders/8bittextmask.frag
index f2f06e8e07..44ffb279cb 100644
--- a/src/quick/scenegraph/shaders/8bittextmask.frag
+++ b/src/quick/scenegraph/shaders/8bittextmask.frag
@@ -1,9 +1,9 @@
varying highp vec2 sampleCoord;
-uniform lowp sampler2D texture;
+uniform lowp sampler2D _qt_texture;
uniform lowp vec4 color;
void main()
{
- gl_FragColor = color * texture2D(texture, sampleCoord).a;
+ gl_FragColor = color * texture2D(_qt_texture, sampleCoord).a;
} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/8bittextmask_core.frag b/src/quick/scenegraph/shaders/8bittextmask_core.frag
new file mode 100644
index 0000000000..2d67a4676a
--- /dev/null
+++ b/src/quick/scenegraph/shaders/8bittextmask_core.frag
@@ -0,0 +1,13 @@
+#version 150 core
+
+in vec2 sampleCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+
+void main()
+{
+ fragColor = color * texture(_qt_texture, sampleCoord).r;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/distancefieldoutlinetext_core.frag b/src/quick/scenegraph/shaders/distancefieldoutlinetext_core.frag
new file mode 100644
index 0000000000..80fa05ca3c
--- /dev/null
+++ b/src/quick/scenegraph/shaders/distancefieldoutlinetext_core.frag
@@ -0,0 +1,20 @@
+#version 150 core
+
+in vec2 sampleCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+uniform vec4 styleColor;
+uniform float alphaMin;
+uniform float alphaMax;
+uniform float outlineAlphaMax0;
+uniform float outlineAlphaMax1;
+
+void main()
+{
+ float d = texture(_qt_texture, sampleCoord).r;
+ fragColor = mix(styleColor, color, smoothstep(alphaMin, alphaMax, d))
+ * smoothstep(outlineAlphaMax0, outlineAlphaMax1, d);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/distancefieldshiftedtext_core.frag b/src/quick/scenegraph/shaders/distancefieldshiftedtext_core.frag
new file mode 100644
index 0000000000..3f66965e78
--- /dev/null
+++ b/src/quick/scenegraph/shaders/distancefieldshiftedtext_core.frag
@@ -0,0 +1,20 @@
+#version 150 core
+
+in vec2 sampleCoord;
+in vec2 shiftedSampleCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+uniform vec4 styleColor;
+uniform float alphaMin;
+uniform float alphaMax;
+
+void main()
+{
+ float a = smoothstep(alphaMin, alphaMax, texture(_qt_texture, sampleCoord).r);
+ vec4 shifted = styleColor * smoothstep(alphaMin, alphaMax,
+ texture(_qt_texture, shiftedSampleCoord).r);
+ fragColor = mix(shifted, color, a);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/distancefieldshiftedtext_core.vert b/src/quick/scenegraph/shaders/distancefieldshiftedtext_core.vert
new file mode 100644
index 0000000000..b7a3ecc667
--- /dev/null
+++ b/src/quick/scenegraph/shaders/distancefieldshiftedtext_core.vert
@@ -0,0 +1,18 @@
+#version 150 core
+
+in vec4 vCoord;
+in vec2 tCoord;
+
+out vec2 sampleCoord;
+out vec2 shiftedSampleCoord;
+
+uniform mat4 matrix;
+uniform vec2 textureScale;
+uniform vec2 shift;
+
+void main()
+{
+ sampleCoord = tCoord * textureScale;
+ shiftedSampleCoord = (tCoord - shift) * textureScale;
+ gl_Position = matrix * vCoord;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/distancefieldtext_core.frag b/src/quick/scenegraph/shaders/distancefieldtext_core.frag
new file mode 100644
index 0000000000..9c64a60d3d
--- /dev/null
+++ b/src/quick/scenegraph/shaders/distancefieldtext_core.frag
@@ -0,0 +1,16 @@
+#version 150 core
+
+in vec2 sampleCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+uniform float alphaMin;
+uniform float alphaMax;
+
+void main()
+{
+ fragColor = color * smoothstep(alphaMin, alphaMax,
+ texture(_qt_texture, sampleCoord).r);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/distancefieldtext_core.vert b/src/quick/scenegraph/shaders/distancefieldtext_core.vert
new file mode 100644
index 0000000000..7fc693d139
--- /dev/null
+++ b/src/quick/scenegraph/shaders/distancefieldtext_core.vert
@@ -0,0 +1,15 @@
+#version 150 core
+
+in vec4 vCoord;
+in vec2 tCoord;
+
+out vec2 sampleCoord;
+
+uniform mat4 matrix;
+uniform vec2 textureScale;
+
+void main()
+{
+ sampleCoord = tCoord * textureScale;
+ gl_Position = matrix * vCoord;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/flatcolor_core.frag b/src/quick/scenegraph/shaders/flatcolor_core.frag
new file mode 100644
index 0000000000..23a957ad7b
--- /dev/null
+++ b/src/quick/scenegraph/shaders/flatcolor_core.frag
@@ -0,0 +1,10 @@
+#version 150 core
+
+out vec4 fragColor;
+
