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authorAnton Kudryavtsev <a.kudryavtsev@netris.ru>2016-08-09 18:32:48 +0300
committerShawn Rutledge <shawn.rutledge@qt.io>2016-08-12 16:01:10 +0000
commite5592e75b5d17f409a0623f663474f963d66486b (patch)
tree60cc03127ed7e258f01291f059f99a844bc61201 /src/quick/items/qquickspriteengine.cpp
parent87c23b33b7293a43a851a6e43a0ddc6ef44c17e4 (diff)
Quick: use const (and const APIs) more
For CoW types, prefer const methods to avoid needless detach()ing. Change-Id: I270cdc6eb8c5946f5c20b379bbb7c60f0ba518eb Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick/items/qquickspriteengine.cpp')
-rw-r--r--src/quick/items/qquickspriteengine.cpp114
1 files changed, 57 insertions, 57 deletions
diff --git a/src/quick/items/qquickspriteengine.cpp b/src/quick/items/qquickspriteengine.cpp
index 083e02fe3f..db04a83afc 100644
--- a/src/quick/items/qquickspriteengine.cpp
+++ b/src/quick/items/qquickspriteengine.cpp
@@ -94,7 +94,7 @@ QQuickStochasticEngine::QQuickStochasticEngine(QObject *parent) :
setCount(1);
}
-QQuickStochasticEngine::QQuickStochasticEngine(QList<QQuickStochasticState*> states, QObject *parent) :
+QQuickStochasticEngine::QQuickStochasticEngine(const QList<QQuickStochasticState *> &states, QObject *parent) :
QObject(parent), m_states(states), m_timeOffset(0), m_addAdvance(false)
{
//Default size 1
@@ -122,7 +122,7 @@ QQuickSpriteEngine::~QQuickSpriteEngine()
}
-int QQuickSpriteEngine::maxFrames()
+int QQuickSpriteEngine::maxFrames() const
{
return m_maxFrames;
}
@@ -140,7 +140,7 @@ TODO: Above idea needs to have the varying duration offset added to it
m_startTimes will be set in advance/restart to 0->(m_framesPerRow-1) and can be used directly as extra.
This makes it 'frame' instead, but is more memory efficient than two arrays and less hideous than a vector of unions.
*/
-int QQuickSpriteEngine::pseudospriteProgress(int sprite, int state, int* rowDuration)
+int QQuickSpriteEngine::pseudospriteProgress(int sprite, int state, int* rowDuration) const
{
int myRowDuration = m_duration[sprite] * m_sprites[state]->m_framesPerRow / m_sprites[state]->m_frames;
if (rowDuration)
@@ -153,7 +153,7 @@ int QQuickSpriteEngine::pseudospriteProgress(int sprite, int state, int* rowDura
return (m_timeOffset - m_startTimes[sprite]) / myRowDuration;
}
-int QQuickSpriteEngine::spriteState(int sprite)
+int QQuickSpriteEngine::spriteState(int sprite) const
{
if (!m_loaded)
return 0;
@@ -174,7 +174,7 @@ int QQuickSpriteEngine::spriteState(int sprite)
return state + extra;
}
-int QQuickSpriteEngine::spriteStart(int sprite)
+int QQuickSpriteEngine::spriteStart(int sprite) const
{
if (!m_duration[sprite] || !m_loaded)
return m_timeOffset;
@@ -188,7 +188,7 @@ int QQuickSpriteEngine::spriteStart(int sprite)
return m_startTimes[sprite] + extra*rowDuration;
}
-int QQuickSpriteEngine::spriteFrames(int sprite)
+int QQuickSpriteEngine::spriteFrames(int sprite) const
{
if (!m_loaded)
return 1;
@@ -215,7 +215,7 @@ int QQuickSpriteEngine::spriteFrames(int sprite)
return m_sprites[state]->m_framesPerRow;
}
-int QQuickSpriteEngine::spriteDuration(int sprite)//Full duration, not per frame
+int QQuickSpriteEngine::spriteDuration(int sprite) const //Full duration, not per frame
{
if (!m_duration[sprite] || !m_loaded)
return m_duration[sprite];
@@ -235,7 +235,7 @@ int QQuickSpriteEngine::spriteDuration(int sprite)//Full duration, not per frame
return rowDuration;
}
-int QQuickSpriteEngine::spriteY(int sprite)
+int QQuickSpriteEngine::spriteY(int sprite) const
{
if (!m_loaded)
return 0;
