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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-05-03 10:40:44 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-05-03 10:12:49 +0000 |
commit | d45718b33cb97218ff042e95ee7774fd8c8d63a3 (patch) | |
tree | d95fff7e975aed3288ba80ca7ed46b8803e27480 /src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp | |
parent | e96fe44ff09703fe3033d6e90d787d2fb68c9e63 (diff) |
D3D12: Fix up Context2D
Querying openglContext() on a non-GL specific path is never a good idea.
The usage of QSGSimpleTextureNode is replaced with the correct
multi-backend way, i.e. creating an image node via the adaptation layer.
Demos like stocqt are now functional with the d3d12 backend as well.
Change-Id: I24a6b85163fec5841349057e2fec0be6cbf01130
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp')
0 files changed, 0 insertions, 0 deletions