+uniform vec4 color;
+
+void main()
+{
+ fragColor = color;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/flatcolor_core.vert b/src/quick/scenegraph/shaders/flatcolor_core.vert
new file mode 100644
index 0000000000..e33c591b95
--- /dev/null
+++ b/src/quick/scenegraph/shaders/flatcolor_core.vert
@@ -0,0 +1,10 @@
+#version 150 core
+
+in vec4 vCoord;
+
+uniform mat4 matrix;
+
+void main()
+{
+ gl_Position = matrix * vCoord;
+}
diff --git a/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.frag b/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.frag
new file mode 100644
index 0000000000..cf6ba2b8d9
--- /dev/null
+++ b/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.frag
@@ -0,0 +1,32 @@
+#version 150 core
+
+in vec2 sampleCoord;
+in vec3 sampleFarLeft;
+in vec3 sampleNearLeft;
+in vec3 sampleNearRight;
+in vec3 sampleFarRight;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+uniform float alphaMin;
+uniform float alphaMax;
+
+void main()
+{
+ vec4 n;
+ n.x = textureProj(_qt_texture, sampleFarLeft).r;
+ n.y = textureProj(_qt_texture, sampleNearLeft).r;
+ float c = texture(_qt_texture, sampleCoord).r;
+ n.z = textureProj(_qt_texture, sampleNearRight).r;
+ n.w = textureProj(_qt_texture, sampleFarRight).r;
+
+ vec2 d = min(abs(n.yw - n.xz) * 2., 0.67);
+ vec2 lo = mix(vec2(alphaMin), vec2(0.5), d);
+ vec2 hi = mix(vec2(alphaMax), vec2(0.5), d);
+ n = smoothstep(lo.xxyy, hi.xxyy, n);
+ c = smoothstep(lo.x + lo.y, hi.x + hi.y, 2. * c);
+
+ fragColor = vec4(0.333 * (n.xyz + n.yzw + c), c) * color.w;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.vert b/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.vert
new file mode 100644
index 0000000000..936f74725b
--- /dev/null
+++ b/src/quick/scenegraph/shaders/hiqsubpixeldistancefieldtext_core.vert
@@ -0,0 +1,36 @@
+#version 150 core
+
+in vec4 vCoord;
+in vec2 tCoord;
+
+out vec2 sampleCoord;
+out vec3 sampleFarLeft;
+out vec3 sampleNearLeft;
+out vec3 sampleNearRight;
+out vec3 sampleFarRight;
+
+uniform mat4 matrix;
+uniform vec2 textureScale;
+uniform float fontScale;
+uniform vec4 vecDelta;
+
+void main()
+{
+ sampleCoord = tCoord * textureScale;
+ gl_Position = matrix * vCoord;
+
+ // Calculate neighbor pixel position in item space.
+ vec3 wDelta = gl_Position.w * vecDelta.xyw;
+ vec3 farLeft = vCoord.xyw - 0.667 * wDelta;
+ vec3 nearLeft = vCoord.xyw - 0.333 * wDelta;
+ vec3 nearRight = vCoord.xyw + 0.333 * wDelta;
+ vec3 farRight = vCoord.xyw + 0.667 * wDelta;
+
+ // Calculate neighbor texture coordinate.
+ vec2 scale = textureScale / fontScale;
+ vec2 base = sampleCoord - scale * vCoord.xy;
+ sampleFarLeft = vec3(base * farLeft.z + scale * farLeft.xy, farLeft.z);
+ sampleNearLeft = vec3(base * nearLeft.z + scale * nearLeft.xy, nearLeft.z);
+ sampleNearRight = vec3(base * nearRight.z + scale * nearRight.xy, nearRight.z);
+ sampleFarRight = vec3(base * farRight.z + scale * farRight.xy, farRight.z);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/loqsubpixeldistancefieldtext_core.frag b/src/quick/scenegraph/shaders/loqsubpixeldistancefieldtext_core.frag
new file mode 100644
index 0000000000..2dd588d307
--- /dev/null
+++ b/src/quick/scenegraph/shaders/loqsubpixeldistancefieldtext_core.frag
@@ -0,0 +1,21 @@
+#version 150 core
+
+in vec3 sampleNearLeft;
+in vec3 sampleNearRight;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+uniform float alphaMin;
+uniform float alphaMax;
+
+void main()
+{
+ vec2 n;
+ n.x = textureProj(_qt_texture, sampleNearLeft).r;
+ n.y = textureProj(_qt_texture, sampleNearRight).r;
+ n = smoothstep(alphaMin, alphaMax, n);
+ float c = 0.5 * (n.x + n.y);
+ fragColor = vec4(n.x, c, n.y, c) * color.w;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/loqsubpixeldistancefieldtext_core.vert b/src/quick/scenegraph/shaders/loqsubpixeldistancefieldtext_core.vert
new file mode 100644
index 0000000000..b887a70001
--- /dev/null
+++ b/src/quick/scenegraph/shaders/loqsubpixeldistancefieldtext_core.vert
@@ -0,0 +1,29 @@
+#version 150 core
+
+in vec4 vCoord;
+in vec2 tCoord;
+
+out vec3 sampleNearLeft;
+out vec3 sampleNearRight;
+
+uniform mat4 matrix;
+uniform vec2 textureScale;
+uniform float fontScale;
+uniform vec4 vecDelta;
+
+void main()
+{
+ vec2 sampleCoord = tCoord * textureScale;
+ gl_Position = matrix * vCoord;
+
+ // Calculate neighbor pixel position in item space.
