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Qt Declarative (Quick 2)
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path:
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/
src
/
plugins
/
scenegraph
/
d3d12
/
qsgd3d12engine_p.h
Commit message (
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)
Author
Age
Files
Lines
*
Remove D3D12 scenegraph backend
Laszlo Agocs
2020-01-06
1
-394
/
+0
*
Avoid initializing QFlags with 0 or nullptr
Allan Sandfeld Jensen
2019-11-22
1
-2
/
+2
*
D3D12: Convert 8-bit glyphs to 32-bit to prevent using R8 formats
Laszlo Agocs
2016-08-17
1
-4
/
+11
*
software: Add support for QSGRenderNode
Laszlo Agocs
2016-07-19
1
-1
/
+1
*
D3D12: Support translucent windows via DirectComposition
Laszlo Agocs
2016-07-14
1
-1
/
+1
*
Unify ShaderEffect property setting
Laszlo Agocs
2016-06-29
1
-7
/
+2
*
One GraphicsInfo to rule them all
Laszlo Agocs
2016-06-01
1
-0
/
+3
*
Change graphicsAPI to graphicsApi
Laszlo Agocs
2016-06-01
1
-1
/
+1
*
D3D12: Remove unused srv getters
Laszlo Agocs
2016-05-31
1
-1
/
+0
*
D3D12: Drop QVectors from QSGD3D12Engine
Laszlo Agocs
2016-05-31
1
-7
/
+27
*
D3D12: Add a way to test device loss and fix discovered issues
Laszlo Agocs
2016-05-08
1
-0
/
+2
*
D3D12: Implement grabWindow
Laszlo Agocs
2016-05-06
1
-0
/
+2
*
D3D12: Recursive layer support
Laszlo Agocs
2016-04-20
1
-2
/
+3
*
D3D12: Add support for multisampled layers
Laszlo Agocs
2016-04-20
1
-4
/
+5
*
Make rendernode suitable for public consumption
Laszlo Agocs
2016-04-20
1
-1
/
+8
*
Convert d3d12 backend into a plugin
Laszlo Agocs
2016-04-13
1
-0
/
+357