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Qt Declarative (Quick 2)
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path:
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src
/
plugins
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scenegraph
/
d3d12
/
qsgd3d12renderloop.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix crash with the software renderer and windows with QObject parent
Simon Hausmann
2018-02-15
1
-3
/
+0
*
Delay the deletion of QSGTextures until all windows are synchronized
Dominik Holland
2017-06-16
1
-0
/
+1
*
Merge remote-tracking branch 'origin/5.7' into 5.8
Liang Qi
2016-11-28
1
-4
/
+8
*
software: Add support for QSGRenderNode
Laszlo Agocs
2016-07-19
1
-0
/
+2
*
D3D12: Fix unused var warnings in release builds
Laszlo Agocs
2016-07-15
1
-0
/
+1
*
D3D12: Support translucent windows via DirectComposition
Laszlo Agocs
2016-07-14
1
-4
/
+6
*
D3D12: Advance anims in sync with vsync in the RL
Laszlo Agocs
2016-07-01
1
-43
/
+169
*
D3D12: Fix expose handling
Laszlo Agocs
2016-07-01
1
-4
/
+17
*
D3D12: Fix grabbing with the new gui thread render loop
Laszlo Agocs
2016-07-01
1
-20
/
+34
*
D3D12: Avoid multiple invalidated signals
Laszlo Agocs
2016-07-01
1
-5
/
+1
*
D3D12: Reintroduce the single threaded render loop
Laszlo Agocs
2016-06-24
1
-965
/
+178
*
Merge remote-tracking branch 'origin/dev' into scenegraphng
Andy Nichols
2016-05-31
1
-1
/
+1
*
D3D12: Add a way to test device loss and fix discovered issues
Laszlo Agocs
2016-05-08
1
-0
/
+14
*
D3D12: Massage tst_qquickwindow and some sg semantics
Laszlo Agocs
2016-05-08
1
-2
/
+22
*
D3D12: Implement grabWindow
Laszlo Agocs
2016-05-06
1
-3
/
+28
*
D3D12: Long Live Wobble!
Laszlo Agocs
2016-04-29
1
-0
/
+3
*
Make rendernode suitable for public consumption
Laszlo Agocs
2016-04-20
1
-1
/
+5
*
Convert d3d12 backend into a plugin
Laszlo Agocs
2016-04-13
1
-0
/
+1101