+ vec3 wDelta = gl_Position.w * vecDelta.xyw;
+ vec3 nearLeft = vCoord.xyw - 0.25 * wDelta;
+ vec3 nearRight = vCoord.xyw + 0.25 * wDelta;
+
+ // Calculate neighbor texture coordinate.
+ vec2 scale = textureScale / fontScale;
+ vec2 base = sampleCoord - scale * vCoord.xy;
+ sampleNearLeft = vec3(base * nearLeft.z + scale * nearLeft.xy, nearLeft.z);
+ sampleNearRight = vec3(base * nearRight.z + scale * nearRight.xy, nearRight.z);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/opaquetexture_core.frag b/src/quick/scenegraph/shaders/opaquetexture_core.frag
new file mode 100644
index 0000000000..5f30e68677
--- /dev/null
+++ b/src/quick/scenegraph/shaders/opaquetexture_core.frag
@@ -0,0 +1,12 @@
+#version 150 core
+
+in vec2 qt_TexCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D qt_Texture;
+
+void main()
+{
+ fragColor = texture(qt_Texture, qt_TexCoord);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/opaquetexture_core.vert b/src/quick/scenegraph/shaders/opaquetexture_core.vert
new file mode 100644
index 0000000000..419b1a825c
--- /dev/null
+++ b/src/quick/scenegraph/shaders/opaquetexture_core.vert
@@ -0,0 +1,14 @@
+#version 150 core
+
+uniform mat4 qt_Matrix;
+
+in vec4 qt_VertexPosition;
+in vec2 qt_VertexTexCoord;
+
+out vec2 qt_TexCoord;
+
+void main()
+{
+ qt_TexCoord = qt_VertexTexCoord;
+ gl_Position = qt_Matrix * qt_VertexPosition;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/outlinedtext_core.frag b/src/quick/scenegraph/shaders/outlinedtext_core.frag
new file mode 100644
index 0000000000..e19c8937f9
--- /dev/null
+++ b/src/quick/scenegraph/shaders/outlinedtext_core.frag
@@ -0,0 +1,25 @@
+#version 150 core
+
+in vec2 sampleCoord;
+in vec2 sCoordUp;
+in vec2 sCoordDown;
+in vec2 sCoordLeft;
+in vec2 sCoordRight;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+uniform vec4 styleColor;
+
+void main()
+{
+ float glyph = texture(_qt_texture, sampleCoord).r;
+ float outline = clamp(clamp(texture(_qt_texture, sCoordUp).r +
+ texture(_qt_texture, sCoordDown).r +
+ texture(_qt_texture, sCoordLeft).r +
+ texture(_qt_texture, sCoordRight).r,
+ 0.0, 1.0) - glyph,
+ 0.0, 1.0);
+ fragColor = outline * styleColor + glyph * color;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/outlinedtext_core.vert b/src/quick/scenegraph/shaders/outlinedtext_core.vert
new file mode 100644
index 0000000000..4aa13101fd
--- /dev/null
+++ b/src/quick/scenegraph/shaders/outlinedtext_core.vert
@@ -0,0 +1,24 @@
+#version 150 core
+
+in vec4 vCoord;
+in vec2 tCoord;
+
+out vec2 sampleCoord;
+out vec2 sCoordUp;
+out vec2 sCoordDown;
+out vec2 sCoordLeft;
+out vec2 sCoordRight;
+
+uniform mat4 matrix;
+uniform vec2 textureScale;
+uniform vec2 shift;
+
+void main()
+{
+ sampleCoord = tCoord * textureScale;
+ sCoordUp = (tCoord - vec2(0.0, -1.0)) * textureScale;
+ sCoordDown = (tCoord - vec2(0.0, 1.0)) * textureScale;
+ sCoordLeft = (tCoord - vec2(-1.0, 0.0)) * textureScale;
+ sCoordRight = (tCoord - vec2(1.0, 0.0)) * textureScale;
+ gl_Position = matrix * vCoord;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/rendernode_core.frag b/src/quick/scenegraph/shaders/rendernode_core.frag
new file mode 100644
index 0000000000..7c187265df
--- /dev/null
+++ b/src/quick/scenegraph/shaders/rendernode_core.frag
@@ -0,0 +1,12 @@
+#version 150 core
+
+uniform sampler2D tex;
+
+in vec2 t;
+
+out vec4 color;
+
+void main()
+{
+ fragColor = texture(tex, t);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/rendernode_core.vert b/src/quick/scenegraph/shaders/rendernode_core.vert
new file mode 100644
index 0000000000..a76d519a5a
--- /dev/null
+++ b/src/quick/scenegraph/shaders/rendernode_core.vert
@@ -0,0 +1,12 @@
+#version 150 core
+
+in vec4 av;
+in vec2 at;
+
+out vec2 t;
+
+void main()
+{
+ gl_Position = av;
+ t = at;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/smoothcolor_core.frag b/src/quick/scenegraph/shaders/smoothcolor_core.frag
new file mode 100644
index 0000000000..84533c2b40
--- /dev/null
+++ b/src/quick/scenegraph/shaders/smoothcolor_core.frag
@@ -0,0 +1,10 @@
