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authorLiang Qi <liang.qi@qt.io>2016-11-26 12:53:14 +0100
committerUlf Hermann <ulf.hermann@qt.io>2016-11-28 12:24:13 +0100
commit9044800083ccffe4d0b732f8b3b60512f32d8f8a (patch)
treecdd6d2038d53e99a5a9326be6b47a68553830480 /src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
parent8bf579d8d4feb13ca8651e98dd762b28483abe9e (diff)
parentcc1c3d0e2be6dfea6befebdc5f25e519e3fe79b2 (diff)
Merge remote-tracking branch 'origin/5.7' into 5.8
The renderers added in 5.8 had to be adapted to the changed profiling macros from 5.6. Conflicts: src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp src/plugins/scenegraph/d3d12/qsgd3d12threadedrenderloop.cpp src/quick/scenegraph/adaptations/software/qsgsoftwarerenderloop.cpp src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp src/quick/util/qquickprofiler_p.h tests/auto/qml/qjsengine/tst_qjsengine.cpp tests/auto/qml/qqmlvaluetypes/tst_qqmlvaluetypes.cpp Change-Id: Icb370b7c95aab12589ad73881ac6d178759a5c6b
Diffstat (limited to 'src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp')
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp b/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
index c53a1fa6c1..60b76deb2e 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12renderloop.cpp
@@ -421,7 +421,8 @@ void QSGD3D12RenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
polishTime = renderTimer.nsecsElapsed();
Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame,
- QQuickProfiler::SceneGraphRenderLoopFrame);
+ QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphPolishPolish);
emit window->afterAnimating();
@@ -463,13 +464,15 @@ void QSGD3D12RenderLoop::renderWindow(QQuickWindow *window)
if (profileFrames)
syncTime = renderTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSync);
wd->renderSceneGraph(window->size());
if (profileFrames)
renderTime = renderTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopRender);
if (!data.grabOnly) {
// The engine is able to have multiple frames in flight. This in effect is
@@ -496,7 +499,8 @@ void QSGD3D12RenderLoop::renderWindow(QQuickWindow *window)
qint64 swapTime = 0;
if (profileFrames)
swapTime = renderTimer.nsecsElapsed();
- Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame);
+ Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame,
+ QQuickProfiler::SceneGraphRenderLoopSwap);
if (Q_UNLIKELY(debug_time())) {
static QTime lastFrameTime = QTime::currentTime();