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authorLaszlo Agocs <laszlo.agocs@qt.io>2017-02-17 09:47:49 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2017-02-23 13:19:37 +0000
commit48c31733383d14447d1c383cefca9ca40daa6a87 (patch)
treee37b14b0ee3bfb841a99baf5c503db8b150a3df9 /src/quick/items/qquickshadereffectsource.cpp
parent0abdf6db0ee56069407953be2a9e690348a03fd1 (diff)
Add samples property for Item.layer and ShaderEffectSource
[ChangeLog][Qt Quick] Added the properties ShaderEffectSource.samples and Item.layer.samples to allow requesting MSAA rendering of an item subtree, without enabling multisampling for the entire scene. Task-number: QTBUG-58945 Change-Id: I9102cfabba10d4dc1e7ad2aa0b258ada6d9a5a47 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/items/qquickshadereffectsource.cpp')
-rw-r--r--src/quick/items/qquickshadereffectsource.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/quick/items/qquickshadereffectsource.cpp b/src/quick/items/qquickshadereffectsource.cpp
index 1b37a746d3..c782ddb5f7 100644
--- a/src/quick/items/qquickshadereffectsource.cpp
+++ b/src/quick/items/qquickshadereffectsource.cpp
@@ -189,6 +189,7 @@ QQuickShaderEffectSource::QQuickShaderEffectSource(QQuickItem *parent)
, m_sourceItem(0)
, m_textureSize(0, 0)
, m_format(RGBA)
+ , m_samples(0)
, m_live(true)
, m_hideSource(false)
, m_mipmap(false)
@@ -582,6 +583,44 @@ void QQuickShaderEffectSource::setTextureMirroring(TextureMirroring mirroring)
}
/*!
+ \qmlproperty int QtQuick::ShaderEffectSource::samples
+ \since 5.10
+
+ This property allows requesting multisampled rendering.
+
+ By default multisampling is enabled whenever multisampling is enabled for
+ the entire window, assuming the scenegraph renderer in use and the
+ underlying graphics API supports this.
+
+ By setting the value to 2, 4, etc. multisampled rendering can be requested
+ for a part of the scene without enabling multisampling for the entire
+ scene. This way multisampling is applied only to a given subtree, which can
+ lead to significant performance gains since multisampling is not applied to
+ other parts of the scene.
+
+ \note Enabling multisampling can be potentially expensive regardless of the
+ layer's size, as it incurs a hardware and driver dependent performance and
+ memory cost.
+
+ \note This property is only functional when support for multisample
+ renderbuffers and framebuffer blits is available. Otherwise the value is
+ silently ignored.
+ */
+int QQuickShaderEffectSource::samples() const
+{
+ return m_samples;
+}
+
+void QQuickShaderEffectSource::setSamples(int count)
+{
+ if (count == m_samples)
+ return;
+ m_samples = count;
+ update();
+ emit samplesChanged();
+}
+
+/*!
\qmlmethod QtQuick::ShaderEffectSource::scheduleUpdate()
Schedules a re-rendering of the texture for the next frame.
@@ -683,6 +722,7 @@ QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaint
m_texture->setHasMipmaps(m_mipmap);
m_texture->setMirrorHorizontal(m_textureMirroring & MirrorHorizontally);
m_texture->setMirrorVertical(m_textureMirroring & MirrorVertically);
+ m_texture->setSamples(m_samples);
if (m_grab)
m_texture->scheduleUpdate();