+#version 150 core
+
+in vec4 color;
+
+out vec4 fragColor;
+
+void main()
+{
+ fragColor = color;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/smoothcolor_core.vert b/src/quick/scenegraph/shaders/smoothcolor_core.vert
new file mode 100644
index 0000000000..1eed751ccd
--- /dev/null
+++ b/src/quick/scenegraph/shaders/smoothcolor_core.vert
@@ -0,0 +1,47 @@
+#version 150 core
+
+in vec4 vertex;
+in vec4 vertexColor;
+in vec2 vertexOffset;
+
+out vec4 color;
+
+uniform vec2 pixelSize;
+uniform mat4 matrix;
+uniform float opacity;
+
+void main()
+{
+ vec4 pos = matrix * vertex;
+ gl_Position = pos;
+
+ if (vertexOffset.x != 0.) {
+ vec4 delta = matrix[0] * vertexOffset.x;
+ vec2 dir = delta.xy * pos.w - pos.xy * delta.w;
+ vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize);
+ dir -= ndir * delta.w * pos.w;
+ float numerator = dot(dir, ndir * pos.w * pos.w);
+ float scale = 0.0;
+ if (numerator < 0.0)
+ scale = 1.0;
+ else
+ scale = min(1.0, numerator / dot(dir, dir));
+ gl_Position += scale * delta;
+ }
+
+ if (vertexOffset.y != 0.) {
+ vec4 delta = matrix[1] * vertexOffset.y;
+ vec2 dir = delta.xy * pos.w - pos.xy * delta.w;
+ vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize);
+ dir -= ndir * delta.w * pos.w;
+ float numerator = dot(dir, ndir * pos.w * pos.w);
+ float scale = 0.0;
+ if (numerator < 0.0)
+ scale = 1.0;
+ else
+ scale = min(1.0, numerator / dot(dir, dir));
+ gl_Position += scale * delta;
+ }
+
+ color = vertexColor * opacity;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/smoothtexture_core.frag b/src/quick/scenegraph/shaders/smoothtexture_core.frag
new file mode 100644
index 0000000000..8a9aefd4c8
--- /dev/null
+++ b/src/quick/scenegraph/shaders/smoothtexture_core.frag
@@ -0,0 +1,13 @@
+#version 150 core
+
+in vec2 texCoord;
+in float vertexOpacity;
+
+out vec4 fragColor;
+
+uniform sampler2D qt_Texture;
+
+void main()
+{
+ fragColor = texture(qt_Texture, texCoord) * vertexOpacity;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/smoothtexture_core.vert b/src/quick/scenegraph/shaders/smoothtexture_core.vert
new file mode 100644
index 0000000000..a2489a39c5
--- /dev/null
+++ b/src/quick/scenegraph/shaders/smoothtexture_core.vert
@@ -0,0 +1,54 @@
+#version 150 core
+
+in vec4 vertex;
+in vec2 multiTexCoord;
+in vec2 vertexOffset;
+in vec2 texCoordOffset;
+
+out vec2 texCoord;
+out float vertexOpacity;
+
+uniform vec2 pixelSize;
+uniform mat4 qt_Matrix;
+uniform float opacity;
+
+void main()
+{
+ vec4 pos = qt_Matrix * vertex;
+ gl_Position = pos;
+ texCoord = multiTexCoord;
+
+ if (vertexOffset.x != 0.) {
+ vec4 delta = qt_Matrix[0] * vertexOffset.x;
+ vec2 dir = delta.xy * pos.w - pos.xy * delta.w;
+ vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize);
+ dir -= ndir * delta.w * pos.w;
+ float numerator = dot(dir, ndir * pos.w * pos.w);
+ float scale = 0.0;
+ if (numerator < 0.0)
+ scale = 1.0;
+ else
+ scale = min(1.0, numerator / dot(dir, dir));
+ gl_Position += scale * delta;
+ texCoord.x += scale * texCoordOffset.x;
+ }
+
+ if (vertexOffset.y != 0.) {
+ vec4 delta = qt_Matrix[1] * vertexOffset.y;
+ vec2 dir = delta.xy * pos.w - pos.xy * delta.w;
+ vec2 ndir = .5 * pixelSize * normalize(dir / pixelSize);
+ dir -= ndir * delta.w * pos.w;
+ float numerator = dot(dir, ndir * pos.w * pos.w);
+ float scale = 0.0;
+ if (numerator < 0.0)
+ scale = 1.0;
+ else
+ scale = min(1.0, numerator / dot(dir, dir));
+ gl_Position += scale * delta;
+ texCoord.y += scale * texCoordOffset.y;
+ }
+
+ bool onEdge = any(notEqual(vertexOffset, vec2(0.)));
+ bool outerEdge = all(equal(texCoordOffset, vec2(0.)));
+ vertexOpacity = onEdge && outerEdge ? 0. : opacity;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/stencilclip_core.frag b/src/quick/scenegraph/shaders/stencilclip_core.frag
new file mode 100644
index 0000000000..4d05de4ca9
--- /dev/null
+++ b/src/quick/scenegraph/shaders/stencilclip_core.frag
@@ -0,0 +1,8 @@
+#version 150 core
+
+out vec4 fragColor;
+
+void main()
+{
+ fragColor = vec4(0.81, 0.83, 0.12, 1.0); // Trolltech green ftw!
