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path: root/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
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* Fix crash with the software renderer and windows with QObject parentSimon Hausmann2018-02-151-3/+0
* Delay the deletion of QSGTextures until all windows are synchronizedDominik Holland2017-06-161-0/+1
* Merge remote-tracking branch 'origin/5.7' into 5.8Liang Qi2016-11-281-4/+8
* software: Add support for QSGRenderNodeLaszlo Agocs2016-07-191-0/+2
* D3D12: Fix unused var warnings in release buildsLaszlo Agocs2016-07-151-0/+1
* D3D12: Support translucent windows via DirectCompositionLaszlo Agocs2016-07-141-4/+6
* D3D12: Advance anims in sync with vsync in the RLLaszlo Agocs2016-07-011-43/+169
* D3D12: Fix expose handlingLaszlo Agocs2016-07-011-4/+17
* D3D12: Fix grabbing with the new gui thread render loopLaszlo Agocs2016-07-011-20/+34
* D3D12: Avoid multiple invalidated signalsLaszlo Agocs2016-07-011-5/+1
* D3D12: Reintroduce the single threaded render loopLaszlo Agocs2016-06-241-965/+178
* Merge remote-tracking branch 'origin/dev' into scenegraphngAndy Nichols2016-05-311-1/+1
* D3D12: Add a way to test device loss and fix discovered issuesLaszlo Agocs2016-05-081-0/+14
* D3D12: Massage tst_qquickwindow and some sg semanticsLaszlo Agocs2016-05-081-2/+22
* D3D12: Implement grabWindowLaszlo Agocs2016-05-061-3/+28
* D3D12: Long Live Wobble!Laszlo Agocs2016-04-291-0/+3
* Make rendernode suitable for public consumptionLaszlo Agocs2016-04-201-1/+5
* Convert d3d12 backend into a pluginLaszlo Agocs2016-04-131-0/+1101