@@ -257,7 +257,7 @@ int QQuickSpriteEngine::spriteY(int sprite)
return m_sprites[state]->m_rowY + m_sprites[state]->m_frameHeight * extra;
}
-int QQuickSpriteEngine::spriteX(int sprite)
+int QQuickSpriteEngine::spriteX(int sprite) const
{
if (!m_loaded)
return 0;
@@ -280,24 +280,24 @@ int QQuickSpriteEngine::spriteX(int sprite)
return m_sprites[state]->m_rowStartX;
}
-QQuickSprite* QQuickSpriteEngine::sprite(int sprite)
+QQuickSprite* QQuickSpriteEngine::sprite(int sprite) const
{
return m_sprites[m_things[sprite]];
}
-int QQuickSpriteEngine::spriteWidth(int sprite)
+int QQuickSpriteEngine::spriteWidth(int sprite) const
{
int state = m_things[sprite];
return m_sprites[state]->m_frameWidth;
}
-int QQuickSpriteEngine::spriteHeight(int sprite)
+int QQuickSpriteEngine::spriteHeight(int sprite) const
{
int state = m_things[sprite];
return m_sprites[state]->m_frameHeight;
}
-int QQuickSpriteEngine::spriteCount()//TODO: Actually image state count, need to rename these things to make sense together
+int QQuickSpriteEngine::spriteCount() const //TODO: Actually image state count, need to rename these things to make sense together
{
return m_imageStateCount;
}
@@ -312,14 +312,14 @@ void QQuickStochasticEngine::setGoal(int state, int sprite, bool jump)
return;
}
- if (m_things[sprite] == state)
+ if (m_things.at(sprite) == state)
return;//Already there
m_things[sprite] = state;
- m_duration[sprite] = m_states[state]->variedDuration();
+ m_duration[sprite] = m_states.at(state)->variedDuration();
m_goals[sprite] = -1;
restart(sprite);
emit stateChanged(sprite);
- emit m_states[state]->entered();
+ emit m_states.at(state)->entered();
return;
}
@@ -516,8 +516,8 @@ void QQuickStochasticEngine::start(int index, int state)
if (index >= m_things.count())
return;
m_things[index] = state;
- m_duration[index] = m_states[state]->variedDuration();
- if (m_states[state]->randomStart())
+ m_duration[index] = m_states.at(state)->variedDuration();
+ if (m_states.at(state)->randomStart())
m_startTimes[index] = NINF;
else
m_startTimes[index] = 0;
@@ -538,33 +538,33 @@ void QQuickStochasticEngine::stop(int index)
void QQuickStochasticEngine::restart(int index)
{
- bool randomStart = (m_startTimes[index] == NINF);
+ bool randomStart = (m_startTimes.at(index) == NINF);
m_startTimes[index] = m_timeOffset;
if (m_addAdvance)
m_startTimes[index] += m_advanceTime.elapsed();
if (randomStart)
- m_startTimes[index] -= qrand() % m_duration[index];
- int time = m_duration[index] + m_startTimes[index];
+ m_startTimes[index] -= qrand() % m_duration.at(index);
+ int time = m_duration.at(index) + m_startTimes.at(index);
for (int i=0; i<m_stateUpdates.count(); i++)
m_stateUpdates[i].second.removeAll(index);
- if (m_duration[index] >= 0)
+ if (m_duration.at(index) >= 0)
addToUpdateList(time, index);
}
void QQuickSpriteEngine::restart(int index) //Reimplemented to recognize and handle pseudostates
{
- bool randomStart = (m_startTimes[index] == NINF);
- if (m_loaded && m_sprites[m_things[index]]->frameSync()) {//Manually advanced
+ bool randomStart = (m_startTimes.at(index) == NINF);
+ if (m_loaded && m_sprites.at(m_things.at(index))->frameSync()) {//Manually advanced
m_startTimes[index] = 0;
- if (randomStart && m_sprites[m_things[index]]->m_generatedCount)
- m_startTimes[index] += qrand() % m_sprites[m_things[index]]->m_generatedCount;
+ if (randomStart && m_sprites.at(m_things.at(index))->m_generatedCount)
+ m_startTimes[index] += qrand() % m_sprites.at(m_things.at(index))->m_generatedCount;
} else {
m_startTimes[index] = m_timeOffset;
if (m_addAdvance)