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/stencilclip_core.vert b/src/quick/scenegraph/shaders/stencilclip_core.vert
new file mode 100644
index 0000000000..37e240c735
--- /dev/null
+++ b/src/quick/scenegraph/shaders/stencilclip_core.vert
@@ -0,0 +1,10 @@
+#version 150 core
+
+in vec4 vCoord;
+
+uniform mat4 matrix;
+
+void main()
+{
+ gl_Position = matrix * vCoord;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/styledtext_core.frag b/src/quick/scenegraph/shaders/styledtext_core.frag
new file mode 100644
index 0000000000..50f64c64a2
--- /dev/null
+++ b/src/quick/scenegraph/shaders/styledtext_core.frag
@@ -0,0 +1,18 @@
+#version 150 core
+
+in vec2 sampleCoord;
+in vec2 shiftedSampleCoord;
+
+out vec4 color;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+uniform vec4 styleColor;
+
+void main()
+{
+ float glyph = texture(_qt_texture, sampleCoord).a;
+ float style = clamp(texture(_qt_texture, shiftedSampleCoord).r - glyph,
+ 0.0, 1.0);
+ fragColor = style * styleColor + glyph * color;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/styledtext_core.vert b/src/quick/scenegraph/shaders/styledtext_core.vert
new file mode 100644
index 0000000000..b7a3ecc667
--- /dev/null
+++ b/src/quick/scenegraph/shaders/styledtext_core.vert
@@ -0,0 +1,18 @@
+#version 150 core
+
+in vec4 vCoord;
+in vec2 tCoord;
+
+out vec2 sampleCoord;
+out vec2 shiftedSampleCoord;
+
+uniform mat4 matrix;
+uniform vec2 textureScale;
+uniform vec2 shift;
+
+void main()
+{
+ sampleCoord = tCoord * textureScale;
+ shiftedSampleCoord = (tCoord - shift) * textureScale;
+ gl_Position = matrix * vCoord;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/textmask_core.frag b/src/quick/scenegraph/shaders/textmask_core.frag
new file mode 100644
index 0000000000..17dda53c97
--- /dev/null
+++ b/src/quick/scenegraph/shaders/textmask_core.frag
@@ -0,0 +1,14 @@
+#version 150 core
+
+in vec2 sampleCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D _qt_texture;
+uniform vec4 color;
+
+void main()
+{
+ vec4 glyph = texture(_qt_texture, sampleCoord);
+ fragColor = vec4(glyph.rgb * color.a, glyph.a);
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/textmask_core.vert b/src/quick/scenegraph/shaders/textmask_core.vert
new file mode 100644
index 0000000000..619248dccb
--- /dev/null
+++ b/src/quick/scenegraph/shaders/textmask_core.vert
@@ -0,0 +1,15 @@
+#version 150 core
+
+in vec4 vCoord;
+in vec2 tCoord;
+
+out vec2 sampleCoord;
+
+uniform mat4 matrix;
+uniform vec2 textureScale;
+
+void main()
+{
+ sampleCoord = tCoord * textureScale;
+ gl_Position = matrix * vCoord;
+}
diff --git a/src/quick/scenegraph/shaders/texture_core.frag b/src/quick/scenegraph/shaders/texture_core.frag
new file mode 100644
index 0000000000..d9bdf6a238
--- /dev/null
+++ b/src/quick/scenegraph/shaders/texture_core.frag
@@ -0,0 +1,13 @@
+#version 150 core
+
+in vec2 qt_TexCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D qt_Texture;
+uniform float opacity;
+
+void main()
+{
+ fragColor = texture(qt_Texture, qt_TexCoord) * opacity;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/vertexcolor_core.frag b/src/quick/scenegraph/shaders/vertexcolor_core.frag
new file mode 100644
index 0000000000..84533c2b40
--- /dev/null
+++ b/src/quick/scenegraph/shaders/vertexcolor_core.frag
@@ -0,0 +1,10 @@
+#version 150 core
+
+in vec4 color;
+
+out vec4 fragColor;
+
+void main()
