diff options
author | Topi Reinio <topi.reinio@qt.io> | 2017-07-11 14:09:48 +0200 |
---|---|---|
committer | Topi Reiniƶ <topi.reinio@qt.io> | 2017-08-29 09:54:41 +0000 |
commit | 2baea9d0c3dcaff258b48dec7633105d6294a75e (patch) | |
tree | dc3c5bbcae336974fea2e03a7794872369cbf9f8 /src/quick/doc/src/concepts/visualcanvas | |
parent | 194b0c303245f3422a9c3651ce82909d79c913b4 (diff) |
Doc: Fix capitalization in section titles
...and fix some section titles to be less confusing.
Change-Id: If83c3faffead9e2e9be7fc0fb360f1c5b8b1bb51
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Reviewed-by: Nico Vertriest <nico.vertriest@qt.io>
Diffstat (limited to 'src/quick/doc/src/concepts/visualcanvas')
-rw-r--r-- | src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc | 6 | ||||
-rw-r--r-- | src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc index bcfdf311af..ba5b97da39 100644 --- a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc +++ b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc @@ -35,7 +35,7 @@ Originally Qt Quick always relied on OpenGL (OpenGL ES 2.0 or OpenGL 2.0) for pa the scene graph and rendering the results to a render target. From Qt 5.8 onwards Qt Quick also supports rendering in software and with Direct3D 12. -\section1 Switching between the adaptation used by the application +\section1 Switching Between the Adaptation Used by the Application The default rendering backend is still OpenGL, or - in Qt builds with disabled OpenGL support - the software renderer. This can be overridden either by using an environment variable @@ -261,7 +261,7 @@ offscreen render targets will be created with the specified sample count and a quality of the maximum supported quality level. The backend automatically performs resolving into the non-multisample swapchain buffers after each frame. -\section2 Semi-transparent windows +\section2 Semi-transparent Windows When the alpha channel is enabled either via QQuickWindow::setDefaultAlphaBuffer() or by setting alphaBufferSize to a @@ -286,7 +286,7 @@ power-of-two images at the moment. Textures of other size will work too, but this involves a QImage-based scaling on the CPU first. Therefore avoid enabling mipmapping for NPOT images whenever possible. -\section2 Image formats +\section2 Image Formats When creating textures via the C++ scenegraph APIs like QQuickWindow::createTextureFromImage(), 32-bit formats will not involve any diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc index cb14c72b04..a7666d725e 100644 --- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc +++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc @@ -540,7 +540,7 @@ with multiple windows. and may trigger early-z when available, but again, setting Item::visible to false is always faster. - \section2 Mixing with 3D primitives + \section2 Mixing with 3D Primitives The scene graph can support pseudo 3D and proper 3D primitives. For instance, one can implement a "page curl" effect using a |