aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/items/items.pri
diff options
context:
space:
mode:
authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-11 10:29:21 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-13 09:22:13 +0000
commit05605d89f9db80bb748c16ea19c566ab0995027e (patch)
treea05722b7c36c6769fedd7b893f547f86b90bdc9c /src/quick/items/items.pri
parent6e6079031cf44149be4ca1f05547b4c03e505290 (diff)
Make QQuickShaderEffectMesh generic
There is nothing GL-specific here (apart from the attribute name list but that will likely remain that way with non-GL backends as well). By moving a few constants it can now be built unconditionally. Change-Id: I866b7b5c0262588a39818b177455f6276f8d584b Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/quick/items/items.pri')
-rw-r--r--src/quick/items/items.pri4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/items.pri b/src/quick/items/items.pri
index cad63a39c4..ee58fef1c4 100644
--- a/src/quick/items/items.pri
+++ b/src/quick/items/items.pri
@@ -73,6 +73,7 @@ HEADERS += \
$$PWD/qquickwindowattached_p.h \
$$PWD/qquickwindowmodule_p.h \
$$PWD/qquickshadereffectsource_p.h \
+ $$PWD/qquickshadereffectmesh_p.h \
$$PWD/qquickrendercontrol.h \
$$PWD/qquickrendercontrol_p.h
@@ -124,6 +125,7 @@ SOURCES += \
$$PWD/qquickscreen.cpp \
$$PWD/qquickwindowattached.cpp \
$$PWD/qquickshadereffectsource.cpp \
+ $$PWD/qquickshadereffectmesh.cpp \
$$PWD/qquickrendercontrol.cpp
# Items that depend on OpenGL Renderer
@@ -131,7 +133,6 @@ contains(QT_CONFIG, opengl(es1|es2)?) {
SOURCES += \
$$PWD/qquickopenglinfo.cpp \
$$PWD/qquickshadereffect.cpp \
- $$PWD/qquickshadereffectmesh.cpp \
$$PWD/qquickshadereffectnode.cpp \
$$PWD/qquickframebufferobject.cpp \
$$PWD/qquickspriteengine.cpp \
@@ -147,7 +148,6 @@ contains(QT_CONFIG, opengl(es1|es2)?) {
$$PWD/qquickspritesequence_p.h \
$$PWD/qquickanimatedsprite_p.h \
$$PWD/qquickshadereffect_p.h \
- $$PWD/qquickshadereffectmesh_p.h \
$$PWD/qquickshadereffectnode_p.h \
$$PWD/qquickframebufferobject.h \
$$PWD/qquickitemgrabresult.h