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path: root/src/plugins/scenegraph/d3d12/qsgd3d12engine_p.h
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* Remove D3D12 scenegraph backendLaszlo Agocs2020-01-061-394/+0
* Avoid initializing QFlags with 0 or nullptrAllan Sandfeld Jensen2019-11-221-2/+2
* D3D12: Convert 8-bit glyphs to 32-bit to prevent using R8 formatsLaszlo Agocs2016-08-171-4/+11
* software: Add support for QSGRenderNodeLaszlo Agocs2016-07-191-1/+1
* D3D12: Support translucent windows via DirectCompositionLaszlo Agocs2016-07-141-1/+1
* Unify ShaderEffect property settingLaszlo Agocs2016-06-291-7/+2
* One GraphicsInfo to rule them allLaszlo Agocs2016-06-011-0/+3
* Change graphicsAPI to graphicsApiLaszlo Agocs2016-06-011-1/+1
* D3D12: Remove unused srv gettersLaszlo Agocs2016-05-311-1/+0
* D3D12: Drop QVectors from QSGD3D12EngineLaszlo Agocs2016-05-311-7/+27
* D3D12: Add a way to test device loss and fix discovered issuesLaszlo Agocs2016-05-081-0/+2
* D3D12: Implement grabWindowLaszlo Agocs2016-05-061-0/+2
* D3D12: Recursive layer supportLaszlo Agocs2016-04-201-2/+3
* D3D12: Add support for multisampled layersLaszlo Agocs2016-04-201-4/+5
* Make rendernode suitable for public consumptionLaszlo Agocs2016-04-201-1/+8
* Convert d3d12 backend into a pluginLaszlo Agocs2016-04-131-0/+357