diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2022-08-16 14:50:24 +0200 |
---|---|---|
committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2022-08-17 01:45:55 +0200 |
commit | e0ee63a06eeef2d6325a5cbf1a29bd11e5d7ac29 (patch) | |
tree | 487207dd32c53d6ec0aaaf789ea27edf15d5378f /examples/quick | |
parent | 914c08440739ce977a3d65f695dd24989bfc3fdc (diff) |
Fix shadereffects example resources
Stuff cannot just magically move under a different prefix
when shaders are referenced with relative paths.
As the example uses the common main helper code, it is
easier to switch to absolute paths than to use
NO_RESOURCE_TARGET_PATH.
Amends d270c51f812b5f0ffe6208b38c8ea0e898535e50
Change-Id: I527314725210e02675dc8c2f5fc5042dc5e1c478
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Diffstat (limited to 'examples/quick')
-rw-r--r-- | examples/quick/shadereffects/shadereffects.qml | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/quick/shadereffects/shadereffects.qml b/examples/quick/shadereffects/shadereffects.qml index 3176ed2b34..b384c91fb5 100644 --- a/examples/quick/shadereffects/shadereffects.qml +++ b/examples/quick/shadereffects/shadereffects.qml @@ -81,7 +81,7 @@ Rectangle { property real time: 0 NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 600 } //! [fragment] - fragmentShader: "content/shaders/wobble.frag.qsb" + fragmentShader: "qrc:/shadereffects/content/shaders/wobble.frag.qsb" //! [fragment] Slider { id: wobbleSlider @@ -108,10 +108,10 @@ Rectangle { height: theItem.height property variant delta: Qt.size(1.0 / width, 0.0) property variant source: theSource - fragmentShader: "content/shaders/blur.frag.qsb" + fragmentShader: "qrc:/shadereffects/content/shaders/blur.frag.qsb" } } - fragmentShader: "content/shaders/blur.frag.qsb" + fragmentShader: "qrc:/shadereffects/content/shaders/blur.frag.qsb" } } property real angle: 0 @@ -119,7 +119,7 @@ Rectangle { NumberAnimation on angle { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 6000 } property variant delta: Qt.size(offset.x / width, offset.y / height) property real darkness: shadowSlider.value - fragmentShader: "content/shaders/shadow.frag.qsb" + fragmentShader: "qrc:/shadereffects/content/shaders/shadow.frag.qsb" Slider { id: shadowSlider anchors.left: parent.left @@ -135,14 +135,14 @@ Rectangle { height: 160 property variant source: theSource property variant delta: Qt.size(0.5 / width, 0.5 / height) - fragmentShader: "content/shaders/outline.frag.qsb" + fragmentShader: "qrc:/shadereffects/content/shaders/outline.frag.qsb" } ShaderEffect { width: 160 height: 160 property variant source: theSource property color tint: root.sliderToColor(colorizeSlider.value) - fragmentShader: "content/shaders/colorize.frag.qsb" + fragmentShader: "qrc:/shadereffects/content/shaders/colorize.frag.qsb" Slider { id: colorizeSlider anchors.left: parent.left @@ -179,7 +179,7 @@ Rectangle { //! [properties] //! [vertex] mesh: Qt.size(10, 10) - vertexShader: "content/shaders/genie.vert.qsb" + vertexShader: "qrc:/shadereffects/content/shaders/genie.vert.qsb" //! [vertex] Slider { id: genieSlider |