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author | Andreas Eliasson <andreas.eliasson@qt.io> | 2022-11-08 11:10:39 +0100 |
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committer | Andreas Eliasson <andreas.eliasson@qt.io> | 2022-11-08 11:50:02 +0100 |
commit | 56371883fc27322b6193d153e5d9614bdc890e52 (patch) | |
tree | 2d84b840be7565c0a253f250f19f8b8d56df2451 | |
parent | 5b24e324d34b30f17ab0c405b719d290929763e8 (diff) |
Doc: Fix typo
Fix subject-verb agreement and simplify sentence.
Fixes: QTBUG-107480
Pick-to: 6.4 6.2
Change-Id: Id90157b9fc5684e78aa8e11c456a0f4537b11c13
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
-rw-r--r-- | src/quick/scenegraph/coreapi/qsgnode.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/scenegraph/coreapi/qsgnode.cpp b/src/quick/scenegraph/coreapi/qsgnode.cpp index 8c007b1b00..62979cb9fc 100644 --- a/src/quick/scenegraph/coreapi/qsgnode.cpp +++ b/src/quick/scenegraph/coreapi/qsgnode.cpp @@ -42,8 +42,8 @@ static void qt_print_node_count() insertChildNodeAfter(). The order of nodes is important as geometry nodes are rendered according to their ordering in the scene graph. - The scene graph nodes contains a mechanism to describe which - parts of the scene has changed. This includes the combined matrices, + The scene graph nodes contain a mechanism that describes which + parts of the scene have changed. This includes the combined matrices, accumulated opacity, changes to the node hierarchy, and so on. This information can be used for optimizations inside the scene graph renderer. For the renderer to properly render the nodes, it is important that users |