diff options
author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-20 11:42:23 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-20 13:22:32 +0000 |
commit | 27d23848a36f9f5688eff2bed7a9dd1778fdd8ac (patch) | |
tree | 9fae8b94aab6776bfc6e3fd1e55c832ad3fc6457 /src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h | |
parent | 9c19298510f2e5eb88d5825d53e141dab752d5bf (diff) |
D3D12: Recursive layer support
To avoid using the same color buffer both as a shader resource and as a
render target, recursive layers add a second render target and just play
ping-pong with them. Multisampling does not need this since rendering
happens into a MS buffer while shader access uses a separate, non-MS color
buffer.
Change-Id: I6fd65318f69390d7af9ca6763d1d9fe2329780aa
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h')
-rw-r--r-- | src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h b/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h index 47c090b34d..6deef9f06b 100644 --- a/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h +++ b/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h @@ -341,12 +341,13 @@ public: void queueTextureUpload(uint id, const QVector<QImage> &images, const QVector<QPoint> &dstPos); void releaseTexture(uint id); SIZE_T textureSRV(uint id) const; - void activateTexture(uint id); + void useTexture(uint id); uint genRenderTarget(); void createRenderTarget(uint id, const QSize &size, const QVector4D &clearColor, uint samples); void releaseRenderTarget(uint id); - void activateRenderTargetAsTexture(uint id); + void useRenderTargetAsTexture(uint id); + uint activeRenderTarget() const; // QSGRendererInterface GraphicsAPI graphicsAPI() const override; |