aboutsummaryrefslogtreecommitdiffstats
path: root/src/qml/animations/qabstractanimationjob.cpp
diff options
context:
space:
mode:
authorVolker Hilsheimer <volker.hilsheimer@qt.io>2021-07-21 15:57:09 +0200
committerVolker Hilsheimer <volker.hilsheimer@qt.io>2021-07-23 18:40:21 +0200
commit66a5167dab35aedf1c7bef3e0f8deea903c12a5e (patch)
tree159435ab00780b995732f1cc74ffad4c570aea93 /src/qml/animations/qabstractanimationjob.cpp
parent9ab16d4117e2fd309bd5ce7c08090e27c7073d21 (diff)
Reset the timer of all controlled animations upon timer destruction
Fixes a crash when quitting an application while an animation parented within the regular item tree is running. This amends 0e797296f9bb590926803463c32681e7fcd46064, which only turned the crash into a Q_ASSERT failure. As the render thread exits, the QThreadStorage destroys the timer. That left the m_timer of the QAbstractAnimationJob a dangling pointer, so we need to iterate over all registered animtation, and reset that pointer to nullptr. The animation jobs will then be destroyed later as part of regular object tree cleanup. They will set their state to Stopped, which attempted to unregister from the timer, creating one if needed. This also crashed as the QThread was already finished. Don't create the timer if all we want to do is stop the animation anyway. Since testing this requires control over the thread lifecycle, this fix does not come with an auto test. Pick-to: 6.2 Change-Id: Ice0c83818dd712c9e3be1261b79631f639de61a0 Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Diffstat (limited to 'src/qml/animations/qabstractanimationjob.cpp')
-rw-r--r--src/qml/animations/qabstractanimationjob.cpp40
1 files changed, 35 insertions, 5 deletions
diff --git a/src/qml/animations/qabstractanimationjob.cpp b/src/qml/animations/qabstractanimationjob.cpp
index e975b3e29e..76e3f2b7e6 100644
--- a/src/qml/animations/qabstractanimationjob.cpp
+++ b/src/qml/animations/qabstractanimationjob.cpp
@@ -44,6 +44,7 @@
#include "private/qanimationjobutil_p.h"
#include "private/qqmlengine_p.h"
#include "private/qqmlglobal_p.h"
+#include "private/qdoubleendedlist_p.h"
QT_BEGIN_NAMESPACE
@@ -65,6 +66,32 @@ QQmlAnimationTimer::QQmlAnimationTimer() :
{
}
+void QQmlAnimationTimer::unsetJobTimer(QAbstractAnimationJob *animation)
+{
+ if (!animation)
+ return;
+ if (animation->m_timer == this)
+ animation->m_timer = nullptr;
+
+ if (animation->isGroup()) {
+ QAnimationGroupJob *group = static_cast<QAnimationGroupJob *>(animation);
+ if (const auto children = group->children()) {
+ for (auto *child : *children)
+ unsetJobTimer(child);
+ }
+ }
+}
+
+QQmlAnimationTimer::~QQmlAnimationTimer()
+{
+ for (const auto &animation : qAsConst(animations))
+ unsetJobTimer(animation);
+ for (const auto &animation : qAsConst(animationsToStart))
+ unsetJobTimer(animation);
+ for (const auto &animation : qAsConst(runningPauseAnimations))
+ unsetJobTimer(animation);
+}
+
QQmlAnimationTimer *QQmlAnimationTimer::instance(bool create)
{
QQmlAnimationTimer *inst;
@@ -281,7 +308,8 @@ QAbstractAnimationJob::~QAbstractAnimationJob()
Q_ASSERT(m_state == Stopped);
if (oldState == Running) {
Q_ASSERT(QQmlAnimationTimer::instance(false) == m_timer);
- m_timer->unregisterAnimation(this);
+ if (m_timer)
+ m_timer->unregisterAnimation(this);
}
Q_ASSERT(!m_hasRegisteredTimer);
}
@@ -306,8 +334,9 @@ void QAbstractAnimationJob::setState(QAbstractAnimationJob::State newState)
if (m_loopCount == 0)
return;
- if (!m_timer)
- m_timer = QQmlAnimationTimer::instance();
+ if (!m_timer) // don't create a timer just to stop the animation
+ m_timer = QQmlAnimationTimer::instance(newState != Stopped);
+ Q_ASSERT(m_timer || newState == Stopped);
State oldState = m_state;
int oldCurrentTime = m_currentTime;
@@ -335,8 +364,9 @@ void QAbstractAnimationJob::setState(QAbstractAnimationJob::State newState)
if (oldState == Running) {
if (newState == Paused && m_hasRegisteredTimer)
m_timer->ensureTimerUpdate();
- //the animation, is not running any more
- m_timer->unregisterAnimation(this);
+ // the animation is not running any more
+ if (m_timer)
+ m_timer->unregisterAnimation(this);
} else if (newState == Running) {
m_timer->registerAnimation(this, isTopLevel);
}