m_startTimes[index] += m_advanceTime.elapsed();
if (randomStart)
- m_startTimes[index] -= qrand() % m_duration[index];
- int time = spriteDuration(index) + m_startTimes[index];
+ m_startTimes[index] -= qrand() % m_duration.at(index);
+ int time = spriteDuration(index) + m_startTimes.at(index);
if (randomStart) {
int curTime = m_timeOffset + (m_addAdvance ? m_advanceTime.elapsed() : 0);
while (time < curTime) //Fast forward through psuedostates as needed
@@ -581,11 +581,11 @@ void QQuickStochasticEngine::advance(int idx)
{
if (idx >= m_things.count())
return;//TODO: Proper fix(because this has happened and I just ignored it)
- int nextIdx = nextState(m_things[idx],idx);
+ int nextIdx = nextState(m_things.at(idx), idx);
m_things[idx] = nextIdx;
- m_duration[idx] = m_states[nextIdx]->variedDuration();
+ m_duration[idx] = m_states.at(nextIdx)->variedDuration();
restart(idx);
- emit m_states[nextIdx]->entered();
+ emit m_states.at(nextIdx)->entered();
emit stateChanged(idx);
}
@@ -598,29 +598,29 @@ void QQuickSpriteEngine::advance(int idx) //Reimplemented to recognize and handl
if (idx >= m_things.count())
return;//TODO: Proper fix(because this has happened and I just ignored it)
- if (m_duration[idx] == 0) {
- if (m_sprites[m_things[idx]]->frameSync()) {
+ if (m_duration.at(idx) == 0) {
+ if (m_sprites.at(m_things.at(idx))->frameSync()) {
//Manually called, advance inner substate count
m_startTimes[idx]++;
- if (m_startTimes[idx] < m_sprites[m_things[idx]]->m_generatedCount) {
+ if (m_startTimes.at(idx) < m_sprites.at(m_things.at(idx))->m_generatedCount) {
//only a pseudostate ended
emit stateChanged(idx);
return;
}
}
//just go past the pseudostate logic
- } else if (m_startTimes[idx] + m_duration[idx]
+ } else if (m_startTimes.at(idx) + m_duration.at(idx)
> int(m_timeOffset + (m_addAdvance ? m_advanceTime.elapsed() : 0))) {
//only a pseduostate ended
emit stateChanged(idx);
addToUpdateList(spriteStart(idx) + spriteDuration(idx) + (m_addAdvance ? m_advanceTime.elapsed() : 0), idx);
return;
}
- int nextIdx = nextState(m_things[idx],idx);
+ int nextIdx = nextState(m_things.at(idx), idx);
m_things[idx] = nextIdx;
- m_duration[idx] = m_states[nextIdx]->variedDuration();
+ m_duration[idx] = m_states.at(nextIdx)->variedDuration();
restart(idx);
- emit m_states[nextIdx]->entered();
+ emit m_states.at(nextIdx)->entered();
emit stateChanged(idx);
}
@@ -631,16 +631,16 @@ int QQuickStochasticEngine::nextState(int curState, int curThing)
if (goalPath == -1){//Random
qreal r =(qreal) qrand() / (qreal) RAND_MAX;
qreal total = 0.0;
- for (QVariantMap::const_iterator iter=m_states[curState]->m_to.constBegin();
- iter!=m_states[curState]->m_to.constEnd(); ++iter)
+ for (QVariantMap::const_iterator iter=m_states.at(curState)->m_to.constBegin();
+ iter!=m_states.at(curState)->m_to.constEnd(); ++iter)
total += (*iter).toReal();
r*=total;
- for (QVariantMap::const_iterator iter= m_states[curState]->m_to.constBegin();
- iter!=m_states[curState]->m_to.constEnd(); ++iter){
+ for (QVariantMap::const_iterator iter= m_states.at(curState)->m_to.constBegin();
+ iter!=m_states.at(curState)->m_to.constEnd(); ++iter){
if (r < (*iter).toReal()){
bool superBreak = false;
for (int i=0; i<m_states.count(); i++){
- if (m_states[i]->name() == iter.key()){
+ if (m_states.at(i)->name() == iter.key()){
nextIdx = i;
superBreak = true;
break;
@@ -664,8 +664,8 @@ uint QQuickStochasticEngine::updateSprites(uint time)//### would returning a lis
//Sprite State Update;
m_timeOffset = time;
m_addAdvance = false;
- while (!m_stateUpdates.isEmpty() && time >= m_stateUpdates.first().first){
