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author | Kent Hansen <kent.hansen@nokia.com> | 2011-10-17 13:03:58 +0200 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2011-10-17 13:59:29 +0200 |
commit | f713037bf192748837f6075b2c60b19ccf3f9ab1 (patch) | |
tree | 3fda988997268c2a96729b1a7baa96583d453397 /src/declarative/items/qsgshadereffectsource.cpp | |
parent | 830c69803e45daad2115498a8d5a6faeb75fe2a5 (diff) |
Fix coding style issues
Avoid Qt Sanity Bot noise when these files are moved.
Change-Id: I714e949837909883fe7e387ae336d2ffc4a1912b
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Diffstat (limited to 'src/declarative/items/qsgshadereffectsource.cpp')
-rw-r--r-- | src/declarative/items/qsgshadereffectsource.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/declarative/items/qsgshadereffectsource.cpp b/src/declarative/items/qsgshadereffectsource.cpp index 3b0983863f..4bbabe1701 100644 --- a/src/declarative/items/qsgshadereffectsource.cpp +++ b/src/declarative/items/qsgshadereffectsource.cpp @@ -419,7 +419,7 @@ QImage QSGShaderEffectTexture::toImage() const The complex element can be rendered once into the texture, which can then be animated freely without the need to render the complex element again every frame. - \o an opacity layer. + \o an opacity layer. ShaderEffectSource allows you to apply an opacity to elements as a group rather than each element individually. \endlist |