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authorUlf Hermann <ulf.hermann@qt.io>2023-01-26 14:49:59 +0100
committerUlf Hermann <ulf.hermann@qt.io>2023-01-27 19:16:38 +0100
commit879a89fcda914581ea76f6d9786dc5c2e489991b (patch)
tree427b98bf81cf98450cd45453926ec9bfde74ecc3 /src/qml/memory/qv4mm.cpp
parent712cdc300a20ee8409aa920e8c30dd1871f5c877 (diff)
MemoryManager: Remove grayBitmap
We're not using gray items anywhere. There is no need to waste the memory for the bitmap. Change-Id: I26983cbc005531184ed955cea6026b9a8c5be910 Reviewed-by: Sami Shalayel <sami.shalayel@qt.io> Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Diffstat (limited to 'src/qml/memory/qv4mm.cpp')
-rw-r--r--src/qml/memory/qv4mm.cpp55
1 files changed, 0 insertions, 55 deletions
diff --git a/src/qml/memory/qv4mm.cpp b/src/qml/memory/qv4mm.cpp
index 3add05b95e..a7892e9729 100644
--- a/src/qml/memory/qv4mm.cpp
+++ b/src/qml/memory/qv4mm.cpp
@@ -24,7 +24,6 @@
#include "qv4profiling_p.h"
#include "qv4mapobject_p.h"
#include "qv4setobject_p.h"
-#include "qv4writebarrier_p.h"
//#define MM_STATS
@@ -272,9 +271,6 @@ bool Chunk::sweep(ExecutionEngine *engine)
HeapItem *o = realBase();
bool lastSlotFree = false;
for (uint i = 0; i < Chunk::EntriesInBitmap; ++i) {
-#if WRITEBARRIER(none)
- Q_ASSERT((grayBitmap[i] | blackBitmap[i]) == blackBitmap[i]); // check that we don't have gray only objects
-#endif
quintptr toFree = objectBitmap[i] ^ blackBitmap[i];
Q_ASSERT((toFree & objectBitmap[i]) == toFree); // check all black objects are marked as being used
quintptr e = extendsBitmap[i];
@@ -318,7 +314,6 @@ bool Chunk::sweep(ExecutionEngine *engine)
- (blackBitmap[i] | e)) * Chunk::SlotSize,
Profiling::SmallItem);
objectBitmap[i] = blackBitmap[i];
- grayBitmap[i] = 0;
hasUsedSlots |= (blackBitmap[i] != 0);
extendsBitmap[i] = e;
lastSlotFree = !((objectBitmap[i]|extendsBitmap[i]) >> (sizeof(quintptr)*8 - 1));
@@ -368,7 +363,6 @@ void Chunk::freeAll(ExecutionEngine *engine)
Q_V4_PROFILE_DEALLOC(engine, (qPopulationCount(objectBitmap[i]|extendsBitmap[i])
- qPopulationCount(e)) * Chunk::SlotSize, Profiling::SmallItem);
objectBitmap[i] = 0;
- grayBitmap[i] = 0;
extendsBitmap[i] = e;
o += Chunk::Bits;
}
@@ -380,36 +374,6 @@ void Chunk::resetBlackBits()
memset(blackBitmap, 0, sizeof(blackBitmap));
}
-void Chunk::collectGrayItems(MarkStack *markStack)
-{
- // DEBUG << "sweeping chunk" << this << (*freeList);
- HeapItem *o = realBase();
- for (uint i = 0; i < Chunk::EntriesInBitmap; ++i) {
-#if WRITEBARRIER(none)
- Q_ASSERT((grayBitmap[i] | blackBitmap[i]) == blackBitmap[i]); // check that we don't have gray only objects
-#endif
- quintptr toMark = blackBitmap[i] & grayBitmap[i]; // correct for a Steele type barrier
- Q_ASSERT((toMark & objectBitmap[i]) == toMark); // check all black objects are marked as being used
- // DEBUG << hex << " index=" << i << toFree;
- while (toMark) {
- uint index = qCountTrailingZeroBits(toMark);
- quintptr bit = (static_cast<quintptr>(1) << index);
-
- toMark ^= bit; // mask out marked slot
- // DEBUG << " index" << hex << index << toFree;
-
- HeapItem *itemToFree = o + index;
- Heap::Base *b = *itemToFree;
- Q_ASSERT(b->inUse());
- markStack->push(b);
- }
- grayBitmap[i] = 0;
- o += Chunk::Bits;
- }
- // DEBUG << "swept chunk" << this << "freed" << slotsFreed << "slots.";
-
-}
-
void Chunk::sortIntoBins(HeapItem **bins, uint nBins)
{
// qDebug() << "sortIntoBins:";
@@ -622,13 +586,6 @@ void BlockAllocator::resetBlackBits()
c->resetBlackBits();
}
-void BlockAllocator::collectGrayItems(MarkStack *markStack)
-{
- for (auto c : chunks)
- c->collectGrayItems(markStack);
-
-}
-
HeapItem *HugeItemAllocator::allocate(size_t size) {
MemorySegment *m = nullptr;
Chunk *c = nullptr;
@@ -698,18 +655,6 @@ void HugeItemAllocator::resetBlackBits()
Chunk::clearBit(c.chunk->blackBitmap, c.chunk->first() - c.chunk->realBase());
}
-void HugeItemAllocator::collectGrayItems(MarkStack *markStack)
-{
- for (auto c : chunks)
- // Correct for a Steele type barrier
- if (Chunk::testBit(c.chunk->blackBitmap, c.chunk->first() - c.chunk->realBase()) &&
- Chunk::testBit(c.chunk->grayBitmap, c.chunk->first() - c.chunk->realBase())) {
- HeapItem *i = c.chunk->first();
- Heap::Base *b = *i;
- b->mark(markStack);
- }
-}
-
void HugeItemAllocator::freeAll()
{
for (auto &c : chunks) {