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authorLaszlo Agocs <laszlo.agocs@qt.io>2017-02-17 09:47:49 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2017-02-23 13:19:37 +0000
commit48c31733383d14447d1c383cefca9ca40daa6a87 (patch)
treee37b14b0ee3bfb841a99baf5c503db8b150a3df9 /src/plugins
parent0abdf6db0ee56069407953be2a9e690348a03fd1 (diff)
Add samples property for Item.layer and ShaderEffectSource
[ChangeLog][Qt Quick] Added the properties ShaderEffectSource.samples and Item.layer.samples to allow requesting MSAA rendering of an item subtree, without enabling multisampling for the entire scene. Task-number: QTBUG-58945 Change-Id: I9102cfabba10d4dc1e7ad2aa0b258ada6d9a5a47 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/plugins')
-rw-r--r--src/plugins/scenegraph/d3d12/qsgd3d12layer_p.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/plugins/scenegraph/d3d12/qsgd3d12layer_p.h b/src/plugins/scenegraph/d3d12/qsgd3d12layer_p.h
index f1ab580a84..f828843227 100644
--- a/src/plugins/scenegraph/d3d12/qsgd3d12layer_p.h
+++ b/src/plugins/scenegraph/d3d12/qsgd3d12layer_p.h
@@ -86,6 +86,7 @@ public:
void setDevicePixelRatio(qreal ratio) override;
void setMirrorHorizontal(bool mirror) override;
void setMirrorVertical(bool mirror) override;
+ void setSamples(int) override { }
public Q_SLOTS:
void markDirtyTexture() override;