+{
+ fragColor = color;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/shaders/vertexcolor_core.vert b/src/quick/scenegraph/shaders/vertexcolor_core.vert
new file mode 100644
index 0000000000..219b840913
--- /dev/null
+++ b/src/quick/scenegraph/shaders/vertexcolor_core.vert
@@ -0,0 +1,15 @@
+#version 150 core
+
+in vec4 vertexCoord;
+in vec4 vertexColor;
+
+out vec4 color;
+
+uniform mat4 matrix;
+uniform float opacity;
+
+void main()
+{
+ gl_Position = matrix * vertexCoord;
+ color = vertexColor * opacity;
+} \ No newline at end of file
diff --git a/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp b/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp
index c7dd1a9799..1a1963dbca 100644
--- a/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp
+++ b/src/quick/scenegraph/util/qsgshadersourcebuilder.cpp
@@ -41,6 +41,7 @@
#include "qsgshadersourcebuilder_p.h"
+#include <QtGui/qopenglcontext.h>
#include <QtGui/qopenglshaderprogram.h>
#include <QtCore/qdebug.h>
@@ -48,6 +49,162 @@
QT_BEGIN_NAMESPACE
+namespace QSGShaderParser {
+
+struct Tokenizer {
+
+ enum Token {
+ Token_Invalid,
+ Token_Void,
+ Token_OpenBrace,
+ Token_CloseBrace,
+ Token_SemiColon,
+ Token_Identifier,
+ Token_Macro,
+ Token_Version,
+ Token_Extension,
+ Token_SingleLineComment,
+ Token_MultiLineCommentStart,
+ Token_MultiLineCommentEnd,
+ Token_NewLine,
+ Token_Unspecified,
+ Token_EOF
+ };
+
+ static const char *NAMES[];
+
+ void initialize(const char *input);
+ Token next();
+
+ const char *stream;
+ const char *pos;
+ const char *identifier;
+};
+
+const char *Tokenizer::NAMES[] = {
+ "Invalid",
+ "Void",
+ "OpenBrace",
+ "CloseBrace",
+ "SemiColon",
+ "Identifier",
+ "Macro",
+ "Version",
+ "Extension",
+ "SingleLineComment",
+ "MultiLineCommentStart",
+ "MultiLineCommentEnd",
+ "NewLine",
+ "Unspecified",
+ "EOF"
+};
+
+void Tokenizer::initialize(const char *input)
+{
+ stream = input;
+ pos = input;
+ identifier = input;
+}
+
+Tokenizer::Token Tokenizer::next()
+{
+ while (*pos != 0) {
+ char c = *pos++;
+ switch (c) {
+ case '/':
+ if (*pos == '/') {
+ // '//' comment
+ return Token_SingleLineComment;
+ } else if (*pos == '*') {
+ // /* */ comment
+ return Token_MultiLineCommentStart;
+ }
+ break;
+
+ case '*':
+ if (*pos == '/')
+ return Token_MultiLineCommentEnd;
+
+ case '\n':
+ return Token_NewLine;
+
+ case '\r':
+ if (*pos == '\n')
+ return Token_NewLine;
+
+ case '#': {
+ if (*pos == 'v' && pos[1] == 'e' && pos[2] == 'r' && pos[3] == 's'
+ && pos[4] == 'i' && pos[5] == 'o' && pos[6] == 'n') {
+ return Token_Version;
+ } else if (*pos == 'e' && pos[1] == 'x' && pos[2] == 't' && pos[3] == 'e'
+ && pos[4] == 'n' && pos[5] == 's' && pos[6] == 'i'&& pos[7] == 'o'
+ && pos[8] == 'n') {
+ return Token_Extension;
+ } else {
+ while (*pos != 0) {
+ if (*pos == '\n') {
+ ++pos;
+ break;
+ } else if (*pos == '\\') {
+ ++pos;
+ while (*pos != 0 && (*pos == ' ' || *pos == '\t'))
+ ++pos;
+ if (*pos != 0 && (*pos == '\n' || (*pos == '\r' && pos[1] == '\n')))
+ pos+=2;
+ } else {
+ ++pos;
+ }
+ }
+ }
+ break;
+ }
+
+ case ';':
+ return Token_SemiColon;
+
+ case 0:
+ return Token_EOF;
+
+ case '{':
+ return Token_OpenBrace;
+
+ case '}':
+ return Token_CloseBrace;
+
+ case ' ':
+ break;
+
+ case 'v': {
+ if (*pos == 'o' && pos[1] == 'i' && pos[2] == 'd') {
+ pos += 3;
+ return Token_Void;
+ }
+ // Fall-thru
+ }
+ default:
+ // Identifier...