- foreach (int idx, m_stateUpdates.first().second)
+ while (!m_stateUpdates.isEmpty() && time >= m_stateUpdates.constFirst().first){
+ foreach (int idx, m_stateUpdates.constFirst().second)
advance(idx);
m_stateUpdates.pop_front();
}
@@ -674,14 +674,14 @@ uint QQuickStochasticEngine::updateSprites(uint time)//### would returning a lis
m_addAdvance = true;
if (m_stateUpdates.isEmpty())
return uint(-1);
- return m_stateUpdates.first().first;
+ return m_stateUpdates.constFirst().first;
}
int QQuickStochasticEngine::goalSeek(int curIdx, int spriteIdx, int dist)
{
QString goalName;
- if (m_goals[spriteIdx] != -1)
- goalName = m_states[m_goals[spriteIdx]]->name();
+ if (m_goals.at(spriteIdx) != -1)
+ goalName = m_states.at(m_goals.at(spriteIdx))->name();
else
goalName = m_globalGoal;
if (goalName.isEmpty())
@@ -689,16 +689,16 @@ int QQuickStochasticEngine::goalSeek(int curIdx, int spriteIdx, int dist)
//TODO: caching instead of excessively redoing iterative deepening (which was chosen arbitrarily anyways)
// Paraphrased - implement in an *efficient* manner
for (int i=0; i<m_states.count(); i++)
- if (m_states[curIdx]->name() == goalName)
+ if (m_states.at(curIdx)->name() == goalName)
return curIdx;
if (dist < 0)
dist = m_states.count();
- QQuickStochasticState* curState = m_states[curIdx];
+ QQuickStochasticState* curState = m_states.at(curIdx);
for (QVariantMap::const_iterator iter = curState->m_to.constBegin();
iter!=curState->m_to.constEnd(); ++iter){
if (iter.key() == goalName)
for (int i=0; i<m_states.count(); i++)
- if (m_states[i]->name() == goalName)
+ if (m_states.at(i)->name() == goalName)
return i;
}
QSet<int> options;
@@ -707,7 +707,7 @@ int QQuickStochasticEngine::goalSeek(int curIdx, int spriteIdx, int dist)
iter!=curState->m_to.constEnd(); ++iter){
int option = -1;
for (int j=0; j<m_states.count(); j++)//One place that could be a lot more efficient...
- if (m_states[j]->name() == iter.key())
+ if (m_states.at(j)->name() == iter.key())
if (goalSeek(j, spriteIdx, i) != -1)
option = j;
if (option != -1)
@@ -721,13 +721,13 @@ int QQuickStochasticEngine::goalSeek(int curIdx, int spriteIdx, int dist)
qreal total = 0;
for (QSet<int>::const_iterator iter=options.constBegin();
iter!=options.constEnd(); ++iter)
- total += curState->m_to.value(m_states[(*iter)]->name()).toReal();
+ total += curState->m_to.value(m_states.at((*iter))->name()).toReal();
r *= total;
for (QVariantMap::const_iterator iter = curState->m_to.constBegin();
iter!=curState->m_to.constEnd(); ++iter){
bool superContinue = true;
for (int j=0; j<m_states.count(); j++)
- if (m_states[j]->name() == iter.key())
+ if (m_states.at(j)->name() == iter.key())
if (options.contains(j))
superContinue = false;
if (superContinue)
@@ -735,7 +735,7 @@ int QQuickStochasticEngine::goalSeek(int curIdx, int spriteIdx, int dist)
if (r < (*iter).toReal()){
bool superBreak = false;
for (int j=0; j<m_states.count(); j++){
- if (m_states[j]->name() == iter.key()){
+ if (m_states.at(j)->name() == iter.key()){
option = j;
superBreak = true;
break;
@@ -755,10 +755,10 @@ int QQuickStochasticEngine::goalSeek(int curIdx, int spriteIdx, int dist)
void QQuickStochasticEngine::addToUpdateList(uint t, int idx)
{
for (int i=0; i<m_stateUpdates.count(); i++){
- if (m_stateUpdates[i].first==t){
+ if (m_stateUpdates.at(i).first == t){
m_stateUpdates[i].second << idx;
return;
- }else if (m_stateUpdates[i].first > t){
+ } else if (m_stateUpdates.at(i).first > t) {
QList<int> tmpList;
tmpList << idx;
m_stateUpdates.insert(i, qMakePair(t, tmpList));