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authorUlf Hermann <ulf.hermann@theqtcompany.com>2015-07-13 15:56:25 +0200
committerUlf Hermann <ulf.hermann@theqtcompany.com>2015-07-31 06:44:13 +0000
commitcc3a57861d5ef6e84cef0adfa1aaf726dd2b9d84 (patch)
treeef5c3983cda85022afd077fe05a2cb850aa0274b /src/qml/debugger/qqmldebugservice_p.h
parent4d07a6254cac5742ffc23377b97c6eaf04aa4c49 (diff)
Use signal/slot for passing messages through QQmlDebugServer
This results in much cleaner code than the previous implementation using QMetaObject::invokeMethod(). We have to use read locks now for adding and removing engines, as we should have done already before. If a condition is waiting on a write lock you cannot acquire a read lock from another thread. So, if we kept the write locks we wouldn't be able to receive messages while the engines are waiting. Change-Id: Icfe641601dec2f8d7181ae579146ed603d57a4c2 Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Diffstat (limited to 'src/qml/debugger/qqmldebugservice_p.h')
-rw-r--r--src/qml/debugger/qqmldebugservice_p.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/qml/debugger/qqmldebugservice_p.h b/src/qml/debugger/qqmldebugservice_p.h
index e17c02b477..311ce3e355 100644
--- a/src/qml/debugger/qqmldebugservice_p.h
+++ b/src/qml/debugger/qqmldebugservice_p.h
@@ -81,9 +81,6 @@ public:
virtual void engineAdded(QQmlEngine *);
virtual void engineRemoved(QQmlEngine *);
- void sendMessage(const QByteArray &);
- void sendMessages(const QList<QByteArray> &);
-
static const QHash<int, QObject *> &objectsForIds();
static int idForObject(QObject *);
static QObject *objectForId(int id) { return objectsForIds().value(id); }
@@ -97,6 +94,9 @@ protected:
signals:
void attachedToEngine(QQmlEngine *);
void detachedFromEngine(QQmlEngine *);
+
+ void messageToClient(const QString &name, const QByteArray &message);
+ void messagesToClient(const QString &name, const QList<QByteArray> &messages);
};
class Q_QML_PRIVATE_EXPORT QQmlDebugStream : public QDataStream