+ if ((c >= 'a' && c <= 'z' ) || (c >= 'A' && c <= 'Z' ) || c == '_') {
+ identifier = pos - 1;
+ while (*pos != 0 && ((*pos >= 'a' && *pos <= 'z')
+ || (*pos >= 'A' && *pos <= 'Z')
+ || *pos == '_'
+ || (*pos >= '0' && *pos <= '9'))) {
+ ++pos;
+ }
+ return Token_Identifier;
+ } else {
+ return Token_Unspecified;
+ }
+ }
+ }
+
+ return Token_Invalid;
+}
+
+} // namespace QSGShaderParser
+
+using namespace QSGShaderParser;
+
QSGShaderSourceBuilder::QSGShaderSourceBuilder()
{
}
@@ -87,7 +244,7 @@ void QSGShaderSourceBuilder::appendSource(const QByteArray &source)
void QSGShaderSourceBuilder::appendSourceFile(const QString &fileName)
{
const QString resolvedFileName = resolveShaderPath(fileName);
- QFile f(fileName);
+ QFile f(resolvedFileName);
if (!f.open(QIODevice::ReadOnly | QIODevice::Text)) {
qWarning() << "Failed to find shader" << resolvedFileName;
return;
@@ -95,12 +252,152 @@ void QSGShaderSourceBuilder::appendSourceFile(const QString &fileName)
m_source += f.readAll();
}
+void QSGShaderSourceBuilder::addDefinition(const QByteArray &definition)
+{
+ if (definition.isEmpty())
+ return;
+
+ Tokenizer tok;
+ const char *input = m_source.constData();
+ tok.initialize(input);
+
+ // First find #version, #extension's and "void main() { ... "
+ const char *versionPos = 0;
+ const char *extensionPos = 0;
+ bool inSingleLineComment = false;
+ bool inMultiLineComment = false;
+ bool foundVersionStart = false;
+ bool foundExtensionStart = false;
+
+ Tokenizer::Token lt = Tokenizer::Token_Unspecified;
+ Tokenizer::Token t = tok.next();
+ while (t != Tokenizer::Token_EOF) {
+ // Handle comment blocks
+ if (t == Tokenizer::Token_MultiLineCommentStart )
+ inMultiLineComment = true;
+ if (t == Tokenizer::Token_MultiLineCommentEnd)
+ inMultiLineComment = false;
+ if (t == Tokenizer::Token_SingleLineComment)
+ inSingleLineComment = true;
+ if (t == Tokenizer::Token_NewLine && inSingleLineComment && !inMultiLineComment)
+ inSingleLineComment = false;
+
+ // Have we found #version, #extension or void main()?
+ if (t == Tokenizer::Token_Version && !inSingleLineComment && !inMultiLineComment)
+ foundVersionStart = true;
+
+ if (t == Tokenizer::Token_Extension && !inSingleLineComment && !inMultiLineComment)
+ foundExtensionStart = true;
+
+ if (foundVersionStart && t == Tokenizer::Token_NewLine) {
+ versionPos = tok.pos;
+ foundVersionStart = false;
+ } else if (foundExtensionStart && t == Tokenizer::Token_NewLine) {
+ extensionPos = tok.pos;
+ foundExtensionStart = false;
+ } else if (lt == Tokenizer::Token_Void && t == Tokenizer::Token_Identifier) {
+ if (qstrncmp("main", tok.identifier, 4) == 0)
+ break;
+ }
+
+ // Scan to next token
+ lt = t;
+ t = tok.next();
+ }
+
+ // Determine where to insert the definition.
+ // If we found #extension directives, insert after last one,
+ // else, if we found #version insert after #version
+ // otherwise, insert at beginning.
+ const char *insertionPos = extensionPos ? extensionPos : (versionPos ? versionPos : input);
+
+ // Construct a new shader string, inserting the definition
+ QByteArray newSource;
+ newSource.reserve(m_source.size() + definition.size() + 9);
+ newSource += QByteArray::fromRawData(input, insertionPos - input);
+ newSource += QByteArrayLiteral("#define ") + definition + QByteArrayLiteral("\n");
+ newSource += QByteArray::fromRawData(insertionPos, m_source.size() - (insertionPos - input));
+
+ m_source = newSource;
+}
+
+void QSGShaderSourceBuilder::removeVersion()
+{
+ Tokenizer tok;
+ const char *input = m_source.constData();
+ tok.initialize(input);
+
+ // First find #version beginning and end (if present)
+ const char *versionStartPos = 0;
+ const char *versionEndPos = 0;
+ bool inSingleLineComment = false;
+ bool inMultiLineComment = false;
+ bool foundVersionStart = false;
+
+ Tokenizer::Token lt = Tokenizer::Token_Unspecified;
+ Tokenizer::Token t = tok.next();
+ while (t != Tokenizer::Token_EOF) {
+ // Handle comment blocks
+ if (t == Tokenizer::Token_MultiLineCommentStart )
+ inMultiLineComment = true;
+ if (t == Tokenizer::Token_MultiLineCommentEnd)
+ inMultiLineComment = false;
+ if (t == Tokenizer::Token_SingleLineComment)
+ inSingleLineComment = true;
+ if (t == Tokenizer::Token_NewLine && inSingleLineComment && !inMultiLineComment)
+ inSingleLineComment = false;
+
+ // Have we found #version, #extension or void main()?
