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authorAndreas Eliasson <andreas.eliasson@qt.io>2022-11-08 11:10:39 +0100
committerAndreas Eliasson <andreas.eliasson@qt.io>2022-11-08 11:50:02 +0100
commit56371883fc27322b6193d153e5d9614bdc890e52 (patch)
tree2d84b840be7565c0a253f250f19f8b8d56df2451
parent5b24e324d34b30f17ab0c405b719d290929763e8 (diff)
Doc: Fix typo
Fix subject-verb agreement and simplify sentence. Fixes: QTBUG-107480 Pick-to: 6.4 6.2 Change-Id: Id90157b9fc5684e78aa8e11c456a0f4537b11c13 Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
-rw-r--r--src/quick/scenegraph/coreapi/qsgnode.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp
index 8c007b1b00..62979cb9fc 100644
--- a/src/quick/scenegraph/coreapi/qsgnode.cpp
+++ b/src/quick/scenegraph/coreapi/qsgnode.cpp
@@ -42,8 +42,8 @@ static void qt_print_node_count()
insertChildNodeAfter(). The order of nodes is important as geometry nodes
are rendered according to their ordering in the scene graph.
- The scene graph nodes contains a mechanism to describe which
- parts of the scene has changed. This includes the combined matrices,
+ The scene graph nodes contain a mechanism that describes which
+ parts of the scene have changed. This includes the combined matrices,
accumulated opacity, changes to the node hierarchy, and so on. This
information can be used for optimizations inside the scene graph renderer.
For the renderer to properly render the nodes, it is important that users