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* Fix crash with the software renderer and windows with QObject parentSimon Hausmann2018-02-151-3/+0
* Merge remote-tracking branch 'origin/5.9' into 5.10Liang Qi2018-01-041-1/+1
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| * D3D12: Fix compilation with clang-clFriedemann Kleint2017-12-051-1/+1
* | D3D12: Fix some compiler warnings emitted by clang-clFriedemann Kleint2017-10-065-10/+11
* | Merge remote-tracking branch 'origin/5.9' into devLiang Qi2017-07-042-0/+3
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| * Delay the deletion of QSGTextures until all windows are synchronizedDominik Holland2017-06-162-0/+3
* | Add samples property for Item.layer and ShaderEffectSourceLaszlo Agocs2017-02-231-0/+1
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* QSGThreadedRenderLoop: Correctly stop the animation timer ...Robin Burchell2017-01-121-0/+5
* Merge "Merge remote-tracking branch 'origin/5.7' into 5.8" into refs/staging/5.8Liang Qi2016-11-282-12/+24
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| * Merge remote-tracking branch 'origin/5.7' into 5.8Liang Qi2016-11-282-12/+24
* | D3D12: Output error messagesFriedemann Kleint2016-11-281-23/+49
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* D3D12: Fix RESOURCE_BARRIER_BEFORE_AFTER_MISMATCHLaszlo Agocs2016-11-251-1/+4
* Move rebuildGeometry() functions of nodesFriedemann Kleint2016-11-221-9/+5
* QSGRendererInterface: Add Resource suffix for consistencyLaszlo Agocs2016-11-181-3/+3
* Fix d3d12 plugin compilation after QSGGeometry API reviewLaszlo Agocs2016-10-141-3/+4
* Fix enums in QSGGeometryLaszlo Agocs2016-10-124-11/+11
* Merge dev into 5.8Oswald Buddenhagen2016-08-225-26/+59
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| * D3D12: Convert 8-bit glyphs to 32-bit to prevent using R8 formatsLaszlo Agocs2016-08-175-26/+59
* | winrt: Make certification pass on D3D12 backendMaurice Kalinowski2016-08-171-0/+4
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* Fix static buildMaurice Kalinowski2016-08-091-11/+11
* D3D12: Fix winrt buildLaszlo Agocs2016-08-022-0/+4
* Remove some unnecessary includesUlf Hermann2016-07-261-1/+0
* D3D12: clean up loggingLaszlo Agocs2016-07-192-35/+38
* software: Add support for QSGRenderNodeLaszlo Agocs2016-07-196-6/+9
* D3D12: Move swapchain/color buffer format to a constantLaszlo Agocs2016-07-191-9/+11
* D3D12: Show a warning when the requested adapter is not usableLaszlo Agocs2016-07-191-5/+9
* D3D12: Change the command list size limitLaszlo Agocs2016-07-151-1/+4
* D3D12: Fix unused var warnings in release buildsLaszlo Agocs2016-07-153-2/+4
* D3D12: Add support for QQuickWindow::setDefaultAlphaBufferLaszlo Agocs2016-07-151-1/+7
* D3D12: Support translucent windows via DirectCompositionLaszlo Agocs2016-07-146-34/+117
* D3D12: Sprite nodeLaszlo Agocs2016-07-147-5/+465
* Add QSGSpriteNode to the Scenegraph Adaptation LayerAndy Nichols2016-07-144-0/+14
* D3D12: Fix descriptor range referenceLaszlo Agocs2016-07-051-7/+7
* D3D12: Print what goes wrong in rootsig serializationLaszlo Agocs2016-07-051-1/+2
* D3D12: Improve debug layer supportLaszlo Agocs2016-07-011-2/+28
* D3D12: Move the info prints to categorized loggingLaszlo Agocs2016-07-011-14/+22
* D3D12: Fix 8-bit QImage mappingLaszlo Agocs2016-07-011-1/+7
* D3D12: Advance anims in sync with vsync in the RLLaszlo Agocs2016-07-012-44/+185
* D3D12: Fix expose handlingLaszlo Agocs2016-07-012-4/+18
* D3D12: Fix grabbing with the new gui thread render loopLaszlo Agocs2016-07-012-20/+36
* D3D12: Avoid multiple invalidated signalsLaszlo Agocs2016-07-014-25/+20
* D3D12: Add support for shader sources in filesLaszlo Agocs2016-06-292-13/+25
* D3D12: Add support for file selectors in ShaderEffectLaszlo Agocs2016-06-292-1/+8
* Unify ShaderEffect property settingLaszlo Agocs2016-06-295-35/+43
* Add mipmapping support to QSGImageNodePaolo Angelelli2016-06-282-0/+17
* D3D12: Reintroduce the single threaded render loopLaszlo Agocs2016-06-246-991/+1516
* Add cross-backend simple rect, texture, and ninepatch nodesLaszlo Agocs2016-06-2213-50/+450
* D3D12: Support runtime threaded shader compilationLaszlo Agocs2016-06-223-13/+89
* D3D12: Add flat color materialLaszlo Agocs2016-06-064-19/+147
* D3D12: Remove m_lastNN members from text materialLaszlo Agocs2016-06-032-33/+32