+ if (t == Tokenizer::Token_Version && !inSingleLineComment && !inMultiLineComment) {
+ versionStartPos = tok.pos - 1;
+ foundVersionStart = true;
+ } else if (foundVersionStart && t == Tokenizer::Token_NewLine) {
+ versionEndPos = tok.pos;
+ break;
+ } else if (lt == Tokenizer::Token_Void && t == Tokenizer::Token_Identifier) {
+ if (qstrncmp("main", tok.identifier, 4) == 0)
+ break;
+ }
+
+ // Scan to next token
+ lt = t;
+ t = tok.next();
+ }
+
+ if (versionStartPos == 0)
+ return;
+
+ // Construct a new shader string, inserting the definition
+ QByteArray newSource;
+ newSource.reserve(m_source.size() - (versionEndPos - versionStartPos));
+ newSource += QByteArray::fromRawData(input, versionStartPos - input);
+ newSource += QByteArray::fromRawData(versionEndPos, m_source.size() - (versionEndPos - versionStartPos));
+
+ m_source = newSource;
+}
+
QString QSGShaderSourceBuilder::resolveShaderPath(const QString &path) const
{
- // For now, just return the path unaltered.
- // TODO: Resolve to more specific filename based upon OpenGL profile and
- // version, platform, GPU type etc
- return path;
+ if (contextProfile() != QSurfaceFormat::CoreProfile) {
+ return path;
+ } else {
+ int idx = path.lastIndexOf(QStringLiteral("."));
+ QString resolvedPath;
+ if (idx != -1)
+ resolvedPath = path.left(idx)
+ + QStringLiteral("_core")
+ + path.right(path.length() - idx);
+ return resolvedPath;
+ }
+}
+
+QSurfaceFormat::OpenGLContextProfile QSGShaderSourceBuilder::contextProfile() const
+{
+ QOpenGLContext *context = QOpenGLContext::currentContext();
+ QSurfaceFormat::OpenGLContextProfile profile = QSurfaceFormat::NoProfile;
+ Q_ASSERT(context);
+ profile = context->format().profile();
+ return profile;
}
QT_END_NAMESPACE
diff --git a/src/quick/scenegraph/util/qsgshadersourcebuilder_p.h b/src/quick/scenegraph/util/qsgshadersourcebuilder_p.h
index 8def250d4f..63f2d78767 100644
--- a/src/quick/scenegraph/util/qsgshadersourcebuilder_p.h
+++ b/src/quick/scenegraph/util/qsgshadersourcebuilder_p.h
@@ -44,6 +44,7 @@
#include <private/qtquickglobal_p.h>
+#include <QtGui/qsurfaceformat.h>
#include <QtCore/qbytearray.h>
QT_BEGIN_NAMESPACE
@@ -64,11 +65,15 @@ public:
void appendSource(const QByteArray &source);
void appendSourceFile(const QString &fileName);
+ void addDefinition(const QByteArray &definition);
+ void removeVersion();
protected:
virtual QString resolveShaderPath(const QString &path) const;
private:
+ QSurfaceFormat::OpenGLContextProfile contextProfile() const;
+
QByteArray m_source;
};
diff --git a/src/quick/scenegraph/util/qsgtexture.cpp b/src/quick/scenegraph/util/qsgtexture.cpp
index b079100a37..ddee887bd1 100644
--- a/src/quick/scenegraph/util/qsgtexture.cpp
+++ b/src/quick/scenegraph/util/qsgtexture.cpp
@@ -682,14 +682,14 @@ void QSGPlainTexture::bind()
GLenum externalFormat = GL_RGBA;
GLenum internalFormat = GL_RGBA;
- const char *extensions = (const char *) glGetString(GL_EXTENSIONS);
- if (strstr(extensions, "GL_EXT_bgra")) {
+ QOpenGLContext *context = QOpenGLContext::currentContext();
+ if (context->hasExtension(QByteArrayLiteral("GL_EXT_bgra"))) {
externalFormat = GL_BGRA;
#ifdef QT_OPENGL_ES
internalFormat = GL_BGRA;
#endif
- } else if (strstr(extensions, "GL_EXT_texture_format_BGRA8888")
- || strstr(extensions, "GL_IMG_texture_format_BGRA8888")) {
+ } else if (context->hasExtension(QByteArrayLiteral("GL_EXT_texture_format_BGRA8888"))
+ || context->hasExtension(QByteArrayLiteral("GL_IMG_texture_format_BGRA8888"))) {
externalFormat = GL_BGRA;
internalFormat = GL_BGRA;
} else {
@@ -711,8 +711,7 @@ void QSGPlainTexture::bind()
if (m_has_mipmaps) {
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- ctx->functions()->glGenerateMipmap(GL_TEXTURE_2D);
+ context->functions()->glGenerateMipmap(GL_TEXTURE_2D);
m_mipmaps_generated = true;
}