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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-08 17:38:24 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-09 20:48:18 +0000
commit587517475fdf3f53acae64804b699f79351689b5 (patch)
tree90c4e884c35b23ae422d6c3ea0293eedf469b486 /src/plugins/scenegraph/softwarecontext/qsgsoftwarerenderablenodeupdater_p.h
parentd337438afe0dfd1c8db81d6994f6a1adcc2ea4d5 (diff)
D3D12: Have more than one frame in flight
Start behaving properly and avoid blocking after each frame. Instead, have two frames in flight and block in beginFrame() when we find we are too fast. The result is similar to platforms with the behavior of BufferQueuingOpenGL. Change-Id: Ib922d407f6856c2af0f77f0ffc9810b7748907b2 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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