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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-05-03 10:40:44 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-05-03 10:12:49 +0000
commitd45718b33cb97218ff042e95ee7774fd8c8d63a3 (patch)
treed95fff7e975aed3288ba80ca7ed46b8803e27480 /src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
parente96fe44ff09703fe3033d6e90d787d2fb68c9e63 (diff)
D3D12: Fix up Context2D
Querying openglContext() on a non-GL specific path is never a good idea. The usage of QSGSimpleTextureNode is replaced with the correct multi-backend way, i.e. creating an image node via the adaptation layer. Demos like stocqt are now functional with the d3d12 backend as well. Change-Id: I24a6b85163fec5841349057e2fec0be6cbf01130 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp')
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