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authorAndy Nichols <andy.nichols@digia.com>2014-10-14 15:14:13 +0200
committerAndy Nichols <andy.nichols@digia.com>2014-10-21 12:11:23 +0200
commit9ab2cd2d888705dcc4d103f7782b6df64d9b6d03 (patch)
tree8529f574f19e8d8767667186d49a6af74f94907e /src/quick/items/qquickspriteengine.cpp
parentf08338614578db9d98d7496b2a338d0e2dddc1bb (diff)
QQuickSpriteEngine do not use OpenGL without checking for GLContext
In the case that QQuickSpriteEngine::assembledImage() is called when there is no current OpenGL context, return a null QImage instead of crashing. This is needed for the Qt Quick 2d Renderer case. Change-Id: I75b9b1f31f05cc0800293435d660e498fecc4d20 Reviewed-by: aavit <eirik.aavitsland@digia.com> Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/items/qquickspriteengine.cpp')
-rw-r--r--src/quick/items/qquickspriteengine.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/quick/items/qquickspriteengine.cpp b/src/quick/items/qquickspriteengine.cpp
index 645830c014..c5e70c9a8b 100644
--- a/src/quick/items/qquickspriteengine.cpp
+++ b/src/quick/items/qquickspriteengine.cpp
@@ -381,6 +381,10 @@ QImage QQuickSpriteEngine::assembledImage()
m_imageStateCount = 0;
int maxSize = 0;
+ //If there is no current OpenGL Context
+ if (!QOpenGLContext::currentContext())
+ return QImage();
+
QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);
#ifdef SPRITE_IMAGE_DEBUG
qDebug() << "MAX TEXTURE SIZE" << maxSize;