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author | Dmitry Shachnev <mitya57@gmail.com> | 2017-06-16 22:51:57 +0300 |
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committer | Dmitry Shachnev <mitya57@gmail.com> | 2017-06-18 12:41:13 +0000 |
commit | 4199572d64d46bfa2efdcf7c910e81e5b8fb5547 (patch) | |
tree | 10e701559f20b2a29080329a3c0a99936acf74c2 /src/plugins/scenegraph/d3d12 | |
parent | 939f07695b853a4da2e237c5f1c3d50e34f9c45c (diff) |
Fix QML compiler crashes on big endian systems
Commit be491913c036b148 changed QV4::CompiledData::Unit to use LEUInt32
structures internally, rather than native uints, however the generators
were not updated at that time and still wrote native uints.
Also initialize constants field of CompilationUnit to prevent crashes
in unlink() where operator delete[] is called.
Change-Id: Id6c6e6ad519c9927ba6027479689ecfde9ea86de
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/plugins/scenegraph/d3d12')
0 files changed, 0 insertions, 0 deletions